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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Copyright 2020, Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #include "gl_query.hh"
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							|  |  |  | namespace blender::gpu { | 
					
						
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							|  |  |  | #define QUERY_CHUNCK_LEN 256
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							|  |  |  | GLQueryPool::~GLQueryPool() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   glDeleteQueries(query_ids_.size(), query_ids_.data()); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GLQueryPool::init(GPUQueryType type) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   BLI_assert(initialized_ == false); | 
					
						
							|  |  |  |   initialized_ = true; | 
					
						
							|  |  |  |   type_ = type; | 
					
						
							|  |  |  |   gl_type_ = to_gl(type); | 
					
						
							|  |  |  |   query_issued_ = 0; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | #if 0 /* TODO to avoid realloc of permanent query pool. */
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							|  |  |  | void GLQueryPool::reset(GPUQueryType type) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   initialized_ = false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
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										 |  |  | void GLQueryPool::begin_query() | 
					
						
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											2020-09-07 23:52:55 +02:00
										 |  |  | { | 
					
						
							|  |  |  |   /* TODO add assert about expected usage. */ | 
					
						
							|  |  |  |   while (query_issued_ >= query_ids_.size()) { | 
					
						
							|  |  |  |     int64_t prev_size = query_ids_.size(); | 
					
						
							|  |  |  |     query_ids_.resize(prev_size + QUERY_CHUNCK_LEN); | 
					
						
							|  |  |  |     glGenQueries(QUERY_CHUNCK_LEN, &query_ids_[prev_size]); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   glBeginQuery(gl_type_, query_ids_[query_issued_++]); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void GLQueryPool::end_query() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |   /* TODO add assert about expected usage. */ | 
					
						
							|  |  |  |   glEndQuery(gl_type_); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GLQueryPool::get_occlusion_result(MutableSpan<uint32_t> r_values) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   BLI_assert(r_values.size() == query_issued_); | 
					
						
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							|  |  |  |   for (int i = 0; i < query_issued_; i++) { | 
					
						
							|  |  |  |     /* Note: This is a sync point. */ | 
					
						
							|  |  |  |     glGetQueryObjectuiv(query_ids_[i], GL_QUERY_RESULT, &r_values[i]); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | }  // namespace blender::gpu
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