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blender-archive/source/blender/blenloader/intern/versioning_common.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup blenloader
*/
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
#include <cstring>
#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BKE_animsys.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "MEM_guardedalloc.h"
#include "versioning_common.h"
ARegion *do_versions_add_region_if_not_found(ListBase *regionbase,
int region_type,
const char *name,
int link_after_region_type)
{
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ARegion *link_after_region = nullptr;
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->regiontype == region_type) {
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return nullptr;
}
if (region->regiontype == link_after_region_type) {
link_after_region = region;
}
}
ARegion *new_region = static_cast<ARegion *>(MEM_callocN(sizeof(ARegion), name));
new_region->regiontype = region_type;
BLI_insertlinkafter(regionbase, link_after_region, new_region);
return new_region;
}
/**
* Rename if the ID doesn't exist.
*
* \return the ID (if found).
*/
ID *do_versions_rename_id(Main *bmain,
const short id_type,
const char *name_src,
const char *name_dst)
{
/* We can ignore libraries */
ListBase *lb = which_libbase(bmain, id_type);
ID *id = nullptr;
LISTBASE_FOREACH (ID *, idtest, lb) {
if (idtest->lib == nullptr) {
if (STREQ(idtest->name + 2, name_src)) {
id = idtest;
}
if (STREQ(idtest->name + 2, name_dst)) {
return nullptr;
}
}
}
if (id != nullptr) {
BLI_strncpy(id->name + 2, name_dst, sizeof(id->name) - 2);
/* We know it's unique, this just sorts. */
BLI_libblock_ensure_unique_name(bmain, id->name);
}
return id;
}
static void change_node_socket_name(ListBase *sockets, const char *old_name, const char *new_name)
{
LISTBASE_FOREACH (bNodeSocket *, socket, sockets) {
if (STREQ(socket->name, old_name)) {
BLI_strncpy(socket->name, new_name, sizeof(socket->name));
}
if (STREQ(socket->identifier, old_name)) {
BLI_strncpy(socket->identifier, new_name, sizeof(socket->name));
}
}
}
void version_node_socket_name(bNodeTree *ntree,
const int node_type,
const char *old_name,
const char *new_name)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type == node_type) {
change_node_socket_name(&node->inputs, old_name, new_name);
change_node_socket_name(&node->outputs, old_name, new_name);
}
}
}
void version_node_input_socket_name(bNodeTree *ntree,
const int node_type,
const char *old_name,
const char *new_name)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type == node_type) {
change_node_socket_name(&node->inputs, old_name, new_name);
}
}
}
void version_node_output_socket_name(bNodeTree *ntree,
const int node_type,
const char *old_name,
const char *new_name)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type == node_type) {
change_node_socket_name(&node->outputs, old_name, new_name);
}
}
}
/**
* Replace the ID name of all nodes in the tree with the given type with the new name.
*/
void version_node_id(bNodeTree *ntree, const int node_type, const char *new_name)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type == node_type) {
if (!STREQ(node->idname, new_name)) {
strcpy(node->idname, new_name);
}
}
}
}
/**
* Adjust animation data for newly added node sockets.
*
* Node sockets are addressed by their index (in their RNA path, and thus FCurves/drivers), and
* thus when a new node is added in the middle of the list, existing animation data needs to be
* adjusted.
*
* Since this is about animation data, it only concerns input sockets.
*
* \param node_tree_type node tree type that has these nodes, for example NTREE_SHADER.
* \param node_type node type to adjust, for example SH_NODE_BSDF_PRINCIPLED.
* \param socket_index_orig the original index of the moved socket; when socket 4 moved to 6,
* pass 4 here.
* \param socket_index_offset the offset of the nodes, so when socket 4 moved to 6,
* pass 2 here.
* \param total_number_of_sockets the total number of sockets in the node.
*/
void version_node_socket_index_animdata(Main *bmain,
const int node_tree_type,
const int node_type,
const int socket_index_orig,
const int socket_index_offset,
const int total_number_of_sockets)
{
/* The for loop for the input ids is at the top level otherwise we lose the animation
* keyframe data. Not sure what causes that, so I (Sybren) moved the code here from
* versioning_290.c as-is (structure-wise). */
for (int input_index = total_number_of_sockets - 1; input_index >= socket_index_orig;
input_index--) {
FOREACH_NODETREE_BEGIN (bmain, ntree, owner_id) {
if (ntree->type != node_tree_type) {
continue;
}
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type != node_type) {
continue;
}
const size_t node_name_length = strlen(node->name);
const size_t node_name_escaped_max_length = (node_name_length * 2);
char *node_name_escaped = (char *)MEM_mallocN(node_name_escaped_max_length + 1,
"escaped name");
BLI_str_escape(node_name_escaped, node->name, node_name_escaped_max_length);
char *rna_path_prefix = BLI_sprintfN("nodes[\"%s\"].inputs", node_name_escaped);
const int new_index = input_index + socket_index_offset;
BKE_animdata_fix_paths_rename_all_ex(
bmain, owner_id, rna_path_prefix, NULL, NULL, input_index, new_index, false);
MEM_freeN(rna_path_prefix);
MEM_freeN(node_name_escaped);
}
}
FOREACH_NODETREE_END;
}
}