51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020, Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_context_private.h"
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#include "glew-mx.h"
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#include <iostream>
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#include <mutex>
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#include <unordered_set>
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#include <vector>
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// TODO(fclem) this requires too much refactor for now.
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// namespace blender {
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// namespace gpu {
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class GLContext : public GPUContext {
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public:
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GLContext(void *ghost_window);
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~GLContext();
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private:
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/** Default framebuffer object for some GL implementation. */
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GLuint default_framebuffer_;
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};
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// } // namespace gpu
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// } // namespace blender
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