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blender-archive/source/blender/editors/render/render_internal.c

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/**
2010-03-21 01:14:04 +00:00
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <string.h>
#include <stddef.h>
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_dlrbTree.h"
#include "DNA_scene_types.h"
#include "BKE_blender.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_idprop.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "BKE_sound.h"
#include "BKE_writeavi.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "RE_pipeline.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "wm_window.h"
#include "render_intern.h"
static ScrArea *biggest_area(bContext *C);
static ScrArea *biggest_non_image_area(bContext *C);
static ScrArea *find_area_showing_r_result(bContext *C);
static ScrArea *find_area_image_empty(bContext *C);
/* called inside thread! */
void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect)
{
float x1, y1, *rectf= NULL;
int ymin, ymax, xmin, xmax;
int rymin, rxmin;
char *rectc;
/* if renrect argument, we only refresh scanlines */
if(renrect) {
/* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
if(rr->renlay==NULL || renrect->ymax>=rr->recty)
return;
/* xmin here is first subrect x coord, xmax defines subrect width */
xmin = renrect->xmin + rr->crop;
xmax = renrect->xmax - xmin - rr->crop;
if (xmax<2) return;
ymin= renrect->ymin + rr->crop;
ymax= renrect->ymax - ymin - rr->crop;
if(ymax<2)
return;
renrect->ymin= renrect->ymax;
}
else {
xmin = ymin = rr->crop;
xmax = rr->rectx - 2*rr->crop;
ymax = rr->recty - 2*rr->crop;
}
/* xmin ymin is in tile coords. transform to ibuf */
rxmin= rr->tilerect.xmin + xmin;
if(rxmin >= ibuf->x) return;
rymin= rr->tilerect.ymin + ymin;
if(rymin >= ibuf->y) return;
if(rxmin + xmax > ibuf->x)
xmax= ibuf->x - rxmin;
if(rymin + ymax > ibuf->y)
ymax= ibuf->y - rymin;
if(xmax < 1 || ymax < 1) return;
/* find current float rect for display, first case is after composit... still weak */
if(rr->rectf)
rectf= rr->rectf;
else {
if(rr->rect32)
return;
else {
if(rr->renlay==NULL || rr->renlay->rectf==NULL) return;
rectf= rr->renlay->rectf;
}
}
if(rectf==NULL) return;
if(ibuf->rect==NULL)
imb_addrectImBuf(ibuf);
rectf+= 4*(rr->rectx*ymin + xmin);
rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin);
/* XXX make nice consistent functions for this */
if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) {
for(y1= 0; y1<ymax; y1++) {
float *rf= rectf;
float srgb[3];
char *rc= rectc;
/* XXX temp. because crop offset */
if( rectc >= (char *)(ibuf->rect)) {
for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
srgb[0]= linearrgb_to_srgb(rf[0]);
srgb[1]= linearrgb_to_srgb(rf[1]);
srgb[2]= linearrgb_to_srgb(rf[2]);
rc[0]= FTOCHAR(srgb[0]);
rc[1]= FTOCHAR(srgb[1]);
rc[2]= FTOCHAR(srgb[2]);
rc[3]= FTOCHAR(rf[3]);
}
}
rectf += 4*rr->rectx;
rectc += 4*ibuf->x;
}
} else {
for(y1= 0; y1<ymax; y1++) {
float *rf= rectf;
char *rc= rectc;
/* XXX temp. because crop offset */
if( rectc >= (char *)(ibuf->rect)) {
for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
rc[0]= FTOCHAR(rf[0]);
rc[1]= FTOCHAR(rf[1]);
rc[2]= FTOCHAR(rf[2]);
rc[3]= FTOCHAR(rf[3]);
}
}
rectf += 4*rr->rectx;
rectc += 4*ibuf->x;
}
}
}
/* new window uses x,y to set position */
void screen_set_image_output(bContext *C, int mx, int my)
{
wmWindow *win= CTX_wm_window(C);
Scene *scene= CTX_data_scene(C);
ScrArea *sa= NULL;
SpaceImage *sima;
int area_was_image=0;
if(scene->r.displaymode==R_OUTPUT_WINDOW) {
rcti rect;
int sizex, sizey;
sizex= 10 + (scene->r.xsch*scene->r.size)/100;
sizey= 40 + (scene->r.ysch*scene->r.size)/100;
/* arbitrary... miniature image window views don't make much sense */
if(sizex < 320) sizex= 320;
if(sizey < 256) sizey= 256;
/* XXX some magic to calculate postition */
rect.xmin= mx + win->posx - sizex/2;
rect.ymin= my + win->posy - sizey/2;
rect.xmax= rect.xmin + sizex;
rect.ymax= rect.ymin + sizey;
/* changes context! */
WM_window_open_temp(C, &rect, WM_WINDOW_RENDER);
sa= CTX_wm_area(C);
}
else if(scene->r.displaymode==R_OUTPUT_SCREEN) {
if (CTX_wm_area(C)->spacetype == SPACE_IMAGE)
area_was_image = 1;
/* this function returns with changed context */
ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_IMAGE);
sa= CTX_wm_area(C);
}
if(!sa) {
sa= find_area_showing_r_result(C);
if(sa==NULL)
sa= find_area_image_empty(C);
if(sa==NULL) {
/* find largest open non-image area */
sa= biggest_non_image_area(C);
if(sa) {
ED_area_newspace(C, sa, SPACE_IMAGE);
sima= sa->spacedata.first;
/* makes ESC go back to prev space */
sima->flag |= SI_PREVSPACE;
}
else {
/* use any area of decent size */
sa= biggest_area(C);
if(sa->spacetype!=SPACE_IMAGE) {
// XXX newspace(sa, SPACE_IMAGE);
sima= sa->spacedata.first;
/* makes ESC go back to prev space */
sima->flag |= SI_PREVSPACE;
}
}
}
}
sima= sa->spacedata.first;
/* get the correct image, and scale it */
sima->image= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
/* if we're rendering to full screen, set appropriate hints on image editor
* so it can restore properly on pressing esc */
if(sa->full) {
sima->flag |= SI_FULLWINDOW;
/* Tell the image editor to revert to previous space in space list on close
* _only_ if it wasn't already an image editor when the render was invoked */
if (area_was_image == 0)
sima->flag |= SI_PREVSPACE;
else {
/* Leave it alone so the image editor will just go back from
* full screen to the original tiled setup */
;
}
}
}
/* ****************************** render invoking ***************** */
/* set callbacks, exported to sequence render too.
Only call in foreground (UI) renders. */
/* returns biggest area that is not uv/image editor. Note that it uses buttons */
/* window as the last possible alternative. */
static ScrArea *biggest_non_image_area(bContext *C)
{
bScreen *sc= CTX_wm_screen(C);
ScrArea *sa, *big= NULL;
int size, maxsize= 0, bwmaxsize= 0;
short foundwin= 0;
for(sa= sc->areabase.first; sa; sa= sa->next) {
if(sa->winx > 30 && sa->winy > 30) {
size= sa->winx*sa->winy;
if(sa->spacetype == SPACE_BUTS) {
if(foundwin == 0 && size > bwmaxsize) {
bwmaxsize= size;
big= sa;
}
}
else if(sa->spacetype != SPACE_IMAGE && size > maxsize) {
maxsize= size;
big= sa;
foundwin= 1;
}
}
}
return big;
}
static ScrArea *biggest_area(bContext *C)
{
bScreen *sc= CTX_wm_screen(C);
ScrArea *sa, *big= NULL;
int size, maxsize= 0;
for(sa= sc->areabase.first; sa; sa= sa->next) {
size= sa->winx*sa->winy;
if(size > maxsize) {
maxsize= size;
big= sa;
}
}
return big;
}
static ScrArea *find_area_showing_r_result(bContext *C)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *win;
ScrArea *sa = NULL;
SpaceImage *sima;
/* find an imagewindow showing render result */
for(win=wm->windows.first; win; win=win->next) {
for(sa=win->screen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_IMAGE) {
sima= sa->spacedata.first;
if(sima->image && sima->image->type==IMA_TYPE_R_RESULT)
break;
}
}
}
return sa;
}
static ScrArea *find_area_image_empty(bContext *C)
{
bScreen *sc= CTX_wm_screen(C);
ScrArea *sa;
SpaceImage *sima;
/* find an imagewindow showing render result */
for(sa=sc->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_IMAGE) {
sima= sa->spacedata.first;
if(!sima->image)
break;
}
}
return sa;
}
#if 0 // XXX not used
static ScrArea *find_empty_image_area(bContext *C)
{
bScreen *sc= CTX_wm_screen(C);
ScrArea *sa;
SpaceImage *sima;
/* find an imagewindow showing render result */
for(sa=sc->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_IMAGE) {
sima= sa->spacedata.first;
if(!sima->image)
break;
}
}
return sa;
}
#endif // XXX not used
/* executes blocking render */
static int screen_render_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Render *re= RE_GetRender(scene->id.name, RE_SLOT_VIEW);
View3D *v3d= CTX_wm_view3d(C);
int lay= (v3d)? v3d->lay|scene->lay: scene->lay;
if(re==NULL) {
re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
}
RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
if(RNA_boolean_get(op->ptr, "animation"))
RE_BlenderAnim(re, scene, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
else
RE_BlenderFrame(re, scene, NULL, lay, scene->r.cfra);
// no redraw needed, we leave state as we entered it
ED_update_for_newframe(C, 1);
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
return OPERATOR_FINISHED;
}
typedef struct RenderJob {
Scene *scene;
Render *re;
wmWindow *win;
SceneRenderLayer *srl;
int lay;
int anim;
Image *image;
ImageUser iuser;
short *stop;
short *do_update;
ReportList *reports;
} RenderJob;
static void render_freejob(void *rjv)
{
RenderJob *rj= rjv;
MEM_freeN(rj);
}
/* str is IMA_RW_MAXTEXT in size */
static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str)
{
char info_time_str[32]; // used to be extern to header_info.c
uintptr_t mem_in_use, mmap_in_use;
float megs_used_memory, mmap_used_memory;
char *spos= str;
mem_in_use= MEM_get_memory_in_use();
mmap_in_use= MEM_get_mapped_memory_in_use();
megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
if(scene->lay & 0xFF000000)
spos+= sprintf(spos, "Localview | ");
else if(scene->r.scemode & R_SINGLE_LAYER)
spos+= sprintf(spos, "Single Layer | ");
if(rs->statstr) {
spos+= sprintf(spos, "%s ", rs->statstr);
}
else {
spos+= sprintf(spos, "Fra:%d Ve:%d Fa:%d ", (scene->r.cfra), rs->totvert, rs->totface);
if(rs->tothalo) spos+= sprintf(spos, "Ha:%d ", rs->tothalo);
if(rs->totstrand) spos+= sprintf(spos, "St:%d ", rs->totstrand);
spos+= sprintf(spos, "La:%d Mem:%.2fM (%.2fM) ", rs->totlamp, megs_used_memory, mmap_used_memory);
if(rs->curfield)
spos+= sprintf(spos, "Field %d ", rs->curfield);
if(rs->curblur)
spos+= sprintf(spos, "Blur %d ", rs->curblur);
}
BLI_timestr(rs->lastframetime, info_time_str);
spos+= sprintf(spos, "Time:%s ", info_time_str);
if(rs->infostr && rs->infostr[0])
spos+= sprintf(spos, "| %s ", rs->infostr);
/* very weak... but 512 characters is quite safe */
if(spos >= str+IMA_RW_MAXTEXT)
if (G.f & G_DEBUG)
printf("WARNING! renderwin text beyond limit \n");
}
static void image_renderinfo_cb(void *rjv, RenderStats *rs)
{
RenderJob *rj= rjv;
/* malloc OK here, stats_draw is not in tile threads */
if(rj->image->render_text==NULL)
rj->image->render_text= MEM_callocN(IMA_RW_MAXTEXT, "rendertext");
make_renderinfo_string(rs, rj->scene, rj->image->render_text);
/* make jobs timer to send notifier */
*(rj->do_update)= 1;
}
static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
{
RenderJob *rj= rjv;
ImBuf *ibuf;
void *lock;
ibuf= BKE_image_acquire_ibuf(rj->image, &rj->iuser, &lock);
if(ibuf) {
image_buffer_rect_update(rj->scene, rr, ibuf, renrect);
/* make jobs timer to send notifier */
*(rj->do_update)= 1;
}
BKE_image_release_ibuf(rj->image, lock);
}
static void render_startjob(void *rjv, short *stop, short *do_update)
{
RenderJob *rj= rjv;
// Main *mainp= BKE_undo_get_main(&rj->scene);
rj->stop= stop;
rj->do_update= do_update;
if(rj->anim)
RE_BlenderAnim(rj->re, rj->scene, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
else
RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->lay, rj->scene->r.cfra);
// if(mainp)
// free_main(mainp);
}
/* called by render, check job 'stop' value or the global */
static int render_breakjob(void *rjv)
{
RenderJob *rj= rjv;
if(G.afbreek)
return 1;
if(rj->stop && *(rj->stop))
return 1;
return 0;
}
/* catch esc */
static int screen_render_modal(bContext *C, wmOperator *op, wmEvent *event)
{
/* no running blender, remove handler and pass through */
if(0==WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C)))
return OPERATOR_FINISHED|OPERATOR_PASS_THROUGH;
/* running render */
switch (event->type) {
case ESCKEY:
return OPERATOR_RUNNING_MODAL;
break;
}
return OPERATOR_PASS_THROUGH;
}
/* using context, starts job */
static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
/* new render clears all callbacks */
Scene *scene= CTX_data_scene(C);
SceneRenderLayer *srl=NULL;
View3D *v3d= CTX_wm_view3d(C);
Render *re;
wmJob *steve;
RenderJob *rj;
Image *ima;
/* only one render job at a time */
if(WM_jobs_test(CTX_wm_manager(C), scene))
return OPERATOR_CANCELLED;
/* stop all running jobs, currently previews frustrate Render */
WM_jobs_stop_all(CTX_wm_manager(C));
/* handle UI stuff */
WM_cursor_wait(1);
/* flush multires changes (for sculpt) */
multires_force_render_update(CTX_data_active_object(C));
/* get editmode results */
ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO); /* 0 = does not exit editmode */
// store spare
// get view3d layer, local layer, make this nice api call to render
// store spare
/* ensure at least 1 area shows result */
screen_set_image_output(C, event->x, event->y);
/* single layer re-render */
if(RNA_property_is_set(op->ptr, "layer")) {
SceneRenderLayer *rl;
Scene *scn;
char scene_name[19], rl_name[RE_MAXNAME];
RNA_string_get(op->ptr, "layer", rl_name);
RNA_string_get(op->ptr, "scene", scene_name);
scn = (Scene *)BLI_findstring(&CTX_data_main(C)->scene, scene_name, offsetof(ID, name) + 2);
rl = (SceneRenderLayer *)BLI_findstring(&scene->r.layers, rl_name, offsetof(SceneRenderLayer, name));
if (scn && rl) {
scene = scn;
srl = rl;
}
}
/* job custom data */
rj= MEM_callocN(sizeof(RenderJob), "render job");
rj->scene= scene;
rj->win= CTX_wm_window(C);
rj->srl = srl;
rj->lay = (v3d)? v3d->lay|scene->lay: scene->lay;
rj->anim= RNA_boolean_get(op->ptr, "animation");
rj->iuser.scene= scene;
rj->iuser.ok= 1;
rj->reports= op->reports;
/* setup job */
steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY);
WM_jobs_customdata(steve, rj, render_freejob);
WM_jobs_timer(steve, 0.2, NC_SCENE|ND_RENDER_RESULT, 0);
WM_jobs_callbacks(steve, render_startjob, NULL, NULL);
/* get a render result image, and make sure it is empty */
ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
rj->image= ima;
/* setup new render */
re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
RE_test_break_cb(re, rj, render_breakjob);
RE_display_draw_cb(re, rj, image_rect_update);
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
rj->re= re;
G.afbreek= 0;
// BKE_report in render!
// RE_error_cb(re, error_cb);
WM_jobs_start(CTX_wm_manager(C), steve);
WM_cursor_wait(0);
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
/* add modal handler for ESC */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* contextual render, using current scene, view3d? */
void RENDER_OT_render(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Render";
ot->description= "Render active scene";
ot->idname= "RENDER_OT_render";
/* api callbacks */
ot->invoke= screen_render_invoke;
ot->modal= screen_render_modal;
ot->exec= screen_render_exec;
ot->poll= ED_operator_screenactive;
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render");
RNA_def_string(ot->srna, "scene", "", 19, "Scene", "Re-render single layer in this scene");
}
/* ****************************** opengl render *************************** */
/* *********************** cancel render viewer *************** */
static int render_view_cancel_exec(bContext *C, wmOperator *unused)
{
wmWindow *win= CTX_wm_window(C);
ScrArea *sa= CTX_wm_area(C);
SpaceImage *sima= sa->spacedata.first;
/* test if we have a temp screen in front */
if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
wm_window_lower(CTX_wm_window(C));
return OPERATOR_FINISHED;
}
/* determine if render already shows */
else if(sima->flag & SI_PREVSPACE) {
sima->flag &= ~SI_PREVSPACE;
if(sima->flag & SI_FULLWINDOW) {
sima->flag &= ~SI_FULLWINDOW;
ED_screen_full_prevspace(C, sa);
}
else
ED_area_prevspace(C, sa);
return OPERATOR_FINISHED;
}
else if(sima->flag & SI_FULLWINDOW) {
sima->flag &= ~SI_FULLWINDOW;
ED_screen_full_toggle(C, win, sa);
return OPERATOR_FINISHED;
}
return OPERATOR_PASS_THROUGH;
}
void RENDER_OT_view_cancel(struct wmOperatorType *ot)
{
/* identifiers */
ot->name= "Cancel Render View";
ot->description= "Cancel show render view";
ot->idname= "RENDER_OT_view_cancel";
/* api callbacks */
ot->exec= render_view_cancel_exec;
ot->poll= ED_operator_image_active;
}
/* *********************** show render viewer *************** */
static int render_view_show_invoke(bContext *C, wmOperator *unused, wmEvent *event)
{
ScrArea *sa= find_area_showing_r_result(C);
/* test if we have a temp screen in front */
if(CTX_wm_window(C)->screen->full==SCREENTEMP) {
wm_window_lower(CTX_wm_window(C));
}
/* determine if render already shows */
else if(sa) {
SpaceImage *sima= sa->spacedata.first;
if(sima->flag & SI_PREVSPACE) {
sima->flag &= ~SI_PREVSPACE;
if(sima->flag & SI_FULLWINDOW) {
sima->flag &= ~SI_FULLWINDOW;
ED_screen_full_prevspace(C, sa);
}
else if(sima->next) {
ED_area_newspace(C, sa, sima->next->spacetype);
ED_area_tag_redraw(sa);
}
}
}
else {
screen_set_image_output(C, event->x, event->y);
}
return OPERATOR_FINISHED;
}
void RENDER_OT_view_show(struct wmOperatorType *ot)
{
/* identifiers */
ot->name= "Show/Hide Render View";
ot->description= "Toggle show render view";
ot->idname= "RENDER_OT_view_show";
/* api callbacks */
ot->invoke= render_view_show_invoke;
ot->poll= ED_operator_screenactive;
}