This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/screen/screendump.c

559 lines
13 KiB
C
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
* Making screendumps.
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/screen/screendump.c
* \ingroup edscr
*/
#include <string.h>
#include <errno.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_image.h"
#include "BKE_report.h"
#include "BKE_writeavi.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "WM_types.h"
#include "WM_api.h"
#include "PIL_time.h"
#include "screen_intern.h"
typedef struct ScreenshotData {
unsigned int *dumprect;
int dumpsx, dumpsy;
rcti crop;
ImageFormatData im_format;
} ScreenshotData;
static void screenshot_read_pixels(int x, int y, int w, int h, unsigned char *rect)
{
int i;
glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
glFinish();
/* clear alpha, it is not set to a meaningful value in opengl */
for (i = 0, rect += 3; i < w * h; i++, rect += 4)
*rect = 255;
}
/* get shot from frontbuffer */
static unsigned int *screenshot(bContext *C, int *dumpsx, int *dumpsy)
{
2012-05-08 15:43:59 +00:00
wmWindow *win = CTX_wm_window(C);
int x = 0, y = 0;
unsigned int *dumprect = NULL;
x = 0;
y = 0;
*dumpsx = WM_window_pixels_x(win);
*dumpsy = WM_window_pixels_y(win);
if (*dumpsx && *dumpsy) {
2012-05-08 15:43:59 +00:00
dumprect = MEM_mallocN(sizeof(int) * (*dumpsx) * (*dumpsy), "dumprect");
glReadBuffer(GL_FRONT);
2013-10-16 04:08:20 +00:00
screenshot_read_pixels(x, y, *dumpsx, *dumpsy, (unsigned char *)dumprect);
glReadBuffer(GL_BACK);
}
return dumprect;
}
/* call from both exec and invoke */
static int screenshot_data_create(bContext *C, wmOperator *op)
{
unsigned int *dumprect;
int dumpsx, dumpsy;
/* do redraw so we don't show popups/menus */
WM_redraw_windows(C);
2012-05-08 15:43:59 +00:00
dumprect = screenshot(C, &dumpsx, &dumpsy);
if (dumprect) {
2012-05-08 15:43:59 +00:00
ScreenshotData *scd = MEM_callocN(sizeof(ScreenshotData), "screenshot");
ScrArea *sa = CTX_wm_area(C);
2012-05-08 15:43:59 +00:00
scd->dumpsx = dumpsx;
scd->dumpsy = dumpsy;
scd->dumprect = dumprect;
if (sa) {
2012-05-08 15:43:59 +00:00
scd->crop = sa->totrct;
}
BKE_imformat_defaults(&scd->im_format);
op->customdata = scd;
return true;
}
else {
2012-05-08 15:43:59 +00:00
op->customdata = NULL;
return false;
}
}
static void screenshot_data_free(wmOperator *op)
{
2012-05-08 15:43:59 +00:00
ScreenshotData *scd = op->customdata;
if (scd) {
if (scd->dumprect)
MEM_freeN(scd->dumprect);
MEM_freeN(scd);
2012-05-08 15:43:59 +00:00
op->customdata = NULL;
}
}
static void screenshot_crop(ImBuf *ibuf, rcti crop)
{
2012-05-08 15:43:59 +00:00
unsigned int *to = ibuf->rect;
unsigned int *from = ibuf->rect + crop.ymin * ibuf->x + crop.xmin;
int crop_x = BLI_rcti_size_x(&crop);
int crop_y = BLI_rcti_size_y(&crop);
2012-08-21 20:34:05 +00:00
int y;
2012-08-21 20:34:05 +00:00
if (crop_x > 0 && crop_y > 0) {
for (y = 0; y < crop_y; y++, to += crop_x, from += ibuf->x)
memmove(to, from, sizeof(unsigned int) * crop_x);
2012-08-21 20:34:05 +00:00
ibuf->x = crop_x;
ibuf->y = crop_y;
}
}
static int screenshot_exec(bContext *C, wmOperator *op)
{
2012-05-08 15:43:59 +00:00
ScreenshotData *scd = op->customdata;
bool ok = false;
if (scd == NULL) {
/* when running exec directly */
screenshot_data_create(C, op);
2012-05-08 15:43:59 +00:00
scd = op->customdata;
}
if (scd) {
if (scd->dumprect) {
ImBuf *ibuf;
char path[FILE_MAX];
RNA_string_get(op->ptr, "filepath", path);
BLI_path_abs(path, G.main->name);
/* operator ensures the extension */
2012-05-08 15:43:59 +00:00
ibuf = IMB_allocImBuf(scd->dumpsx, scd->dumpsy, 24, 0);
ibuf->rect = scd->dumprect;
/* crop to show only single editor */
if (!RNA_boolean_get(op->ptr, "full"))
screenshot_crop(ibuf, scd->crop);
if (scd->im_format.planes == R_IMF_PLANES_BW) {
/* bw screenshot? - users will notice if it fails! */
IMB_color_to_bw(ibuf);
}
if (BKE_imbuf_write(ibuf, path, &scd->im_format)) {
ok = true;
}
else {
BKE_reportf(op->reports, RPT_ERROR, "Could not write image: %s", strerror(errno));
}
IMB_freeImBuf(ibuf);
}
}
screenshot_data_free(op);
return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static int screenshot_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (screenshot_data_create(C, op)) {
if (RNA_struct_property_is_set(op->ptr, "filepath"))
return screenshot_exec(C, op);
/* extension is added by 'screenshot_check' after */
RNA_string_set(op->ptr, "filepath", G.relbase_valid ? G.main->name : "//screen");
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
return OPERATOR_CANCELLED;
}
static bool screenshot_check(bContext *UNUSED(C), wmOperator *op)
{
ScreenshotData *scd = op->customdata;
return WM_operator_filesel_ensure_ext_imtype(op, &scd->im_format);
}
static void screenshot_cancel(bContext *UNUSED(C), wmOperator *op)
{
screenshot_data_free(op);
}
static bool screenshot_draw_check_prop(PointerRNA *UNUSED(ptr), PropertyRNA *prop)
{
const char *prop_id = RNA_property_identifier(prop);
return !(STREQ(prop_id, "filepath"));
}
static void screenshot_draw(bContext *UNUSED(C), wmOperator *op)
{
uiLayout *layout = op->layout;
ScreenshotData *scd = op->customdata;
PointerRNA ptr;
/* image template */
RNA_pointer_create(NULL, &RNA_ImageFormatSettings, &scd->im_format, &ptr);
uiTemplateImageSettings(layout, &ptr, false);
/* main draw call */
RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr);
uiDefAutoButsRNA(layout, &ptr, screenshot_draw_check_prop, '\0');
}
static int screenshot_poll(bContext *C)
{
if (G.background)
return false;
return WM_operator_winactive(C);
}
void SCREEN_OT_screenshot(wmOperatorType *ot)
{
ot->name = "Save Screenshot"; /* weak: opname starting with 'save' makes filewindow give save-over */
ot->idname = "SCREEN_OT_screenshot";
ot->description = "Capture a picture of the active area or whole Blender window";
ot->invoke = screenshot_invoke;
ot->check = screenshot_check;
ot->exec = screenshot_exec;
ot->cancel = screenshot_cancel;
ot->ui = screenshot_draw;
ot->poll = screenshot_poll;
ot->flag = 0;
2016-02-07 22:56:20 +11:00
WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_IMAGE, FILE_SPECIAL, FILE_SAVE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
RNA_def_boolean(ot->srna, "full", 1, "Full Screen",
"Capture the whole window (otherwise only capture the active area)");
}
/* *************** screenshot movie job ************************* */
typedef struct ScreenshotJob {
Main *bmain;
Scene *scene;
wmWindowManager *wm;
unsigned int *dumprect;
int x, y, dumpsx, dumpsy;
const short *stop;
const short *do_update;
ReportList reports;
bMovieHandle *movie_handle;
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
void *movie_ctx;
} ScreenshotJob;
static void screenshot_freejob(void *sjv)
{
2012-05-08 15:43:59 +00:00
ScreenshotJob *sj = sjv;
if (sj->dumprect)
MEM_freeN(sj->dumprect);
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
if (sj->movie_handle) {
bMovieHandle *mh = sj->movie_handle;
mh->end_movie(sj->movie_ctx);
mh->context_free(sj->movie_ctx);
}
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
MEM_freeN(sj);
}
/* called before redraw notifiers, copies a new dumprect */
static void screenshot_updatejob(void *sjv)
{
2012-05-08 15:43:59 +00:00
ScreenshotJob *sj = sjv;
unsigned int *dumprect;
2012-05-08 15:43:59 +00:00
if (sj->dumprect == NULL) {
dumprect = MEM_mallocN(sizeof(int) * sj->dumpsx * sj->dumpsy, "dumprect");
screenshot_read_pixels(sj->x, sj->y, sj->dumpsx, sj->dumpsy, (unsigned char *)dumprect);
2012-05-08 15:43:59 +00:00
sj->dumprect = dumprect;
}
}
/* only this runs inside thread */
static void screenshot_startjob(void *sjv, short *stop, short *do_update, float *UNUSED(progress))
{
2012-05-08 15:43:59 +00:00
ScreenshotJob *sj = sjv;
RenderData rd = sj->scene->r;
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
bMovieHandle *mh = NULL;
/* we need this as local variables for renderdata */
2012-05-08 15:43:59 +00:00
rd.frs_sec = U.scrcastfps;
rd.frs_sec_base = 1.0f;
if (BKE_imtype_is_movie(rd.im_format.imtype)) {
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
mh = BKE_movie_handle_get(sj->scene->r.im_format.imtype);
if (mh == NULL) {
printf("Movie format unsupported\n");
return;
}
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
sj->movie_ctx = mh->context_create();
sj->movie_handle = mh;
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
if (!mh->start_movie(sj->movie_ctx, sj->scene, &rd, sj->dumpsx, sj->dumpsy, &sj->reports, false, "")) {
printf("screencast job stopped\n");
return;
}
}
2012-05-08 15:43:59 +00:00
sj->stop = stop;
sj->do_update = do_update;
*do_update = true; /* wait for opengl rect */
2012-05-08 15:43:59 +00:00
while (*stop == 0) {
if (sj->dumprect) {
if (mh) {
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
if (mh->append_movie(sj->movie_ctx, &rd, rd.sfra, rd.cfra, (int *)sj->dumprect,
sj->dumpsx, sj->dumpsy, "", &sj->reports))
{
BKE_reportf(&sj->reports, RPT_INFO, "Appended frame: %d", rd.cfra);
printf("Appended frame %d\n", rd.cfra);
}
else {
break;
}
}
else {
2012-05-08 15:43:59 +00:00
ImBuf *ibuf = IMB_allocImBuf(sj->dumpsx, sj->dumpsy, rd.im_format.planes, 0);
char name[FILE_MAX];
int ok;
BKE_image_path_from_imformat(
name, rd.pic, sj->bmain->name, rd.cfra,
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
&rd.im_format, (rd.scemode & R_EXTENSION) != 0, true, NULL);
2012-05-08 15:43:59 +00:00
ibuf->rect = sj->dumprect;
ok = BKE_imbuf_write(ibuf, name, &rd.im_format);
2012-05-08 15:43:59 +00:00
if (ok == 0) {
printf("Write error: cannot save %s\n", name);
BKE_reportf(&sj->reports, RPT_INFO, "Write error: cannot save %s", name);
break;
}
else {
printf("Saved file: %s\n", name);
BKE_reportf(&sj->reports, RPT_INFO, "Saved file: %s", name);
}
/* imbuf knows which rects are not part of ibuf */
IMB_freeImBuf(ibuf);
}
MEM_freeN(sj->dumprect);
2012-05-08 15:43:59 +00:00
sj->dumprect = NULL;
*do_update = true;
rd.cfra++;
}
else
PIL_sleep_ms(U.scrcastwait);
}
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
if (mh) {
mh->end_movie(sj->movie_ctx);
mh->context_free(sj->movie_ctx);
sj->movie_handle = NULL;
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06 10:40:12 -03:00
}
BKE_report(&sj->reports, RPT_INFO, "Screencast job stopped");
}
/* Helper callback for drawing the cursor itself */
static void screencast_draw_cursor(bContext *UNUSED(C), int x, int y, void *UNUSED(p_ptr))
{
glPushMatrix();
glTranslatef((float)x, (float)y, 0.0f);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glColor4ub(0, 0, 0, 32);
glutil_draw_filled_arc(0.0, M_PI * 2.0, 20, 40);
glColor4ub(255, 255, 255, 128);
glutil_draw_lined_arc(0.0, M_PI * 2.0, 20, 40);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
/* Turn brush cursor in 3D view on/off */
static void screencast_cursor_toggle(wmWindowManager *wm, short enable)
{
static void *cursor = NULL;
if (cursor && !enable) {
/* clear cursor */
WM_paint_cursor_end(wm, cursor);
cursor = NULL;
}
else if (enable) {
/* enable cursor */
cursor = WM_paint_cursor_activate(wm, NULL, screencast_draw_cursor, NULL);
}
}
static void screenshot_endjob(void *sjv)
{
ScreenshotJob *sj = sjv;
screencast_cursor_toggle(sj->wm, 0);
}
static int screencast_exec(bContext *C, wmOperator *op)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
2012-05-08 15:43:59 +00:00
bScreen *screen = CTX_wm_screen(C);
wmJob *wm_job;
ScreenshotJob *sj;
/* if called again, stop the running job */
if (WM_jobs_test(wm, screen, WM_JOB_TYPE_SCREENCAST))
WM_jobs_stop(wm, screen, screenshot_startjob);
wm_job = WM_jobs_get(wm, win, screen, "Screencast", 0, WM_JOB_TYPE_SCREENCAST);
sj = MEM_callocN(sizeof(ScreenshotJob), "screenshot job");
/* setup sj */
if (RNA_boolean_get(op->ptr, "full")) {
2012-05-08 15:43:59 +00:00
sj->x = 0;
sj->y = 0;
sj->dumpsx = WM_window_pixels_x(win);
sj->dumpsy = WM_window_pixels_y(win);
}
else {
2012-05-08 15:43:59 +00:00
ScrArea *curarea = CTX_wm_area(C);
sj->x = curarea->totrct.xmin;
sj->y = curarea->totrct.ymin;
sj->dumpsx = curarea->totrct.xmax - sj->x;
sj->dumpsy = curarea->totrct.ymax - sj->y;
}
2012-05-08 15:43:59 +00:00
sj->bmain = CTX_data_main(C);
sj->scene = CTX_data_scene(C);
sj->wm = wm;
BKE_reports_init(&sj->reports, RPT_PRINT);
/* setup job */
WM_jobs_customdata_set(wm_job, sj, screenshot_freejob);
WM_jobs_timer(wm_job, 0.1, 0, NC_SCREEN | ND_SCREENCAST);
WM_jobs_callbacks(wm_job, screenshot_startjob, NULL, screenshot_updatejob, screenshot_endjob);
WM_jobs_start(sj->wm, wm_job);
screencast_cursor_toggle(sj->wm, 1);
2012-05-08 15:43:59 +00:00
WM_event_add_notifier(C, NC_SCREEN | ND_SCREENCAST, screen);
return OPERATOR_FINISHED;
}
void SCREEN_OT_screencast(wmOperatorType *ot)
{
ot->name = "Make Screencast";
ot->idname = "SCREEN_OT_screencast";
ot->description = "Capture a video of the active area or whole Blender window";
ot->invoke = WM_operator_confirm;
ot->exec = screencast_exec;
ot->poll = screenshot_poll; /* shared poll */
ot->flag = 0;
RNA_def_property(ot->srna, "filepath", PROP_STRING, PROP_FILEPATH);
RNA_def_boolean(ot->srna, "full", 1, "Full Screen",
"Capture the whole window (otherwise only capture the active area)");
}