192 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			192 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /**
 | ||
|  |  * $Id$ | ||
|  |  * | ||
|  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | ||
|  |  * | ||
|  |  * This program is free software; you can redistribute it and/or | ||
|  |  * modify it under the terms of the GNU General Public License | ||
|  |  * as published by the Free Software Foundation; either version 2 | ||
|  |  * of the License, or (at your option) any later version. The Blender | ||
|  |  * Foundation also sells licenses for use in proprietary software under | ||
|  |  * the Blender License.  See http://www.blender.org/BL/ for information
 | ||
|  |  * about this. | ||
|  |  * | ||
|  |  * This program is distributed in the hope that it will be useful, | ||
|  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
|  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||
|  |  * GNU General Public License for more details. | ||
|  |  * | ||
|  |  * You should have received a copy of the GNU General Public License | ||
|  |  * along with this program; if not, write to the Free Software Foundation, | ||
|  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | ||
|  |  * | ||
|  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | ||
|  |  * All rights reserved. | ||
|  |  * | ||
|  |  * The Original Code is: all of this file. | ||
|  |  * | ||
|  |  * Contributor(s): none yet. | ||
|  |  * | ||
|  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | ||
|  |  */ | ||
|  | #ifndef __RAS_IRASTERIZER
 | ||
|  | #define __RAS_IRASTERIZER
 | ||
|  | 
 | ||
|  | #ifdef WIN32
 | ||
|  | #pragma warning (disable:4786)
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #include "MT_CmMatrix4x4.h"
 | ||
|  | #include "MT_Matrix4x4.h"
 | ||
|  | 
 | ||
|  | class RAS_ICanvas; | ||
|  | class RAS_IPolyMaterial; | ||
|  | #include "RAS_MaterialBucket.h"
 | ||
|  | 
 | ||
|  | /**
 | ||
|  |  * 3D rendering device context interface.  | ||
|  |  */ | ||
|  | 
 | ||
|  | class RAS_IRasterizer | ||
|  | { | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	RAS_IRasterizer(RAS_ICanvas* canv){}; | ||
|  | 	virtual ~RAS_IRasterizer(){}; | ||
|  | 	enum	{ | ||
|  | 			RAS_RENDER_3DPOLYGON_TEXT = 16384 | ||
|  | 	}; | ||
|  | 	enum	{ | ||
|  | 			KX_BOUNDINGBOX = 1, | ||
|  | 			KX_WIREFRAME, | ||
|  | 			KX_SOLID, | ||
|  | 			KX_SHADED, | ||
|  | 			KX_TEXTURED  | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	enum	{ | ||
|  | 			KX_DEPTHMASK_ENABLED =1, | ||
|  | 			KX_DEPTHMASK_DISABLED, | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	enum	{ | ||
|  | 			RAS_STEREO_NOSTEREO = 1, | ||
|  | 			RAS_STEREO_QUADBUFFERED, | ||
|  | 			RAS_STEREO_ABOVEBELOW, | ||
|  | 			RAS_STEREO_INTERLACED, | ||
|  | 	}; | ||
|  | 	enum	{ | ||
|  | 			RAS_STEREO_LEFTEYE = 1, | ||
|  | 			RAS_STEREO_RIGHTEYE, | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	virtual void	SetDepthMask(int depthmask)=0; | ||
|  | 	virtual void	SetMaterial(const RAS_IPolyMaterial& mat)=0; | ||
|  | 	virtual bool	Init()=0; | ||
|  | 	virtual void	Exit()=0; | ||
|  | 	virtual bool	BeginFrame(int drawingmode, double time)=0; | ||
|  | 	virtual void	ClearDepthBuffer()=0; | ||
|  | 	virtual void	ClearCachingInfo(void)=0; | ||
|  | 	virtual void	EndFrame()=0; | ||
|  | 	virtual void	SetRenderArea()=0; | ||
|  | 
 | ||
|  | 	virtual void	SetStereoMode(const int stereomode)=0; | ||
|  | 	virtual bool	Stereo()=0; | ||
|  | 	virtual void	SetEye(const int eye)=0; | ||
|  | 	virtual void	SetEyeSeparation(const float eyeseparation)=0; | ||
|  | 	virtual void	SetFocalLength(const float focallength)=0; | ||
|  | 
 | ||
|  | 	virtual void	SwapBuffers()=0; | ||
|  | 	virtual void	IndexPrimitives( const vecVertexArray& vertexarrays, | ||
|  | 							const vecIndexArrays & indexarrays, | ||
|  | 							int mode, | ||
|  | 							class RAS_IPolyMaterial* polymat, | ||
|  | 							class RAS_IRenderTools* rendertools, | ||
|  | 							bool useObjectColor, | ||
|  | 							const MT_Vector4& rgbacolor)=0; | ||
|  | 	virtual void	IndexPrimitives_Ex( const vecVertexArray& vertexarrays, | ||
|  | 							const vecIndexArrays & indexarrays, | ||
|  | 							int mode, | ||
|  | 							class RAS_IPolyMaterial* polymat, | ||
|  | 							class RAS_IRenderTools* rendertools, | ||
|  | 							bool useObjectColor, | ||
|  | 							const MT_Vector4& rgbacolor)=0; | ||
|  | 	virtual void	IndexPrimitives_3DText( const vecVertexArray& vertexarrays, | ||
|  | 							const vecIndexArrays & indexarrays, | ||
|  | 							int mode, | ||
|  | 							class RAS_IPolyMaterial* polymat, | ||
|  | 							class RAS_IRenderTools* rendertools, | ||
|  | 							bool useObjectColor, | ||
|  | 							const MT_Vector4& rgbacolor)=0; | ||
|  | 
 | ||
|  | 	virtual void	SetProjectionMatrix(MT_CmMatrix4x4 & mat)=0; | ||
|  | 	/* This one should become our final version, methinks. */ | ||
|  | 	/**
 | ||
|  | 	 * Set the projection matrix for the rasterizer. This projects | ||
|  | 	 * from camera coordinates to window coordinates. | ||
|  | 	 * @param mat The projection matrix. | ||
|  | 	 */ | ||
|  | 	virtual void	SetProjectionMatrix(MT_Matrix4x4 & mat)=0; | ||
|  | 	virtual void	SetViewMatrix(const MT_Matrix4x4 & mat, | ||
|  | 						const MT_Vector3& campos, | ||
|  | 						const MT_Point3 &camLoc, | ||
|  | 						const MT_Quaternion &camOrientQuat)=0; | ||
|  | 	virtual const	MT_Point3& GetCameraPosition()=0; | ||
|  | 	virtual void	LoadViewMatrix()=0; | ||
|  | 	 | ||
|  | 	virtual void	SetFog(float start, | ||
|  | 						   float dist, | ||
|  | 						   float r, | ||
|  | 						   float g, | ||
|  | 						   float b)=0; | ||
|  | 	 | ||
|  | 	virtual void	SetFogColor(float r, | ||
|  | 								float g, | ||
|  | 								float b)=0; | ||
|  | 
 | ||
|  | 	virtual void	SetFogStart(float start)=0; | ||
|  | 	virtual void	SetFogEnd(float end)=0; | ||
|  | 
 | ||
|  | 	virtual void	DisplayFog()=0; | ||
|  | 	virtual void	DisableFog()=0; | ||
|  | 
 | ||
|  | 	virtual void	SetBackColor(float red, | ||
|  | 								 float green, | ||
|  | 								 float blue, | ||
|  | 								 float alpha)=0; | ||
|  | 	 | ||
|  | 	virtual void	SetDrawingMode(int drawingmode)=0; | ||
|  | 	virtual int		GetDrawingMode()=0; | ||
|  | 
 | ||
|  | 	virtual void	EnableTextures(bool enable)=0; | ||
|  | 	 | ||
|  | 	virtual void	SetCullFace(bool enable)=0; | ||
|  | 
 | ||
|  | 	virtual double	GetTime()=0; | ||
|  | 
 | ||
|  | 	virtual MT_Matrix4x4 GetFrustumMatrix( | ||
|  | 		float left, | ||
|  | 		float right, | ||
|  | 		float bottom, | ||
|  | 		float top, | ||
|  | 		float frustnear, | ||
|  | 		float frustfar | ||
|  | 	)=0; | ||
|  | 
 | ||
|  | 	virtual void	SetSpecularity(float specX, | ||
|  | 								   float specY, | ||
|  | 								   float specZ, | ||
|  | 								   float specval)=0; | ||
|  | 
 | ||
|  | 	virtual void	SetShinyness(float shiny)=0; | ||
|  | 	virtual void	SetDiffuse(float difX, | ||
|  | 							   float difY, | ||
|  | 							   float difZ, | ||
|  | 							   float diffuse)=0; | ||
|  | 	 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //__RAS_IRASTERIZER
 | ||
|  | 
 |