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#ifndef __BL_MATERIAL_H__
#define __BL_MATERIAL_H__
#include "STR_String.h"
#include "MT_Point2.h"
// --
struct MTex;
struct Material;
struct Image;
struct MTFace;
struct EnvMap;
/** max units
this will default to users available units
to build with more available, just increment this value
although the more you add the slower the search time will be.
we will go for three, which should be enough
*/
#define MAXTEX 3//match in RAS_TexVert & RAS_OpenGLRasterizer
// different mapping modes
class BL_Mapping
{
public:
int mapping;
float scale[3];
float offsets[3];
int projplane[3];
STR_String objconame;
STR_String uvCoName;
};
// base material struct
class BL_Material
private:
int num_users;
bool share;
// -----------------------------------
BL_Material();
int IdMode;
unsigned int ras_mode;
STR_String texname[MAXTEX];
unsigned int flag[MAXTEX];
int tile,tilexrep[MAXTEX],tileyrep[MAXTEX];
STR_String matname;
STR_String mtexname[MAXTEX];
float matcolor[4];
float speccolor[3];
short transp, pad;
float hard, spec_f;
float alpha, emit, color_blend[MAXTEX], ref;
float amb;
int blend_mode[MAXTEX];
int mode;
int num_enabled;
int material_index;
BL_Mapping mapping[MAXTEX];
STR_String imageId[MAXTEX];
Material* material;
MTFace* tface;
Image* img[MAXTEX];
EnvMap* cubemap[MAXTEX];
unsigned int rgb[4];
MT_Point2 uv[4];
MT_Point2 uv2[4];
void SetConversionRGB(unsigned int *rgb);
void GetConversionRGB(unsigned int *rgb);
void SetConversionUV(MT_Point2 *uv);
void GetConversionUV(MT_Point2 *uv);
void SetConversionUV2(MT_Point2 *uv);
void GetConversionUV2(MT_Point2 *uv);
void SetSharedMaterial(bool v);
bool IsShared();
void SetUsers(int num);
// BL_Material::IdMode
enum BL_IdMode {
DEFAULT_BLENDER=-1,
TEXFACE,
ONETEX,
TWOTEX,
GREATERTHAN2
// BL_Material::blend_mode[index]
enum BL_BlendMode
BLEND_MIX=1,
BLEND_ADD,
BLEND_SUB,
BLEND_MUL,
BLEND_SCR
// -------------------------------------
// BL_Material::flag[index]
enum BL_flag
MIPMAP=1, // set to use mipmaps
CALCALPHA=2, // additive
USEALPHA=4, // use actual alpha channel
TEXALPHA=8, // use alpha combiner functions
TEXNEG=16, // negate blending
HASIPO=32,
USENEGALPHA=64,
ALPHA_TEST=128
// BL_Material::ras_mode
enum BL_ras_mode
POLY_VIS=1,
COLLIDER=2,
ZSORT=4,
TRANSP=8,
TRIANGLE=16,
USE_LIGHT=32,
WIRE=64
// BL_Material::mapping[index]::mapping
enum BL_MappingFlag
USEENV =1,
USEREFL =2,
USEOBJ =4,
USENORM =8,
USEORCO =16,
USEUV =32,
USETANG =64,
DISABLE =128,
USECUSTOMUV=256
// BL_Material::BL_Mapping::projplane
enum BL_MappingProj
PROJN=0,
PROJX,
PROJY,
PROJZ
// ------------------------------------
//extern void initBL_Material(BL_Material* mat);
extern MTex* getImageFromMaterial(Material *mat, int index);
extern int getNumTexChannels( Material *mat );
#endif