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blender-archive/release/scripts/bpymodules/BPyMesh.py

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import Blender
def meshWeight2Dict(me):
''' Takes a mesh and return its group names and a list of dicts, one dict per vertex.
using the group as a key and a float value for the weight.
These 2 lists can be modified and then used with dict2MeshWeight to apply the changes.
'''
vWeightDicts= [dict() for i in xrange(len(me.verts))] # Sync with vertlist.
# Clear the vert group.
groupNames= me.getVertGroupNames()
for group in groupNames:
for index, weight in me.getVertsFromGroup(group, 1): # (i,w) tuples.
vWeightDicts[index][group]= weight
for group in groupNames:
me.removeVertGroup(group)
return groupNames, vWeightDicts
def dict2MeshWeight(me, groupNames, vWeightDict):
''' Takes a list of groups and a list of vertex Weight dicts as created by meshWeight2Dict
and applys it to the mesh.'''
if len(vWeightDict) != len(me.verts):
raise 'Error, Lists Differ in size, do not modify your mesh.verts before updating the weights'
# Clear the vert group.
currentGroupNames= me.getVertGroupNames()
for group in currentGroupNames:
me.removeVertGroup(group)
# Add clean unused vert groupNames back
for group in groupNames:
me.addVertGroup(group)
add_ = Blender.Mesh.AssignModes.ADD
vertList= [None]
for i, v in enumerate(me.verts):
vertList[0]= i
for group, weight in vWeightDict[i].iteritems():
try:
me.assignVertsToGroup(group, vertList, weight, add_)
except:
pass # vert group is not used anymore.
me.update()
#~ # Test normalize.
#~ if __name__ == '__main__':
#~ ob= Blender.Scene.GetCurrent().getActiveObject()
#~ me= ob.getData(mesh=1)
#~ wdct= meshWeight2Dict(me)
#~ wdct_new= [w.copy() for w in wdct] # Make a copy for the new data. so verts dont get blured unevenly.
#~ '''
#~ for wv in wdct: # Weight verts.
#~ for key,val in wv.iteritems():
#~ wv[key]= val*0.5
#~ '''
#~ # Normalize between bones.
#~ '''
#~ for wv in wdct: # Weight verts.
#~ no=0.0
#~ for val in wv.itervalues():
#~ no+=val
#~ if no>0:
#~ for key,val in wv.iteritems():
#~ wv[key]/=no
#~ '''
#~ # remove
#~ '''
#~ radius= 0.1
#~ strength=0.5
#~ # Distance based radial blur,
#~ vertEdgeUsers= [list() for i in xrange(len(me.verts))]
#~ # Build edge lengths and face users for this data.
#~ edgeLengths= [(ed.v1.co-ed.v2.co).length for ed in me.edges\
#~ if vertEdgeUsers[ed.v1.index].append(ed)== None and\
#~ vertEdgeUsers[ed.v2.index].append(ed) == None ]
#~ for i, vertShared, in enumerate(vertEdgeUsers):
#~ vert_hub= me.verts[i]
#~ dummy_weight= {}
#~ for cnctEd in vertShared:
#~ if cnctEd.v1==vert_hub:
#~ cnctVt= cnctEd.v2
#~ else:
#~ cnctVt= cnctEd.v1
#~ cnct_weight= wdct[cnctVt.index] # copy from, old var
#~ for group, weight in cnct_weight.iteritems():
#~ w= weight / len(vertShared) # Scale the weight...
#~ try:
#~ dummy_weight[group] += w
#~ except:
#~ dummy_weight[group] = w
#~ # New add the collected dumy weight to the vertex.
#~ length= edgeLengths[cnctEd.index]
#~ if length != 0 and length < radius:
#~ factor= strength #length/radius # < 1
#~ factor_inv= 1.0-factor
#~ # Add the cnctVt's weight to the vert_hub's.
#~ hub_weight= wdct_new[i] # copy to new var
#~ cnct_weight= wdct[cnctVt.index] # copy from, old var
#~ for group, weight in dummy_weight.iteritems():
#~ try:
#~ hub_weight[group]= ((hub_weight[group]*factor) + (weight*factor_inv)) * 0.9
#~ except:
#~ hub_weight[group]= (weight*factor_inv)* 0.9
#~ for group, weight in hub_weight.iteritems():
#~ try:
#~ dummy_weight[group]
#~ except:
#~ hub_weight[group]= weight*factor
#~ '''
#~ dict2MeshWeight(me, wdct_new)