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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2010 Blender Foundation */
/** \file
* \ingroup GHOST
*/
#pragma once
#include "GHOST_Types.h"
#ifdef __cplusplus
extern "C" {
#endif
GHOST_DECLARE_HANDLE(GHOST_SystemPathsHandle);
/**
* Creates the one and only instance of the system path access.
* \return An indication of success.
extern GHOST_TSuccess GHOST_CreateSystemPaths(void);
* Disposes the one and only system.
extern GHOST_TSuccess GHOST_DisposeSystemPaths(void);
* Determine the base dir in which shared resources are located. It will first try to use
* "unpack and run" path, then look for properly installed path, including versioning.
* \return Unsigned char string pointing to system dir (eg `/usr/share/blender/`).
*
* \note typically: `BKE_appdir_resource_path_id(BLENDER_RESOURCE_PATH_SYSTEM, false)` should be
* used instead of this function directly as it ensures environment variable overrides are used.
extern const char *GHOST_getSystemDir(int version, const char *versionstr);
* Determine the base dir in which user configuration is stored, including versioning.
* \return Unsigned char string pointing to user dir (eg ~).
* \note typically: `BKE_appdir_resource_path_id(BLENDER_RESOURCE_PATH_USER, false)` should be
extern const char *GHOST_getUserDir(int version, const char *versionstr);
* Determine a special ("well known") and easy to reach user directory.
* \return Unsigned char string pointing to user dir (eg `~/Documents/`).
extern const char *GHOST_getUserSpecialDir(GHOST_TUserSpecialDirTypes type);
* Determine the dir in which the binary file is found.
* \return Unsigned char string pointing to binary dir (eg ~/usr/local/bin/).
extern const char *GHOST_getBinaryDir(void);
* Add the file to the operating system most recently used files
extern void GHOST_addToSystemRecentFiles(const char *filename);
}