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blender-archive/source/blender/render/intern/include/rayobject_rtbuild.h

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef RE_RAYOBJECT_RTBUILD_H
#define RE_RAYOBJECT_RTBUILD_H
#include "rayobject.h"
/*
* Ray Tree Builder
* this structs helps building any type of tree
* it contains several methods to organiza/split nodes
* allowing to create a given tree on the fly.
*
* Idea is that other trees BVH, BIH can use this code to
* generate with simple calls, and then convert to the theirs
* specific structure on the fly.
*/
#define MAX_CHILDS 32
typedef struct RTBuilder
{
/* list to all primitives in this tree */
RayObject **begin, **end;
/* axis used (if any) on the split method */
int split_axis;
/* links to child partitions calculated during splitting */
RayObject **child[MAX_CHILDS+1];
} RTBuilder;
/* used during creation */
RTBuilder* rtbuild_create(int size);
void rtbuild_free(RTBuilder *b);
void rtbuild_add(RTBuilder *b, RayObject *o);
int rtbuild_size(RTBuilder *b);
/* used during tree reorganization */
RTBuilder* rtbuild_get_child(RTBuilder *b, int child, RTBuilder *tmp);
void rtbuild_mean_split(RTBuilder *b, int nchilds, int axis);
void rtbuild_mean_split_largest_axis(RTBuilder *b, int nchilds);
/*
static BVHNode *bvh_rearrange(BVHTree *tree, RTBuilder *b)
{
int i;
int nc = rtbuild_mean_split_largest_axis(b, BVH_NCHILDS);
RTBuilder tmp;
BVHNode *bvh = tree->next_node++;
bvh->split_axis = tmp->split_axis;
for(i=0; i<nc; i++)
bvh->child[i] = bvh_rearrange( rtbuild_get_child(b, i, &tmp) );
}
*/
#endif