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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* CPU kernel entry points */
/* On x86-64, we can assume SSE2, so avoid the extra kernel and compile this one with SSE2 intrinsics */
#if defined(__x86_64__) || defined(_M_X64)
#define __KERNEL_SSE2__
#endif
/* quiet unused define warnings */
#if defined(__KERNEL_SSE2__)
/* do nothing */
#include "kernel.h"
#define KERNEL_ARCH cpu
#include "kernel_cpu_impl.h"
CCL_NAMESPACE_BEGIN
/* Memory Copy */
void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t size)
{
if(strcmp(name, "__data") == 0)
memcpy(&kg->__data, host, size);
else
assert(0);
}
void kernel_tex_copy(KernelGlobals *kg,
const char *name,
device_ptr mem,
size_t width,
size_t height,
size_t depth,
InterpolationType interpolation,
ExtensionType extension)
if(0) {
#define KERNEL_TEX(type, ttype, tname) \
else if(strcmp(name, #tname) == 0) { \
kg->tname.data = (type*)mem; \
kg->tname.width = width; \
#define KERNEL_IMAGE_TEX(type, ttype, tname)
#include "kernel_textures.h"
else if(strstr(name, "__tex_image_float")) {
texture_image_float4 *tex = NULL;
int id = atoi(name + strlen("__tex_image_float_"));
int array_index = id;
if(array_index >= 0 && array_index < MAX_FLOAT_IMAGES) {
tex = &kg->texture_float_images[array_index];
if(tex) {
tex->data = (float4*)mem;
tex->dimensions_set(width, height, depth);
tex->interpolation = interpolation;
tex->extension = extension;
else if(strstr(name, "__tex_image")) {
texture_image_uchar4 *tex = NULL;
int id = atoi(name + strlen("__tex_image_"));
int array_index = id - MAX_FLOAT_IMAGES;
if(array_index >= 0 && array_index < MAX_BYTE_IMAGES) {
tex = &kg->texture_byte_images[array_index];
tex->data = (uchar4*)mem;
CCL_NAMESPACE_END