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blender-archive/source/blender/python/api2_2x/Sys.c

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/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <BKE_utildefines.h>
#include <BLI_blenlib.h>
#include <PIL_time.h>
#include <Python.h>
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
#include <sys/stat.h>
#include "gen_utils.h"
#include "modules.h"
/*****************************************************************************/
/* Python API function prototypes for the sys module. */
/*****************************************************************************/
static PyObject *M_sys_basename( PyObject * self, PyObject * args );
static PyObject *M_sys_dirname( PyObject * self, PyObject * args );
static PyObject *M_sys_join( PyObject * self, PyObject * args );
static PyObject *M_sys_splitext( PyObject * self, PyObject * args );
static PyObject *M_sys_makename( PyObject * self, PyObject * args,
PyObject * kw );
static PyObject *M_sys_exists( PyObject * self, PyObject * args );
static PyObject *M_sys_time( PyObject * self );
static PyObject *M_sys_sleep( PyObject * self, PyObject * args );
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.sys.__doc__ */
/*****************************************************************************/
static char M_sys_doc[] = "The Blender.sys submodule\n\
\n\
This is a minimal system module to supply simple functionality available\n\
in the default Python module os.";
static char M_sys_basename_doc[] =
"(path) - Split 'path' in dir and filename.\n\
Return the filename.";
static char M_sys_dirname_doc[] =
"(path) - Split 'path' in dir and filename.\n\
Return the dir.";
static char M_sys_join_doc[] =
"(dir, file) - Join dir and file to form a full filename.\n\
Return the filename.";
static char M_sys_splitext_doc[] =
"(path) - Split 'path' in root and extension:\n\
/this/that/file.ext -> ('/this/that/file','.ext').\n\
Return the pair (root, extension).";
static char M_sys_makename_doc[] =
"(path = Blender.Get('filename'), ext = \"\", strip = 0) -\n\
Strip dir and extension from path, leaving only a name, then append 'ext'\n\
to it (if given) and return the resulting string.\n\n\
(path) - string: a pathname -- Blender.Get('filename') if 'path' isn't given;\n\
(ext = \"\") - string: the extension to append.\n\
(strip = 0) - int: strip dirname from 'path' if given and non-zero.\n\
Ex: makename('/path/to/file/myfile.foo','-01.abc') returns 'myfile-01.abc'\n\
Ex: makename(ext='.txt') returns 'untitled.txt' if Blender.Get('filename')\n\
returns a path to the file 'untitled.blend'";
static char M_sys_time_doc[] =
"() - Return a float representing time elapsed in seconds.\n\
Each successive call is garanteed to return values greater than or\n\
equal to the previous call.";
static char M_sys_sleep_doc[] =
"(milliseconds = 10) - Sleep for the specified time.\n\
(milliseconds = 10) - the amount of time in milliseconds to sleep.\n\
This function can be necessary in tight 'get event' loops.";
static char M_sys_exists_doc[] =
"(path) - Check if the given pathname exists.\n\
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
The return value is as follows:\n\
\t 0: path doesn't exist;\n\
\t 1: path is an existing filename;\n\
\t 2: path is an existing dirname;\n\
\t-1: path exists but is neither a regular file nor a dir.";
/*****************************************************************************/
/* Python method structure definition for Blender.sys module: */
/*****************************************************************************/
struct PyMethodDef M_sys_methods[] = {
{"basename", M_sys_basename, METH_VARARGS, M_sys_basename_doc},
{"dirname", M_sys_dirname, METH_VARARGS, M_sys_dirname_doc},
{"join", M_sys_join, METH_VARARGS, M_sys_join_doc},
{"splitext", M_sys_splitext, METH_VARARGS, M_sys_splitext_doc},
{"makename", ( PyCFunction ) M_sys_makename,
METH_VARARGS | METH_KEYWORDS,
M_sys_makename_doc},
{"exists", M_sys_exists, METH_VARARGS, M_sys_exists_doc},
{"sleep", M_sys_sleep, METH_VARARGS, M_sys_sleep_doc},
{"time", ( PyCFunction ) M_sys_time, METH_NOARGS, M_sys_time_doc},
{NULL, NULL, 0, NULL}
};
/* Module Functions */
static PyObject *g_sysmodule = NULL; /* pointer to Blender.sys module */
PyObject *sys_Init( void )
{
PyObject *submodule, *dict, *sep;
submodule = Py_InitModule3( "Blender.sys", M_sys_methods, M_sys_doc );
g_sysmodule = submodule;
dict = PyModule_GetDict( submodule );
#ifdef WIN32
sep = Py_BuildValue( "s", "\\" );
#else
sep = Py_BuildValue( "s", "/" );
#endif
if( sep ) {
Py_INCREF( sep );
PyDict_SetItemString( dict, "dirsep", sep );
PyDict_SetItemString( dict, "sep", sep );
}
return submodule;
}
static PyObject *M_sys_basename( PyObject * self, PyObject * args )
{
PyObject *c;
char *name, *p, basename[FILE_MAXFILE];
char sep;
int n, len;
if( !PyArg_ParseTuple( args, "s", &name ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument" );
len = strlen( name );
c = PyObject_GetAttrString( g_sysmodule, "dirsep" );
sep = PyString_AsString( c )[0];
Py_DECREF( c );
p = strrchr( name, sep );
if( p ) {
n = name + len - p - 1; /* - 1 because we don't want the sep */
if( n > FILE_MAXFILE )
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"path too long" );
BLI_strncpy( basename, p + 1, n + 1 );
return Py_BuildValue( "s", basename );
}
return Py_BuildValue( "s", name );
}
static PyObject *M_sys_dirname( PyObject * self, PyObject * args )
{
PyObject *c;
char *name, *p, dirname[FILE_MAXDIR];
char sep;
int n;
if( !PyArg_ParseTuple( args, "s", &name ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument" );
c = PyObject_GetAttrString( g_sysmodule, "dirsep" );
sep = PyString_AsString( c )[0];
Py_DECREF( c );
p = strrchr( name, sep );
if( p ) {
n = p - name;
if( n > FILE_MAXDIR )
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"path too long" );
BLI_strncpy( dirname, name, n + 1 );
return Py_BuildValue( "s", dirname );
}
return Py_BuildValue( "s", "." );
}
static PyObject *M_sys_join( PyObject * self, PyObject * args )
{
PyObject *c = NULL;
char *name = NULL, *path = NULL;
char filename[FILE_MAXDIR + FILE_MAXFILE];
char sep;
int pathlen = 0, namelen = 0;
if( !PyArg_ParseTuple( args, "ss", &path, &name ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument" );
pathlen = strlen( path ) + 1;
namelen = strlen( name ) + 1; /* + 1 to account for '\0' for BLI_strncpy */
if( pathlen + namelen > FILE_MAXDIR + FILE_MAXFILE - 1 )
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"filename is too long." );
c = PyObject_GetAttrString( g_sysmodule, "dirsep" );
sep = PyString_AsString( c )[0];
Py_DECREF( c );
BLI_strncpy( filename, path, pathlen );
if( filename[pathlen - 2] != sep ) {
filename[pathlen - 1] = sep;
pathlen += 1;
}
BLI_strncpy( filename + pathlen - 1, name, namelen );
return Py_BuildValue( "s", filename );
}
static PyObject *M_sys_splitext( PyObject * self, PyObject * args )
{
PyObject *c;
char *name, *dot, *p, path[FILE_MAXFILE], ext[FILE_MAXFILE];
char sep;
int n, len;
if( !PyArg_ParseTuple( args, "s", &name ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument" );
len = strlen( name );
c = PyObject_GetAttrString( g_sysmodule, "dirsep" );
sep = PyString_AsString( c )[0];
Py_DECREF( c );
dot = strrchr( name, '.' );
if( !dot )
return Py_BuildValue( "ss", name, "" );
p = strrchr( name, sep );
if( p ) {
if( p > dot )
return Py_BuildValue( "ss", name, "" );
}
n = name + len - dot;
/* loong extensions are supported -- foolish, but Python's os.path.splitext
* supports them, so ... */
if( n > FILE_MAXFILE || ( len - n ) > FILE_MAXFILE )
EXPP_ReturnPyObjError( PyExc_RuntimeError, "path too long" );
BLI_strncpy( ext, dot, n + 1 );
BLI_strncpy( path, name, dot - name + 1 );
return Py_BuildValue( "ss", path, ext );
}
static PyObject *M_sys_makename( PyObject * self, PyObject * args,
PyObject * kw )
{
char *path = G.sce, *ext = NULL;
int strip = 0;
static char *kwlist[] = { "path", "ext", "strip", NULL };
char *dot = NULL, *p = NULL, basename[FILE_MAXFILE];
char sep;
int n, len, lenext = 0;
PyObject *c;
if( !PyArg_ParseTupleAndKeywords( args, kw, "|ssi", kwlist,
&path, &ext, &strip ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected one or two strings and an int (or nothing) as arguments" );
len = strlen( path ) + 1; /* + 1 to consider ending '\0' */
if( ext )
lenext = strlen( ext ) + 1;
if( ( len + lenext ) > FILE_MAXFILE )
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"path too long" );
c = PyObject_GetAttrString( g_sysmodule, "dirsep" );
sep = PyString_AsString( c )[0];
Py_DECREF( c );
p = strrchr( path, sep );
if( p && strip ) {
n = path + len - p;
BLI_strncpy( basename, p + 1, n ); /* + 1 to skip the sep */
} else
BLI_strncpy( basename, path, len );
dot = strrchr( basename, '.' );
/* now the extension: always remove the one in basename */
if( dot || ext ) {
if( !ext )
basename[dot - basename] = '\0';
else { /* if user gave an ext, append it */
if( dot )
n = dot - basename;
else
n = strlen( basename );
BLI_strncpy( basename + n, ext, lenext );
}
}
return PyString_FromString( basename );
}
static PyObject *M_sys_time( PyObject * self )
{
double t = PIL_check_seconds_timer( );
return Py_BuildValue( "d", t );
}
static PyObject *M_sys_sleep( PyObject * self, PyObject * args )
{
int millisecs = 10;
if( !PyArg_ParseTuple( args, "|i", &millisecs ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int argument" );
PIL_sleep_ms( millisecs );
return EXPP_incr_ret( Py_None );
}
static PyObject *M_sys_exists( PyObject * self, PyObject * args )
{
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
struct stat st;
char *fname = NULL;
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
int res = 0, i = -1;
if( !PyArg_ParseTuple( args, "s", &fname ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string (pathname) argument" );
res = stat( fname, &st );
if( res == -1 )
i = 0;
else if( S_ISREG( st.st_mode ) )
i = 1;
else if( S_ISDIR( st.st_mode ) )
i = 2;
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
/* i stays as -1 if path exists but is neither a regular file nor a dir */
return Py_BuildValue( "i", i );
}