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blender-archive/source/blender/draw/intern/draw_armature.c

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/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file draw_armature.c
* \ingroup draw
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_object_types.h"
#include "DRW_render.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_dlrbTree.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_global.h"
#include "BKE_modifier.h"
#include "BKE_nla.h"
#include "BKE_curve.h"
#include "BIF_gl.h"
#include "ED_armature.h"
#include "ED_keyframes_draw.h"
#include "GPU_select.h"
#include "UI_resources.h"
#include "draw_common.h"
#include "draw_manager_text.h"
#define BONE_VAR(eBone, pchan, var) ((eBone) ? (eBone->var) : (pchan->var))
#define BONE_FLAG(eBone, pchan) ((eBone) ? (eBone->flag) : (pchan->bone->flag))
/* Reset for drawing each armature object */
static struct {
/* Current armature object */
Object *ob;
/* Reset when changing current_armature */
DRWShadingGroup *bone_octahedral_solid;
DRWShadingGroup *bone_octahedral_wire;
DRWShadingGroup *bone_point_solid;
DRWShadingGroup *bone_point_wire;
DRWShadingGroup *bone_axes;
DRWShadingGroup *relationship_lines;
DRWPass *bone_solid;
DRWPass *bone_wire;
} g_data = {NULL};
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/* -------------------------------------------------------------------- */
/** \name Shader Groups (DRW_shgroup)
* \{ */
/* Octahedral */
static void DRW_shgroup_bone_octahedral_solid(const float (*bone_mat)[4], const float color[4])
{
if (g_data.bone_octahedral_solid == NULL) {
struct Batch *geom = DRW_cache_bone_octahedral_get();
g_data.bone_octahedral_solid = shgroup_instance_objspace_solid(g_data.bone_solid, geom, g_data.ob->obmat);
}
DRW_shgroup_call_dynamic_add(g_data.bone_octahedral_solid, bone_mat, color);
}
static void DRW_shgroup_bone_octahedral_wire(const float (*bone_mat)[4], const float color[4])
{
if (g_data.bone_octahedral_wire == NULL) {
struct Batch *geom = DRW_cache_bone_octahedral_wire_outline_get();
g_data.bone_octahedral_wire = shgroup_instance_objspace_wire(g_data.bone_wire, geom, g_data.ob->obmat);
}
DRW_shgroup_call_dynamic_add(g_data.bone_octahedral_wire, bone_mat, color);
}
/* Custom (geometry) */
static void DRW_shgroup_bone_custom_solid(const float (*bone_mat)[4], const float color[4], Object *custom)
{
/* grr, not re-using instances! */
struct Batch *geom = DRW_cache_object_surface_get(custom);
if (geom) {
DRWShadingGroup *shgrp_geom_solid = shgroup_instance_objspace_solid(g_data.bone_solid, geom, g_data.ob->obmat);
DRW_shgroup_call_dynamic_add(shgrp_geom_solid, bone_mat, color);
}
}
static void DRW_shgroup_bone_custom_wire(const float (*bone_mat)[4], const float color[4], Object *custom)
{
/* grr, not re-using instances! */
struct Batch *geom = DRW_cache_object_wire_get(custom);
if (geom) {
DRWShadingGroup *shgrp_geom_wire = shgroup_instance_objspace_wire(g_data.bone_wire, geom, g_data.ob->obmat);
DRW_shgroup_call_dynamic_add(shgrp_geom_wire, bone_mat, color);
}
}
/* Head and tail sphere */
static void DRW_shgroup_bone_point_solid(const float (*bone_mat)[4], const float color[4])
{
if (g_data.bone_point_solid == NULL) {
struct Batch *geom = DRW_cache_bone_point_get();
g_data.bone_point_solid = shgroup_instance_objspace_solid(g_data.bone_solid, geom, g_data.ob->obmat);
}
DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, bone_mat, color);
}
static void DRW_shgroup_bone_point_wire(const float (*bone_mat)[4], const float color[4])
{
if (g_data.bone_point_wire == NULL) {
struct Batch *geom = DRW_cache_bone_point_wire_outline_get();
g_data.bone_point_wire = shgroup_instance_objspace_wire(g_data.bone_wire, geom, g_data.ob->obmat);
}
DRW_shgroup_call_dynamic_add(g_data.bone_point_wire, bone_mat, color);
}
/* Axes */
static void DRW_shgroup_bone_axes(const float (*bone_mat)[4], const float color[4])
{
if (g_data.bone_axes == NULL) {
struct Batch *geom = DRW_cache_bone_arrows_get();
g_data.bone_axes = shgroup_instance_objspace_wire(g_data.bone_wire, geom, g_data.ob->obmat);
}
DRW_shgroup_call_dynamic_add(g_data.bone_axes, bone_mat, color);
}
/* Relationship lines */
static void UNUSED_FUNCTION(DRW_shgroup_bone_relationship_lines)(const float head[3], const float tail[3])
{
DRW_shgroup_call_dynamic_add(g_data.relationship_lines, head);
DRW_shgroup_call_dynamic_add(g_data.relationship_lines, tail);
}
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/** \} */
/* -------------------------------------------------------------------- */
/** \name Drawing Color Helpers
* \{ */
/**
* Follow `TH_*` naming except for mixed colors.
*/
static struct {
float select_color[4];
float edge_select_color[4];
float bone_select_color[4]; /* tint */
float wire_color[4];
float wire_edit_color[4];
float bone_solid_color[4];
float bone_active_unselect_color[4]; /* mix */
float bone_pose_color[4];
float bone_pose_active_color[4];
float bone_pose_active_unselect_color[4]; /* mix */
float text_hi_color[4];
float text_color[4];
float vertex_select_color[4];
float vertex_color[4];
/* not a theme, this is an override */
const float *const_color;
} g_theme;
/** See: 'set_pchan_color'*/
static void update_color(const float const_color[4])
{
g_theme.const_color = const_color;
#define NO_ALPHA(c) (((c)[3] = 1.0f), (c))
UI_GetThemeColor3fv(TH_SELECT, NO_ALPHA(g_theme.select_color));
UI_GetThemeColor3fv(TH_EDGE_SELECT, NO_ALPHA(g_theme.edge_select_color));
UI_GetThemeColorShade3fv(TH_EDGE_SELECT, -20, NO_ALPHA(g_theme.bone_select_color));
UI_GetThemeColor3fv(TH_WIRE, NO_ALPHA(g_theme.wire_color));
UI_GetThemeColor3fv(TH_WIRE_EDIT, NO_ALPHA(g_theme.wire_edit_color));
UI_GetThemeColor3fv(TH_BONE_SOLID, NO_ALPHA(g_theme.bone_solid_color));
UI_GetThemeColorBlendShade3fv(TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, NO_ALPHA(g_theme.bone_active_unselect_color));
UI_GetThemeColor3fv(TH_BONE_POSE, NO_ALPHA(g_theme.bone_pose_color));
UI_GetThemeColor3fv(TH_BONE_POSE_ACTIVE, NO_ALPHA(g_theme.bone_pose_active_color));
UI_GetThemeColorBlendShade3fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, NO_ALPHA(g_theme.bone_pose_active_unselect_color));
UI_GetThemeColor3fv(TH_TEXT_HI, NO_ALPHA(g_theme.text_hi_color));
UI_GetThemeColor3fv(TH_TEXT, NO_ALPHA(g_theme.text_color));
UI_GetThemeColor3fv(TH_VERTEX_SELECT, NO_ALPHA(g_theme.vertex_select_color));
UI_GetThemeColor3fv(TH_VERTEX, NO_ALPHA(g_theme.vertex_color));
#undef NO_ALPHA
}
static const float *get_bone_solid_color(const EditBone *eBone, const bPoseChannel *pchan, const bArmature *arm)
{
if (g_theme.const_color)
return g_theme.bone_solid_color;
/* Edit Mode */
if (eBone) {
bool is_active = (arm->act_edbone == eBone);
if (eBone->flag & BONE_SELECTED) {
if (is_active) {
return g_theme.edge_select_color;
}
else {
return g_theme.bone_select_color;
}
}
}
else if (arm->flag & ARM_POSEMODE) {
bool is_active = (arm->act_bone == pchan->bone);
if (pchan->bone->flag & BONE_SELECTED) {
if (is_active) {
return g_theme.bone_pose_active_color;
}
else {
return g_theme.bone_pose_color;
}
}
}
return g_theme.bone_solid_color;
}
static const float *get_bone_wire_color(const EditBone *eBone, const bPoseChannel *pchan, const bArmature *arm)
{
if (g_theme.const_color)
return g_theme.const_color;
if (eBone) {
bool is_active = (arm->act_edbone == eBone);
if (eBone->flag & BONE_SELECTED) {
if (is_active) {
return g_theme.edge_select_color;
}
else {
return g_theme.bone_select_color;
}
}
else {
if (is_active) {
return g_theme.bone_active_unselect_color;
}
else {
return g_theme.wire_edit_color;
}
}
}
else if (arm->flag & ARM_POSEMODE) {
bool is_active = (arm->act_bone == pchan->bone);
if (pchan->bone->flag & BONE_SELECTED) {
if (is_active) {
return g_theme.bone_pose_active_color;
}
else {
return g_theme.bone_pose_color;
}
}
else {
if (is_active) {
return g_theme.bone_pose_active_unselect_color;
}
else {
return g_theme.wire_color;
}
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}
}
return g_theme.vertex_color;
}
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/** \} */
/* -------------------------------------------------------------------- */
/** \name Helper Utils
* \{ */
static void draw_bone_update_disp_matrix_default(EditBone *eBone, bPoseChannel *pchan)
{
float s[4][4], ebmat[4][4];
float length;
float (*bone_mat)[4];
float (*disp_mat)[4];
float (*disp_tail_mat)[4];
/* TODO : This should be moved to depsgraph or armature refresh
* and not be tight to the draw pass creation.
* This would refresh armature without invalidating the draw cache */
if (pchan) {
length = pchan->bone->length;
bone_mat = pchan->pose_mat;
disp_mat = pchan->disp_mat;
disp_tail_mat = pchan->disp_tail_mat;
}
else {
eBone->length = len_v3v3(eBone->tail, eBone->head);
ED_armature_ebone_to_mat4(eBone, ebmat);
length = eBone->length;
bone_mat = ebmat;
disp_mat = eBone->disp_mat;
disp_tail_mat = eBone->disp_tail_mat;
}
scale_m4_fl(s, length);
mul_m4_m4m4(disp_mat, bone_mat, s);
copy_m4_m4(disp_tail_mat, disp_mat);
translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
}
static void draw_bone_update_disp_matrix_custom(bPoseChannel *pchan)
{
float s[4][4];
float length;
float (*bone_mat)[4];
float (*disp_mat)[4];
float (*disp_tail_mat)[4];
/* See TODO above */
length = PCHAN_CUSTOM_DRAW_SIZE(pchan);
bone_mat = pchan->pose_mat;
disp_mat = pchan->disp_mat;
disp_tail_mat = pchan->disp_tail_mat;
scale_m4_fl(s, length);
mul_m4_m4m4(disp_mat, bone_mat, s);
copy_m4_m4(disp_tail_mat, disp_mat);
translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
}
static void draw_axes(EditBone *eBone, bPoseChannel *pchan)
{
const float *col = (g_theme.const_color) ? g_theme.const_color :
(BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? g_theme.text_hi_color : g_theme.text_color;
DRW_shgroup_bone_axes(BONE_VAR(eBone, pchan, disp_tail_mat), col);
}
static void draw_points(
const EditBone *eBone, const bPoseChannel *pchan, const bArmature *arm,
const int select_id)
{
const float *col_solid_root = g_theme.bone_solid_color;
const float *col_solid_tail = g_theme.bone_solid_color;
const float *col_wire_root = (g_theme.const_color) ? g_theme.const_color : g_theme.vertex_color;
const float *col_wire_tail = (g_theme.const_color) ? g_theme.const_color : g_theme.vertex_color;
/* Edit bone points can be selected */
if (eBone) {
if (eBone->flag & BONE_ROOTSEL) {
col_solid_root = g_theme.vertex_select_color;
col_wire_root = g_theme.vertex_select_color;
}
if (eBone->flag & BONE_TIPSEL) {
col_solid_tail = g_theme.vertex_select_color;
col_wire_tail = g_theme.vertex_select_color;
}
}
else if (arm->flag & ARM_POSEMODE) {
col_solid_root = col_solid_tail = get_bone_solid_color(eBone, pchan, arm);
col_wire_root = col_wire_tail = get_bone_wire_color(eBone, pchan, arm);
}
/* Draw root point if we are not connected and parent are not hidden */
if ((BONE_FLAG(eBone, pchan) & BONE_CONNECTED) == 0) {
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_ROOT);
}
if (eBone) {
if (!((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent))) {
DRW_shgroup_bone_point_solid(eBone->disp_mat, col_solid_root);
DRW_shgroup_bone_point_wire(eBone->disp_mat, col_wire_root);
}
}
else {
Bone *bone = pchan->bone;
if (!((bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)))) {
DRW_shgroup_bone_point_solid(pchan->disp_mat, col_solid_root);
DRW_shgroup_bone_point_wire(pchan->disp_mat, col_wire_root);
}
}
}
/* Draw tip point */
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_TIP);
}
DRW_shgroup_bone_point_solid(BONE_VAR(eBone, pchan, disp_tail_mat), col_solid_tail);
DRW_shgroup_bone_point_wire(BONE_VAR(eBone, pchan, disp_tail_mat), col_wire_tail);
if (select_id != -1) {
DRW_select_load_id(-1);
}
}
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/** \} */
/* -------------------------------------------------------------------- */
/** \name Draw Bones
* \{ */
static void draw_bone_custom_shape(
EditBone *eBone, bPoseChannel *pchan, bArmature *arm,
const int select_id)
{
const float *col_solid = get_bone_solid_color(eBone, pchan, arm);
const float *col_wire = get_bone_wire_color(eBone, pchan, arm);
const float (*disp_mat)[4] = pchan->custom_tx ? pchan->custom_tx->disp_mat : pchan->disp_mat;
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_BONE);
}
DRW_shgroup_bone_custom_solid(disp_mat, col_solid, pchan->custom);
DRW_shgroup_bone_custom_wire(disp_mat, col_wire, pchan->custom);
if (select_id != -1) {
DRW_select_load_id(-1);
}
}
static void draw_bone_envelope(
EditBone *UNUSED(eBone), bPoseChannel *UNUSED(pchan), bArmature *UNUSED(arm),
const int UNUSED(select_id))
{
/* work in progress -- fclem */
}
static void draw_bone_line(
EditBone *UNUSED(eBone), bPoseChannel *UNUSED(pchan), bArmature *UNUSED(arm),
const int UNUSED(select_id))
{
/* work in progress -- fclem */
}
static void draw_bone_wire(
EditBone *UNUSED(eBone), bPoseChannel *UNUSED(pchan), bArmature *UNUSED(arm),
const int UNUSED(select_id))
{
/* work in progress -- fclem */
}
static void draw_bone_box(
EditBone *UNUSED(eBone), bPoseChannel *UNUSED(pchan), bArmature *UNUSED(arm),
const int UNUSED(select_id))
{
/* work in progress -- fclem */
}
static void draw_bone_octahedral(
EditBone *eBone, bPoseChannel *pchan, bArmature *arm,
const int select_id)
{
const float *col_solid = get_bone_solid_color(eBone, pchan, arm);
const float *col_wire = get_bone_wire_color(eBone, pchan, arm);
if (select_id != -1) {
DRW_select_load_id(select_id | BONESEL_BONE);
}
DRW_shgroup_bone_octahedral_solid(BONE_VAR(eBone, pchan, disp_mat), col_solid);
DRW_shgroup_bone_octahedral_wire(BONE_VAR(eBone, pchan, disp_mat), col_wire);
if (select_id != -1) {
DRW_select_load_id(-1);
}
draw_points(eBone, pchan, arm, select_id);
}
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/** \} */
/* -------------------------------------------------------------------- */
/** \name Main Draw Loops
* \{ */
static void draw_armature_edit(Object *ob)
{
EditBone *eBone;
bArmature *arm = ob->data;
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int index;
const bool is_select = DRW_state_is_select();
update_color(NULL);
const bool show_text = DRW_state_show_text();
for (eBone = arm->edbo->first, index = 0; eBone; eBone = eBone->next, index++) {
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A) == 0) {
const int select_id = is_select ? index : (unsigned int)-1;
if (arm->drawtype == ARM_ENVELOPE) {
draw_bone_update_disp_matrix_default(eBone, NULL);
draw_bone_envelope(eBone, NULL, arm, select_id);
}
else if (arm->drawtype == ARM_LINE) {
draw_bone_update_disp_matrix_default(eBone, NULL);
draw_bone_line(eBone, NULL, arm, select_id);
}
else if (arm->drawtype == ARM_WIRE) {
draw_bone_update_disp_matrix_default(eBone, NULL);
draw_bone_wire(eBone, NULL, arm, select_id);
}
else if (arm->drawtype == ARM_B_BONE) {
draw_bone_update_disp_matrix_default(eBone, NULL);
draw_bone_box(eBone, NULL, arm, select_id);
}
else {
draw_bone_update_disp_matrix_default(eBone, NULL);
draw_bone_octahedral(eBone, NULL, arm, select_id);
}
/* Draw names of bone */
if (show_text && (arm->flag & ARM_DRAWNAMES)) {
unsigned char color[4];
UI_GetThemeColor4ubv((eBone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, color);
float vec[3];
mid_v3_v3v3(vec, eBone->head, eBone->tail);
mul_m4_v3(ob->obmat, vec);
struct DRWTextStore *dt = DRW_text_cache_ensure();
DRW_text_cache_add(
dt, vec, eBone->name, strlen(eBone->name),
10, DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR, color);
}
/* Draw additional axes */
if (arm->flag & ARM_DRAWAXES) {
draw_axes(eBone, NULL);
}
}
}
}
}
/* if const_color is NULL do pose mode coloring */
static void draw_armature_pose(Object *ob, const float const_color[4])
{
bArmature *arm = ob->data;
bPoseChannel *pchan;
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int index = -1;
Bone *bone;
update_color(const_color);
/* We can't safely draw non-updated pose, might contain NULL bone pointers... */
if (ob->pose->flag & POSE_RECALC) {
BKE_pose_rebuild(ob, arm);
}
// if (!(base->flag & OB_FROMDUPLI)) // TODO
{
if (ob->mode & OB_MODE_POSE) {
arm->flag |= ARM_POSEMODE;
}
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if (arm->flag & ARM_POSEMODE) {
index = ob->base_selection_color;
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}
}
const bool is_pose_select = (arm->flag & ARM_POSEMODE) && DRW_state_is_select();
const bool show_text = DRW_state_show_text();
/* being set below */
arm->layer_used = 0;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
bone = pchan->bone;
arm->layer_used |= bone->layer;
/* bone must be visible */
if ((bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) {
if (bone->layer & arm->layer) {
const int select_id = is_pose_select ? index : (unsigned int)-1;
if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
draw_bone_update_disp_matrix_custom(pchan);
draw_bone_custom_shape(NULL, pchan, arm, select_id);
}
else if (arm->drawtype == ARM_ENVELOPE) {
draw_bone_update_disp_matrix_default(NULL, pchan);
draw_bone_envelope(NULL, pchan, arm, select_id);
}
else if (arm->drawtype == ARM_LINE) {
draw_bone_update_disp_matrix_default(NULL, pchan);
draw_bone_line(NULL, pchan, arm, select_id);
}
else if (arm->drawtype == ARM_WIRE) {
draw_bone_update_disp_matrix_default(NULL, pchan);
draw_bone_wire(NULL, pchan, arm, select_id);
}
else if (arm->drawtype == ARM_B_BONE) {
draw_bone_update_disp_matrix_default(NULL, pchan);
draw_bone_box(NULL, pchan, arm, select_id);
}
else {
draw_bone_update_disp_matrix_default(NULL, pchan);
draw_bone_octahedral(NULL, pchan, arm, select_id);
}
/* Draw names of bone */
if (show_text && (arm->flag & ARM_DRAWNAMES)) {
unsigned char color[4];
UI_GetThemeColor4ubv((arm->flag & ARM_POSEMODE) &&
(pchan->bone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, color);
float vec[3];
mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail);
mul_m4_v3(ob->obmat, vec);
struct DRWTextStore *dt = DRW_text_cache_ensure();
DRW_text_cache_add(
dt, vec, pchan->name, strlen(pchan->name),
10, DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR, color);
}
/* Draw additional axes */
if (arm->flag & ARM_DRAWAXES) {
draw_axes(NULL, pchan);
}
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if (is_pose_select) {
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index += 0x10000;
}
}
}
}
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arm->flag &= ~ARM_POSEMODE;
}
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/**
* This function set the object space to use for all subsequent `DRW_shgroup_bone_*` calls.
*/
static void DRW_shgroup_armature(
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Object *ob, DRWPass *pass_bone_solid, DRWPass *pass_bone_wire,
DRWShadingGroup *shgrp_relationship_lines)
{
memset(&g_data, 0x0, sizeof(g_data));
g_data.ob = ob;
g_data.bone_solid = pass_bone_solid;
g_data.bone_wire = pass_bone_wire;
g_data.relationship_lines = shgrp_relationship_lines;
}
void DRW_shgroup_armature_object(
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Object *ob, SceneLayer *sl, DRWPass *pass_bone_solid, DRWPass *pass_bone_wire,
DRWShadingGroup *shgrp_relationship_lines)
{
float *color;
DRW_object_wire_theme_get(ob, sl, &color);
DRW_shgroup_armature(ob, pass_bone_solid, pass_bone_wire, shgrp_relationship_lines);
draw_armature_pose(ob, color);
}
void DRW_shgroup_armature_pose(
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Object *ob, DRWPass *pass_bone_solid, DRWPass *pass_bone_wire,
DRWShadingGroup *shgrp_relationship_lines)
{
DRW_shgroup_armature(ob, pass_bone_solid, pass_bone_wire, shgrp_relationship_lines);
draw_armature_pose(ob, NULL);
}
void DRW_shgroup_armature_edit(
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Object *ob, DRWPass *pass_bone_solid, DRWPass *pass_bone_wire,
DRWShadingGroup *shgrp_relationship_lines)
{
DRW_shgroup_armature(ob, pass_bone_solid, pass_bone_wire, shgrp_relationship_lines);
draw_armature_edit(ob);
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}
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/** \} */