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blender-archive/source/blender/editors/space_view3d/view3d_placement.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spview3d
*
* Operator to interactively place data.
*
* Currently only adds meshes, but could add other kinds of data
* including library assets & non-mesh types.
*/
#include "BLI_math_vector.h"
#include "MEM_guardedalloc.h"
#include "DNA_collection_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_toolsystem.h"
#include "WM_types.h"
#include "ED_gizmo_library.h"
#include "ED_gizmo_utils.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
#include "ED_view3d.h"
#include "UI_resources.h"
#include "GPU_batch.h"
#include "GPU_immediate.h"
#include "GPU_state.h"
#include "view3d_intern.h"
static const char *view3d_gzgt_placement_id = "VIEW3D_GGT_placement";
/* -------------------------------------------------------------------- */
/** \name Local Types
* \{ */
enum ePlace_PrimType {
PLACE_PRIMITIVE_TYPE_CUBE = 1,
PLACE_PRIMITIVE_TYPE_CYLINDER = 2,
PLACE_PRIMITIVE_TYPE_CONE = 3,
PLACE_PRIMITIVE_TYPE_SPHERE_UV = 4,
PLACE_PRIMITIVE_TYPE_SPHERE_ICO = 5,
};
enum ePlace_Origin {
PLACE_ORIGIN_BASE = 1,
PLACE_ORIGIN_CENTER = 2,
};
enum ePlace_Depth {
PLACE_DEPTH_SURFACE = 1,
PLACE_DEPTH_CURSOR_PLANE = 2,
PLACE_DEPTH_CURSOR_VIEW = 3,
};
struct InteractivePlaceData {
/* Window manager variables (set these even when waiting for input). */
Scene *scene;
ScrArea *area;
View3D *v3d;
ARegion *region;
/** Draw object preview region draw callback. */
void *draw_handle_view;
float co_src[3];
/** Primary & secondary steps. */
struct {
bool is_centered;
bool is_fixed_aspect;
float plane[4];
float co_dst[3];
} step[2];
float matrix_orient[3][3];
int orient_axis;
/** The tool option, if we start centered, invert toggling behavior. */
bool is_centered_init;
bool use_snap, is_snap_found, is_snap_invert;
float snap_co[3];
/** Can index into #InteractivePlaceData.step. */
enum {
STEP_BASE = 0,
STEP_DEPTH = 1,
} step_index;
enum ePlace_PrimType primitive_type;
/** Activated from the tool-system. */
bool use_tool;
/** Event used to start the operator. */
short launch_event;
/** When activated without a tool. */
bool wait_for_input;
/** Optional snap gizmo, needed for snapping. */
wmGizmo *snap_gizmo;
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Internal Utilities
* \{ */
/* On-screen snap distance. */
#define MVAL_MAX_PX_DIST 12.0f
static bool idp_snap_point_from_gizmo(wmGizmo *gz, float r_location[3])
{
if (gz->state & WM_GIZMO_STATE_HIGHLIGHT) {
PropertyRNA *prop_location = RNA_struct_find_property(gz->ptr, "location");
RNA_property_float_get_array(gz->ptr, prop_location, r_location);
return true;
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Primitive Drawing (Cube, Cone, Cylinder...)
* \{ */
static void draw_line_loop(float coords[][3], int coords_len, const float color[4])
{
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
GPUVertBuf *vert = GPU_vertbuf_create_with_format(format);
GPU_vertbuf_data_alloc(vert, coords_len);
for (int i = 0; i < coords_len; i++) {
GPU_vertbuf_attr_set(vert, pos, i, coords[i]);
}
GPU_blend(true);
GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINE_LOOP, vert, NULL, GPU_BATCH_OWNS_VBO);
GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
GPU_batch_bind(batch);
GPU_batch_uniform_4fv(batch, "color", color);
float viewport[4];
GPU_viewport_size_get_f(viewport);
GPU_batch_uniform_2fv(batch, "viewportSize", &viewport[2]);
GPU_batch_uniform_1f(batch, "lineWidth", U.pixelsize);
GPU_batch_draw(batch);
GPU_batch_program_use_end(batch);
GPU_batch_discard(batch);
GPU_blend(false);
}
static void draw_line_pairs(float coords_a[][3],
float coords_b[][3],
int coords_len,
const float color[4])
{
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
GPUVertBuf *vert = GPU_vertbuf_create_with_format(format);
GPU_vertbuf_data_alloc(vert, coords_len * 2);
for (int i = 0; i < coords_len; i++) {
GPU_vertbuf_attr_set(vert, pos, i * 2, coords_a[i]);
GPU_vertbuf_attr_set(vert, pos, (i * 2) + 1, coords_b[i]);
}
GPU_blend(true);
GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINES, vert, NULL, GPU_BATCH_OWNS_VBO);
GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
GPU_batch_bind(batch);
GPU_batch_uniform_4fv(batch, "color", color);
float viewport[4];
GPU_viewport_size_get_f(viewport);
GPU_batch_uniform_2fv(batch, "viewportSize", &viewport[2]);
GPU_batch_uniform_1f(batch, "lineWidth", U.pixelsize);
GPU_batch_draw(batch);
GPU_batch_program_use_end(batch);
GPU_batch_discard(batch);
GPU_blend(false);
}
static void draw_line_bounds(const BoundBox *bounds, const float color[4])
{
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
int edges[12][2] = {
/* First side. */
{0, 1},
{1, 2},
{2, 3},
{3, 0},
/* Second side. */
{4, 5},
{5, 6},
{6, 7},
{7, 4},
/* Edges between. */
{0, 4},
{1, 5},
{2, 6},
{3, 7},
};
GPUVertBuf *vert = GPU_vertbuf_create_with_format(format);
GPU_vertbuf_data_alloc(vert, ARRAY_SIZE(edges) * 2);
for (int i = 0, j = 0; i < ARRAY_SIZE(edges); i++) {
GPU_vertbuf_attr_set(vert, pos, j++, bounds->vec[edges[i][0]]);
GPU_vertbuf_attr_set(vert, pos, j++, bounds->vec[edges[i][1]]);
}
GPU_blend(true);
GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_LINES, vert, NULL, GPU_BATCH_OWNS_VBO);
GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
GPU_batch_bind(batch);
GPU_batch_uniform_4fv(batch, "color", color);
float viewport[4];
GPU_viewport_size_get_f(viewport);
GPU_batch_uniform_2fv(batch, "viewportSize", &viewport[2]);
GPU_batch_uniform_1f(batch, "lineWidth", U.pixelsize);
GPU_batch_draw(batch);
GPU_batch_program_use_end(batch);
GPU_batch_discard(batch);
GPU_blend(false);
}
static bool calc_bbox(struct InteractivePlaceData *ipd, BoundBox *bounds)
{
memset(bounds, 0x0, sizeof(*bounds));
if (compare_v3v3(ipd->co_src, ipd->step[0].co_dst, FLT_EPSILON)) {
return false;
}
float matrix_orient_inv[3][3];
invert_m3_m3(matrix_orient_inv, ipd->matrix_orient);
const int x_axis = (ipd->orient_axis + 1) % 3;
const int y_axis = (ipd->orient_axis + 2) % 3;
float quad_base[4][3];
float quad_secondary[4][3];
copy_v3_v3(quad_base[0], ipd->co_src);
copy_v3_v3(quad_base[2], ipd->step[0].co_dst);
/* Only set when we have a fixed aspect. */
float fixed_aspect_dimension;
/* *** Primary *** */
{
float delta_local[3];
float delta_a[3];
float delta_b[3];
sub_v3_v3v3(delta_local, ipd->step[0].co_dst, ipd->co_src);
mul_m3_v3(matrix_orient_inv, delta_local);
copy_v3_v3(delta_a, delta_local);
copy_v3_v3(delta_b, delta_local);
delta_a[ipd->orient_axis] = 0.0f;
delta_b[ipd->orient_axis] = 0.0f;
delta_a[x_axis] = 0.0f;
delta_b[y_axis] = 0.0f;
/* Assign here in case secondary */
fixed_aspect_dimension = max_ff(fabsf(delta_a[y_axis]), fabsf(delta_b[x_axis]));
if (ipd->step[0].is_fixed_aspect) {
delta_a[y_axis] = copysignf(fixed_aspect_dimension, delta_a[y_axis]);
delta_b[x_axis] = copysignf(fixed_aspect_dimension, delta_b[x_axis]);
}
mul_m3_v3(ipd->matrix_orient, delta_a);
mul_m3_v3(ipd->matrix_orient, delta_b);
if (ipd->step[0].is_fixed_aspect) {
/* Recalculate the destination point. */
copy_v3_v3(quad_base[2], ipd->co_src);
add_v3_v3(quad_base[2], delta_a);
add_v3_v3(quad_base[2], delta_b);
}
add_v3_v3v3(quad_base[1], ipd->co_src, delta_a);
add_v3_v3v3(quad_base[3], ipd->co_src, delta_b);
}
if (ipd->step[0].is_centered) {
/* Use a copy in case aspect was applied to the quad. */
float base_co_dst[3];
copy_v3_v3(base_co_dst, quad_base[2]);
for (int i = 0; i < 4; i++) {
sub_v3_v3(quad_base[i], base_co_dst);
mul_v3_fl(quad_base[i], 2.0f);
add_v3_v3(quad_base[i], base_co_dst);
}
}
/* *** Secondary *** */
float delta_local[3];
if (ipd->step_index == STEP_DEPTH) {
sub_v3_v3v3(delta_local, ipd->step[1].co_dst, ipd->step[0].co_dst);
}
else {
zero_v3(delta_local);
}
if (ipd->step[1].is_fixed_aspect) {
if (!is_zero_v3(delta_local)) {
normalize_v3_length(delta_local, fixed_aspect_dimension);
}
}
if (ipd->step[1].is_centered) {
for (int i = 0; i < ARRAY_SIZE(quad_base); i++) {
sub_v3_v3(quad_base[i], delta_local);
}
mul_v3_fl(delta_local, 2.0f);
}
if ((ipd->step_index == STEP_DEPTH) &&
(compare_v3v3(ipd->step[0].co_dst, ipd->step[1].co_dst, FLT_EPSILON) == false)) {
for (int i = 0; i < ARRAY_SIZE(quad_base); i++) {
add_v3_v3v3(quad_secondary[i], quad_base[i], delta_local);
}
}
else {
copy_v3_v3(quad_secondary[0], quad_base[0]);
copy_v3_v3(quad_secondary[1], quad_base[1]);
copy_v3_v3(quad_secondary[2], quad_base[2]);
copy_v3_v3(quad_secondary[3], quad_base[3]);
}
for (int i = 0; i < 4; i++) {
copy_v3_v3(bounds->vec[i], quad_base[i]);
copy_v3_v3(bounds->vec[i + 4], quad_secondary[i]);
}
return true;
}
static void draw_circle_in_quad(const float v1[2],
const float v2[2],
const float v3[2],
const float v4[2],
const int resolution,
const float color[4])
{
/* This isn't so efficient. */
const float quad[4][2] = {
{-1, -1},
{+1, -1},
{+1, +1},
{-1, +1},
};
float(*coords)[3] = MEM_mallocN(sizeof(float[3]) * (resolution + 1), __func__);
for (int i = 0; i <= resolution; i++) {
float theta = ((2.0f * M_PI) * ((float)i / (float)resolution)) + 0.01f;
float x = cosf(theta);
float y = sinf(theta);
float pt[2] = {x, y};
float w[4];
barycentric_weights_v2_quad(UNPACK4(quad), pt, w);
float *co = coords[i];
zero_v3(co);
madd_v3_v3fl(co, v1, w[0]);
madd_v3_v3fl(co, v2, w[1]);
madd_v3_v3fl(co, v3, w[2]);
madd_v3_v3fl(co, v4, w[3]);
}
draw_line_loop(coords, resolution + 1, color);
MEM_freeN(coords);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Drawing Callbacks
* \{ */
static void draw_primitive_view_impl(const struct bContext *C,
struct InteractivePlaceData *ipd,
const float color[4])
{
UNUSED_VARS(C);
BoundBox bounds;
calc_bbox(ipd, &bounds);
draw_line_bounds(&bounds, color);
if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CUBE) {
/* pass */
}
else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CYLINDER) {
draw_circle_in_quad(UNPACK4(bounds.vec), 32, color);
draw_circle_in_quad(UNPACK4((&bounds.vec[4])), 32, color);
}
else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CONE) {
draw_circle_in_quad(UNPACK4(bounds.vec), 32, color);
float center[3];
mid_v3_v3v3v3v3(center, UNPACK4((&bounds.vec[4])));
float coords_a[4][3];
float coords_b[4][3];
for (int i = 0; i < 4; i++) {
copy_v3_v3(coords_a[i], center);
mid_v3_v3v3(coords_b[i], bounds.vec[i], bounds.vec[(i + 1) % 4]);
}
draw_line_pairs(coords_a, coords_b, 4, color);
}
else if (ELEM(ipd->primitive_type,
PLACE_PRIMITIVE_TYPE_SPHERE_UV,
PLACE_PRIMITIVE_TYPE_SPHERE_ICO)) {
/* See bound-box diagram for reference. */
/* Primary Side. */
float v01[3], v12[3], v23[3], v30[3];
mid_v3_v3v3(v01, bounds.vec[0], bounds.vec[1]);
mid_v3_v3v3(v12, bounds.vec[1], bounds.vec[2]);
mid_v3_v3v3(v23, bounds.vec[2], bounds.vec[3]);
mid_v3_v3v3(v30, bounds.vec[3], bounds.vec[0]);
/* Secondary Side. */
float v45[3], v56[3], v67[3], v74[3];
mid_v3_v3v3(v45, bounds.vec[4], bounds.vec[5]);
mid_v3_v3v3(v56, bounds.vec[5], bounds.vec[6]);
mid_v3_v3v3(v67, bounds.vec[6], bounds.vec[7]);
mid_v3_v3v3(v74, bounds.vec[7], bounds.vec[4]);
/* Edges between. */
float v04[3], v15[3], v26[3], v37[3];
mid_v3_v3v3(v04, bounds.vec[0], bounds.vec[4]);
mid_v3_v3v3(v15, bounds.vec[1], bounds.vec[5]);
mid_v3_v3v3(v26, bounds.vec[2], bounds.vec[6]);
mid_v3_v3v3(v37, bounds.vec[3], bounds.vec[7]);
draw_circle_in_quad(v01, v45, v67, v23, 32, color);
draw_circle_in_quad(v30, v12, v56, v74, 32, color);
draw_circle_in_quad(v04, v15, v26, v37, 32, color);
}
}
static void draw_primitive_view(const struct bContext *C, ARegion *UNUSED(region), void *arg)
{
struct InteractivePlaceData *ipd = arg;
float color[4];
UI_GetThemeColor3fv(TH_GIZMO_PRIMARY, color);
const bool use_depth = !XRAY_ENABLED(ipd->v3d);
const bool depth_test_enabled = GPU_depth_test_enabled();
if (use_depth) {
GPU_depth_test(false);
color[3] = 0.15f;
draw_primitive_view_impl(C, ipd, color);
}
if (use_depth) {
GPU_depth_test(true);
}
color[3] = 1.0f;
draw_primitive_view_impl(C, ipd, color);
if (use_depth) {
if (depth_test_enabled == false) {
GPU_depth_test(false);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Add Object Modal Operator
* \{ */
/**
*
* */
static void view3d_interactive_add_begin(bContext *C, wmOperator *op, const wmEvent *event)
{
const int plane_axis = RNA_enum_get(op->ptr, "plane_axis");
const enum ePlace_Depth plane_depth = RNA_enum_get(op->ptr, "plane_depth");
const enum ePlace_Origin plane_origin = RNA_enum_get(op->ptr, "plane_origin");
struct InteractivePlaceData *ipd = op->customdata;
RegionView3D *rv3d = ipd->region->regiondata;
ipd->launch_event = WM_userdef_event_type_from_keymap_type(event->type);
ED_transform_calc_orientation_from_type(C, ipd->matrix_orient);
ipd->orient_axis = plane_axis;
ipd->is_centered_init = (plane_origin == PLACE_ORIGIN_CENTER);
ipd->step[0].is_centered = ipd->is_centered_init;
ipd->step[1].is_centered = ipd->is_centered_init;
ipd->step_index = STEP_BASE;
/* Assign snap gizmo which is may be used as part of the tool. */
{
wmGizmoMap *gzmap = ipd->region->gizmo_map;
wmGizmoGroup *gzgroup = gzmap ? WM_gizmomap_group_find(gzmap, view3d_gzgt_placement_id) : NULL;
if ((gzgroup != NULL) && gzgroup->gizmos.first) {
ipd->snap_gizmo = gzgroup->gizmos.first;
}
}
{
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "primitive_type");
if (RNA_property_is_set(op->ptr, prop)) {
ipd->primitive_type = RNA_property_enum_get(op->ptr, prop);
ipd->use_tool = false;
}
else {
ipd->use_tool = true;
/* Get from the tool, a bit of a non-standard way of operating. */
const bToolRef *tref = ipd->area->runtime.tool;
if (tref && STREQ(tref->idname, "builtin.primitive_cube_add")) {
ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CUBE;
}
else if (tref && STREQ(tref->idname, "builtin.primitive_cylinder_add")) {
ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CYLINDER;
}
else if (tref && STREQ(tref->idname, "builtin.primitive_cone_add")) {
ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CONE;
}
else if (tref && STREQ(tref->idname, "builtin.primitive_uv_sphere_add")) {
ipd->primitive_type = PLACE_PRIMITIVE_TYPE_SPHERE_UV;
}
else if (tref && STREQ(tref->idname, "builtin.primitive_ico_sphere_add")) {
ipd->primitive_type = PLACE_PRIMITIVE_TYPE_SPHERE_ICO;
}
else {
/* If the user runs this as an operator they should set the 'primitive_type',
* however running from operator search will end up at this point. */
ipd->primitive_type = PLACE_PRIMITIVE_TYPE_CUBE;
ipd->use_tool = false;
}
}
}
UNUSED_VARS(C, event);
ipd->draw_handle_view = ED_region_draw_cb_activate(
ipd->region->type, draw_primitive_view, ipd, REGION_DRAW_POST_VIEW);
ED_region_tag_redraw(ipd->region);
plane_from_point_normal_v3(
ipd->step[0].plane, ipd->scene->cursor.location, ipd->matrix_orient[ipd->orient_axis]);
const float mval_fl[2] = {UNPACK2(event->mval)};
const bool is_snap_found = ipd->snap_gizmo ?
idp_snap_point_from_gizmo(ipd->snap_gizmo, ipd->co_src) :
false;
ipd->is_snap_invert = ipd->snap_gizmo ? ED_gizmotypes_snap_3d_invert_snap_get(ipd->snap_gizmo) :
false;
{
const ToolSettings *ts = ipd->scene->toolsettings;
ipd->use_snap = (ipd->is_snap_invert == !(ts->snap_flag & SCE_SNAP));
}
if (is_snap_found) {
/* pass */
}
else {
bool use_depth_fallback = true;
if (plane_depth == PLACE_DEPTH_CURSOR_VIEW) {
/* View plane. */
ED_view3d_win_to_3d(
ipd->v3d, ipd->region, ipd->scene->cursor.location, mval_fl, ipd->co_src);
use_depth_fallback = false;
}
else if (plane_depth == PLACE_DEPTH_SURFACE) {
SnapObjectContext *snap_context =
(ipd->snap_gizmo ? ED_gizmotypes_snap_3d_context_ensure(
ipd->scene, ipd->region, ipd->v3d, ipd->snap_gizmo) :
NULL);
if ((snap_context != NULL) &&
ED_transform_snap_object_project_view3d(snap_context,
CTX_data_ensure_evaluated_depsgraph(C),
SCE_SNAP_MODE_FACE,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
.use_object_edit_cage = true,
},
mval_fl,
NULL,
NULL,
ipd->co_src,
NULL)) {
use_depth_fallback = false;
}
}
/* Use as fallback to surface. */
if (use_depth_fallback || (plane_depth == PLACE_DEPTH_CURSOR_PLANE)) {
/* Cursor plane. */
float plane[4];
plane_from_point_normal_v3(
plane, ipd->scene->cursor.location, ipd->matrix_orient[ipd->orient_axis]);
if (ED_view3d_win_to_3d_on_plane(ipd->region, plane, mval_fl, false, ipd->co_src)) {
use_depth_fallback = false;
}
/* Even if the calculation works, it's possible the point found is behind the view. */
if (rv3d->is_persp) {
float dir[3];
sub_v3_v3v3(dir, rv3d->viewinv[3], ipd->co_src);
if (dot_v3v3(dir, rv3d->viewinv[2]) < ipd->v3d->clip_start) {
use_depth_fallback = true;
}
}
}
if (use_depth_fallback) {
float co_depth[3];
/* Fallback to view center. */
negate_v3_v3(co_depth, rv3d->ofs);
ED_view3d_win_to_3d(ipd->v3d, ipd->region, co_depth, mval_fl, ipd->co_src);
}
}
plane_from_point_normal_v3(
ipd->step[0].plane, ipd->co_src, ipd->matrix_orient[ipd->orient_axis]);
copy_v3_v3(ipd->step[0].co_dst, ipd->co_src);
}
static int view3d_interactive_add_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
const bool wait_for_input = RNA_boolean_get(op->ptr, "wait_for_input");
struct InteractivePlaceData *ipd = MEM_callocN(sizeof(*ipd), __func__);
op->customdata = ipd;
ipd->scene = CTX_data_scene(C);
ipd->area = CTX_wm_area(C);
ipd->region = CTX_wm_region(C);
ipd->v3d = CTX_wm_view3d(C);
if (wait_for_input) {
ipd->wait_for_input = true;
/* TODO: support snapping when not using with tool. */
#if 0
WM_gizmo_group_type_ensure(view3d_gzgt_placement_id);
#endif
}
else {
view3d_interactive_add_begin(C, op, event);
}
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
static void view3d_interactive_add_exit(bContext *C, wmOperator *op)
{
UNUSED_VARS(C);
struct InteractivePlaceData *ipd = op->customdata;
ED_region_draw_cb_exit(ipd->region->type, ipd->draw_handle_view);
ED_region_tag_redraw(ipd->region);
MEM_freeN(ipd);
}
static void view3d_interactive_add_cancel(bContext *C, wmOperator *op)
{
view3d_interactive_add_exit(C, op);
}
enum {
PLACE_MODAL_SNAP_ON,
PLACE_MODAL_SNAP_OFF,
PLACE_MODAL_FIXED_ASPECT_ON,
PLACE_MODAL_FIXED_ASPECT_OFF,
PLACE_MODAL_PIVOT_CENTER_ON,
PLACE_MODAL_PIVOT_CENTER_OFF,
};
void viewplace_modal_keymap(wmKeyConfig *keyconf)
{
static const EnumPropertyItem modal_items[] = {
{PLACE_MODAL_SNAP_ON, "SNAP_ON", 0, "Snap On", ""},
{PLACE_MODAL_SNAP_OFF, "SNAP_OFF", 0, "Snap Off", ""},
{PLACE_MODAL_FIXED_ASPECT_ON, "FIXED_ASPECT_ON", 0, "Fixed Aspect On", ""},
{PLACE_MODAL_FIXED_ASPECT_OFF, "FIXED_ASPECT_OFF", 0, "Fixed Aspect Off", ""},
{PLACE_MODAL_PIVOT_CENTER_ON, "PIVOT_CENTER_ON", 0, "Center Pivot On", ""},
{PLACE_MODAL_PIVOT_CENTER_OFF, "PIVOT_CENTER_OFF", 0, "Center Pivot Off", ""},
{0, NULL, 0, NULL, NULL},
};
const char *keymap_name = "View3D Placement Modal Map";
wmKeyMap *keymap = WM_modalkeymap_find(keyconf, keymap_name);
/* This function is called for each space-type, only needs to add map once. */
if (keymap && keymap->modal_items) {
return;
}
keymap = WM_modalkeymap_ensure(keyconf, keymap_name, modal_items);
WM_modalkeymap_assign(keymap, "VIEW3D_OT_interactive_add");
}
static int view3d_interactive_add_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
UNUSED_VARS(C, op);
struct InteractivePlaceData *ipd = op->customdata;
ARegion *region = ipd->region;
bool do_redraw = false;
bool do_cursor_update = false;
/* Handle modal key-map. */
if (event->type == EVT_MODAL_MAP) {
bool is_fallthrough = false;
switch (event->val) {
case PLACE_MODAL_FIXED_ASPECT_ON: {
is_fallthrough = true;
ATTR_FALLTHROUGH;
}
case PLACE_MODAL_FIXED_ASPECT_OFF: {
ipd->step[ipd->step_index].is_fixed_aspect = is_fallthrough;
do_redraw = true;
break;
}
case PLACE_MODAL_PIVOT_CENTER_ON: {
is_fallthrough = true;
ATTR_FALLTHROUGH;
}
case PLACE_MODAL_PIVOT_CENTER_OFF: {
ipd->step[ipd->step_index].is_centered = is_fallthrough;
do_redraw = true;
break;
}
case PLACE_MODAL_SNAP_ON: {
is_fallthrough = true;
ATTR_FALLTHROUGH;
}
case PLACE_MODAL_SNAP_OFF: {
const ToolSettings *ts = ipd->scene->toolsettings;
ipd->is_snap_invert = is_fallthrough;
ipd->use_snap = (ipd->is_snap_invert == !(ts->snap_flag & SCE_SNAP));
do_cursor_update = true;
break;
}
}
}
if (ELEM(event->type, EVT_ESCKEY, RIGHTMOUSE)) {
view3d_interactive_add_exit(C, op);
return OPERATOR_CANCELLED;
}
else if (event->type == MOUSEMOVE) {
do_cursor_update = true;
}
if (ipd->wait_for_input) {
if (ELEM(event->type, LEFTMOUSE)) {
if (event->val == KM_PRESS) {
view3d_interactive_add_begin(C, op, event);
ipd->wait_for_input = false;
return OPERATOR_RUNNING_MODAL;
}
}
return OPERATOR_RUNNING_MODAL;
}
if (ipd->step_index == STEP_BASE) {
if (ELEM(event->type, ipd->launch_event, LEFTMOUSE)) {
if (event->val == KM_RELEASE) {
/* Set secondary plane. */
/* Create normal. */
{
RegionView3D *rv3d = region->regiondata;
float no_temp[3];
float no[3];
cross_v3_v3v3(no_temp, ipd->step[0].plane, rv3d->viewinv[2]);
cross_v3_v3v3(no, no_temp, ipd->step[0].plane);
normalize_v3(no);
plane_from_point_normal_v3(ipd->step[1].plane, ipd->step[0].co_dst, no);
}
copy_v3_v3(ipd->step[1].co_dst, ipd->step[0].co_dst);
ipd->step_index = STEP_DEPTH;
/* Keep these values from the previous step. */
ipd->step[1].is_centered = ipd->step[0].is_centered;
ipd->step[1].is_fixed_aspect = ipd->step[0].is_fixed_aspect;
}
}
}
else if (ipd->step_index == STEP_DEPTH) {
if (ELEM(event->type, ipd->launch_event, LEFTMOUSE)) {
if (event->val == KM_PRESS) {
BoundBox bounds;
calc_bbox(ipd, &bounds);
float location[3];
float rotation[3];
float scale[3];
float matrix_orient_axis[3][3];
copy_m3_m3(matrix_orient_axis, ipd->matrix_orient);
if (ipd->orient_axis != 2) {
swap_v3_v3(matrix_orient_axis[2], matrix_orient_axis[ipd->orient_axis]);
swap_v3_v3(matrix_orient_axis[0], matrix_orient_axis[1]);
}
/* Needed for shapes where the sign matters (cone for eg). */
{
float delta[3];
sub_v3_v3v3(delta, bounds.vec[0], bounds.vec[4]);
if (dot_v3v3(ipd->matrix_orient[ipd->orient_axis], delta) > 0.0f) {
negate_v3(matrix_orient_axis[2]);
/* Only flip Y so we don't flip a single axis which causes problems. */
negate_v3(matrix_orient_axis[1]);
}
}
mat3_to_eul(rotation, matrix_orient_axis);
mid_v3_v3v3(location, bounds.vec[0], bounds.vec[6]);
const int cube_verts[3] = {3, 1, 4};
for (int i = 0; i < 3; i++) {
scale[i] = len_v3v3(bounds.vec[0], bounds.vec[cube_verts[i]]);
}
wmOperatorType *ot = NULL;
PointerRNA op_props;
if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CUBE) {
ot = WM_operatortype_find("MESH_OT_primitive_cube_add", false);
}
else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CYLINDER) {
ot = WM_operatortype_find("MESH_OT_primitive_cylinder_add", false);
}
else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_CONE) {
ot = WM_operatortype_find("MESH_OT_primitive_cone_add", false);
}
else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_SPHERE_UV) {
ot = WM_operatortype_find("MESH_OT_primitive_uv_sphere_add", false);
}
else if (ipd->primitive_type == PLACE_PRIMITIVE_TYPE_SPHERE_ICO) {
ot = WM_operatortype_find("MESH_OT_primitive_ico_sphere_add", false);
}
if (ot != NULL) {
WM_operator_properties_create_ptr(&op_props, ot);
if (ipd->use_tool) {
bToolRef *tref = ipd->area->runtime.tool;
PointerRNA temp_props;
WM_toolsystem_ref_properties_init_for_keymap(tref, &temp_props, &op_props, ot);
SWAP(PointerRNA, temp_props, op_props);
WM_operator_properties_free(&temp_props);
}
RNA_float_set_array(&op_props, "rotation", rotation);
RNA_float_set_array(&op_props, "location", location);
RNA_float_set_array(&op_props, "scale", scale);
WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &op_props);
WM_operator_properties_free(&op_props);
}
else {
BLI_assert(0);
}
view3d_interactive_add_exit(C, op);
return OPERATOR_FINISHED;
}
}
}
else {
BLI_assert(0);
}
if (do_cursor_update) {
const float mval_fl[2] = {UNPACK2(event->mval)};
/* Calculate the snap location on mouse-move or when toggling snap. */
bool is_snap_found_prev = ipd->is_snap_found;
ipd->is_snap_found = false;
if (ipd->use_snap) {
if (ipd->snap_gizmo != NULL) {
ED_gizmotypes_snap_3d_toggle_set(ipd->snap_gizmo, ipd->use_snap);
if (ED_gizmotypes_snap_3d_update(ipd->snap_gizmo,
CTX_data_ensure_evaluated_depsgraph(C),
ipd->region,
ipd->v3d,
NULL,
mval_fl,
ipd->snap_co,
NULL)) {
ipd->is_snap_found = true;
}
ED_gizmotypes_snap_3d_toggle_clear(ipd->snap_gizmo);
}
}
/* Workaround because test_select doesn't run at the same time as the modal operator. */
if (is_snap_found_prev != ipd->is_snap_found) {
wmGizmoMap *gzmap = ipd->region->gizmo_map;
WM_gizmo_highlight_set(gzmap, ipd->is_snap_found ? ipd->snap_gizmo : NULL);
}
if (ipd->step_index == STEP_BASE) {
if (ipd->is_snap_found) {
closest_to_plane_normalized_v3(ipd->step[0].co_dst, ipd->step[0].plane, ipd->snap_co);
}
else {
if (ED_view3d_win_to_3d_on_plane(
region, ipd->step[0].plane, mval_fl, false, ipd->step[0].co_dst)) {
/* pass */
}
}
}
else if (ipd->step_index == STEP_DEPTH) {
if (ipd->is_snap_found) {
closest_to_plane_normalized_v3(ipd->step[1].co_dst, ipd->step[1].plane, ipd->snap_co);
}
else {
if (ED_view3d_win_to_3d_on_plane(
region, ipd->step[1].plane, mval_fl, false, ipd->step[1].co_dst)) {
/* pass */
}
}
/* Correct the point so it's aligned with the 'ipd->step[0].co_dst'. */
float close[3], delta[3];
closest_to_plane_normalized_v3(close, ipd->step[0].plane, ipd->step[1].co_dst);
sub_v3_v3v3(delta, close, ipd->step[0].co_dst);
sub_v3_v3(ipd->step[1].co_dst, delta);
}
do_redraw = true;
}
if (do_redraw) {
ED_region_tag_redraw(region);
}
return OPERATOR_RUNNING_MODAL;
}
static bool view3d_interactive_add_poll(bContext *C)
{
const enum eContextObjectMode mode = CTX_data_mode_enum(C);
return ELEM(mode, CTX_MODE_OBJECT, CTX_MODE_EDIT_MESH);
}
void VIEW3D_OT_interactive_add(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Primitive Object";
ot->description = "Interactively add an object";
ot->idname = "VIEW3D_OT_interactive_add";
/* api callbacks */
ot->invoke = view3d_interactive_add_invoke;
ot->modal = view3d_interactive_add_modal;
ot->cancel = view3d_interactive_add_cancel;
ot->poll = view3d_interactive_add_poll;
/* Note, let the operator we call handle undo and registering it's self. */
/* flags */
ot->flag = 0;
/* properties */
PropertyRNA *prop;
/* Normally not accessed directly, leave unset and check the active tool. */
static const EnumPropertyItem primitive_type[] = {
{PLACE_PRIMITIVE_TYPE_CUBE, "CUBE", 0, "Cube", ""},
{PLACE_PRIMITIVE_TYPE_CYLINDER, "CYLINDER", 0, "Cylinder", ""},
{PLACE_PRIMITIVE_TYPE_CONE, "CONE", 0, "Cone", ""},
{PLACE_PRIMITIVE_TYPE_SPHERE_UV, "SPHERE_UV", 0, "UV Sphere", ""},
{PLACE_PRIMITIVE_TYPE_SPHERE_ICO, "SPHERE_ICO", 0, "ICO Sphere", ""},
{0, NULL, 0, NULL, NULL},
};
prop = RNA_def_property(ot->srna, "primitive_type", PROP_ENUM, PROP_NONE);
RNA_def_property_ui_text(prop, "Primitive", "");
RNA_def_property_enum_items(prop, primitive_type);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_property(ot->srna, "plane_axis", PROP_ENUM, PROP_NONE);
RNA_def_property_ui_text(prop, "Plane Axis", "The axis used for placing the base region");
RNA_def_property_enum_default(prop, 2);
RNA_def_property_enum_items(prop, rna_enum_axis_xyz_items);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
static const EnumPropertyItem plane_depth_items[] = {
{PLACE_DEPTH_SURFACE,
"SURFACE",
0,
"Surface",
"Start placing on the surface, using the 3D cursor position as a fallback"},
{PLACE_DEPTH_CURSOR_PLANE,
"CURSOR_PLANE",
0,
"3D Cursor Plane",
"Start placement using a point projected onto the selected axis at the 3D cursor position"},
{PLACE_DEPTH_CURSOR_VIEW,
"CURSOR_VIEW",
0,
"3D Cursor View",
"Start placement using the mouse cursor projected onto the view plane"},
{0, NULL, 0, NULL, NULL},
};
prop = RNA_def_property(ot->srna, "plane_depth", PROP_ENUM, PROP_NONE);
RNA_def_property_ui_text(prop, "Position", "The initial depth used when placing the cursor");
RNA_def_property_enum_default(prop, PLACE_DEPTH_SURFACE);
RNA_def_property_enum_items(prop, plane_depth_items);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
static const EnumPropertyItem origin_items[] = {
{PLACE_ORIGIN_BASE, "BASE", 0, "Base", "Start placing the corner position"},
{PLACE_ORIGIN_CENTER, "CENTER", 0, "Center", "Start placing the center position"},
{0, NULL, 0, NULL, NULL},
};
prop = RNA_def_property(ot->srna, "plane_origin", PROP_ENUM, PROP_NONE);
RNA_def_property_ui_text(prop, "Origin", "The initial position for placement");
RNA_def_property_enum_default(prop, PLACE_ORIGIN_BASE);
RNA_def_property_enum_items(prop, origin_items);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
/* When not accessed via a tool. */
prop = RNA_def_boolean(ot->srna, "wait_for_input", true, "Wait for Input", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Placement Gizmo Group
*
* This is currently only used for snapping before the tool is initialized,
* we could show a placement plane here.
* \{ */
static void WIDGETGROUP_placement_setup(const bContext *UNUSED(C), wmGizmoGroup *gzgroup)
{
wmGizmo *gizmo;
{
/* The gizmo snap has to be the first gizmo. */
const wmGizmoType *gzt_snap;
gzt_snap = WM_gizmotype_find("GIZMO_GT_snap_3d", true);
gizmo = WM_gizmo_new_ptr(gzt_snap, gzgroup, NULL);
RNA_enum_set(gizmo->ptr,
"snap_elements_force",
(SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE |
/* SCE_SNAP_MODE_VOLUME | SCE_SNAP_MODE_GRID | SCE_SNAP_MODE_INCREMENT | */
SCE_SNAP_MODE_EDGE_PERPENDICULAR | SCE_SNAP_MODE_EDGE_MIDPOINT));
WM_gizmo_set_color(gizmo, (float[4]){1.0f, 1.0f, 1.0f, 1.0f});
/* Don't handle any events, this is for display only. */
gizmo->flag |= WM_GIZMO_HIDDEN_KEYMAP;
}
}
void VIEW3D_GGT_placement(wmGizmoGroupType *gzgt)
{
gzgt->name = "Placement Widget";
gzgt->idname = view3d_gzgt_placement_id;
gzgt->flag |= WM_GIZMOGROUPTYPE_3D | WM_GIZMOGROUPTYPE_SCALE | WM_GIZMOGROUPTYPE_DRAW_MODAL_ALL;
gzgt->gzmap_params.spaceid = SPACE_VIEW3D;
gzgt->gzmap_params.regionid = RGN_TYPE_WINDOW;
gzgt->poll = ED_gizmo_poll_or_unlink_delayed_from_tool;
gzgt->setup = WIDGETGROUP_placement_setup;
}
/** \} */