109 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			109 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /* 
 | ||
|  |  * $Id$ | ||
|  |  * | ||
|  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | ||
|  |  * | ||
|  |  * This program is free software; you can redistribute it and/or | ||
|  |  * modify it under the terms of the GNU General Public License | ||
|  |  * as published by the Free Software Foundation; either version 2 | ||
|  |  * of the License, or (at your option) any later version. The Blender | ||
|  |  * Foundation also sells licenses for use in proprietary software under | ||
|  |  * the Blender License.  See http://www.blender.org/BL/ for information
 | ||
|  |  * about this. | ||
|  |  * | ||
|  |  * This program is distributed in the hope that it will be useful, | ||
|  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
|  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||
|  |  * GNU General Public License for more details. | ||
|  |  * | ||
|  |  * You should have received a copy of the GNU General Public License | ||
|  |  * along with this program; if not, write to the Free Software Foundation, | ||
|  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | ||
|  |  * | ||
|  |  * The Original Code is Copyright (C) 2006, Blender Foundation | ||
|  |  * All rights reserved. | ||
|  |  * | ||
|  |  * Original code is this file | ||
|  |  * | ||
|  |  * Contributor(s): Nathan Letwory | ||
|  |  * | ||
|  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef __NODE_H__
 | ||
|  | #define __NODE_H__
 | ||
|  | 
 | ||
|  | #include <Python.h>
 | ||
|  | #include "DNA_node_types.h"
 | ||
|  | #include "BKE_node.h"
 | ||
|  | 
 | ||
|  | #include "RE_shader_ext.h"		/* <- ShadeInput Shaderesult TexResult */
 | ||
|  | 
 | ||
|  | #ifndef SH_NODE_SCRIPT_READY
 | ||
|  | #define SH_NODE_SCRIPT_READY	0
 | ||
|  | #define SH_NODE_SCRIPT_LOADED	1
 | ||
|  | #define SH_NODE_SCRIPT_REPARSE	2
 | ||
|  | #define SH_NODE_SCRIPT_NEW	3
 | ||
|  | #define SH_NODE_SCRIPT_CREATED	4
 | ||
|  | #define SH_NODE_SCRIPT_UPDATED	5
 | ||
|  | #define SH_NODE_SCRIPT_ADDEXIST	6
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | extern PyTypeObject Node_Type; | ||
|  | extern PyTypeObject ShadeInput_Type; | ||
|  | 
 | ||
|  | #define BPy_Node_Check(v) \
 | ||
|  |     ((v)->ob_type == &Node_Type) | ||
|  | 
 | ||
|  | #define BPy_ShadeInput_Check(v) \
 | ||
|  |     ((v)->ob_type == &ShadeInput_Type) | ||
|  | 
 | ||
|  | typedef struct BPy_Node { | ||
|  | 	PyObject_HEAD | ||
|  | 	bNode *node; | ||
|  | 	bNodeStack **inputs; | ||
|  | 	bNodeStack **outputs; | ||
|  | 	int altered; | ||
|  | } BPy_Node; | ||
|  | 
 | ||
|  | typedef struct BPy_ShadeInput { | ||
|  | 	PyObject_HEAD | ||
|  | 	ShadeInput *shi; | ||
|  | } BPy_ShadeInput; | ||
|  | 
 | ||
|  | typedef struct { | ||
|  | 	PyObject_VAR_HEAD /* required python macro */ | ||
|  | 	bNodeType *typeinfo; | ||
|  | 	bNodeStack **inputs; | ||
|  | } BPy_SockInMap; | ||
|  | 
 | ||
|  | typedef struct { | ||
|  | 	PyObject_VAR_HEAD /* required python macro */ | ||
|  | 	bNodeType *typeinfo; | ||
|  | 	bNodeStack **outputs; | ||
|  | } BPy_SockOutMap; | ||
|  | 
 | ||
|  | typedef struct { | ||
|  | 	PyObject_HEAD /* required python macro */ | ||
|  | 	bNode *node; | ||
|  | 	bNodeStack **outputs; | ||
|  | } BPy_OutputDefMap; | ||
|  | 
 | ||
|  | typedef struct { | ||
|  | 	PyObject_HEAD /* required python macro */ | ||
|  | 	bNode *node; | ||
|  | 	bNodeStack **outputs; | ||
|  | } BPy_InputDefMap; | ||
|  | 
 | ||
|  | extern PyObject *Node_Init(void); | ||
|  | extern BPy_Node *Node_CreatePyObject(bNode *node); | ||
|  | extern PyObject *Node_CreateOutputDefMap(BPy_Node *self); | ||
|  | extern PyObject *Node_CreateInputDefMap(BPy_Node *self); | ||
|  | extern BPy_ShadeInput *ShadeInput_CreatePyObject(ShadeInput *shi); | ||
|  | extern BPy_SockInMap *Node_getInputs(BPy_Node *self); | ||
|  | extern BPy_SockOutMap *Node_getOutputs(BPy_Node *self); | ||
|  | extern void Node_dealloc(BPy_Node *self); | ||
|  | extern void ShadeInput_dealloc(BPy_ShadeInput *self); | ||
|  | 
 | ||
|  | #endif /* __NODE_H__*/
 |