2018-07-17 14:46:44 +02:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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2018-02-19 23:50:52 +01:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup gpu
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2018-07-17 14:46:44 +02:00
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*
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2018-09-24 18:46:51 +02:00
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* This interface allow GPU to manage GL objects for multiple context and threads.
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2018-07-17 14:46:44 +02:00
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*/
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2018-02-19 23:50:52 +01:00
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2020-08-07 09:50:34 +02:00
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#pragma once
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2018-02-19 23:50:52 +01:00
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2020-05-08 18:16:39 +02:00
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#include "GPU_context.h"
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2020-08-07 17:00:28 +02:00
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/* TODO cleanup this ifdef */
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2018-02-19 23:50:52 +01:00
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#ifdef __cplusplus
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2020-08-07 17:00:28 +02:00
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# include <mutex>
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# include <pthread.h>
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# include <string.h>
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# include <unordered_set>
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# include <vector>
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2018-02-19 23:50:52 +01:00
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2018-07-19 15:48:13 +02:00
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struct GPUFrameBuffer;
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2020-08-07 17:00:28 +02:00
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struct GPUContext {
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GLuint default_vao;
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GLuint default_framebuffer;
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GPUFrameBuffer *current_fbo;
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std::unordered_set<GPUBatch *> batches; /* Batches that have VAOs from this context */
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# ifdef DEBUG
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std::unordered_set<GPUFrameBuffer *>
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framebuffers; /* Framebuffers that have FBO from this context */
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# endif
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struct GPUMatrixState *matrix_state;
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std::vector<GLuint> orphaned_vertarray_ids;
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std::vector<GLuint> orphaned_framebuffer_ids;
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std::mutex orphans_mutex; /* todo: try spinlock instead */
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# if TRUST_NO_ONE
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pthread_t thread; /* Thread on which this context is active. */
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bool thread_is_used;
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# endif
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GPUContext()
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{
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# if TRUST_NO_ONE
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thread_is_used = false;
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# endif
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current_fbo = 0;
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};
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virtual ~GPUContext(){};
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};
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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2018-07-18 00:12:21 +02:00
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GLuint GPU_vao_default(void);
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2019-06-01 17:54:07 +02:00
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GLuint GPU_framebuffer_default(void);
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2018-07-19 15:48:13 +02:00
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/* These require a gl ctx bound. */
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GLuint GPU_buf_alloc(void);
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GLuint GPU_tex_alloc(void);
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2018-07-18 00:12:21 +02:00
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GLuint GPU_vao_alloc(void);
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2018-07-19 15:48:13 +02:00
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GLuint GPU_fbo_alloc(void);
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/* These can be called any threads even without gl ctx. */
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void GPU_buf_free(GLuint buf_id);
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void GPU_tex_free(GLuint tex_id);
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/* These two need the ctx the id was created with. */
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void GPU_vao_free(GLuint vao_id, GPUContext *ctx);
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void GPU_fbo_free(GLuint fbo_id, GPUContext *ctx);
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void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch);
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void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch);
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void gpu_context_add_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb);
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void gpu_context_remove_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb);
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2018-02-19 23:50:52 +01:00
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2018-07-31 18:16:08 +02:00
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void gpu_context_active_framebuffer_set(GPUContext *ctx, struct GPUFrameBuffer *fb);
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struct GPUFrameBuffer *gpu_context_active_framebuffer_get(GPUContext *ctx);
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2019-08-14 15:27:10 +02:00
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struct GPUMatrixState *gpu_context_active_matrix_state_get(void);
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2018-02-19 23:50:52 +01:00
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#ifdef __cplusplus
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}
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#endif
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