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blender-archive/source/blender/blenkernel/BKE_anim_visualization.h

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/*
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* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#pragma once
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/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
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struct BlendDataReader;
struct BlendWriter;
struct Object;
struct ReportList;
struct Scene;
struct bAnimVizSettings;
struct bMotionPath;
struct bPoseChannel;
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/* ---------------------------------------------------- */
/* Animation Visualization */
/**
* Initialize the default settings for animation visualization.
*/
void animviz_settings_init(struct bAnimVizSettings *avs);
/**
* Make a copy of motion-path data, so that viewing with copy on write works.
*/
struct bMotionPath *animviz_copy_motionpath(const struct bMotionPath *mpath_src);
/**
* Free the given motion path's cache.
*/
void animviz_free_motionpath_cache(struct bMotionPath *mpath);
/**
* Free the given motion path instance and its data.
* \note this frees the motion path given!
*/
void animviz_free_motionpath(struct bMotionPath *mpath);
/**
* Setup motion paths for the given data.
* \note Only used when explicitly calculating paths on bones which may/may not be consider already
*
* \param scene: Current scene (for frame ranges, etc.)
* \param ob: Object to add paths for (must be provided)
* \param pchan: Posechannel to add paths for (optional; if not provided, object-paths are assumed)
*/
struct bMotionPath *animviz_verify_motionpaths(struct ReportList *reports,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan);
void animviz_motionpath_blend_write(struct BlendWriter *writer, struct bMotionPath *mpath);
void animviz_motionpath_blend_read_data(struct BlendDataReader *reader, struct bMotionPath *mpath);
#ifdef __cplusplus
}
#endif