This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/modifiers/intern/MOD_armature.c

203 lines
6.1 KiB
C
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include <string.h>
#include "BLI_utildefines.h"
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "BKE_editmesh.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "DEG_depsgraph_query.h"
#include "bmesh.h"
#include "bmesh_tools.h"
#include "MEM_guardedalloc.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
2012-05-06 13:38:33 +00:00
ArmatureModifierData *amd = (ArmatureModifierData *) md;
2018-06-17 17:04:27 +02:00
amd->deformflag = ARM_DEF_VGROUP;
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
#if 0
const ArmatureModifierData *amd = (const ArmatureModifierData *) md;
#endif
2012-05-06 13:38:33 +00:00
ArmatureModifierData *tamd = (ArmatureModifierData *) target;
modifier_copyData_generic(md, target, flag);
tamd->prevCos = NULL;
}
static void requiredDataMask(Object *UNUSED(ob), ModifierData *UNUSED(md), CustomData_MeshMasks *r_cddata_masks)
{
/* ask for vertexgroups */
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
static bool isDisabled(const struct Scene *UNUSED(scene), ModifierData *md, bool UNUSED(useRenderParams))
{
2012-05-06 13:38:33 +00:00
ArmatureModifierData *amd = (ArmatureModifierData *) md;
return !amd->object;
}
static void foreachObjectLink(
2012-05-06 13:38:33 +00:00
ModifierData *md, Object *ob,
ObjectWalkFunc walk, void *userData)
{
2012-05-06 13:38:33 +00:00
ArmatureModifierData *amd = (ArmatureModifierData *) md;
walk(userData, ob, &amd->object, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
{
ArmatureModifierData *amd = (ArmatureModifierData *)md;
if (amd->object != NULL) {
DEG_add_object_relation(ctx->node, amd->object, DEG_OB_COMP_EVAL_POSE, "Armature Modifier");
DEG_add_object_relation(ctx->node, amd->object, DEG_OB_COMP_TRANSFORM, "Armature Modifier");
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
}
DEG_add_modifier_to_transform_relation(ctx->node, "Armature Modifier");
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
}
2018-05-12 08:04:56 +02:00
static void deformVerts(
2018-05-12 08:21:07 +02:00
ModifierData *md, const ModifierEvalContext *ctx,
Mesh *mesh,
2018-05-12 08:04:56 +02:00
float (*vertexCos)[3],
2018-05-12 08:21:07 +02:00
int numVerts)
{
2012-05-06 13:38:33 +00:00
ArmatureModifierData *amd = (ArmatureModifierData *) md;
2018-06-29 19:02:19 +02:00
MOD_previous_vcos_store(md, vertexCos); /* if next modifier needs original vertices */
2018-06-17 17:04:27 +02:00
armature_deform_verts(amd->object, ctx->object, mesh, vertexCos, NULL,
numVerts, amd->deformflag, (float(*)[3])amd->prevCos, amd->defgrp_name, NULL);
/* free cache */
if (amd->prevCos) {
MEM_freeN(amd->prevCos);
2012-05-06 13:38:33 +00:00
amd->prevCos = NULL;
}
}
static void deformVertsEM(
ModifierData *md, const ModifierEvalContext *ctx, struct BMEditMesh *em,
Mesh *mesh, float (*vertexCos)[3], int numVerts)
{
2012-05-06 13:38:33 +00:00
ArmatureModifierData *amd = (ArmatureModifierData *) md;
Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, numVerts, false, false);
2018-06-29 19:02:19 +02:00
MOD_previous_vcos_store(md, vertexCos); /* if next modifier needs original vertices */
armature_deform_verts(amd->object, ctx->object, mesh_src, vertexCos, NULL,
numVerts, amd->deformflag, (float(*)[3])amd->prevCos, amd->defgrp_name, NULL);
/* free cache */
if (amd->prevCos) {
MEM_freeN(amd->prevCos);
2012-05-06 13:38:33 +00:00
amd->prevCos = NULL;
}
if (mesh_src != mesh) {
BKE_id_free(NULL, mesh_src);
}
}
static void deformMatricesEM(
ModifierData *md, const ModifierEvalContext *ctx, struct BMEditMesh *em,
Mesh *mesh, float (*vertexCos)[3],
2012-05-06 13:38:33 +00:00
float (*defMats)[3][3], int numVerts)
{
2012-05-06 13:38:33 +00:00
ArmatureModifierData *amd = (ArmatureModifierData *) md;
Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, numVerts, false, false);
armature_deform_verts(amd->object, ctx->object, mesh_src, vertexCos, defMats,
numVerts, amd->deformflag, NULL, amd->defgrp_name, NULL);
if (mesh_src != mesh) {
BKE_id_free(NULL, mesh_src);
}
}
2018-05-12 08:04:56 +02:00
static void deformMatrices(
2018-05-12 08:21:07 +02:00
ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh,
2018-05-12 08:04:56 +02:00
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts)
{
2012-05-06 13:38:33 +00:00
ArmatureModifierData *amd = (ArmatureModifierData *) md;
Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, numVerts, false, false);
armature_deform_verts(amd->object, ctx->object, mesh_src, vertexCos, defMats,
numVerts, amd->deformflag, NULL, amd->defgrp_name, NULL);
if (mesh_src != mesh) {
BKE_id_free(NULL, mesh_src);
}
}
ModifierTypeInfo modifierType_Armature = {
/* name */ "Armature",
/* structName */ "ArmatureModifierData",
/* structSize */ sizeof(ArmatureModifierData),
/* type */ eModifierTypeType_OnlyDeform,
2012-05-06 13:38:33 +00:00
/* flags */ eModifierTypeFlag_AcceptsCVs |
eModifierTypeFlag_AcceptsLattice |
2012-05-06 13:38:33 +00:00
eModifierTypeFlag_SupportsEditmode,
/* copyData */ copyData,
/* deformVerts */ deformVerts,
/* deformMatrices */ deformMatrices,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ deformMatricesEM,
/* applyModifier */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
};