Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup render
#ifndef __RE_MULTIRES_BAKE_H__
#define __RE_MULTIRES_BAKE_H__
struct MultiresBakeRender;
struct Scene;
typedef struct MultiresBakeRender {
Scene *scene;
DerivedMesh *lores_dm, *hires_dm;
bool simple;
int bake_filter; /* Bake-filter, aka margin */
int lvl, tot_lvl;
short mode;
bool use_lores_mesh; /* Use low-resolution mesh when baking displacement maps */
/* material aligned image array (for per-face bake image) */
struct {
Image **array;
int len;
} ob_image;
int number_of_rays; /* Number of rays to be cast when doing AO baking */
float bias; /* Bias between object and start ray point when doing AO baking */
int tot_obj, tot_image;
ListBase image;
int baked_objects, baked_faces;
int raytrace_structure; /* Optimization structure to be used for AO baking */
int octree_resolution; /* Reslution of octotree when using octotree optimization structure */
int threads; /* Number of threads to be used for baking */
float user_scale; /* User scale used to scale displacement when baking derivative map. */
short *stop;
short *do_update;
float *progress;
} MultiresBakeRender;
void RE_multires_bake_images(struct MultiresBakeRender *bkr);
#endif