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// ------------------------------------
#include "BL_Material.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
MTex* getImageFromMaterial(Material *mat, int index)
{
if(!mat) return 0;
if(!(index >=0 && index < MAX_MTEX) ) return 0;
MTex *m = mat->mtex[index];
return m?m:0;
}
int getNumTexChannels( Material *mat )
int count = -1;
if(!mat) return -1;
for(count =0; (count < 10) && mat->mtex[count] != 0; count++) {}
return count;
BL_Material::BL_Material()
rgb[0] = 0;
rgb[1] = 0;
rgb[2] = 0;
rgb[3] = 0;
IdMode = 0;
ras_mode = 0;
tile = 0;
matname = "NoMaterial";
matcolor[0] = 0.5f;
matcolor[1] = 0.5f;
matcolor[2] = 0.5f;
matcolor[3] = 0.5f;
speccolor[0] = 1.f;
speccolor[1] = 1.f;
speccolor[2] = 1.f;
transp = 0;
hard = 50.f;
spec_f = 0.5f;
alpha = 1.f;
emit = 0.f;
mode = 0;
material = 0;
tface = 0;
material_index = 0;
amb=0.5f;
num_enabled = 0;
num_users = 1;
share = false;
int i;
for(i=0; i<4; i++)
uv[i] = MT_Point2(0.f,1.f);
uv2[i] = MT_Point2(0.f, 1.f);
for(i=0; i<MAXTEX; i++) // :(
mapping[i].mapping = 0;
mapping[i].offsets[0] = 0.f;
mapping[i].offsets[1] = 0.f;
mapping[i].offsets[2] = 0.f;
mapping[i].scale[0] = 1.f;
mapping[i].scale[1] = 1.f;
mapping[i].scale[2] = 1.f;
mapping[i].projplane[0] = PROJX;
mapping[i].projplane[1] = PROJY;
mapping[i].projplane[2] = PROJZ;
mapping[i].objconame = "";
mtexname[i] = "NULL";
imageId[i]="NULL";
flag[i] = 0;
texname[i] = "NULL";
tilexrep[i] = 1;
tileyrep[i] = 1;
color_blend[i] = 1.f;
blend_mode[i] = 0;
img[i] = 0;
cubemap[i] = 0;
void BL_Material::SetConversionRGB(unsigned int *nrgb) {
rgb[0]=*nrgb++;
rgb[1]=*nrgb++;
rgb[2]=*nrgb++;
rgb[3]=*nrgb;
void BL_Material::GetConversionRGB(unsigned int *nrgb) {
*nrgb++ = rgb[0];
*nrgb++ = rgb[1];
*nrgb++ = rgb[2];
*nrgb = rgb[3];
void BL_Material::SetConversionUV(MT_Point2 *nuv) {
uv[0] = *nuv++;
uv[1] = *nuv++;
uv[2] = *nuv++;
uv[3] = *nuv;
void BL_Material::GetConversionUV(MT_Point2 *nuv){
*nuv++ = uv[0];
*nuv++ = uv[1];
*nuv++ = uv[2];
*nuv = uv[3];
void BL_Material::SetConversionUV2(MT_Point2 *nuv) {
uv2[0] = *nuv++;
uv2[1] = *nuv++;
uv2[2] = *nuv++;
uv2[3] = *nuv;
void BL_Material::GetConversionUV2(MT_Point2 *nuv){
*nuv++ = uv2[0];
*nuv++ = uv2[1];
*nuv++ = uv2[2];
*nuv = uv2[3];
void BL_Material::SetSharedMaterial(bool v)
if((v && num_users == -1) || num_users > 1 )
share = true;
else
bool BL_Material::IsShared()
return share;
void BL_Material::SetUsers(int num)
num_users = num;