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blender-archive/source/blender/geometry/intern/resample_curves.cc

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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_length_parameterize.hh"
#include "BLI_task.hh"
#include "FN_field.hh"
#include "FN_multi_function_builder.hh"
#include "BKE_attribute_math.hh"
#include "BKE_curves.hh"
#include "BKE_curves_utils.hh"
#include "BKE_geometry_fields.hh"
#include "GEO_resample_curves.hh"
namespace blender::geometry {
static fn::Field<int> get_count_input_max_one(const fn::Field<int> &count_field)
{
static fn::CustomMF_SI_SO<int, int> max_one_fn(
"Clamp Above One",
[](int value) { return std::max(1, value); },
fn::CustomMF_presets::AllSpanOrSingle());
auto clamp_op = std::make_shared<fn::FieldOperation>(
fn::FieldOperation(max_one_fn, {count_field}));
return fn::Field<int>(std::move(clamp_op));
}
static fn::Field<int> get_count_input_from_length(const fn::Field<float> &length_field)
{
static fn::CustomMF_SI_SI_SO<float, float, int> get_count_fn(
"Length Input to Count",
[](const float curve_length, const float sample_length) {
/* Find the number of sampled segments by dividing the total length by
* the sample length. Then there is one more sampled point than segment. */
const int count = int(curve_length / sample_length) + 1;
return std::max(1, count);
},
fn::CustomMF_presets::AllSpanOrSingle());
auto get_count_op = std::make_shared<fn::FieldOperation>(fn::FieldOperation(
get_count_fn,
{fn::Field<float>(std::make_shared<bke::CurveLengthFieldInput>()), length_field}));
return fn::Field<int>(std::move(get_count_op));
}
/**
* Return true if the attribute should be copied/interpolated to the result curves.
* Don't output attributes that correspond to curve types that have no curves in the result.
*/
static bool interpolate_attribute_to_curves(const bke::AttributeIDRef &attribute_id,
const std::array<int, CURVE_TYPES_NUM> &type_counts)
{
if (!attribute_id.is_named()) {
return true;
}
if (ELEM(attribute_id.name(),
"handle_type_left",
"handle_type_right",
"handle_left",
"handle_right")) {
return type_counts[CURVE_TYPE_BEZIER] != 0;
}
if (ELEM(attribute_id.name(), "nurbs_weight")) {
return type_counts[CURVE_TYPE_NURBS] != 0;
}
return true;
}
/**
* Return true if the attribute should be copied to poly curves.
*/
static bool interpolate_attribute_to_poly_curve(const bke::AttributeIDRef &attribute_id)
{
static const Set<StringRef> no_interpolation{{
"handle_type_left",
"handle_type_right",
"handle_right",
"handle_left",
"nurbs_weight",
}};
return !(attribute_id.is_named() && no_interpolation.contains(attribute_id.name()));
}
/**
* Retrieve spans from source and result attributes.
*/
static void retrieve_attribute_spans(const Span<bke::AttributeIDRef> ids,
const CurveComponent &src_component,
CurveComponent &dst_component,
Vector<GSpan> &src,
Vector<GMutableSpan> &dst,
Geometry Nodes: new geometry attribute API Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
2022-07-08 16:16:56 +02:00
Vector<bke::GSpanAttributeWriter> &dst_attributes)
{
for (const int i : ids.index_range()) {
Geometry Nodes: new geometry attribute API Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
2022-07-08 16:16:56 +02:00
GVArray src_attribute = src_component.attributes()->lookup(ids[i], ATTR_DOMAIN_POINT);
BLI_assert(src_attribute);
src.append(src_attribute.get_internal_span());
const eCustomDataType data_type = bke::cpp_type_to_custom_data_type(src_attribute.type());
Geometry Nodes: new geometry attribute API Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
2022-07-08 16:16:56 +02:00
bke::GSpanAttributeWriter dst_attribute =
dst_component.attributes_for_write()->lookup_or_add_for_write_only_span(
ids[i], ATTR_DOMAIN_POINT, data_type);
dst.append(dst_attribute.span);
dst_attributes.append(std::move(dst_attribute));
}
}
struct AttributesForInterpolation : NonCopyable, NonMovable {
Vector<GSpan> src;
Vector<GMutableSpan> dst;
Geometry Nodes: new geometry attribute API Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
2022-07-08 16:16:56 +02:00
Vector<bke::GSpanAttributeWriter> dst_attributes;
Vector<GSpan> src_no_interpolation;
Vector<GMutableSpan> dst_no_interpolation;
};
/**
* Gather a set of all generic attribute IDs to copy to the result curves.
*/
static void gather_point_attributes_to_interpolate(const CurveComponent &src_component,
CurveComponent &dst_component,
AttributesForInterpolation &result)
{
bke::CurvesGeometry &dst_curves = bke::CurvesGeometry::wrap(
dst_component.get_for_write()->geometry);
VectorSet<bke::AttributeIDRef> ids;
VectorSet<bke::AttributeIDRef> ids_no_interpolation;
Geometry Nodes: new geometry attribute API Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
2022-07-08 16:16:56 +02:00
src_component.attributes()->for_all(
[&](const bke::AttributeIDRef &id, const bke::AttributeMetaData meta_data) {
if (meta_data.domain != ATTR_DOMAIN_POINT) {
return true;
}
if (!interpolate_attribute_to_curves(id, dst_curves.curve_type_counts())) {
return true;
}
if (interpolate_attribute_to_poly_curve(id)) {
ids.add_new(id);
}
else {
ids_no_interpolation.add_new(id);
}
return true;
});
/* Position is handled differently since it has non-generic interpolation for Bezier
* curves and because the evaluated positions are cached for each evaluated point. */
ids.remove_contained("position");
retrieve_attribute_spans(
ids, src_component, dst_component, result.src, result.dst, result.dst_attributes);
/* Attributes that aren't interpolated like Bezier handles still have to be be copied
* to the result when there are any unselected curves of the corresponding type. */
retrieve_attribute_spans(ids_no_interpolation,
src_component,
dst_component,
result.src_no_interpolation,
result.dst_no_interpolation,
result.dst_attributes);
}
static Curves *resample_to_uniform(const CurveComponent &src_component,
const fn::Field<bool> &selection_field,
const fn::Field<int> &count_field)
{
const bke::CurvesGeometry &src_curves = bke::CurvesGeometry::wrap(
src_component.get_for_read()->geometry);
/* Create the new curves without any points and evaluate the final count directly
* into the offsets array, in order to be accumulated into offsets later. */
Curves *dst_curves_id = bke::curves_new_nomain(0, src_curves.curves_num());
bke::CurvesGeometry &dst_curves = bke::CurvesGeometry::wrap(dst_curves_id->geometry);
/* Directly copy curve attributes, since they stay the same (except for curve types). */
CustomData_copy(&src_curves.curve_data,
&dst_curves.curve_data,
CD_MASK_ALL,
CD_DUPLICATE,
src_curves.curves_num());
MutableSpan<int> dst_offsets = dst_curves.offsets_for_write();
bke::GeometryComponentFieldContext field_context{src_component, ATTR_DOMAIN_CURVE};
fn::FieldEvaluator evaluator{field_context, src_curves.curves_num()};
evaluator.set_selection(selection_field);
evaluator.add_with_destination(count_field, dst_offsets);
evaluator.evaluate();
const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
const Vector<IndexRange> unselected_ranges = selection.extract_ranges_invert(
src_curves.curves_range(), nullptr);
/* Fill the counts for the curves that aren't selected and accumulate the counts into offsets. */
bke::curves::fill_curve_counts(src_curves, unselected_ranges, dst_offsets);
bke::curves::accumulate_counts_to_offsets(dst_offsets);
dst_curves.resize(dst_offsets.last(), dst_curves.curves_num());
/* All resampled curves are poly curves. */
dst_curves.fill_curve_types(selection, CURVE_TYPE_POLY);
VArray<bool> curves_cyclic = src_curves.cyclic();
VArray<int8_t> curve_types = src_curves.curve_types();
Span<float3> evaluated_positions = src_curves.evaluated_positions();
MutableSpan<float3> dst_positions = dst_curves.positions_for_write();
AttributesForInterpolation attributes;
CurveComponent dst_component;
dst_component.replace(dst_curves_id, GeometryOwnershipType::Editable);
gather_point_attributes_to_interpolate(src_component, dst_component, attributes);
src_curves.ensure_evaluated_lengths();
/* Sampling arbitrary attributes works by first interpolating them to the curve's standard
* "evaluated points" and then interpolating that result with the uniform samples. This is
* potentially wasteful when down-sampling a curve to many fewer points. There are two possible
* solutions: only sample the necessary points for interpolation, or first sample curve
* parameter/segment indices and evaluate the curve directly. */
Array<int> sample_indices(dst_curves.points_num());
Array<float> sample_factors(dst_curves.points_num());
/* Use a "for each group of curves: for each attribute: for each curve" pattern to work on
* smaller sections of data that ideally fit into CPU cache better than simply one attribute at a
* time or one curve at a time. */
threading::parallel_for(selection.index_range(), 512, [&](IndexRange selection_range) {
const IndexMask sliced_selection = selection.slice(selection_range);
Vector<std::byte> evaluated_buffer;
/* Gather uniform samples based on the accumulated lengths of the original curve. */
for (const int i_curve : sliced_selection) {
const bool cyclic = curves_cyclic[i_curve];
const IndexRange dst_points = dst_curves.points_for_curve(i_curve);
const Span<float> lengths = src_curves.evaluated_lengths_for_curve(i_curve, cyclic);
if (lengths.is_empty()) {
/* Handle curves with only one evaluated point. */
sample_indices.as_mutable_span().slice(dst_points).fill(0);
sample_factors.as_mutable_span().slice(dst_points).fill(0.0f);
}
else {
length_parameterize::sample_uniform(lengths,
!curves_cyclic[i_curve],
sample_indices.as_mutable_span().slice(dst_points),
sample_factors.as_mutable_span().slice(dst_points));
}
}
/* For every attribute, evaluate attributes from every curve in the range in the original
* curve's "evaluated points", then use linear interpolation to sample to the result. */
for (const int i_attribute : attributes.dst.index_range()) {
attribute_math::convert_to_static_type(attributes.src[i_attribute].type(), [&](auto dummy) {
using T = decltype(dummy);
Span<T> src = attributes.src[i_attribute].typed<T>();
MutableSpan<T> dst = attributes.dst[i_attribute].typed<T>();
for (const int i_curve : sliced_selection) {
const IndexRange src_points = src_curves.points_for_curve(i_curve);
const IndexRange dst_points = dst_curves.points_for_curve(i_curve);
if (curve_types[i_curve] == CURVE_TYPE_POLY) {
length_parameterize::interpolate(src.slice(src_points),
sample_indices.as_span().slice(dst_points),
sample_factors.as_span().slice(dst_points),
dst.slice(dst_points));
}
else {
const int evaluated_size = src_curves.evaluated_points_for_curve(i_curve).size();
evaluated_buffer.clear();
evaluated_buffer.resize(sizeof(T) * evaluated_size);
MutableSpan<T> evaluated = evaluated_buffer.as_mutable_span().cast<T>();
src_curves.interpolate_to_evaluated(i_curve, src.slice(src_points), evaluated);
length_parameterize::interpolate(evaluated.as_span(),
sample_indices.as_span().slice(dst_points),
sample_factors.as_span().slice(dst_points),
dst.slice(dst_points));
}
}
});
}
/* Interpolate the evaluated positions to the resampled curves. */
for (const int i_curve : sliced_selection) {
const IndexRange src_points = src_curves.evaluated_points_for_curve(i_curve);
const IndexRange dst_points = dst_curves.points_for_curve(i_curve);
length_parameterize::interpolate(evaluated_positions.slice(src_points),
sample_indices.as_span().slice(dst_points),
sample_factors.as_span().slice(dst_points),
dst_positions.slice(dst_points));
}
/* Fill the default value for non-interpolating attributes that still must be copied. */
for (GMutableSpan dst : attributes.dst_no_interpolation) {
for (const int i_curve : sliced_selection) {
const IndexRange dst_points = dst_curves.points_for_curve(i_curve);
dst.type().value_initialize_n(dst.slice(dst_points).data(), dst_points.size());
}
}
});
/* Any attribute data from unselected curve points can be directly copied. */
for (const int i : attributes.src.index_range()) {
bke::curves::copy_point_data(
src_curves, dst_curves, unselected_ranges, attributes.src[i], attributes.dst[i]);
}
for (const int i : attributes.src_no_interpolation.index_range()) {
bke::curves::copy_point_data(src_curves,
dst_curves,
unselected_ranges,
attributes.src_no_interpolation[i],
attributes.dst_no_interpolation[i]);
}
/* Copy positions for unselected curves. */
Span<float3> src_positions = src_curves.positions();
bke::curves::copy_point_data(
src_curves, dst_curves, unselected_ranges, src_positions, dst_positions);
Geometry Nodes: new geometry attribute API Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
2022-07-08 16:16:56 +02:00
for (bke::GSpanAttributeWriter &attribute : attributes.dst_attributes) {
attribute.finish();
}
return dst_curves_id;
}
Curves *resample_to_count(const CurveComponent &src_component,
const fn::Field<bool> &selection_field,
const fn::Field<int> &count_field)
{
return resample_to_uniform(src_component, selection_field, get_count_input_max_one(count_field));
}
Curves *resample_to_length(const CurveComponent &src_component,
const fn::Field<bool> &selection_field,
const fn::Field<float> &segment_length_field)
{
return resample_to_uniform(
src_component, selection_field, get_count_input_from_length(segment_length_field));
}
Curves *resample_to_evaluated(const CurveComponent &src_component,
const fn::Field<bool> &selection_field)
{
const bke::CurvesGeometry &src_curves = bke::CurvesGeometry::wrap(
src_component.get_for_read()->geometry);
src_curves.ensure_evaluated_offsets();
bke::GeometryComponentFieldContext field_context{src_component, ATTR_DOMAIN_CURVE};
fn::FieldEvaluator evaluator{field_context, src_curves.curves_num()};
evaluator.set_selection(selection_field);
evaluator.evaluate();
const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
const Vector<IndexRange> unselected_ranges = selection.extract_ranges_invert(
src_curves.curves_range(), nullptr);
Curves *dst_curves_id = bke::curves_new_nomain(0, src_curves.curves_num());
bke::CurvesGeometry &dst_curves = bke::CurvesGeometry::wrap(dst_curves_id->geometry);
/* Directly copy curve attributes, since they stay the same (except for curve types). */
CustomData_copy(&src_curves.curve_data,
&dst_curves.curve_data,
CD_MASK_ALL,
CD_DUPLICATE,
src_curves.curves_num());
/* All resampled curves are poly curves. */
dst_curves.fill_curve_types(selection, CURVE_TYPE_POLY);
MutableSpan<int> dst_offsets = dst_curves.offsets_for_write();
src_curves.ensure_evaluated_offsets();
threading::parallel_for(selection.index_range(), 4096, [&](IndexRange range) {
for (const int i : selection.slice(range)) {
dst_offsets[i] = src_curves.evaluated_points_for_curve(i).size();
}
});
bke::curves::fill_curve_counts(src_curves, unselected_ranges, dst_offsets);
bke::curves::accumulate_counts_to_offsets(dst_offsets);
dst_curves.resize(dst_offsets.last(), dst_curves.curves_num());
/* Create the correct number of uniform-length samples for every selected curve. */
Span<float3> evaluated_positions = src_curves.evaluated_positions();
MutableSpan<float3> dst_positions = dst_curves.positions_for_write();
AttributesForInterpolation attributes;
CurveComponent dst_component;
dst_component.replace(dst_curves_id, GeometryOwnershipType::Editable);
gather_point_attributes_to_interpolate(src_component, dst_component, attributes);
threading::parallel_for(selection.index_range(), 512, [&](IndexRange selection_range) {
const IndexMask sliced_selection = selection.slice(selection_range);
/* Evaluate generic point attributes directly to the result attributes. */
for (const int i_attribute : attributes.dst.index_range()) {
attribute_math::convert_to_static_type(attributes.src[i_attribute].type(), [&](auto dummy) {
using T = decltype(dummy);
Span<T> src = attributes.src[i_attribute].typed<T>();
MutableSpan<T> dst = attributes.dst[i_attribute].typed<T>();
for (const int i_curve : sliced_selection) {
const IndexRange src_points = src_curves.points_for_curve(i_curve);
const IndexRange dst_points = dst_curves.points_for_curve(i_curve);
src_curves.interpolate_to_evaluated(
i_curve, src.slice(src_points), dst.slice(dst_points));
}
});
}
/* Copy the evaluated positions to the selected curves. */
for (const int i_curve : sliced_selection) {
const IndexRange src_points = src_curves.evaluated_points_for_curve(i_curve);
const IndexRange dst_points = dst_curves.points_for_curve(i_curve);
dst_positions.slice(dst_points).copy_from(evaluated_positions.slice(src_points));
}
/* Fill the default value for non-interpolating attributes that still must be copied. */
for (GMutableSpan dst : attributes.dst_no_interpolation) {
for (const int i_curve : sliced_selection) {
const IndexRange dst_points = dst_curves.points_for_curve(i_curve);
dst.type().value_initialize_n(dst.slice(dst_points).data(), dst_points.size());
}
}
});
/* Any attribute data from unselected curve points can be directly copied. */
for (const int i : attributes.src.index_range()) {
bke::curves::copy_point_data(
src_curves, dst_curves, unselected_ranges, attributes.src[i], attributes.dst[i]);
}
for (const int i : attributes.src_no_interpolation.index_range()) {
bke::curves::copy_point_data(src_curves,
dst_curves,
unselected_ranges,
attributes.src_no_interpolation[i],
attributes.dst_no_interpolation[i]);
}
/* Copy positions for unselected curves. */
Span<float3> src_positions = src_curves.positions();
bke::curves::copy_point_data(
src_curves, dst_curves, unselected_ranges, src_positions, dst_positions);
Geometry Nodes: new geometry attribute API Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
2022-07-08 16:16:56 +02:00
for (bke::GSpanAttributeWriter &attribute : attributes.dst_attributes) {
attribute.finish();
}
return dst_curves_id;
}
} // namespace blender::geometry