2002-10-12 11:37:38 +00:00
										 
									 
								 
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								/**
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								 * KX_SoundActuator.h
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								 *
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								 * $Id$
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 */
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								#ifndef __KX_SOUNDACTUATOR
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								#define __KX_SOUNDACTUATOR
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								#include "SCA_IActuator.h"
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								class KX_SoundActuator : public SCA_IActuator
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								{
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									Py_Header;
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									bool					m_lastEvent;
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									bool					m_isplaying;
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									/* just some handles to the audio-data... */
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									class SND_SoundObject*	m_soundObject;
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									class SND_Scene*		m_soundScene;
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									short					m_startFrame;
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									short					m_endFrame;
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									bool					m_pino;
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								public:
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									enum KX_SOUNDACT_TYPE
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									{
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											KX_SOUNDACT_NODEF = 0,
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											KX_SOUNDACT_PLAYSTOP,
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											KX_SOUNDACT_PLAYEND,
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											KX_SOUNDACT_LOOPSTOP,
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											KX_SOUNDACT_LOOPEND,
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											KX_SOUNDACT_LOOPBIDIRECTIONAL,
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											KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,
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											KX_SOUNDACT_MAX
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									};
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									KX_SOUNDACT_TYPE		m_type;
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									KX_SoundActuator(SCA_IObject* gameobj,
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													class SND_SoundObject* sndobj,
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													class SND_Scene*	sndscene,
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													KX_SOUNDACT_TYPE type,
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													short start,
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													short end,
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													PyTypeObject* T=&Type);
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									~KX_SoundActuator();
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									void setSoundObject(class SND_SoundObject* soundobject);
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									bool Update(double curtime,double deltatime);
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									CValue* GetReplica();
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									/* -------------------------------------------------------------------- */
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									/* Python interface --------------------------------------------------- */
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									/* -------------------------------------------------------------------- */
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									PyObject*  _getattr(char *attr);
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									KX_PYMETHOD(KX_SoundActuator,SetFilename);
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									KX_PYMETHOD(KX_SoundActuator,GetFilename);
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									KX_PYMETHOD(KX_SoundActuator,StartSound);
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									KX_PYMETHOD(KX_SoundActuator,PauseSound);
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									KX_PYMETHOD(KX_SoundActuator,StopSound);
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									KX_PYMETHOD(KX_SoundActuator,SetGain);
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									KX_PYMETHOD(KX_SoundActuator,GetGain);
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									KX_PYMETHOD(KX_SoundActuator,SetPitch);
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									KX_PYMETHOD(KX_SoundActuator,GetPitch);
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									KX_PYMETHOD(KX_SoundActuator,SetRollOffFactor);
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									KX_PYMETHOD(KX_SoundActuator,GetRollOffFactor);
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									KX_PYMETHOD(KX_SoundActuator,SetLooping);
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									KX_PYMETHOD(KX_SoundActuator,GetLooping);
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									KX_PYMETHOD(KX_SoundActuator,SetPosition);
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									KX_PYMETHOD(KX_SoundActuator,SetVelocity);
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									KX_PYMETHOD(KX_SoundActuator,SetOrientation);
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								};
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											2002-10-30 02:07:20 +00:00
										 
									 
								 
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								#endif //__KX_SOUNDACTUATOR
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