45 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			45 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  |  * ***** BEGIN GPL LICENSE BLOCK ***** | ||
|  |  * | ||
|  |  * This program is free software; you can redistribute it and/or | ||
|  |  * modify it under the terms of the GNU General Public License | ||
|  |  * as published by the Free Software Foundation; either version 2 | ||
|  |  * of the License, or (at your option) any later version. | ||
|  |  * | ||
|  |  * This program is distributed in the hope that it will be useful, | ||
|  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
|  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||
|  |  * GNU General Public License for more details. | ||
|  |  * | ||
|  |  * You should have received a copy of the GNU General Public License | ||
|  |  * along with this program; if not, write to the Free Software Foundation, | ||
|  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
|  |  * | ||
|  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | ||
|  |  * All rights reserved. | ||
|  |  * | ||
|  |  * The Original Code is: all of this file. | ||
|  |  * | ||
|  |  * Contributor(s): Clement Foucault. | ||
|  |  * | ||
|  |  * ***** END GPL LICENSE BLOCK ***** | ||
|  |  */ | ||
|  | 
 | ||
|  | /** \file GPU_uniformbuffer.h
 | ||
|  |  *  \ingroup gpu | ||
|  |  */ | ||
|  | 
 | ||
|  | typedef struct GPUUniformBuffer GPUUniformBuffer; | ||
|  | 
 | ||
|  | GPUUniformBuffer *GPU_uniformbuffer_create(int size, const void *data, char err_out[256]); | ||
|  | void GPU_uniformbuffer_free(GPUUniformBuffer *ubo); | ||
|  | 
 | ||
|  | void GPU_uniformbuffer_update(GPUUniformBuffer *ubo, const void *data); | ||
|  | 
 | ||
|  | void GPU_uniformbuffer_bind(GPUUniformBuffer *ubo, int number); | ||
|  | #if 0 
 | ||
|  | void GPU_uniformbuffer_unbind(GPUUniformBuffer *ubo); | ||
|  | #endif
 | ||
|  | 
 | ||
|  | int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo); |