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blender-archive/source/blender/python/gpu/gpu_py_batch.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2015, Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/python/gpu/gpu_py_batch.c
* \ingroup bpygpu
*
* This file defines the offscreen functionalities of the 'gpu' module
* used for off-screen OpenGL rendering.
*
* - Use ``bpygpu_`` for local API.
* - Use ``BPyGPU`` for public API.
*/
#include <Python.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "GPU_batch.h"
#include "../mathutils/mathutils.h"
#include "../generic/py_capi_utils.h"
#include "gpu_py_shader.h"
#include "gpu_py_vertex_buffer.h"
#include "gpu_py_batch.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name VertBatch Type
* \{ */
static int bpygpu_ParsePrimType(PyObject *o, void *p)
{
Py_ssize_t mode_id_len;
const char *mode_id = _PyUnicode_AsStringAndSize(o, &mode_id_len);
if (mode_id == NULL) {
PyErr_Format(PyExc_ValueError,
"expected a string, got %s",
Py_TYPE(o)->tp_name);
return 0;
}
#define MATCH_ID(id) \
if (mode_id_len == strlen(STRINGIFY(id))) { \
if (STREQ(mode_id, STRINGIFY(id))) { \
mode = GPU_PRIM_##id; \
goto success; \
} \
} ((void)0)
GPUPrimType mode;
MATCH_ID(POINTS);
MATCH_ID(LINES);
MATCH_ID(TRIS);
MATCH_ID(LINE_STRIP);
MATCH_ID(LINE_LOOP);
MATCH_ID(TRI_STRIP);
MATCH_ID(TRI_FAN);
MATCH_ID(LINE_STRIP_ADJ);
#undef MATCH_ID
PyErr_Format(PyExc_ValueError,
"unknown type literal: '%s'",
mode_id);
return 0;
success:
(*(GPUPrimType *)p) = mode;
return 1;
}
static PyObject *bpygpu_Batch_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
{
struct {
GPUPrimType type_id;
BPyGPUVertBuf *py_buf;
} params;
static const char *_keywords[] = {"type", "buf", NULL};
static _PyArg_Parser _parser = {"$O&O!:GPUBatch.__new__", _keywords, 0};
if (!_PyArg_ParseTupleAndKeywordsFast(
args, kwds, &_parser,
bpygpu_ParsePrimType, &params.type_id,
&BPyGPUVertBuf_Type, &params.py_buf))
{
return NULL;
}
GPUBatch *batch = GPU_batch_create(params.type_id, params.py_buf->buf, NULL);
BPyGPUBatch *ret = (BPyGPUBatch *)BPyGPUBatch_CreatePyObject(batch);
#ifdef USE_GPU_PY_REFERENCES
ret->references = PyList_New(1);
PyList_SET_ITEM(ret->references, 0, (PyObject *)params.py_buf);
Py_INCREF(params.py_buf);
PyObject_GC_Track(ret);
#endif
return (PyObject *)ret;
}
PyDoc_STRVAR(bpygpu_VertBatch_vertbuf_add_doc,
"TODO"
);
static PyObject *bpygpu_VertBatch_vertbuf_add(BPyGPUBatch *self, BPyGPUVertBuf *py_buf)
{
if (!BPyGPUVertBuf_Check(py_buf)) {
PyErr_Format(PyExc_TypeError,
"Expected a GPUVertBuf, got %s",
Py_TYPE(py_buf)->tp_name);
return NULL;
}
if (self->batch->verts[0]->vertex_len != py_buf->buf->vertex_len) {
PyErr_Format(PyExc_TypeError,
"Expected %d length, got %d",
self->batch->verts[0]->vertex_len, py_buf->buf->vertex_len);
return NULL;
}
#ifdef USE_GPU_PY_REFERENCES
/* Hold user */
PyList_Append(self->references, (PyObject *)py_buf);
#endif
GPU_batch_vertbuf_add(self->batch, py_buf->buf);
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_VertBatch_program_set_doc,
"TODO"
);
static PyObject *bpygpu_VertBatch_program_set(BPyGPUBatch *self, BPyGPUShader *py_shader)
{
if (!BPyGPUShader_Check(py_shader)) {
PyErr_Format(PyExc_TypeError,
"Expected a GPUShader, got %s",
Py_TYPE(py_shader)->tp_name);
return NULL;
}
GPUShader *shader = py_shader->shader;
GPU_batch_program_set(self->batch,
GPU_shader_get_program(shader),
GPU_shader_get_interface(shader));
#ifdef USE_GPU_PY_REFERENCES
/* Hold user */
PyList_Append(self->references, (PyObject *)py_shader);
#endif
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_VertBatch_program_set_builtin_doc,
"TODO"
);
static PyObject *bpygpu_VertBatch_program_set_builtin(BPyGPUBatch *self, PyObject *args, PyObject *kwds)
{
struct {
const char *shader;
} params;
static const char *_keywords[] = {"id", NULL};
static _PyArg_Parser _parser = {"s:program_set_builtin", _keywords, 0};
if (!_PyArg_ParseTupleAndKeywordsFast(
args, kwds, &_parser,
&params.shader))
{
return NULL;
}
GPUBuiltinShader shader;
#define MATCH_ID(id) \
if (STREQ(params.shader, STRINGIFY(id))) { \
shader = GPU_SHADER_##id; \
goto success; \
} ((void)0)
MATCH_ID(2D_FLAT_COLOR);
MATCH_ID(2D_SMOOTH_COLOR);
MATCH_ID(2D_UNIFORM_COLOR);
MATCH_ID(3D_FLAT_COLOR);
MATCH_ID(3D_SMOOTH_COLOR);
MATCH_ID(3D_UNIFORM_COLOR);
#undef MATCH_ID
PyErr_SetString(PyExc_ValueError,
"shader name not known");
return NULL;
success:
GPU_batch_program_set_builtin(self->batch, shader);
Py_RETURN_NONE;
}
static PyObject *bpygpu_VertBatch_uniform_bool(BPyGPUBatch *self, PyObject *args)
{
struct {
const char *id;
bool values[1];
} params;
if (!PyArg_ParseTuple(
args, "sO&:uniform_bool",
&params.id,
PyC_ParseBool, &params.values[0]))
{
return NULL;
}
GPU_batch_uniform_1b(self->batch, params.id, params.values[0]);
Py_RETURN_NONE;
}
static PyObject *bpygpu_VertBatch_uniform_i32(BPyGPUBatch *self, PyObject *args)
{
struct {
const char *id;
int values[1];
} params;
if (!PyArg_ParseTuple(
args, "si:uniform_i32",
&params.id,
&params.values[0]))
{
return NULL;
}
GPU_batch_uniform_1i(self->batch, params.id, params.values[0]);
Py_RETURN_NONE;
}
static PyObject *bpygpu_VertBatch_uniform_f32(BPyGPUBatch *self, PyObject *args)
{
struct {
const char *id;
float values[4];
} params;
if (!PyArg_ParseTuple(
args, "sf|fff:uniform_f32",
&params.id,
&params.values[0], &params.values[1], &params.values[2], &params.values[3]))
{
return NULL;
}
switch (PyTuple_GET_SIZE(args)) {
case 2: GPU_batch_uniform_1f(self->batch, params.id, params.values[0]); break;
case 3: GPU_batch_uniform_2f(self->batch, params.id, UNPACK2(params.values)); break;
case 4: GPU_batch_uniform_3f(self->batch, params.id, UNPACK3(params.values)); break;
case 5: GPU_batch_uniform_4f(self->batch, params.id, UNPACK4(params.values)); break;
default:
BLI_assert(0);
}
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_VertBatch_draw_doc,
"TODO"
);
static PyObject *bpygpu_VertBatch_draw(BPyGPUBatch *self)
{
if (!glIsProgram(self->batch->program)) {
PyErr_SetString(PyExc_ValueError,
"batch program has not not set");
}
GPU_batch_draw(self->batch);
Py_RETURN_NONE;
}
static PyObject *bpygpu_VertBatch_program_use_begin(BPyGPUBatch *self)
{
if (!glIsProgram(self->batch->program)) {
PyErr_SetString(PyExc_ValueError,
"batch program has not not set");
}
GPU_batch_program_use_begin(self->batch);
Py_RETURN_NONE;
}
static PyObject *bpygpu_VertBatch_program_use_end(BPyGPUBatch *self)
{
if (!glIsProgram(self->batch->program)) {
PyErr_SetString(PyExc_ValueError,
"batch program has not not set");
}
GPU_batch_program_use_end(self->batch);
Py_RETURN_NONE;
}
static struct PyMethodDef bpygpu_VertBatch_methods[] = {
{"vertbuf_add", (PyCFunction)bpygpu_VertBatch_vertbuf_add,
METH_O, bpygpu_VertBatch_vertbuf_add_doc},
{"program_set", (PyCFunction)bpygpu_VertBatch_program_set,
METH_O, bpygpu_VertBatch_program_set_doc},
{"program_set_builtin", (PyCFunction)bpygpu_VertBatch_program_set_builtin,
METH_VARARGS | METH_KEYWORDS, bpygpu_VertBatch_program_set_builtin_doc},
{"uniform_bool", (PyCFunction)bpygpu_VertBatch_uniform_bool,
METH_VARARGS, NULL},
{"uniform_i32", (PyCFunction)bpygpu_VertBatch_uniform_i32,
METH_VARARGS, NULL},
{"uniform_f32", (PyCFunction)bpygpu_VertBatch_uniform_f32,
METH_VARARGS, NULL},
{"draw", (PyCFunction) bpygpu_VertBatch_draw,
METH_NOARGS, bpygpu_VertBatch_draw_doc},
{"program_use_begin", (PyCFunction)bpygpu_VertBatch_program_use_begin,
METH_NOARGS, ""},
{"program_use_end", (PyCFunction)bpygpu_VertBatch_program_use_end,
METH_NOARGS, ""},
{NULL, NULL, 0, NULL}
};
#ifdef USE_GPU_PY_REFERENCES
static int bpygpu_Batch_traverse(BPyGPUBatch *self, visitproc visit, void *arg)
{
Py_VISIT(self->references);
return 0;
}
static int bpygpu_Batch_clear(BPyGPUBatch *self)
{
Py_CLEAR(self->references);
return 0;
}
#endif
static void bpygpu_Batch_dealloc(BPyGPUBatch *self)
{
GPU_batch_discard(self->batch);
#ifdef USE_GPU_PY_REFERENCES
if (self->references) {
PyObject_GC_UnTrack(self);
bpygpu_Batch_clear(self);
Py_XDECREF(self->references);
}
#endif
Py_TYPE(self)->tp_free(self);
}
PyDoc_STRVAR(py_gpu_batch_doc,
"GPUBatch(type, buf)\n"
"\n"
"Contains VAOs + VBOs + Shader representing a drawable entity."
"\n"
" :param type: One of these primitive types: {\n"
" \"POINTS\",\n"
" \"LINES\",\n"
" \"TRIS\",\n"
" \"LINE_STRIP\",\n"
" \"LINE_LOOP\",\n"
" \"TRI_STRIP\",\n"
" \"TRI_FAN\",\n"
" \"LINES_ADJ\",\n"
" \"TRIS_ADJ\",\n"
" \"LINE_STRIP_ADJ\",\n"
" \"NONE\"}\n"
" :type type: `str`\n"
" :param buf: Vertex buffer.\n"
" :type buf: :class: `gpu.types.GPUVertBuf`\n"
);
PyTypeObject BPyGPUBatch_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
.tp_name = "GPUBatch",
.tp_basicsize = sizeof(BPyGPUBatch),
.tp_dealloc = (destructor)bpygpu_Batch_dealloc,
#ifdef USE_GPU_PY_REFERENCES
.tp_flags = Py_TPFLAGS_DEFAULT | Py_TPFLAGS_HAVE_GC,
.tp_doc = py_gpu_batch_doc,
.tp_traverse = (traverseproc)bpygpu_Batch_traverse,
.tp_clear = (inquiry)bpygpu_Batch_clear,
#else
.tp_flags = Py_TPFLAGS_DEFAULT,
#endif
.tp_methods = bpygpu_VertBatch_methods,
.tp_new = bpygpu_Batch_new,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public API
* \{ */
PyObject *BPyGPUBatch_CreatePyObject(GPUBatch *batch)
{
BPyGPUBatch *self;
#ifdef USE_GPU_PY_REFERENCES
self = (BPyGPUBatch *)_PyObject_GC_New(&BPyGPUBatch_Type);
self->references = NULL;
#else
self = PyObject_New(BPyGPUBatch, &BPyGPUBatch_Type);
#endif
self->batch = batch;
return (PyObject *)self;
}
/** \} */
#undef BPY_GPU_BATCH_CHECK_OBJ