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										 |  |  | /**
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							|  |  |  |  * $Id$ | 
					
						
							|  |  |  |  * | 
					
						
							| 
									
										
										
										
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										 |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
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										 |  |  |  * of the License, or (at your option) any later version. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  */ | 
					
						
							|  |  |  | #include "KX_MotionState.h"
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							|  |  |  | #include "SG_Spatial.h"
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										 |  |  | #ifdef HAVE_CONFIG_H
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							|  |  |  | #include <config.h>
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							|  |  |  | #endif
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										 |  |  | KX_MotionState::KX_MotionState(SG_Spatial* node) : m_node(node) | 
					
						
							|  |  |  | { | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | KX_MotionState::~KX_MotionState() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_MotionState::getWorldPosition(float& posX,float& posY,float& posZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	MT_Point3 pos = m_node->GetWorldPosition(); | 
					
						
							|  |  |  | 	posX = pos[0]; | 
					
						
							|  |  |  | 	posY = pos[1]; | 
					
						
							|  |  |  | 	posZ = pos[2]; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_MotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	MT_Vector3 scale = m_node->GetWorldScaling(); | 
					
						
							|  |  |  | 	scaleX = scale[0]; | 
					
						
							|  |  |  | 	scaleY = scale[1]; | 
					
						
							|  |  |  | 	scaleZ = scale[2]; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	MT_Quaternion orn = m_node->GetWorldOrientation().getRotation(); | 
					
						
							|  |  |  | 	quatIma0 = orn[0]; | 
					
						
							|  |  |  | 	quatIma1 = orn[1]; | 
					
						
							|  |  |  | 	quatIma2 = orn[2]; | 
					
						
							|  |  |  | 	quatReal = orn[3]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | void	KX_MotionState::setWorldPosition(float posX,float posY,float posZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_node->SetLocalPosition(MT_Point3(posX,posY,posZ)); | 
					
						
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										 |  |  | 	m_node->SetWorldPosition(MT_Point3(posX,posY,posZ)); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void	KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	MT_Quaternion orn; | 
					
						
							|  |  |  | 	orn[0] = quatIma0; | 
					
						
							|  |  |  | 	orn[1] = quatIma1; | 
					
						
							|  |  |  | 	orn[2] = quatIma2; | 
					
						
							|  |  |  | 	orn[3] = quatReal; | 
					
						
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							|  |  |  | 	m_node->SetLocalOrientation(orn); | 
					
						
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										 |  |  | 	m_node->SetWorldOrientation(orn); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void	KX_MotionState::calculateWorldTransformations() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_node->ComputeWorldTransforms(NULL); | 
					
						
							|  |  |  | } | 
					
						
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