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											2022-01-17 14:45:22 +01:00
										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2021 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Shader source dependency builder that make possible to support #include directive inside the | 
					
						
							|  |  |  |  * shader files. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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							|  |  |  | void gpu_shader_dependency_init(void); | 
					
						
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							|  |  |  | void gpu_shader_dependency_exit(void); | 
					
						
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | } | 
					
						
							|  |  |  | #endif
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											2022-02-04 20:06:36 +01:00
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | #  include "BLI_string_ref.hh"
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							|  |  |  | #  include "BLI_vector.hh"
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							|  |  |  | #  include "gpu_shader_create_info.hh"
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							|  |  |  | namespace blender::gpu::shader { | 
					
						
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							|  |  |  | BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull source_name); | 
					
						
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							|  |  |  | Vector<const char *> gpu_shader_dependency_get_resolved_source(const StringRefNull source_name); | 
					
						
							|  |  |  | StringRefNull gpu_shader_dependency_get_source(const StringRefNull source_name); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * \brief Find the name of the file from which the given string was generated. | 
					
						
							|  |  |  |  * \return Return filename or empty string. | 
					
						
							|  |  |  |  * \note source_string needs to be identical to the one given by gpu_shader_dependency_get_source() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | StringRefNull gpu_shader_dependency_get_filename_from_source_string( | 
					
						
							|  |  |  |     const StringRefNull source_string); | 
					
						
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							|  |  |  | }  // namespace blender::gpu::shader
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							|  |  |  | #endif
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