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blender-archive/source/blender/editors/mesh/editface.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/mesh/editface.c
* \ingroup edmesh
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_context.h"
#include "BKE_tessmesh.h"
#include "BIF_gl.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "WM_api.h"
#include "WM_types.h"
/* own include */
#include "mesh_intern.h"
/* copy the face flags, most importantly selection from the mesh to the final derived mesh,
* use in object mode when selecting faces (while painting) */
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void paintface_flush_flags(Object *ob)
{
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Mesh *me = get_mesh(ob);
DerivedMesh *dm = ob->derivedFinal;
MPoly *polys, *mp_orig;
MFace *faces;
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int *index_array = NULL;
int totface, totpoly;
int i;
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if (me==NULL || dm==NULL) {
return;
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}
/*
* Try to push updated mesh poly flags to three other data sets:
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* - Mesh polys => Mesh tess faces
* - Mesh polys => Final derived polys
* - Final derived polys => Final derived tessfaces
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*/
if ((index_array = CustomData_get_layer(&me->fdata, CD_POLYINDEX))) {
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faces = me->mface;
totface = me->totface;
/* loop over tessfaces */
for (i= 0; i<totface; i++) {
/* Copy flags onto the original tessface from its original poly */
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mp_orig = me->mpoly + index_array[i];
faces[i].flag = mp_orig->flag;
}
}
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if ((index_array = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX))) {
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polys = dm->getPolyArray(dm);
totpoly = dm->getNumFaces(dm);
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/* loop over final derived polys */
for (i= 0; i<totpoly; i++) {
/* Copy flags onto the final derived poly from the original mesh poly */
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mp_orig = me->mpoly + index_array[i];
polys[i].flag = mp_orig->flag;
}
}
if ((index_array = CustomData_get_layer(&dm->faceData, CD_POLYINDEX))) {
polys = dm->getPolyArray(dm);
faces = dm->getTessFaceArray(dm);;
totface = dm->getNumTessFaces(dm);
/* loop over tessfaces */
for (i= 0; i<totface; i++) {
/* Copy flags onto the final tessface from its final poly */
mp_orig = polys + index_array[i];
faces[i].flag = mp_orig->flag;
}
}
}
/* returns 0 if not found, otherwise 1 */
static int facesel_face_pick(struct bContext *C, Mesh *me, Object *ob, const int mval[2], unsigned int *index, short rect)
{
Scene *scene = CTX_data_scene(C);
ViewContext vc;
view3d_set_viewcontext(C, &vc);
if (!me || me->totpoly==0)
return 0;
makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH, 0);
// XXX if (v3d->flag & V3D_INVALID_BACKBUF) {
// XXX drawview.c! check_backbuf();
// XXX persp(PERSP_VIEW);
// XXX }
if (rect) {
/* sample rect to increase changes of selecting, so that when clicking
on an edge in the backbuf, we can still select a face */
int dist;
*index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totface+1, &dist,0,NULL, NULL);
}
else {
/* sample only on the exact position */
*index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
}
if ((*index)<=0 || (*index)>(unsigned int)me->totpoly)
return 0;
(*index)--;
return 1;
}
/* last_sel, use em->act_face otherwise get the last selected face in the editselections
* at the moment, last_sel is mainly useful for gaking sure the space image dosnt flicker */
static MTexPoly *EDBM_get_active_mtface(BMEditMesh *em, BMFace **act_efa, int sloppy)
{
BMFace *efa = NULL;
if(!EDBM_texFaceCheck(em))
return NULL;
efa = BM_get_actFace(em->bm, sloppy);
if (efa) {
if (act_efa) *act_efa = efa;
return CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
}
if (act_efa) *act_efa= NULL;
return NULL;
}
void paintface_hide(Object *ob, const int unselected)
{
Mesh *me;
MPoly *mface;
int a;
me= get_mesh(ob);
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if(me==NULL || me->totpoly==0) return;
mface= me->mpoly;
a= me->totpoly;
while(a--) {
if((mface->flag & ME_HIDE) == 0) {
if(unselected) {
if( (mface->flag & ME_FACE_SEL)==0) mface->flag |= ME_HIDE;
}
else {
if( (mface->flag & ME_FACE_SEL)) mface->flag |= ME_HIDE;
}
}
if(mface->flag & ME_HIDE) mface->flag &= ~ME_FACE_SEL;
mface++;
}
paintface_flush_flags(ob);
}
void paintface_reveal(Object *ob)
{
Mesh *me;
MPoly *mface;
int a;
me= get_mesh(ob);
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if(me==NULL || me->totpoly==0) return;
mface= me->mpoly;
a= me->totpoly;
while(a--) {
if(mface->flag & ME_HIDE) {
mface->flag |= ME_FACE_SEL;
mface->flag -= ME_HIDE;
}
mface++;
}
paintface_flush_flags(ob);
}
/* Set tface seams based on edge data, uses hash table to find seam edges. */
static void hash_add_face(EdgeHash *ehash, MPoly *mf, MLoop *mloop)
{
MLoop *ml, *ml2;
int i;
for (i=0, ml=mloop; i<mf->totloop; i++, ml++) {
ml2 = mloop + (i+1) % mf->totloop;
BLI_edgehash_insert(ehash, ml->v, ml2->v, NULL);
}
}
static void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
{
EdgeHash *ehash, *seamhash;
MPoly *mf;
MLoop *ml;
MEdge *med;
char *linkflag;
int a, b, doit=1, mark=0;
ehash= BLI_edgehash_new();
seamhash = BLI_edgehash_new();
linkflag= MEM_callocN(sizeof(char)*me->totpoly, "linkflaguv");
for(med=me->medge, a=0; a < me->totedge; a++, med++)
if(med->flag & ME_SEAM)
BLI_edgehash_insert(seamhash, med->v1, med->v2, NULL);
if (mode==0 || mode==1) {
/* only put face under cursor in array */
mf= ((MPoly*)me->mpoly) + index;
hash_add_face(ehash, mf, me->mloop + mf->loopstart);
linkflag[index]= 1;
}
else {
/* fill array by selection */
mf= me->mpoly;
for(a=0; a<me->totpoly; a++, mf++) {
if(mf->flag & ME_HIDE);
else if(mf->flag & ME_FACE_SEL) {
hash_add_face(ehash, mf, me->mloop + mf->loopstart);
linkflag[a]= 1;
}
}
}
while(doit) {
doit= 0;
/* expand selection */
mf= me->mpoly;
for(a=0; a<me->totpoly; a++, mf++) {
if(mf->flag & ME_HIDE)
continue;
if(!linkflag[a]) {
MLoop *mnextl;
mark= 0;
ml = me->mloop + mf->loopstart;
for (b=0; b<mf->totloop; b++, ml++) {
mnextl = b < mf->totloop-1 ? ml - 1 : me->mloop + mf->loopstart;
if (!BLI_edgehash_haskey(seamhash, ml->v, mnextl->v))
if (!BLI_edgehash_haskey(ehash, ml->v, mnextl->v))
mark = 1;
}
if(mark) {
linkflag[a]= 1;
hash_add_face(ehash, mf, me->mloop + mf->loopstart);
doit= 1;
}
}
}
}
BLI_edgehash_free(ehash, NULL);
BLI_edgehash_free(seamhash, NULL);
if(mode==0 || mode==2) {
for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a])
mf->flag |= ME_FACE_SEL;
else
mf->flag &= ~ME_FACE_SEL;
}
else if(mode==1) {
for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a] && (mf->flag & ME_FACE_SEL))
break;
if (a<me->totpoly) {
for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a])
mf->flag &= ~ME_FACE_SEL;
}
else {
for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a])
mf->flag |= ME_FACE_SEL;
}
}
MEM_freeN(linkflag);
}
void paintface_select_linked(bContext *UNUSED(C), Object *ob, int UNUSED(mval[2]), int mode)
{
Mesh *me;
unsigned int index=0;
me = get_mesh(ob);
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if(me==NULL || me->totpoly==0) return;
if (mode==0 || mode==1) {
// XXX - Causes glitches, not sure why
/*
if (!facesel_face_pick(C, me, mval, &index, 1))
return;
*/
}
select_linked_tfaces_with_seams(mode, me, index);
paintface_flush_flags(ob);
}
void paintface_deselect_all_visible(Object *ob, int action, short flush_flags)
{
Mesh *me;
MPoly *mface;
int a;
me= get_mesh(ob);
if(me==NULL) return;
if(action == SEL_INVERT) {
mface= me->mpoly;
a= me->totpoly;
while(a--) {
if((mface->flag & ME_HIDE) == 0) {
mface->flag ^= ME_FACE_SEL;
}
mface++;
}
}
else {
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
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mface= me->mpoly;
a= me->totpoly;
while(a--) {
if((mface->flag & ME_HIDE) == 0 && mface->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
break;
}
mface++;
}
}
mface= me->mpoly;
a= me->totpoly;
while(a--) {
if((mface->flag & ME_HIDE) == 0) {
switch (action) {
case SEL_SELECT:
mface->flag |= ME_FACE_SEL;
break;
case SEL_DESELECT:
mface->flag &= ~ME_FACE_SEL;
break;
case SEL_INVERT:
mface->flag ^= ME_FACE_SEL;
break;
}
}
mface++;
}
}
if(flush_flags) {
paintface_flush_flags(ob);
}
}
static void selectswap_tface(Scene *scene)
{
Mesh *me;
MPoly *mface;
int a;
me= get_mesh(OBACT);
if(me==0) return;
mface= me->mpoly;
a= me->totpoly;
while(a--) {
if(mface->flag & ME_HIDE);
else {
if(mface->flag & ME_FACE_SEL) mface->flag &= ~ME_FACE_SEL;
else mface->flag |= ME_FACE_SEL;
}
}
}
int paintface_minmax(Object *ob, float *min, float *max)
{
Mesh *me;
MPoly *mf;
MTexPoly *tf;
MLoop *ml;
MVert *mvert;
int a, b, ok=0;
float vec[3], bmat[3][3];
me= get_mesh(ob);
if(!me || !me->mtpoly) return ok;
copy_m3_m4(bmat, ob->obmat);
mvert= me->mvert;
mf= me->mpoly;
tf= me->mtpoly;
for (a=me->totpoly; a>0; a--, mf++, tf++) {
if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL))
continue;
ml = me->mloop + mf->totloop;
for (b=0; b<mf->totloop; b++, ml++) {
copy_v3_v3(vec, (mvert[ml->v].co));
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
}
ok= 1;
}
return ok;
}
/* *************************************** */
#if 0
static void seam_edgehash_insert_face(EdgeHash *ehash, MPoly *mf, MLoop *loopstart)
{
MLoop *ml1, *ml2;
int a;
for (a=0; a<mf->totloop; a++) {
ml1 = loopstart + a;
ml2 = loopstart + (a+1) % mf->totloop;
BLI_edgehash_insert(ehash, ml1->v, ml2->v, NULL);
}
}
void seam_mark_clear_tface(Scene *scene, short mode)
{
Mesh *me;
MPoly *mf;
MLoop *ml1, *ml2;
MEdge *med;
int a, b;
me= get_mesh(OBACT);
if(me==0 || me->totpoly==0) return;
if (mode == 0)
mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2");
if (mode != 1 && mode != 2)
return;
if (mode == 2) {
EdgeHash *ehash = BLI_edgehash_new();
for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash, mf, me->mloop + mf->loopstart);
for (a=0, med=me->medge; a<me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash, med->v1, med->v2))
med->flag &= ~ME_SEAM;
BLI_edgehash_free(ehash, NULL);
}
else {
/* mark edges that are on both selected and deselected faces */
EdgeHash *ehash1 = BLI_edgehash_new();
EdgeHash *ehash2 = BLI_edgehash_new();
for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++) {
if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash1, mf, me->mloop + mf->loopstart);
else
seam_edgehash_insert_face(ehash2, mf, me->mloop + mf->loopstart);
}
for (a=0, med=me->medge; a<me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash1, med->v1, med->v2) &&
BLI_edgehash_haskey(ehash2, med->v1, med->v2))
med->flag |= ME_SEAM;
BLI_edgehash_free(ehash1, NULL);
BLI_edgehash_free(ehash2, NULL);
}
// XXX if (G.rt == 8)
// unwrap_lscm(1);
me->drawflag |= ME_DRAWSEAMS;
}
#endif
int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], int extend)
{
Mesh *me;
MPoly *mface, *msel;
unsigned int a, index;
/* Get the face under the cursor */
me = get_mesh(ob);
if (!facesel_face_pick(C, me, ob, mval, &index, 1))
return 0;
if (index >= me->totpoly || index < 0)
return 0;
msel= me->mpoly + index;
if (msel->flag & ME_HIDE) return 0;
/* clear flags */
mface = me->mpoly;
a = me->totpoly;
if (!extend) {
while (a--) {
mface->flag &= ~ME_FACE_SEL;
mface++;
}
}
me->act_face = (int)index;
if (extend) {
if (msel->flag & ME_FACE_SEL)
msel->flag &= ~ME_FACE_SEL;
else
msel->flag |= ME_FACE_SEL;
}
else msel->flag |= ME_FACE_SEL;
/* image window redraw */
paintface_flush_flags(ob);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data);
ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
return 1;
}
int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend)
{
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Object *ob = vc->obact;
Mesh *me;
MPoly *mface;
struct ImBuf *ibuf;
unsigned int *rt;
char *selar;
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int a, index;
int sx= rect->xmax-rect->xmin+1;
int sy= rect->ymax-rect->ymin+1;
me= get_mesh(ob);
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if(me==0) return 0;
if(me->totpoly==0) return 0;
if(me==NULL || me->totface==0 || sx*sy <= 0)
return OPERATOR_CANCELLED;
selar= MEM_callocN(me->totpoly+1, "selar");
if (extend == 0 && select)
paintface_deselect_all_visible(vc->obact, SEL_DESELECT, FALSE);
if (extend == 0 && select) {
mface= me->mpoly;
for(a=1; a<=me->totpoly; a++, mface++) {
if((mface->flag & ME_HIDE) == 0)
mface->flag &= ~ME_FACE_SEL;
}
}
view3d_validate_backbuf(vc);
ibuf = IMB_allocImBuf(sx,sy,32,IB_rect);
rt = ibuf->rect;
glReadPixels(rect->xmin+vc->ar->winrct.xmin, rect->ymin+vc->ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
if(ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
a= sx*sy;
while(a--) {
if(*rt) {
index= WM_framebuffer_to_index(*rt);
if(index<=me->totface) selar[index]= 1;
}
rt++;
}
mface= me->mpoly;
for(a=1; a<=me->totpoly; a++, mface++) {
if(selar[a]) {
if(mface->flag & ME_HIDE);
else {
if(select) mface->flag |= ME_FACE_SEL;
else mface->flag &= ~ME_FACE_SEL;
}
}
}
IMB_freeImBuf(ibuf);
MEM_freeN(selar);
#ifdef __APPLE__
glReadBuffer(GL_BACK);
#endif
paintface_flush_flags(vc->obact);
return OPERATOR_FINISHED;
}
/* (similar to void paintface_flush_flags(Object *ob))
* copy the vertex flags, most importantly selection from the mesh to the final derived mesh,
* use in object mode when selecting vertices (while painting) */
void paintvert_flush_flags(Object *ob)
{
Mesh *me= get_mesh(ob);
DerivedMesh *dm= ob->derivedFinal;
MVert *dm_mvert, *dm_mv;
int *index_array = NULL;
int totvert;
int i;
if(me==NULL || dm==NULL)
return;
index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
dm_mvert = dm->getVertArray(dm);
totvert = dm->getNumVerts(dm);
dm_mv= dm_mvert;
if(index_array) {
int orig_index;
for (i= 0; i<totvert; i++, dm_mv++) {
orig_index= index_array[i];
if(orig_index != ORIGINDEX_NONE) {
dm_mv->flag= me->mvert[index_array[i]].flag;
}
}
}
else {
for (i= 0; i<totvert; i++, dm_mv++) {
dm_mv->flag= me->mvert[i].flag;
}
}
}
/* note: if the caller passes FALSE to flush_flags, then they will need to run paintvert_flush_flags(ob) themselves */
void paintvert_deselect_all_visible(Object *ob, int action, short flush_flags)
{
Mesh *me;
MVert *mvert;
int a;
me= get_mesh(ob);
if(me==NULL) return;
if(action == SEL_INVERT) {
mvert= me->mvert;
a= me->totvert;
while(a--) {
if((mvert->flag & ME_HIDE) == 0) {
mvert->flag ^= SELECT;
}
mvert++;
}
}
else {
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
mvert= me->mvert;
a= me->totvert;
while(a--) {
if((mvert->flag & ME_HIDE) == 0 && mvert->flag & SELECT) {
action = SEL_DESELECT;
break;
}
mvert++;
}
}
mvert= me->mvert;
a= me->totvert;
while(a--) {
if((mvert->flag & ME_HIDE) == 0) {
switch (action) {
case SEL_SELECT:
mvert->flag |= SELECT;
break;
case SEL_DESELECT:
mvert->flag &= ~SELECT;
break;
case SEL_INVERT:
mvert->flag ^= SELECT;
break;
}
}
mvert++;
}
}
if(flush_flags) {
paintvert_flush_flags(ob);
}
}