2003-05-29 04:00:35 +00:00
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/*
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2004-09-25 20:30:40 +00:00
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* $Id$
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2003-05-29 04:00:35 +00:00
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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2005-11-07 20:03:32 +00:00
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* Contributor(s): Joseph Gilbert
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2003-05-29 04:00:35 +00:00
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_BONE_H
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#define EXPP_BONE_H
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2005-11-07 20:03:32 +00:00
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#include <Python.h>
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#include "DNA_armature_types.h"
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//-------------------TYPE CHECKS---------------------------------
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#define BoneObject_Check(v) ((v)->ob_type == &Bone_Type)
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#define EditBoneObject_Check(v) ((v)->ob_type == &EditBone_Type)
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//-------------------TYPEOBJECT----------------------------------
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PyTypeObject EditBone_Type;
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PyTypeObject Bone_Type;
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//-------------------STRUCT DEFINITION----------------------------
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typedef struct {
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PyObject_HEAD
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Bone * bone;
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} BPy_Bone;
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typedef struct {
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PyObject_HEAD
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struct Bone *temp; //temp tracking
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char parent[32];
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char name[32];
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float roll;
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float head[3];
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float tail[3];
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int flag;
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float length;
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float dist;
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float weight;
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float xwidth;
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float zwidth;
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float ease1;
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float ease2;
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float rad_head;
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float rad_tail;
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short segments;
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} BPy_EditBone;
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//-------------------VISIBLE PROTOTYPES-------------------------
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PyObject *PyBone_FromBone(struct Bone *bone);
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struct Bone *PyBone_AsBone(BPy_Bone *py_Bone);
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#endif
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/*
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#ifndef EXPP_BONE_H
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#define EXPP_BONE_H
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2003-05-29 04:00:35 +00:00
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#include <Python.h>
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2005-07-18 03:50:37 +00:00
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#include "DNA_armature_types.h"
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#include "Mathutils.h"
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2003-05-29 04:00:35 +00:00
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2004-09-25 20:30:40 +00:00
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//--------------------------Python BPy_Bone structure definition.-------
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typedef struct {
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PyObject_HEAD
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//reference to data if bone is linked to an armature
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Bone * bone;
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2005-12-07 12:36:26 +00:00
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//list of vars that define the bone
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2004-09-25 20:30:40 +00:00
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char *name;
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2004-05-11 08:26:44 +00:00
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char *parent;
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2004-09-25 20:30:40 +00:00
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float roll;
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2004-05-11 08:26:44 +00:00
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int flag;
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float dist;
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float weight;
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2004-09-25 20:30:40 +00:00
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VectorObject *head;
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VectorObject *tail;
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VectorObject *loc;
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VectorObject *dloc;
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VectorObject *size;
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VectorObject *dsize;
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2004-05-11 08:26:44 +00:00
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QuaternionObject *quat;
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QuaternionObject *dquat;
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MatrixObject *obmat;
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MatrixObject *parmat;
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MatrixObject *defmat;
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MatrixObject *irestmat;
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2004-09-25 20:30:40 +00:00
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MatrixObject *posemat;
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} BPy_Bone;
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2003-05-29 04:00:35 +00:00
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2004-09-25 20:30:40 +00:00
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//------------------------------visible prototypes----------------------
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PyObject *Bone_CreatePyObject( struct Bone *obj );
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int Bone_CheckPyObject( PyObject * py_obj );
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Bone *Bone_FromPyObject( PyObject * py_obj );
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PyObject *Bone_Init( void );
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int updateBoneData( BPy_Bone * self, Bone * parent );
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2003-05-29 04:00:35 +00:00
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#endif
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2005-11-07 20:03:32 +00:00
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2005-12-03 00:52:51 +00:00
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*/
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