96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
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/*
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* Copyright 2012, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Sergey Sharybin
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*/
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#include "COM_KeyingClipOperation.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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KeyingClipOperation::KeyingClipOperation(): NodeOperation()
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{
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_VALUE);
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this->clipBlack = 0.0f;
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this->clipWhite = 1.0f;
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this->pixelReader = NULL;
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}
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void KeyingClipOperation::initExecution()
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{
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this->pixelReader = this->getInputSocketReader(0);
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}
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void KeyingClipOperation::deinitExecution()
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{
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this->pixelReader = NULL;
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}
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void KeyingClipOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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const int delta = 3;
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float pixelColor[4];
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int width = this->getWidth(), height = this->getHeight();
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int count_black = 0, count_white = 0;
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int i, j;
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this->pixelReader->read(pixelColor, x, y, sampler, inputBuffers);
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for (i = -delta + 1; i < delta; i++) {
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for (j = -delta + 1; j < delta; j++) {
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int cx = x + j, cy = y + i;
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if (i == 0 && j == 0)
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continue;
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if (cx >= 0 && cx < width && cy >= 0 && cy < height) {
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float value[4];
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this->pixelReader->read(value, cx, cy, sampler, inputBuffers);
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if (value[0] < 0.4f)
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count_black++;
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else if (value[0] > 0.6f)
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count_white++;
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}
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}
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}
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color[0] = pixelColor[0];
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if (count_black >= 22 || count_white >= 22) {
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if (count_black >= 4 || count_white >= 4) {
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if (color[0] < this->clipBlack)
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color[0] = 0.0f;
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else if (color[0] >= this->clipWhite)
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color[0] = 1.0f;
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else
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color[0] = (color[0] - this->clipBlack) / (this->clipWhite - this->clipBlack);
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}
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}
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}
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