2012-10-10 03:13:02 +00:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup spview3d
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2012-10-10 03:13:02 +00:00
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*/
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#include "DNA_curve_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_meta_types.h"
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2012-12-23 03:04:19 +00:00
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#include "DNA_mesh_types.h"
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2018-10-15 14:29:46 +11:00
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#include "DNA_meshdata_types.h"
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2012-10-10 03:13:02 +00:00
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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2013-06-25 09:27:31 +00:00
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#include "DNA_scene_types.h"
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2012-10-10 03:13:02 +00:00
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#include "BLI_utildefines.h"
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2012-10-10 04:03:22 +00:00
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#include "BLI_rect.h"
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2012-10-10 03:13:02 +00:00
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2018-05-24 19:12:41 +02:00
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#include "BKE_action.h"
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2012-10-10 03:13:02 +00:00
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#include "BKE_armature.h"
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#include "BKE_curve.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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2013-10-28 02:05:33 +00:00
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#include "BKE_editmesh.h"
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2018-06-05 16:58:08 +02:00
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#include "BKE_mesh_runtime.h"
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2018-10-09 16:52:46 +11:00
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#include "BKE_mesh_iterators.h"
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2017-07-21 11:53:13 +02:00
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#include "DEG_depsgraph.h"
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2018-05-24 19:12:41 +02:00
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#include "DEG_depsgraph_query.h"
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2012-10-10 03:13:02 +00:00
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#include "bmesh.h"
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#include "ED_screen.h"
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#include "ED_armature.h"
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#include "ED_view3d.h"
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2012-12-23 03:04:19 +00:00
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typedef struct foreachScreenObjectVert_userData {
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void (*func)(void *userData, MVert *mv, const float screen_co_b[2], int index);
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void *userData;
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ViewContext vc;
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eV3DProjTest clip_flag;
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} foreachScreenObjectVert_userData;
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2012-10-10 03:13:02 +00:00
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typedef struct foreachScreenVert_userData {
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void (*func)(void *userData, BMVert *eve, const float screen_co_b[2], int index);
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void *userData;
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ViewContext vc;
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2012-10-10 04:03:22 +00:00
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eV3DProjTest clip_flag;
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2012-10-10 03:13:02 +00:00
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} foreachScreenVert_userData;
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/* user data structures for derived mesh callbacks */
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typedef struct foreachScreenEdge_userData {
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void (*func)(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index);
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void *userData;
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ViewContext vc;
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rctf win_rect; /* copy of: vc.ar->winx/winy, use for faster tests, minx/y will always be 0 */
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2012-10-10 04:03:22 +00:00
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eV3DProjTest clip_flag;
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2012-10-10 03:13:02 +00:00
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} foreachScreenEdge_userData;
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typedef struct foreachScreenFace_userData {
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void (*func)(void *userData, BMFace *efa, const float screen_co_b[2], int index);
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void *userData;
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ViewContext vc;
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2012-10-10 04:03:22 +00:00
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eV3DProjTest clip_flag;
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2012-10-10 03:13:02 +00:00
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} foreachScreenFace_userData;
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2019-04-14 10:48:42 +02:00
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/**
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* \note foreach funcs should be called while drawing or directly after
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* if not, #ED_view3d_init_mats_rv3d() can be used for selection tools
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2012-10-10 03:13:02 +00:00
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* but would not give correct results with dupli's for eg. which don't
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2019-04-14 10:48:42 +02:00
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* use the object matrix in the usual way.
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*/
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2012-10-10 03:13:02 +00:00
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/* ------------------------------------------------------------------------ */
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2012-12-23 03:04:19 +00:00
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static void meshobject_foreachScreenVert__mapFunc(void *userData, int index, const float co[3],
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const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
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{
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foreachScreenObjectVert_userData *data = userData;
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struct MVert *mv = &((Mesh *)(data->vc.obact->data))->mvert[index];
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if (!(mv->flag & ME_HIDE)) {
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float screen_co[2];
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if (ED_view3d_project_float_object(data->vc.ar, co, screen_co, data->clip_flag) != V3D_PROJ_RET_OK) {
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return;
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}
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data->func(data->userData, mv, screen_co, index);
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}
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}
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void meshobject_foreachScreenVert(
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2018-04-06 12:07:27 +02:00
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ViewContext *vc,
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2012-12-23 03:04:19 +00:00
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void (*func)(void *userData, MVert *eve, const float screen_co[2], int index),
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void *userData, eV3DProjTest clip_flag)
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{
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foreachScreenObjectVert_userData data;
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2018-10-15 14:29:46 +11:00
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Mesh *me;
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2017-07-21 11:53:13 +02:00
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2018-12-01 19:06:44 +03:00
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Scene *scene_eval = DEG_get_evaluated_scene(vc->depsgraph);
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Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
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Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:13:40 +01:00
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me = mesh_get_eval_deform(vc->depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
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2012-12-23 03:04:19 +00:00
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2013-05-08 13:00:52 +00:00
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ED_view3d_check_mats_rv3d(vc->rv3d);
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2012-12-23 03:04:19 +00:00
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data.vc = *vc;
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data.func = func;
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data.userData = userData;
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data.clip_flag = clip_flag;
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if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
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2017-05-18 10:41:54 +10:00
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ED_view3d_clipping_local(vc->rv3d, vc->obact->obmat);
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2012-12-23 03:04:19 +00:00
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}
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2018-10-15 14:29:46 +11:00
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BKE_mesh_foreach_mapped_vert(me, meshobject_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
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2012-12-23 03:04:19 +00:00
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}
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2012-10-10 03:13:02 +00:00
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static void mesh_foreachScreenVert__mapFunc(void *userData, int index, const float co[3],
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const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
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{
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foreachScreenVert_userData *data = userData;
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2013-10-28 02:05:33 +00:00
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BMVert *eve = BM_vert_at_index(data->vc.em->bm, index);
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2012-10-10 03:13:02 +00:00
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if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
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float screen_co[2];
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2012-10-10 04:03:22 +00:00
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if (ED_view3d_project_float_object(data->vc.ar, co, screen_co, data->clip_flag) != V3D_PROJ_RET_OK) {
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2012-10-10 03:13:02 +00:00
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return;
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}
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data->func(data->userData, eve, screen_co, index);
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}
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}
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void mesh_foreachScreenVert(
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2018-04-06 12:07:27 +02:00
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ViewContext *vc,
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2012-10-10 03:13:02 +00:00
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void (*func)(void *userData, BMVert *eve, const float screen_co[2], int index),
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2012-10-10 04:03:22 +00:00
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void *userData, eV3DProjTest clip_flag)
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2012-10-10 03:13:02 +00:00
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{
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foreachScreenVert_userData data;
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2017-07-21 11:53:13 +02:00
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Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:13:40 +01:00
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Mesh *me = editbmesh_get_eval_cage_from_orig(vc->depsgraph, vc->scene, vc->obedit, vc->em, &CD_MASK_BAREMESH);
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2012-10-10 03:13:02 +00:00
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2013-05-08 13:00:52 +00:00
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ED_view3d_check_mats_rv3d(vc->rv3d);
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2012-10-10 03:13:02 +00:00
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data.vc = *vc;
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data.func = func;
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data.userData = userData;
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2012-10-10 04:03:22 +00:00
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data.clip_flag = clip_flag;
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2012-10-10 03:13:02 +00:00
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2012-10-10 04:03:22 +00:00
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if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
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2012-10-10 03:13:02 +00:00
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ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
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2012-10-10 04:03:22 +00:00
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}
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2012-10-10 03:13:02 +00:00
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2013-10-28 02:05:33 +00:00
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BM_mesh_elem_table_ensure(vc->em->bm, BM_VERT);
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2018-10-09 16:52:46 +11:00
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BKE_mesh_foreach_mapped_vert(me, mesh_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
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2012-10-10 03:13:02 +00:00
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}
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/* ------------------------------------------------------------------------ */
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static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const float v0co[3], const float v1co[3])
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{
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foreachScreenEdge_userData *data = userData;
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2013-10-28 02:05:33 +00:00
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BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
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2012-10-10 03:13:02 +00:00
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if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
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float screen_co_a[2];
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float screen_co_b[2];
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2012-10-26 04:54:55 +00:00
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eV3DProjTest clip_flag_nowin = data->clip_flag &= ~V3D_PROJ_TEST_CLIP_WIN;
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2012-10-10 03:13:02 +00:00
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2012-10-26 04:54:55 +00:00
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if (ED_view3d_project_float_object(data->vc.ar, v0co, screen_co_a, clip_flag_nowin) != V3D_PROJ_RET_OK) {
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2012-10-10 03:13:02 +00:00
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return;
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}
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2012-10-26 04:54:55 +00:00
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if (ED_view3d_project_float_object(data->vc.ar, v1co, screen_co_b, clip_flag_nowin) != V3D_PROJ_RET_OK) {
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2012-10-10 03:13:02 +00:00
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return;
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}
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2012-10-10 04:03:22 +00:00
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if (data->clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
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if (!BLI_rctf_isect_segment(&data->win_rect, screen_co_a, screen_co_b)) {
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return;
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2012-10-10 03:13:02 +00:00
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}
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}
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data->func(data->userData, eed, screen_co_a, screen_co_b, index);
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}
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}
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void mesh_foreachScreenEdge(
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2018-04-06 12:07:27 +02:00
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ViewContext *vc,
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2012-10-10 03:13:02 +00:00
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void (*func)(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index),
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2012-10-10 04:03:22 +00:00
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void *userData, eV3DProjTest clip_flag)
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2012-10-10 03:13:02 +00:00
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{
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foreachScreenEdge_userData data;
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2017-07-21 11:53:13 +02:00
|
|
|
|
Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:13:40 +01:00
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Mesh *me = editbmesh_get_eval_cage_from_orig(vc->depsgraph, vc->scene, vc->obedit, vc->em, &CD_MASK_BAREMESH);
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2012-10-10 03:13:02 +00:00
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2013-05-08 13:00:52 +00:00
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ED_view3d_check_mats_rv3d(vc->rv3d);
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2012-10-10 03:13:02 +00:00
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data.vc = *vc;
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data.win_rect.xmin = 0;
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data.win_rect.ymin = 0;
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data.win_rect.xmax = vc->ar->winx;
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data.win_rect.ymax = vc->ar->winy;
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data.func = func;
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data.userData = userData;
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2012-10-10 04:03:22 +00:00
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data.clip_flag = clip_flag;
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2012-10-10 03:13:02 +00:00
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2012-10-10 04:03:22 +00:00
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if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
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2012-10-10 03:13:02 +00:00
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ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
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2012-10-10 04:03:22 +00:00
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}
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2012-10-10 03:13:02 +00:00
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2013-10-28 02:05:33 +00:00
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BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
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2018-10-09 16:52:46 +11:00
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BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge__mapFunc, &data);
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2012-10-10 03:13:02 +00:00
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}
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/* ------------------------------------------------------------------------ */
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static void mesh_foreachScreenFace__mapFunc(void *userData, int index, const float cent[3], const float UNUSED(no[3]))
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{
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foreachScreenFace_userData *data = userData;
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2013-10-28 02:05:33 +00:00
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BMFace *efa = BM_face_at_index(data->vc.em->bm, index);
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2012-10-10 03:13:02 +00:00
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2013-06-19 18:59:54 +00:00
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if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
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2012-10-10 03:13:02 +00:00
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float screen_co[2];
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2012-10-10 23:44:07 +00:00
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if (ED_view3d_project_float_object(data->vc.ar, cent, screen_co, data->clip_flag) == V3D_PROJ_RET_OK) {
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2012-10-10 03:13:02 +00:00
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data->func(data->userData, efa, screen_co, index);
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}
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}
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|
|
}
|
|
|
|
|
|
|
|
void mesh_foreachScreenFace(
|
2018-04-06 12:07:27 +02:00
|
|
|
ViewContext *vc,
|
2012-10-10 03:13:02 +00:00
|
|
|
void (*func)(void *userData, BMFace *efa, const float screen_co_b[2], int index),
|
2012-10-10 04:03:22 +00:00
|
|
|
void *userData, const eV3DProjTest clip_flag)
|
2012-10-10 03:13:02 +00:00
|
|
|
{
|
|
|
|
foreachScreenFace_userData data;
|
|
|
|
|
Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:13:40 +01:00
|
|
|
Mesh *me = editbmesh_get_eval_cage_from_orig(vc->depsgraph, vc->scene, vc->obedit, vc->em, &CD_MASK_BAREMESH);
|
2013-05-08 13:00:52 +00:00
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
|
2012-10-10 03:13:02 +00:00
|
|
|
data.vc = *vc;
|
|
|
|
data.func = func;
|
|
|
|
data.userData = userData;
|
2012-10-10 04:03:22 +00:00
|
|
|
data.clip_flag = clip_flag;
|
2012-10-10 03:13:02 +00:00
|
|
|
|
2013-10-28 02:05:33 +00:00
|
|
|
BM_mesh_elem_table_ensure(vc->em->bm, BM_FACE);
|
2018-10-09 16:52:46 +11:00
|
|
|
BKE_mesh_foreach_mapped_face_center(me, mesh_foreachScreenFace__mapFunc, &data, MESH_FOREACH_NOP);
|
2012-10-10 03:13:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------------------------------------ */
|
|
|
|
|
|
|
|
void nurbs_foreachScreenVert(
|
|
|
|
ViewContext *vc,
|
|
|
|
void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, const float screen_co_b[2]),
|
2012-10-10 04:03:22 +00:00
|
|
|
void *userData, const eV3DProjTest clip_flag)
|
2012-10-10 03:13:02 +00:00
|
|
|
{
|
|
|
|
Curve *cu = vc->obedit->data;
|
|
|
|
Nurb *nu;
|
|
|
|
int i;
|
|
|
|
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
|
|
|
|
|
2013-05-08 13:00:52 +00:00
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
|
2012-10-10 04:03:22 +00:00
|
|
|
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
|
|
|
|
ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
|
|
|
|
}
|
2012-10-10 03:13:02 +00:00
|
|
|
|
|
|
|
for (nu = nurbs->first; nu; nu = nu->next) {
|
|
|
|
if (nu->type == CU_BEZIER) {
|
|
|
|
for (i = 0; i < nu->pntsu; i++) {
|
|
|
|
BezTriple *bezt = &nu->bezt[i];
|
|
|
|
|
|
|
|
if (bezt->hide == 0) {
|
|
|
|
float screen_co[2];
|
|
|
|
|
2018-09-25 18:50:57 +02:00
|
|
|
if ((vc->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) {
|
2012-10-10 03:13:02 +00:00
|
|
|
if (ED_view3d_project_float_object(vc->ar, bezt->vec[1], screen_co,
|
|
|
|
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_OK)
|
|
|
|
{
|
|
|
|
func(userData, nu, NULL, bezt, 1, screen_co);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (ED_view3d_project_float_object(vc->ar, bezt->vec[0], screen_co,
|
|
|
|
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_OK)
|
|
|
|
{
|
|
|
|
func(userData, nu, NULL, bezt, 0, screen_co);
|
|
|
|
}
|
|
|
|
if (ED_view3d_project_float_object(vc->ar, bezt->vec[1], screen_co,
|
|
|
|
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_OK)
|
|
|
|
{
|
|
|
|
func(userData, nu, NULL, bezt, 1, screen_co);
|
|
|
|
}
|
|
|
|
if (ED_view3d_project_float_object(vc->ar, bezt->vec[2], screen_co,
|
|
|
|
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_OK)
|
|
|
|
{
|
|
|
|
func(userData, nu, NULL, bezt, 2, screen_co);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
for (i = 0; i < nu->pntsu * nu->pntsv; i++) {
|
|
|
|
BPoint *bp = &nu->bp[i];
|
|
|
|
|
|
|
|
if (bp->hide == 0) {
|
|
|
|
float screen_co[2];
|
|
|
|
if (ED_view3d_project_float_object(vc->ar, bp->vec, screen_co,
|
|
|
|
V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_OK)
|
|
|
|
{
|
|
|
|
func(userData, nu, bp, NULL, -1, screen_co);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------------------------------------ */
|
|
|
|
|
|
|
|
/* ED_view3d_init_mats_rv3d must be called first */
|
|
|
|
void mball_foreachScreenElem(
|
|
|
|
struct ViewContext *vc,
|
|
|
|
void (*func)(void *userData, struct MetaElem *ml, const float screen_co_b[2]),
|
2012-10-10 04:03:22 +00:00
|
|
|
void *userData, const eV3DProjTest clip_flag)
|
2012-10-10 03:13:02 +00:00
|
|
|
{
|
|
|
|
MetaBall *mb = (MetaBall *)vc->obedit->data;
|
|
|
|
MetaElem *ml;
|
|
|
|
|
2013-05-08 13:00:52 +00:00
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
|
2012-10-10 03:13:02 +00:00
|
|
|
for (ml = mb->editelems->first; ml; ml = ml->next) {
|
|
|
|
float screen_co[2];
|
2012-10-10 23:44:07 +00:00
|
|
|
if (ED_view3d_project_float_object(vc->ar, &ml->x, screen_co, clip_flag) == V3D_PROJ_RET_OK) {
|
2012-10-10 03:13:02 +00:00
|
|
|
func(userData, ml, screen_co);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------------------------------------ */
|
|
|
|
|
2012-10-10 04:03:22 +00:00
|
|
|
void lattice_foreachScreenVert(
|
|
|
|
ViewContext *vc,
|
|
|
|
void (*func)(void *userData, BPoint *bp, const float screen_co[2]),
|
|
|
|
void *userData, const eV3DProjTest clip_flag)
|
2012-10-10 03:13:02 +00:00
|
|
|
{
|
|
|
|
Object *obedit = vc->obedit;
|
|
|
|
Lattice *lt = obedit->data;
|
|
|
|
BPoint *bp = lt->editlatt->latt->def;
|
2018-07-30 16:54:40 +02:00
|
|
|
DispList *dl = obedit->runtime.curve_cache ? BKE_displist_find(&obedit->runtime.curve_cache->disp, DL_VERTS) : NULL;
|
2014-04-27 00:22:49 +10:00
|
|
|
const float *co = dl ? dl->verts : NULL;
|
2012-10-10 03:13:02 +00:00
|
|
|
int i, N = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
|
|
|
|
|
2013-05-08 13:00:52 +00:00
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
|
2012-10-10 04:03:22 +00:00
|
|
|
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
|
|
|
|
ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
|
|
|
|
}
|
2012-10-10 03:13:02 +00:00
|
|
|
|
|
|
|
for (i = 0; i < N; i++, bp++, co += 3) {
|
|
|
|
if (bp->hide == 0) {
|
|
|
|
float screen_co[2];
|
2012-10-10 04:03:22 +00:00
|
|
|
if (ED_view3d_project_float_object(vc->ar, dl ? co : bp->vec, screen_co, clip_flag) == V3D_PROJ_RET_OK) {
|
2012-10-10 03:13:02 +00:00
|
|
|
func(userData, bp, screen_co);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------------------------------------ */
|
|
|
|
|
|
|
|
/* ED_view3d_init_mats_rv3d must be called first */
|
|
|
|
void armature_foreachScreenBone(
|
|
|
|
struct ViewContext *vc,
|
|
|
|
void (*func)(void *userData, struct EditBone *ebone, const float screen_co_a[2], const float screen_co_b[2]),
|
2012-10-10 04:03:22 +00:00
|
|
|
void *userData, const eV3DProjTest clip_flag)
|
2012-10-10 03:13:02 +00:00
|
|
|
{
|
|
|
|
bArmature *arm = vc->obedit->data;
|
|
|
|
EditBone *ebone;
|
|
|
|
|
2013-05-08 13:00:52 +00:00
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
|
2012-10-10 03:13:02 +00:00
|
|
|
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
|
|
|
|
if (EBONE_VISIBLE(arm, ebone)) {
|
|
|
|
float screen_co_a[2], screen_co_b[2];
|
|
|
|
int points_proj_tot = 0;
|
|
|
|
|
|
|
|
/* project head location to screenspace */
|
2012-10-10 04:03:22 +00:00
|
|
|
if (ED_view3d_project_float_object(vc->ar, ebone->head, screen_co_a, clip_flag) == V3D_PROJ_RET_OK) {
|
2012-10-10 03:13:02 +00:00
|
|
|
points_proj_tot++;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
screen_co_a[0] = IS_CLIPPED; /* weak */
|
|
|
|
/* screen_co_a[1]: intentionally dont set this so we get errors on misuse */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* project tail location to screenspace */
|
2012-10-10 04:03:22 +00:00
|
|
|
if (ED_view3d_project_float_object(vc->ar, ebone->tail, screen_co_b, clip_flag) == V3D_PROJ_RET_OK) {
|
2012-10-10 03:13:02 +00:00
|
|
|
points_proj_tot++;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
screen_co_b[0] = IS_CLIPPED; /* weak */
|
|
|
|
/* screen_co_b[1]: intentionally dont set this so we get errors on misuse */
|
|
|
|
}
|
|
|
|
|
|
|
|
if (points_proj_tot) { /* at least one point's projection worked */
|
|
|
|
func(userData, ebone, screen_co_a, screen_co_b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------------------------------------ */
|
|
|
|
|
|
|
|
/* ED_view3d_init_mats_rv3d must be called first */
|
|
|
|
/* almost _exact_ copy of #armature_foreachScreenBone */
|
|
|
|
void pose_foreachScreenBone(
|
|
|
|
struct ViewContext *vc,
|
|
|
|
void (*func)(void *userData, struct bPoseChannel *pchan, const float screen_co_a[2], const float screen_co_b[2]),
|
2012-10-10 04:03:22 +00:00
|
|
|
void *userData, const eV3DProjTest clip_flag)
|
2012-10-10 03:13:02 +00:00
|
|
|
{
|
2018-05-24 19:12:41 +02:00
|
|
|
const Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
|
|
|
|
const bArmature *arm_eval = ob_eval->data;
|
2012-10-10 03:13:02 +00:00
|
|
|
bPose *pose = vc->obact->pose;
|
|
|
|
bPoseChannel *pchan;
|
|
|
|
|
2013-05-08 13:00:52 +00:00
|
|
|
ED_view3d_check_mats_rv3d(vc->rv3d);
|
|
|
|
|
2012-10-10 03:13:02 +00:00
|
|
|
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
|
2018-05-24 19:12:41 +02:00
|
|
|
if (PBONE_VISIBLE(arm_eval, pchan->bone)) {
|
|
|
|
bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
|
2012-10-10 03:13:02 +00:00
|
|
|
float screen_co_a[2], screen_co_b[2];
|
|
|
|
int points_proj_tot = 0;
|
|
|
|
|
|
|
|
/* project head location to screenspace */
|
2018-05-24 19:12:41 +02:00
|
|
|
if (ED_view3d_project_float_object(vc->ar, pchan_eval->pose_head, screen_co_a, clip_flag) == V3D_PROJ_RET_OK) {
|
2012-10-10 03:13:02 +00:00
|
|
|
points_proj_tot++;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
screen_co_a[0] = IS_CLIPPED; /* weak */
|
|
|
|
/* screen_co_a[1]: intentionally dont set this so we get errors on misuse */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* project tail location to screenspace */
|
2018-05-24 19:12:41 +02:00
|
|
|
if (ED_view3d_project_float_object(vc->ar, pchan_eval->pose_tail, screen_co_b, clip_flag) == V3D_PROJ_RET_OK) {
|
2012-10-10 03:13:02 +00:00
|
|
|
points_proj_tot++;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
screen_co_b[0] = IS_CLIPPED; /* weak */
|
|
|
|
/* screen_co_b[1]: intentionally dont set this so we get errors on misuse */
|
|
|
|
}
|
|
|
|
|
|
|
|
if (points_proj_tot) { /* at least one point's projection worked */
|
|
|
|
func(userData, pchan, screen_co_a, screen_co_b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|