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											2011-02-23 10:52:22 +00:00
										 |  |  | /*
 | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							| 
									
										
										
										
											2012-10-15 23:11:59 +00:00
										 |  |  |  * of the License, or (at your option) any later version. | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							| 
									
										
										
										
											2010-02-12 13:34:04 +00:00
										 |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
							| 
									
										
										
										
											2011-02-27 20:13:22 +00:00
										 |  |  | 
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							| 
									
										
										
										
											2011-09-05 21:01:50 +00:00
										 |  |  | /** \file blender/nodes/texture/node_texture_util.c
 | 
					
						
							| 
									
										
										
										
											2011-02-27 20:13:22 +00:00
										 |  |  |  *  \ingroup nodes | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  | /*
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							| 
									
										
										
										
											2012-06-30 22:49:33 +00:00
										 |  |  |  * HOW TEXTURE NODES WORK | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * In contrast to Shader nodes, which place a color into the output | 
					
						
							|  |  |  |  * stack when executed, Texture nodes place a TexDelegate* there. To | 
					
						
							|  |  |  |  * obtain a color value from this, a node further up the chain reads | 
					
						
							|  |  |  |  * the TexDelegate* from its input stack, and uses tex_call_delegate to | 
					
						
							|  |  |  |  * retrieve the color from the delegate. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * comments: (ton) | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This system needs recode, a node system should rely on the stack, and | 
					
						
							|  |  |  |  * callbacks for nodes only should evaluate own node, not recursively go | 
					
						
							|  |  |  |  * over other previous ones. | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | #include <assert.h>
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										 |  |  | #include "node_texture_util.h"
 | 
					
						
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										 |  |  | 
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							| 
									
										
										
										
											2018-07-02 11:47:00 +02:00
										 |  |  | bool tex_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree) | 
					
						
							| 
									
										
										
										
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										 |  |  | { | 
					
						
							| 
									
										
										
										
											2013-05-27 08:04:07 +00:00
										 |  |  | 	return STREQ(ntree->idname, "TextureNodeTree"); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	node_type_base(ntype, type, name, nclass, flag); | 
					
						
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										 |  |  | 
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										 |  |  | 	ntype->poll = tex_node_poll_default; | 
					
						
							| 
									
										
											  
											
												Node callback for handling link insertion and swapping of occupied inputs.
Nodes have a feature for moving existing links to unoccupied sockets when connecting
to an already used input. This is based on the standard legacy socket types (value/float,
vector, color/rgba) and works reasonably well for shader, compositor and texture nodes.
For new pynode systems, however, the hardcoded nature of that feature has major drawbacks:
* It does not take different type systems into account, leading to meaningless connections
  when sockets are swapped and making the feature useless or outright debilitating.
* Advanced socket behaviors would be possible with a registerable callback, e.g. creating
  extensible input lists that move existing connections down to make room for a new link.
Now any handling of new links is done via the 'insert_links' callback, which can also be
registered through the RNA API. For the legacy shader/compo/tex nodes the behavior is the
same, using a C callback.
Note on the 'use_swap' flag: this has been removed because it was meaningless anyway:
It was disabled only for the insert-node-on-link feature, which works only for
completely unconnected nodes anyway, so there would be nothing to swap in the first place.
											
										 
											2015-12-03 12:51:29 +01:00
										 |  |  | 	ntype->insert_link = node_insert_link_default; | 
					
						
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										 |  |  | 	ntype->update_internal_links = node_update_internal_links_default; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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										 |  |  | static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread) | 
					
						
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										 |  |  | { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (dg->node->need_exec) { | 
					
						
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										 |  |  | 		dg->fn(out, params, dg->node, dg->in, thread); | 
					
						
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										 |  |  | 
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										 |  |  | 		if (dg->cdata->do_preview) | 
					
						
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										 |  |  | 			tex_do_preview(dg->preview, params->previewco, out, dg->cdata->do_manage); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static void tex_input(float *out, int sz, bNodeStack *in, TexParams *params, short thread) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	TexDelegate *dg = in->data; | 
					
						
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										 |  |  | 	if (dg) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		tex_call_delegate(dg, in->vec, params, thread); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if (in->hasoutput && in->sockettype == SOCK_FLOAT) | 
					
						
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										 |  |  | 			in->vec[1] = in->vec[2] = in->vec[0]; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	memcpy(out, in->vec, sz * sizeof(float)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	tex_input(out, 3, in, params, thread); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	tex_input(out, 4, in, params, thread); | 
					
						
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										 |  |  | 	if (in->hasoutput && in->sockettype == SOCK_FLOAT) { | 
					
						
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										 |  |  | 		out[1] = out[2] = out[0]; | 
					
						
							|  |  |  | 		out[3] = 1; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	if (in->hasoutput && in->sockettype == SOCK_VECTOR) { | 
					
						
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										 |  |  | 		out[0] = out[0] * 0.5f + 0.5f; | 
					
						
							|  |  |  | 		out[1] = out[1] * 0.5f + 0.5f; | 
					
						
							|  |  |  | 		out[2] = out[2] * 0.5f + 0.5f; | 
					
						
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										 |  |  | 		out[3] = 1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | float tex_input_value(bNodeStack *in, TexParams *params, short thread) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	float out[4]; | 
					
						
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										 |  |  | 	tex_input_vec(out, in, params, thread); | 
					
						
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										 |  |  | 	return out[0]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void params_from_cdata(TexParams *out, TexCallData *in) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2010-02-16 15:45:19 +00:00
										 |  |  | 	out->co = in->co; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	out->dxt = in->dxt; | 
					
						
							|  |  |  | 	out->dyt = in->dyt; | 
					
						
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										 |  |  | 	out->previewco = in->co; | 
					
						
							|  |  |  | 	out->osatex = in->osatex; | 
					
						
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										 |  |  | 	out->cfra = in->cfra; | 
					
						
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										 |  |  | 	out->mtex = in->mtex; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void tex_do_preview(bNodePreview *preview, const float coord[2], const float col[4], bool do_manage) | 
					
						
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										 |  |  | { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (preview) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		int xs = ((coord[0] + 1.0f) * 0.5f) * preview->xsize; | 
					
						
							|  |  |  | 		int ys = ((coord[1] + 1.0f) * 0.5f) * preview->ysize; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		BKE_node_preview_set_pixel(preview, col, xs, ys, do_manage); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-03-18 16:34:57 +00:00
										 |  |  | void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata) | 
					
						
							| 
									
										
										
										
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										 |  |  | { | 
					
						
							|  |  |  | 	TexDelegate *dg; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (node->flag & NODE_MUTED) { | 
					
						
							|  |  |  | 		/* do not add a delegate if the node is muted */ | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else { | 
					
						
							|  |  |  | 		if (!out->data) | 
					
						
							|  |  |  | 			/* Freed in tex_end_exec (node.c) */ | 
					
						
							|  |  |  | 			dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate"); | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			dg = out->data; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	dg->cdata = cdata; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	dg->fn = texfn; | 
					
						
							|  |  |  | 	dg->node = node; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	dg->preview = execdata->preview; | 
					
						
							| 
									
										
										
										
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										 |  |  | 	memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack *)); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	dg->type = out->sockettype; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ntreeTexCheckCyclics(struct bNodeTree *ntree) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	bNode *node; | 
					
						
							| 
									
										
										
										
											2012-10-15 23:11:59 +00:00
										 |  |  | 	for (node = ntree->nodes.first; node; node = node->next) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (node->type == TEX_NODE_TEXTURE && node->id) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			/* custom2 stops the node from rendering */ | 
					
						
							| 
									
										
										
										
											2012-03-24 06:38:07 +00:00
										 |  |  | 			if (node->custom1) { | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  | 				node->custom2 = 1; | 
					
						
							|  |  |  | 				node->custom1 = 0; | 
					
						
							| 
									
										
										
										
											2012-03-24 06:38:07 +00:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			else { | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  | 				Tex *tex = (Tex *)node->id; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  | 				node->custom2 = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  | 				node->custom1 = 1; | 
					
						
							| 
									
										
										
										
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										 |  |  | 				if (tex->use_nodes && tex->nodetree) { | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  | 					ntreeTexCheckCyclics(tex->nodetree); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				node->custom1 = 0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |