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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * Intermediate node graph for generating GLSL shaders. | 
					
						
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										 |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | #pragma once
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							|  |  |  | #include "DNA_customdata_types.h"
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							|  |  |  | #include "DNA_listBase.h"
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							|  |  |  | 
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										 |  |  | #include "GPU_material.h"
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										 |  |  | #include "GPU_shader.h"
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							|  |  |  | struct GPUNode; | 
					
						
							|  |  |  | struct GPUOutput; | 
					
						
							|  |  |  | struct GPUShader; | 
					
						
							|  |  |  | struct GPUVertAttrLayers; | 
					
						
							|  |  |  | struct ListBase; | 
					
						
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							|  |  |  | typedef enum eGPUDataSource { | 
					
						
							|  |  |  |   GPU_SOURCE_OUTPUT, | 
					
						
							|  |  |  |   GPU_SOURCE_CONSTANT, | 
					
						
							|  |  |  |   GPU_SOURCE_UNIFORM, | 
					
						
							|  |  |  |   GPU_SOURCE_ATTR, | 
					
						
							|  |  |  |   GPU_SOURCE_BUILTIN, | 
					
						
							|  |  |  |   GPU_SOURCE_STRUCT, | 
					
						
							|  |  |  |   GPU_SOURCE_TEX, | 
					
						
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										 |  |  |   GPU_SOURCE_TEX_TILED_MAPPING, | 
					
						
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										 |  |  |   GPU_SOURCE_VOLUME_GRID, | 
					
						
							|  |  |  |   GPU_SOURCE_VOLUME_GRID_TRANSFORM, | 
					
						
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										 |  |  | } eGPUDataSource; | 
					
						
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							|  |  |  | typedef enum { | 
					
						
							|  |  |  |   GPU_NODE_LINK_NONE = 0, | 
					
						
							|  |  |  |   GPU_NODE_LINK_ATTR, | 
					
						
							|  |  |  |   GPU_NODE_LINK_BUILTIN, | 
					
						
							|  |  |  |   GPU_NODE_LINK_COLORBAND, | 
					
						
							|  |  |  |   GPU_NODE_LINK_CONSTANT, | 
					
						
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										 |  |  |   GPU_NODE_LINK_IMAGE, | 
					
						
							|  |  |  |   GPU_NODE_LINK_IMAGE_TILED, | 
					
						
							|  |  |  |   GPU_NODE_LINK_IMAGE_TILED_MAPPING, | 
					
						
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										 |  |  |   GPU_NODE_LINK_VOLUME_GRID, | 
					
						
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										 |  |  |   GPU_NODE_LINK_VOLUME_GRID_TRANSFORM, | 
					
						
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										 |  |  |   GPU_NODE_LINK_OUTPUT, | 
					
						
							|  |  |  |   GPU_NODE_LINK_UNIFORM, | 
					
						
							|  |  |  | } GPUNodeLinkType; | 
					
						
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							|  |  |  | struct GPUNode { | 
					
						
							|  |  |  |   struct GPUNode *next, *prev; | 
					
						
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							|  |  |  |   const char *name; | 
					
						
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							|  |  |  |   /* Internal flag to mark nodes during pruning */ | 
					
						
							|  |  |  |   bool tag; | 
					
						
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							|  |  |  |   ListBase inputs; | 
					
						
							|  |  |  |   ListBase outputs; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | struct GPUNodeLink { | 
					
						
							|  |  |  |   GPUNodeStack *socket; | 
					
						
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							|  |  |  |   GPUNodeLinkType link_type; | 
					
						
							|  |  |  |   int users; /* Refcount */ | 
					
						
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							|  |  |  |   union { | 
					
						
							|  |  |  |     /* GPU_NODE_LINK_CONSTANT | GPU_NODE_LINK_UNIFORM */ | 
					
						
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										 |  |  |     const float *data; | 
					
						
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										 |  |  |     /* GPU_NODE_LINK_BUILTIN */ | 
					
						
							|  |  |  |     eGPUBuiltin builtin; | 
					
						
							|  |  |  |     /* GPU_NODE_LINK_COLORBAND */ | 
					
						
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										 |  |  |     struct GPUTexture **colorband; | 
					
						
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										 |  |  |     /* GPU_NODE_LINK_VOLUME_GRID */ | 
					
						
							|  |  |  |     struct GPUMaterialVolumeGrid *volume_grid; | 
					
						
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										 |  |  |     /* GPU_NODE_LINK_OUTPUT */ | 
					
						
							|  |  |  |     struct GPUOutput *output; | 
					
						
							|  |  |  |     /* GPU_NODE_LINK_ATTR */ | 
					
						
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										 |  |  |     struct GPUMaterialAttribute *attr; | 
					
						
							|  |  |  |     /* GPU_NODE_LINK_IMAGE_BLENDER */ | 
					
						
							|  |  |  |     struct GPUMaterialTexture *texture; | 
					
						
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										 |  |  |   }; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | typedef struct GPUOutput { | 
					
						
							|  |  |  |   struct GPUOutput *next, *prev; | 
					
						
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							|  |  |  |   GPUNode *node; | 
					
						
							|  |  |  |   eGPUType type;     /* data type = length of vector/matrix */ | 
					
						
							|  |  |  |   GPUNodeLink *link; /* output link */ | 
					
						
							|  |  |  |   int id;            /* unique id as created by code generator */ | 
					
						
							|  |  |  | } GPUOutput; | 
					
						
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							|  |  |  | typedef struct GPUInput { | 
					
						
							|  |  |  |   struct GPUInput *next, *prev; | 
					
						
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							|  |  |  |   GPUNode *node; | 
					
						
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										 |  |  |   eGPUType type; /* data-type. */ | 
					
						
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										 |  |  |   GPUNodeLink *link; | 
					
						
							|  |  |  |   int id; /* unique id as created by code generator */ | 
					
						
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							|  |  |  |   eGPUDataSource source; /* data source */ | 
					
						
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							|  |  |  |   /* Content based on eGPUDataSource */ | 
					
						
							|  |  |  |   union { | 
					
						
							|  |  |  |     /* GPU_SOURCE_CONSTANT | GPU_SOURCE_UNIFORM */ | 
					
						
							|  |  |  |     float vec[16]; /* vector data */ | 
					
						
							|  |  |  |     /* GPU_SOURCE_BUILTIN */ | 
					
						
							|  |  |  |     eGPUBuiltin builtin; /* builtin uniform */ | 
					
						
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										 |  |  |     /* GPU_SOURCE_TEX | GPU_SOURCE_TEX_TILED_MAPPING */ | 
					
						
							|  |  |  |     struct GPUMaterialTexture *texture; | 
					
						
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										 |  |  |     /* GPU_SOURCE_ATTR */ | 
					
						
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										 |  |  |     struct GPUMaterialAttribute *attr; | 
					
						
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										 |  |  |     /* GPU_SOURCE_VOLUME_GRID | GPU_SOURCE_VOLUME_GRID_TRANSFORM */ | 
					
						
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										 |  |  |     struct GPUMaterialVolumeGrid *volume_grid; | 
					
						
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										 |  |  |   }; | 
					
						
							|  |  |  | } GPUInput; | 
					
						
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							|  |  |  | typedef struct GPUNodeGraph { | 
					
						
							|  |  |  |   /* Nodes */ | 
					
						
							|  |  |  |   ListBase nodes; | 
					
						
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										 |  |  |   /* Output. */ | 
					
						
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										 |  |  |   GPUNodeLink *outlink; | 
					
						
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										 |  |  |   /* Requested attributes and textures. */ | 
					
						
							|  |  |  |   ListBase attributes; | 
					
						
							|  |  |  |   ListBase textures; | 
					
						
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										 |  |  |   ListBase volume_grids; | 
					
						
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										 |  |  | } GPUNodeGraph; | 
					
						
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							|  |  |  | /* Node Graph */ | 
					
						
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							|  |  |  | void gpu_node_graph_prune_unused(GPUNodeGraph *graph); | 
					
						
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										 |  |  | void gpu_node_graph_free_nodes(GPUNodeGraph *graph); | 
					
						
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										 |  |  | void gpu_node_graph_free(GPUNodeGraph *graph); | 
					
						
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							|  |  |  | /* Material calls */ | 
					
						
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										 |  |  | struct GPUNodeGraph *gpu_material_node_graph(struct GPUMaterial *material); | 
					
						
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										 |  |  | struct GPUTexture **gpu_material_ramp_texture_row_set(struct GPUMaterial *mat, | 
					
						
							|  |  |  |                                                       int size, | 
					
						
							|  |  |  |                                                       float *pixels, | 
					
						
							|  |  |  |                                                       float *row); | 
					
						
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							|  |  |  | struct GSet *gpu_material_used_libraries(struct GPUMaterial *material); |