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blender-archive/source/blender/editors/space_node/node_buttons.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/space_node/node_buttons.c
* \ingroup spnode
*/
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_rand.h"
#include "BLI_utildefines.h"
#include "BLF_translation.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_node.h"
#include "BKE_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "ED_gpencil.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_intern.h" // own include
/* ******************* node space & buttons ************** */
/* poll for active nodetree */
static int active_nodetree_poll(const bContext *C, PanelType *UNUSED(pt))
{
SpaceNode *snode= CTX_wm_space_node(C);
return (snode && snode->nodetree);
}
/* poll callback for active node */
static int active_node_poll(const bContext *C, PanelType *UNUSED(pt))
{
SpaceNode *snode= CTX_wm_space_node(C);
return (snode && snode->edittree && nodeGetActive(snode->edittree));
}
/* active node */
static void active_node_panel(const bContext *C, Panel *pa)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree= (snode) ? snode->edittree : NULL;
bNode *node = (ntree) ? nodeGetActive(ntree) : NULL; // xxx... for editing group nodes
uiLayout *layout, *row, *col, *sub;
PointerRNA ptr, opptr;
/* verify pointers, and create RNA pointer for the node */
if (ELEM(NULL, ntree, node))
return;
//if (node->id) /* for group nodes */
// RNA_pointer_create(node->id, &RNA_Node, node, &ptr);
//else
RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
A number of changes to node RNA and the file output node, to simplify socket types and make node code more robust for future nodes with extra socket data. * Removed the struct_type identifier from sockets completely. Any specialization of socket types can be done by using separate collections in RNA and customized socket draw callbacks in node type. Sockets themselves are pure data inputs/outputs now. Possibly the sock->storage data could also be removed, but this will change anyway with id properties in custom nodes. * Replaced the direct socket button draw calls by extra callbacks in node types. This allows nodes to draw sockets in specialized ways without referring to the additional struct_type identifier. Default is simply drawing the socket default_value button, only file output node overrides this atm. * File output node slots now use a separate file sub-path in their storage data, instead of using the socket name. That way the path is an actual PROP_FILEPATH property and it works better with the UI list template (name property is local to the data struct). * Node draw contexts for options on the node itself and detail buttons in the sidebar now have an extra context pointer "node" (uiLayoutSetContextPointer). This can be used to bind operator buttons to a specific node, instead of having to rely on the active/selected node(s) or making weak links via node name. Compare to modifiers and logic bricks, they use the same feature. * Added another operator for reordering custom input slots in the file output node.
2012-05-02 07:18:51 +00:00
layout = uiLayoutColumn(pa->layout, 0);
uiLayoutSetContextPointer(layout, "node", &ptr);
/* draw this node's name, etc. */
uiItemR(layout, &ptr, "label", 0, NULL, ICON_NODE);
uiItemS(layout);
uiItemR(layout, &ptr, "name", 0, NULL, ICON_NODE);
uiItemS(layout);
uiItemO(layout, NULL, 0, "NODE_OT_hide_socket_toggle");
uiItemS(layout);
uiItemS(layout);
row = uiLayoutRow(layout, 0);
col = uiLayoutColumn(row, 1);
uiItemM(col, (bContext *)C, "NODE_MT_node_color_presets", NULL, 0);
uiItemR(col, &ptr, "use_custom_color", UI_ITEM_R_ICON_ONLY, NULL, ICON_NONE);
sub = uiLayoutRow(col, 0);
if (!(node->flag & NODE_CUSTOM_COLOR))
uiLayoutSetEnabled(sub, 0);
uiItemR(sub, &ptr, "color", 0, "", 0);
col = uiLayoutColumn(row, 1);
uiItemO(col, "", ICON_ZOOMIN, "node.node_color_preset_add");
opptr = uiItemFullO(col, "node.node_color_preset_add", "", ICON_ZOOMOUT, NULL, WM_OP_INVOKE_DEFAULT, UI_ITEM_O_RETURN_PROPS);
RNA_boolean_set(&opptr, "remove_active", 1);
uiItemM(col, (bContext *)C, "NODE_MT_node_color_specials", "", ICON_BLANK1);
/* draw this node's settings */
if (node->typeinfo && node->typeinfo->uifuncbut) {
uiItemS(layout);
uiItemS(layout);
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node->typeinfo->uifuncbut(layout, (bContext *)C, &ptr);
}
else if (node->typeinfo && node->typeinfo->uifunc) {
uiItemS(layout);
uiItemS(layout);
node->typeinfo->uifunc(layout, (bContext *)C, &ptr);
}
}
static int node_sockets_poll(const bContext *C, PanelType *UNUSED(pt))
{
SpaceNode *snode= CTX_wm_space_node(C);
return (snode && snode->nodetree && G.rt == 777);
}
static void node_sockets_panel(const bContext *C, Panel *pa)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree= (snode) ? snode->edittree : NULL;
bNode *node = (ntree) ? nodeGetActive(ntree) : NULL;
bNodeSocket *sock;
uiLayout *layout= pa->layout, *split;
char name[UI_MAX_NAME_STR];
if (ELEM(NULL, ntree, node))
return;
for (sock=node->inputs.first; sock; sock=sock->next) {
BLI_snprintf(name, sizeof(name), "%s:", sock->name);
split = uiLayoutSplit(layout, 0.35f, 0);
uiItemL(split, name, ICON_NONE);
uiTemplateNodeLink(split, ntree, node, sock);
}
}
/* ******************* node buttons registration ************** */
void node_buttons_register(ARegionType *art)
{
PanelType *pt;
pt= MEM_callocN(sizeof(PanelType), "spacetype node panel active node");
strcpy(pt->idname, "NODE_PT_item");
strcpy(pt->label, IFACE_("Active Node"));
pt->draw= active_node_panel;
pt->poll= active_node_poll;
BLI_addtail(&art->paneltypes, pt);
pt= MEM_callocN(sizeof(PanelType), "spacetype node panel node sockets");
strcpy(pt->idname, "NODE_PT_sockets");
strcpy(pt->label, "Sockets");
pt->draw= node_sockets_panel;
pt->poll= node_sockets_poll;
pt->flag |= PNL_DEFAULT_CLOSED;
BLI_addtail(&art->paneltypes, pt);
pt= MEM_callocN(sizeof(PanelType), "spacetype node panel gpencil");
strcpy(pt->idname, "NODE_PT_gpencil");
strcpy(pt->label, "Grease Pencil");
pt->draw= gpencil_panel_standard;
pt->poll= active_nodetree_poll;
BLI_addtail(&art->paneltypes, pt);
}
static int node_properties(bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= node_has_buttons_region(sa);
if (ar)
ED_region_toggle_hidden(C, ar);
return OPERATOR_FINISHED;
}
/* non-standard poll operator which doesn't care if there are any nodes */
static int node_properties_poll(bContext *C)
{
ScrArea *sa= CTX_wm_area(C);
return (sa && (sa->spacetype == SPACE_NODE));
}
void NODE_OT_properties(wmOperatorType *ot)
{
ot->name = "Properties";
ot->description = "Toggles the properties panel display";
ot->idname = "NODE_OT_properties";
ot->exec = node_properties;
ot->poll = node_properties_poll;
/* flags */
ot->flag = 0;
}