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/*
* $Id: Sound.c 11123 2007-06-29 08:59:26Z campbellbarton $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Chris Keith
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "Sound.h" /*This must come first*/
#include "BKE_global.h"
#include "BKE_main.h"
#include "BLI_blenlib.h"
#include "BKE_sound.h"
#include "BKE_library.h"
#include "BIF_editsound.h"
#include "BKE_packedFile.h"
#include "mydevice.h" /* redraw defines */
#include "gen_utils.h"
#include "gen_library.h"
#include "DNA_space_types.h" /* for FILE_MAXDIR only */
/*****************************************************************************/
/* Python BPy_Sound defaults: */
/*****************************************************************************/
#define EXPP_SND_volume_MIN 0.0
#define EXPP_SND_volume_MAX 1.0
#define EXPP_SND_pitch_MIN -12.0
#define EXPP_SND_pitch_MAX 12.0
#define EXPP_SND_attenuation_MIN 0.0
#define EXPP_SND_attenuation_MAX 5.0
/*****************************************************************************/
/* Python API function prototypes for the Sound module. */
/*****************************************************************************/
static PyObject *M_Sound_Get( PyObject * self, PyObject * args );
static PyObject *M_Sound_Load( PyObject * self, PyObject * value );
/************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Sound.__doc__ */
/************************************************************************/
static char M_Sound_doc[] = "The Blender Sound module\n\n";
static char M_Sound_Get_doc[] =
"(name) - return the sound with the name 'name', \
returns None if not found.\n If 'name' is not specified, \
it returns a list of all sounds in the\ncurrent scene.";
static char M_Sound_Load_doc[] =
"(filename) - return sound from file filename as a Sound Object,\n\
returns None if not found.";
/*****************************************************************************/
/* Python method structure definition for Blender.Sound module: */
/*****************************************************************************/
struct PyMethodDef M_Sound_methods[] = {
{"Get", M_Sound_Get, METH_VARARGS, M_Sound_Get_doc},
{"Load", M_Sound_Load, METH_O, M_Sound_Load_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python Sound_Type callback function prototypes: */
/*****************************************************************************/
static int Sound_compare( BPy_Sound * a, BPy_Sound * b );
static PyObject *Sound_repr( BPy_Sound * self );
#define SOUND_FLOAT_METHODS(funcname, varname) \
static PyObject *Sound_get ## funcname(BPy_Sound *self) { \
return PyFloat_FromDouble(self->sound->varname); \
} \
static PyObject *Sound_set ## funcname(BPy_Sound *self, PyObject *args) { \
float f = 0; \
if (!PyArg_ParseTuple(args, "f", &f)) \
return (EXPP_ReturnPyObjError (PyExc_TypeError, \
"expected float argument")); \
self->sound->varname = EXPP_ClampFloat(f, \
EXPP_SND_##varname##_MIN, EXPP_SND_##varname##_MAX); \
Py_RETURN_NONE; \
}
#define SOUND_FLOAT_METHOD_FUNCS(varname) \
{"get"#varname, (PyCFunction)Sound_get ## varname, METH_NOARGS, \
"() - Return Sound object "#varname}, \
{"set"#varname, (PyCFunction)Sound_set ## varname, METH_VARARGS, \
"(float) - Change Sound object "#varname},
/*****************************************************************************/
/* Python BPy_Sound methods declarations: */
/*****************************************************************************/
static PyObject *Sound_getName( BPy_Sound * self );
static PyObject *Sound_getFilename( BPy_Sound * self );
static PyObject *Sound_setName( BPy_Sound * self, PyObject * args );
static int Sound_setFilename( BPy_Sound * self, PyObject * args );
static PyObject *Sound_oldsetFilename( BPy_Sound * self, PyObject * args );
static PyObject *Sound_setCurrent( BPy_Sound * self );
static PyObject *Sound_play( BPy_Sound * self );
static PyObject *Sound_unpack( BPy_Sound * self, PyObject * args);
static PyObject *Sound_pack( BPy_Sound * self );
/*static PyObject *Sound_reload ( BPy_Sound * self );*/
SOUND_FLOAT_METHODS( Volume, volume )
SOUND_FLOAT_METHODS( Attenuation, attenuation )
SOUND_FLOAT_METHODS( Pitch, pitch )
/* these can't be set via interface, removed for now */
/*
SOUND_FLOAT_METHODS( Panning, panning )
SOUND_FLOAT_METHODS( MinGain, min_gain )
SOUND_FLOAT_METHODS( MaxGain, max_gain )
SOUND_FLOAT_METHODS( Distance, distance )
*/
/*****************************************************************************/
/* Python BPy_Sound methods table: */
/*****************************************************************************/
static PyMethodDef BPy_Sound_methods[] = {
/* name, method, flags, doc */
{"getName", ( PyCFunction ) Sound_getName, METH_NOARGS,
"() - Return Sound object name"},
{"getFilename", ( PyCFunction ) Sound_getFilename, METH_NOARGS,
"() - Return Sound object filename"},
{"setName", ( PyCFunction ) Sound_setName, METH_VARARGS,
"(name) - Set Sound object name"},
{"setFilename", ( PyCFunction ) Sound_oldsetFilename, METH_VARARGS,
"(filename) - Set Sound object filename"},
{"setCurrent", ( PyCFunction ) Sound_setCurrent, METH_NOARGS,
"() - make this the active sound in the sound buttons win (also redraws)"},
{"play", ( PyCFunction ) Sound_play, METH_NOARGS,
"() - play this sound"},
{"unpack", ( PyCFunction ) Sound_unpack, METH_VARARGS,
"(int) - Unpack sound. Uses one of the values defined in Blender.UnpackModes."},
{"pack", ( PyCFunction ) Sound_pack, METH_NOARGS,
"() Pack the sound"},
/*
{"reload", ( PyCFunction ) Sound_setCurrent, METH_NOARGS,
"() - reload this Sound object's sample.\n\
This is only useful if the original sound file has changed."},
*/
SOUND_FLOAT_METHOD_FUNCS( Volume )
SOUND_FLOAT_METHOD_FUNCS( Attenuation )
SOUND_FLOAT_METHOD_FUNCS( Pitch )
/*
SOUND_FLOAT_METHOD_FUNCS( Panning )
SOUND_FLOAT_METHOD_FUNCS( MinGain )
SOUND_FLOAT_METHOD_FUNCS( MaxGain )
SOUND_FLOAT_METHOD_FUNCS( Distance )
*/
{NULL, NULL, 0, NULL}
};
/* NOTE: these were copied and modified from image.h. To Be Done TBD:
* macro-ize them, or C++ templates eventually?
*/
/****************************************************************************/
/* Function: M_Sound_Get */
/* Python equivalent: Blender.Sound.Get */
/* Description: Receives a string and returns the Sound object */
/* whose name matches the string. If no argument is */
/* passed in, a list of all Sound names in the */
/* current scene is returned. */
/****************************************************************************/
static PyObject *M_Sound_Get( PyObject * self, PyObject * args )
{
char *name = NULL;
bSound *snd_iter;
if( !PyArg_ParseTuple( args, "|s", &name ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument (or nothing)" ) );
snd_iter = G.main->sound.first;
if( name ) { /* (name) - Search Sound by name */
BPy_Sound *wanted_Sound = NULL;
while( ( snd_iter ) && ( wanted_Sound == NULL ) ) {
if( strcmp( name, snd_iter->id.name + 2 ) == 0 ) {
wanted_Sound =
( BPy_Sound * )
PyObject_NEW( BPy_Sound, &Sound_Type );
if( wanted_Sound ) {
wanted_Sound->sound = snd_iter;
break;
}
}
snd_iter = snd_iter->id.next;
}
if( wanted_Sound == NULL ) { /* Requested Sound doesn't exist */
char error_msg[64];
PyOS_snprintf( error_msg, sizeof( error_msg ),
"Sound \"%s\" not found", name );
return ( EXPP_ReturnPyObjError
( PyExc_NameError, error_msg ) );
}
return ( PyObject * ) wanted_Sound;
}
else { /* () - return a list of all Sounds in the scene */
int index = 0;
PyObject *snd_list, *pyobj;
snd_list = PyList_New( BLI_countlist( &( G.main->sound ) ) );
if( snd_list == NULL )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyList" ) );
while( snd_iter ) {
pyobj = Sound_CreatePyObject( snd_iter );
if( !pyobj ) {
Py_DECREF(snd_list);
return ( EXPP_ReturnPyObjError
( PyExc_MemoryError,
"couldn't create PyObject" ) );
}
PyList_SET_ITEM( snd_list, index, pyobj );
snd_iter = snd_iter->id.next;
index++;
}
return ( snd_list );
}
}
/*****************************************************************************/
/* Function: M_Sound_Load */
/* Python equivalent: Blender.Sound.Load */
/* Description: Receives a string and returns the Sound object */
/* whose filename matches the string. */
/*****************************************************************************/
static PyObject *M_Sound_Load( PyObject * self, PyObject * value )
{
char *fname = PyString_AsString(value);
bSound *snd_ptr;
BPy_Sound *snd;
if( !fname )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument" ) );
snd = ( BPy_Sound * ) PyObject_NEW( BPy_Sound, &Sound_Type );
if( !snd )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyObject Sound_Type" ) );
snd_ptr = sound_new_sound( fname );
if( snd_ptr ) {
if( G.ssound ) {
G.ssound->sound = snd_ptr;
}
}
if( !snd_ptr )
return ( EXPP_ReturnPyObjError( PyExc_IOError,
"not a valid sound sample" ) );
snd->sound = snd_ptr;
return ( PyObject * ) snd;
}
/*****************************************************************************/
/* Function: Sound_Init */
/*****************************************************************************/
PyObject *Sound_Init( void )
{
PyObject *submodule;
if( PyType_Ready( &Sound_Type ) < 0 )
return NULL;
submodule =
Py_InitModule3( "Blender.Sound", M_Sound_methods,
M_Sound_doc );
return ( submodule );
}
/************************/
/*** The Sound PyType ***/
/************************/
/*****************************************************************************/
/* Function: Sound_CreatePyObject */
/* Description: This function will create a new BPy_Sound from an existing */
/* Blender Sound structure. */
/*****************************************************************************/
PyObject *Sound_CreatePyObject( bSound * snd )
{
BPy_Sound *py_snd;
py_snd = ( BPy_Sound * ) PyObject_NEW( BPy_Sound, &Sound_Type );
if( !py_snd )
return EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create BPy_Sound object" );
py_snd->sound = snd;
return ( PyObject * ) py_snd;
}
/*****************************************************************************/
/* Function: Sound_FromPyObject */
/* Description: Returns the Blender Sound associated with this object */
/*****************************************************************************/
bSound *Sound_FromPyObject( PyObject * pyobj )
{
return ( ( BPy_Sound * ) pyobj )->sound;
}
/*****************************************************************************/
/* Python BPy_Sound methods: */
/*****************************************************************************/
static PyObject *Sound_getName( BPy_Sound * self )
{
return PyString_FromString( self->sound->id.name + 2 );
}
static PyObject *Sound_getFilename( BPy_Sound * self )
{
return PyString_FromString( self->sound->name );
}
static PyObject *Sound_getPacked( BPy_Sound * self )
{
if (!sound_sample_is_null(self->sound)) {
bSample *sample = sound_find_sample(self->sound);
if (sample->packedfile)
Py_RETURN_TRUE;
}
Py_RETURN_FALSE;
}
static PyObject *Sound_setName( BPy_Sound * self, PyObject * args )
{
char *name;
if( !PyArg_ParseTuple( args, "s", &name ) ) {
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected a String as argument" ) );
}
rename_id( &self->sound->id, name );
Py_RETURN_NONE;
}
static int Sound_setFilename( BPy_Sound * self, PyObject * value )
{
char *name;
/* max len is FILE_MAXDIR = 160 chars like in DNA_image_types.h */
name = PyString_AsString(value);
if (!name || strlen(name) > FILE_MAXDIR)
return ( EXPP_ReturnIntError( PyExc_ValueError,
"string argument is limited to 160 chars at most" ) );
strcpy( self->sound->name, name );
return 0;
}
static PyObject *Sound_oldsetFilename( BPy_Sound * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Sound_setFilename );
}
static PyObject *Sound_play( BPy_Sound * self )
{
sound_play_sound( self->sound );
Py_RETURN_NONE;
}
static PyObject *Sound_setCurrent( BPy_Sound * self )
{
bSound *snd_ptr = self->sound;
if( snd_ptr ) {
if( G.ssound ) {
G.ssound->sound = snd_ptr;
}
}
BPython: - Scripts: fixed error in "Save Current Theme" which prevented it from automatically updating script registration in menus. cosmetic changes in a couple of Campbell's sel_same.py script strings + more descriptive name for its new menu place (3d view, face mode -> select menu). small updates to help_browser.py script. The above changes are related to this: - Added new script menu entries: Render (for exporters to renderers), Themes, FaceSelect (this already at the proper place). Updated Scripts win->Scripts menu so it won't show all available entries, only the ones we mean to see there. - Updated menu registration so that scripts folders can become trees. The release/scripts/ dir should be updated soon with subdirs like converters/, modifiers/, generators/ or whatever -- better discuss first (or is it? /me afraid of long irc discussions during meetings :) ). - Modules: Blender: added 'udatadir' option to .Get() function and added var Blender.mode to tell if Blender is in bg or interactive mode. NMesh: added Campbell's nmesh.transform(matrix, recalc_normals = False) method (reworked, so my fault if it doesn't work). - Bugs fixed: #2123: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2123&group_id=9 Reported by Ken Hughes (thanks!), who also found the exact problem later (it was in Text.Load, not with script links -- if only I had checked emails these days ... lost > 1 hour today to find the problem: passed filename to M_Text_Load was later being written over by a function called by add_text). Also saw that Text.Load wasn't checking existence of passed filename (duh!), now it does. #1655: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1655&group_id=9 Reported by Chris Want (thanks!): command line "blender -P script" not working properly for bg mode ("blender -b blendfile -P script"). Had to make some small updates to get it working (bg mode for scripts was never explicitely handled, it worked due to collateral effects, let's say), interested readers can check the report after I update it or the API_intro.py doc file. After more testing we can make further updates. Updated many places to not call redraws if in bg mode, now it is officially available. Blender outputs its own info when rendering in bg mode, if that is considered a nuissance we'll have to add a few "if (during_script())" calls outside bpython. - Removed a few warnings here and there and also updated docs.
2005-03-19 06:24:55 +00:00
EXPP_allqueue( REDRAWSOUND, 0 );
EXPP_allqueue( REDRAWBUTSLOGIC, 0 );
Py_RETURN_NONE;
}
/* unpack sound */
static PyObject *Sound_unpack( BPy_Sound * self, PyObject * args )
{
bSound *sound = self->sound;
int mode;
if( !PyArg_ParseTuple( args, "i", &mode ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected an integer from Blender.UnpackModes" );
if (!sound_sample_is_null(sound)) {
bSample *sample = sound_find_sample(sound);
if (sample->packedfile) {
if (unpackSample(sample, mode) == RET_ERROR)
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"error unpacking sound");
}
} else {
return EXPP_ReturnPyObjError( PyExc_RuntimeError, "sound has no samples" );
}
Py_RETURN_NONE;
}
/* pack sound */
static PyObject *Sound_pack( BPy_Sound * self )
{
bSound *sound = self->sound;
if (!sound_sample_is_null(sound))
{
bSample *sample = sound_find_sample(sound);
if (sample->packedfile )
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"sound alredy packed" );
sound_set_packedfile(sample, newPackedFile(sample->name));
}
else
{
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"sound has no samples" );
}
Py_RETURN_NONE;
}
/*
static PyObject *Sound_reload( BPy_Sound * self)
{
sound_free_sample();
if (sound->snd_sound) {
SND_RemoveSound(ghSoundScene, sound->snd_sound);
sound->snd_sound = NULL;
}
Py_RETURN_NONE;
}
*/
/*****************************************************************************/
/* Function: Sound_compare */
/* Description: This is a callback function for the BPy_Sound type. It */
/* compares two Sound_Type objects. Only the "==" and "!=" */
/* comparisons are meaninful. Returns 0 for equality and -1 if */
/* they don't point to the same Blender Sound struct. */
/* In Python it becomes 1 if they are equal, 0 otherwise. */
/*****************************************************************************/
static int Sound_compare( BPy_Sound * a, BPy_Sound * b )
{
return ( a->sound == b->sound ) ? 0 : -1;
}
/*****************************************************************************/
/* Function: Sound_repr */
/* Description: This is a callback function for the BPy_Sound type. It */
/* builds a meaninful string to represent Sound objects. */
/*****************************************************************************/
static PyObject *Sound_repr( BPy_Sound * self )
{
return PyString_FromFormat( "[Sound \"%s\"]",
self->sound->id.name + 2 );
}
/*****************************************************************************/
/* Python attributes get/set structure: */
/*****************************************************************************/
static PyGetSetDef BPy_Sound_getseters[] = {
GENERIC_LIB_GETSETATTR,
{"filename", (getter)Sound_getFilename, (setter)Sound_setFilename,
"text filename", NULL},
{"packed", (getter)Sound_getPacked, (setter)NULL,
"text filename", NULL},
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
};
/*****************************************************************************/
/* Python Sound_Type structure definition: */
/*****************************************************************************/
PyTypeObject Sound_Type = {
PyObject_HEAD_INIT( NULL )
0, /* ob_size */
"Blender Sound", /* tp_name */
sizeof( BPy_Sound ), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
2007-03-15 01:47:53 +00:00
NULL, /* tp_dealloc */
0, /* tp_print */
NULL, /* tp_getattr */
NULL, /* tp_setattr */
( cmpfunc ) Sound_compare, /* tp_compare */
( reprfunc ) Sound_repr, /* tp_repr */
/* Method suites for standard classes */
NULL, /* PyNumberMethods *tp_as_number; */
NULL, /* PySequenceMethods *tp_as_sequence; */
NULL, /* PyMappingMethods *tp_as_mapping; */
/* More standard operations (here for binary compatibility) */
( hashfunc ) GenericLib_hash, /* hashfunc tp_hash; */
NULL, /* ternaryfunc tp_call; */
NULL, /* reprfunc tp_str; */
NULL, /* getattrofunc tp_getattro; */
NULL, /* setattrofunc tp_setattro; */
/* Functions to access object as input/output buffer */
NULL, /* PyBufferProcs *tp_as_buffer; */
/*** Flags to define presence of optional/expanded features ***/
Py_TPFLAGS_DEFAULT, /* long tp_flags; */
NULL, /* char *tp_doc; Documentation string */
/*** Assigned meaning in release 2.0 ***/
/* call function for all accessible objects */
NULL, /* traverseproc tp_traverse; */
/* delete references to contained objects */
NULL, /* inquiry tp_clear; */
/*** Assigned meaning in release 2.1 ***/
/*** rich comparisons ***/
NULL, /* richcmpfunc tp_richcompare; */
/*** weak reference enabler ***/
0, /* long tp_weaklistoffset; */
/*** Added in release 2.2 ***/
/* Iterators */
NULL, /* getiterfunc tp_iter; */
NULL, /* iternextfunc tp_iternext; */
/*** Attribute descriptor and subclassing stuff ***/
BPy_Sound_methods, /* struct PyMethodDef *tp_methods; */
NULL, /* struct PyMemberDef *tp_members; */
BPy_Sound_getseters, /* struct PyGetSetDef *tp_getset; */
NULL, /* struct _typeobject *tp_base; */
NULL, /* PyObject *tp_dict; */
NULL, /* descrgetfunc tp_descr_get; */
NULL, /* descrsetfunc tp_descr_set; */
0, /* long tp_dictoffset; */
NULL, /* initproc tp_init; */
NULL, /* allocfunc tp_alloc; */
NULL, /* newfunc tp_new; */
/* Low-level free-memory routine */
NULL, /* freefunc tp_free; */
/* For PyObject_IS_GC */
NULL, /* inquiry tp_is_gc; */
NULL, /* PyObject *tp_bases; */
/* method resolution order */
NULL, /* PyObject *tp_mro; */
NULL, /* PyObject *tp_cache; */
NULL, /* PyObject *tp_subclasses; */
NULL, /* PyObject *tp_weaklist; */
NULL
};