62 lines
3.1 KiB
C++
62 lines
3.1 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/** \file
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* \ingroup fn
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*
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* A #MFProcedure optimization pass takes an existing procedure and changes it in a way that
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* improves its performance when executed.
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*
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* Oftentimes it would also be possible to implement a specific optimization directly during
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* construction of the initial #MFProcedure. There is a trade-off between doing that or just
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* building a "simple" procedure and then optimizing it uses separate optimization passes.
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* - Doing optimizations directly during construction is typically faster than doing it as a
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* separate pass. However, it would be much harder to turn the optimization off when it is not
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* necessary, making the construction potentially slower in those cases.
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* - Doing optimizations directly would also make code more complex, because it mixes the logic
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* that generates the procedure from some other data with optimization decisions.
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* - Having a separate pass allows us to use it in different places when necessary.
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* - Having a separate pass allows us to enable and disable it easily to better understand its
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* impact on performance.
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*/
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#include "FN_multi_function_procedure.hh"
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namespace blender::fn::procedure_optimization {
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/**
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* When generating a procedure, destruct instructions (#MFDestructInstruction) have to be inserted
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* for all variables that are not outputs. Often the simplest approach is to add these instructions
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* at the very end. However, when the procedure is executed this is not optimal, because many more
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* variables are initialized at the same time than necessary. This inhibits the reuse of memory
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* buffers which decreases performance and increases memory use.
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*
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* This optimization pass moves destruct instructions up in the procedure. The goal is to destruct
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* each variable right after its last use.
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*
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* For simplicity, and because this is the most common use case, this optimization currently only
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* works on a single chain of instructions. Destruct instructions are not moved across branches.
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*
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* \param procedure The procedure that should be optimized.
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* \param block_end_instr The instruction that points to the last instruction within a linear chain
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* of instructions. The algorithm moves instructions backward starting at this instruction.
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*/
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void move_destructs_up(MFProcedure &procedure, MFInstruction &block_end_instr);
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} // namespace blender::fn::procedure_optimization
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