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blender-archive/source/blender/draw/intern/draw_cache_impl_mesh.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2017 by Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation, Mike Erwin, Dalai Felinto
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file draw_cache_impl_mesh.c
* \ingroup draw
*
* \brief Mesh API for render engines
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
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#include "BLI_math_vector.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_customdata.h"
#include "BKE_DerivedMesh.h"
#include "BKE_editmesh.h"
#include "BKE_mesh.h"
#include "bmesh.h"
#include "GPU_batch.h"
#include "draw_cache_impl.h" /* own include */
static void mesh_batch_cache_clear(Mesh *me);
/* ---------------------------------------------------------------------- */
/* Mesh/BMesh Interface, direct access to basic data. */
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static int mesh_render_verts_len_get(Mesh *me)
{
return me->edit_btmesh ? me->edit_btmesh->bm->totvert : me->totvert;
}
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static int mesh_render_edges_len_get(Mesh *me)
{
return me->edit_btmesh ? me->edit_btmesh->bm->totedge : me->totedge;
}
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static int mesh_render_looptri_len_get(Mesh *me)
{
return me->edit_btmesh ? me->edit_btmesh->tottri : poly_to_tri_count(me->totpoly, me->totloop);
}
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static int mesh_render_polys_len_get(Mesh *me)
{
return me->edit_btmesh ? me->edit_btmesh->bm->totface : me->totpoly;
}
static int mesh_render_mat_ct_get(Mesh *me)
{
return MAX2(1, me->totcol);
}
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static int UNUSED_FUNCTION(mesh_render_loops_len_get)(Mesh *me)
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{
return me->edit_btmesh ? me->edit_btmesh->bm->totloop : me->totloop;
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}
/* ---------------------------------------------------------------------- */
/* Mesh/BMesh Interface, indirect, partially cached access to complex data. */
typedef struct EdgeAdjacentPolys {
int count;
int face_index[2];
} EdgeAdjacentPolys;
typedef struct EdgeDrawAttr {
unsigned char v_flag;
unsigned char e_flag;
unsigned char crease;
unsigned char bweight;
} EdgeDrawAttr;
typedef struct MeshRenderData {
int types;
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int vert_len;
int edge_len;
int tri_len;
int loop_len;
int poly_len;
int mat_ct;
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int loose_vert_len;
int loose_edge_len;
BMEditMesh *edit_bmesh;
MVert *mvert;
MEdge *medge;
MLoop *mloop;
MPoly *mpoly;
BMVert *eve_act;
BMEdge *eed_act;
BMFace *efa_act;
int crease_ofs;
int bweight_ofs;
/* Data created on-demand (usually not for bmesh-based data). */
EdgeAdjacentPolys *edges_adjacent_polys;
MLoopTri *mlooptri;
int *loose_edges;
int *loose_verts;
float (*poly_normals)[3];
short (*poly_normals_short)[3];
short (*vert_normals_short)[3];
} MeshRenderData;
enum {
MR_DATATYPE_VERT = 1 << 0,
MR_DATATYPE_EDGE = 1 << 1,
MR_DATATYPE_LOOPTRI = 1 << 2,
MR_DATATYPE_LOOP = 1 << 3,
MR_DATATYPE_POLY = 1 << 4,
MR_DATATYPE_OVERLAY = 1 << 5,
};
/**
* These functions look like they would be slow but they will typically return true on the first iteration.
* Only false when all attached elements are hidden.
*/
static bool bm_vert_has_visible_edge(const BMVert *v)
{
const BMEdge *e_iter, *e_first;
e_iter = e_first = v->e;
do {
if (!BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN)) {
return true;
}
} while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v)) != e_first);
return false;
}
static bool bm_edge_has_visible_face(const BMEdge *e)
{
const BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
if (!BM_elem_flag_test(l_iter->f, BM_ELEM_HIDDEN)) {
return true;
}
} while ((l_iter = l_iter->radial_next) != l_first);
return false;
}
static MeshRenderData *mesh_render_data_create(Mesh *me, const int types)
{
MeshRenderData *rdata = MEM_callocN(sizeof(*rdata), __func__);
rdata->types = types;
rdata->mat_ct = mesh_render_mat_ct_get(me);
if (me->edit_btmesh) {
BMEditMesh *embm = me->edit_btmesh;
BMesh *bm = embm->bm;
rdata->edit_bmesh = embm;
int bm_ensure_types = 0;
if (types & (MR_DATATYPE_VERT)) {
rdata->vert_len = bm->totvert;
bm_ensure_types |= BM_VERT;
}
if (types & (MR_DATATYPE_EDGE)) {
rdata->edge_len = bm->totedge;
bm_ensure_types |= BM_EDGE;
}
if (types & MR_DATATYPE_LOOPTRI) {
BKE_editmesh_tessface_calc(embm);
rdata->tri_len = embm->tottri;
}
if (types & MR_DATATYPE_LOOP) {
rdata->loop_len = bm->totloop;
bm_ensure_types |= BM_LOOP;
}
if (types & MR_DATATYPE_POLY) {
rdata->poly_len = bm->totface;
bm_ensure_types |= BM_FACE;
}
if (types & MR_DATATYPE_OVERLAY) {
rdata->efa_act = BM_mesh_active_face_get(bm, false, true);
rdata->eed_act = BM_mesh_active_edge_get(bm);
rdata->eve_act = BM_mesh_active_vert_get(bm);
rdata->crease_ofs = CustomData_get_offset(&bm->edata, CD_CREASE);
rdata->bweight_ofs = CustomData_get_offset(&bm->edata, CD_BWEIGHT);
}
BM_mesh_elem_index_ensure(bm, bm_ensure_types);
BM_mesh_elem_table_ensure(bm, bm_ensure_types & ~BM_LOOP);
if (types & MR_DATATYPE_OVERLAY) {
rdata->loose_vert_len = rdata->loose_edge_len = 0;
int *lverts = rdata->loose_verts = MEM_mallocN(rdata->vert_len * sizeof(int), "Loose Vert");
int *ledges = rdata->loose_edges = MEM_mallocN(rdata->edge_len * sizeof(int), "Loose Edges");
{
BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
BMVert **vtable = bm->vtable;
for (int i = 0; i < bm->totvert; i++) {
const BMVert *v = vtable[i];
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
/* Loose vert */
if (v->e == NULL || !bm_vert_has_visible_edge(v)) {
lverts[rdata->loose_vert_len++] = i;
}
}
}
}
{
BLI_assert((bm->elem_table_dirty & BM_EDGE) == 0);
BMEdge **etable = bm->etable;
for (int i = 0; i < bm->totedge; i++) {
const BMEdge *e = etable[i];
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
/* Loose edge */
if (e->l == NULL || !bm_edge_has_visible_face(e)) {
ledges[rdata->loose_edge_len++] = i;
}
}
}
}
rdata->loose_verts = MEM_reallocN(rdata->loose_verts, rdata->loose_vert_len * sizeof(int));
rdata->loose_edges = MEM_reallocN(rdata->loose_edges, rdata->loose_edge_len * sizeof(int));
}
}
else {
if (types & (MR_DATATYPE_VERT)) {
rdata->vert_len = me->totvert;
rdata->mvert = CustomData_get_layer(&me->vdata, CD_MVERT);
}
if (types & (MR_DATATYPE_EDGE)) {
rdata->edge_len = me->totedge;
rdata->medge = CustomData_get_layer(&me->edata, CD_MEDGE);
}
if (types & MR_DATATYPE_LOOPTRI) {
const int tri_len = rdata->tri_len = poly_to_tri_count(me->totpoly, me->totloop);
rdata->mlooptri = MEM_mallocN(sizeof(*rdata->mlooptri) * tri_len, __func__);
BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, rdata->mlooptri);
}
if (types & MR_DATATYPE_LOOP) {
rdata->loop_len = me->totloop;
rdata->mloop = CustomData_get_layer(&me->ldata, CD_MLOOP);
}
if (types & MR_DATATYPE_POLY) {
rdata->poly_len = me->totpoly;
rdata->mpoly = CustomData_get_layer(&me->pdata, CD_MPOLY);
}
}
return rdata;
}
static void mesh_render_data_free(MeshRenderData *rdata)
{
if (rdata->loose_verts) {
MEM_freeN(rdata->loose_verts);
}
if (rdata->loose_edges) {
MEM_freeN(rdata->loose_edges);
}
if (rdata->edges_adjacent_polys) {
MEM_freeN(rdata->edges_adjacent_polys);
}
if (rdata->mlooptri) {
MEM_freeN(rdata->mlooptri);
}
if (rdata->poly_normals) {
MEM_freeN(rdata->poly_normals);
}
if (rdata->poly_normals_short) {
MEM_freeN(rdata->poly_normals_short);
}
if (rdata->vert_normals_short) {
MEM_freeN(rdata->vert_normals_short);
}
MEM_freeN(rdata);
}
static int mesh_render_data_verts_len_get(const MeshRenderData *rdata)
{
BLI_assert(rdata->types & MR_DATATYPE_VERT);
return rdata->vert_len;
}
static int mesh_render_data_loose_verts_len_get(const MeshRenderData *rdata)
{
BLI_assert(rdata->types & MR_DATATYPE_OVERLAY);
return rdata->loose_vert_len;
}
static int mesh_render_data_edges_len_get(const MeshRenderData *rdata)
{
BLI_assert(rdata->types & MR_DATATYPE_EDGE);
return rdata->edge_len;
}
static int mesh_render_data_loose_edges_len_get(const MeshRenderData *rdata)
{
BLI_assert(rdata->types & MR_DATATYPE_OVERLAY);
return rdata->loose_edge_len;
}
static int mesh_render_data_looptri_len_get(const MeshRenderData *rdata)
{
BLI_assert(rdata->types & MR_DATATYPE_LOOPTRI);
return rdata->tri_len;
}
static int mesh_render_data_mat_ct_get(const MeshRenderData *rdata)
{
BLI_assert(rdata->types & MR_DATATYPE_POLY);
return rdata->mat_ct;
}
static int UNUSED_FUNCTION(mesh_render_data_loops_len_get)(const MeshRenderData *rdata)
{
BLI_assert(rdata->types & MR_DATATYPE_LOOP);
return rdata->loop_len;
}
static int mesh_render_data_polys_len_get(const MeshRenderData *rdata)
{
BLI_assert(rdata->types & MR_DATATYPE_POLY);
return rdata->poly_len;
}
static float *mesh_render_data_vert_co(const MeshRenderData *rdata, const int vert_idx)
{
BLI_assert(rdata->types & MR_DATATYPE_VERT);
if (rdata->edit_bmesh) {
BMesh *bm = rdata->edit_bmesh->bm;
BMVert *bv = BM_vert_at_index(bm, vert_idx);
return bv->co;
}
else {
return rdata->mvert[vert_idx].co;
}
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}
static short *mesh_render_data_vert_nor(const MeshRenderData *rdata, const int vert_idx)
{
BLI_assert(rdata->types & MR_DATATYPE_VERT);
if (rdata->edit_bmesh) {
static short fno[3];
BMesh *bm = rdata->edit_bmesh->bm;
BMVert *bv = BM_vert_at_index(bm, vert_idx);
normal_float_to_short_v3(fno, bv->no);
return fno;
}
else {
return rdata->mvert[vert_idx].no;
}
}
static bool mesh_render_data_edge_verts_indices_get(
const MeshRenderData *rdata, const int edge_idx,
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int r_vert_idx[2])
{
BLI_assert(rdata->types & MR_DATATYPE_EDGE);
if (rdata->edit_bmesh) {
const BMEdge *bm_edge = BM_edge_at_index(rdata->edit_bmesh->bm, edge_idx);
if (BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN)) {
return false;
}
r_vert_idx[0] = BM_elem_index_get(bm_edge->v1);
r_vert_idx[1] = BM_elem_index_get(bm_edge->v2);
}
else {
const MEdge *me = &rdata->medge[edge_idx];
r_vert_idx[0] = me->v1;
r_vert_idx[1] = me->v2;
}
return true;
}
static bool mesh_render_data_pnors_pcenter_select_get(
MeshRenderData *rdata, const int poly,
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float r_pnors[3], float r_center[3], bool *r_selected)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
if (rdata->edit_bmesh) {
const BMFace *bf = BM_face_at_index(rdata->edit_bmesh->bm, poly);
if (BM_elem_flag_test(bf, BM_ELEM_HIDDEN)) {
return false;
}
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BM_face_calc_center_mean(bf, r_center);
BM_face_calc_normal(bf, r_pnors);
*r_selected = (BM_elem_flag_test(bf, BM_ELEM_SELECT) != 0) ? true : false;
}
else {
MVert *mvert = rdata->mvert;
const MPoly *mpoly = rdata->mpoly + poly;
const MLoop *mloop = rdata->mloop + mpoly->loopstart;
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BKE_mesh_calc_poly_center(mpoly, mloop, mvert, r_center);
BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, r_pnors);
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*r_selected = false; /* No selection if not in edit mode */
}
return true;
}
static bool mesh_render_data_edge_vcos_manifold_pnors(
MeshRenderData *rdata, const int edge_index,
float **r_vco1, float **r_vco2, float **r_pnor1, float **r_pnor2, bool *r_is_manifold)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
if (rdata->edit_bmesh) {
BMesh *bm = rdata->edit_bmesh->bm;
BMEdge *bm_edge = BM_edge_at_index(bm, edge_index);
if (BM_elem_flag_test(bm_edge, BM_ELEM_HIDDEN)) {
return false;
}
*r_vco1 = bm_edge->v1->co;
*r_vco2 = bm_edge->v2->co;
if (BM_edge_is_manifold(bm_edge)) {
*r_pnor1 = bm_edge->l->f->no;
*r_pnor2 = bm_edge->l->radial_next->f->no;
*r_is_manifold = true;
}
else {
*r_is_manifold = false;
}
}
else {
MVert *mvert = rdata->mvert;
MEdge *medge = rdata->medge;
EdgeAdjacentPolys *eap = rdata->edges_adjacent_polys;
float (*pnors)[3] = rdata->poly_normals;
if (!eap) {
const MLoop *mloop = rdata->mloop;
const MPoly *mpoly = rdata->mpoly;
const int poly_len = rdata->poly_len;
const bool do_pnors = (pnors == NULL);
eap = rdata->edges_adjacent_polys = MEM_callocN(sizeof(*eap) * rdata->edge_len, __func__);
if (do_pnors) {
pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * poly_len, __func__);
}
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for (int i = 0; i < poly_len; i++, mpoly++) {
if (do_pnors) {
BKE_mesh_calc_poly_normal(mpoly, mloop + mpoly->loopstart, mvert, pnors[i]);
}
const int loopend = mpoly->loopstart + mpoly->totloop;
for (int j = mpoly->loopstart; j < loopend; j++) {
const int edge_idx = mloop[j].e;
if (eap[edge_idx].count < 2) {
eap[edge_idx].face_index[eap[edge_idx].count] = i;
}
eap[edge_idx].count++;
}
}
}
BLI_assert(eap && pnors);
*r_vco1 = mvert[medge[edge_index].v1].co;
*r_vco2 = mvert[medge[edge_index].v2].co;
if (eap[edge_index].count == 2) {
*r_pnor1 = pnors[eap[edge_index].face_index[0]];
*r_pnor2 = pnors[eap[edge_index].face_index[1]];
*r_is_manifold = true;
}
else {
*r_is_manifold = false;
}
}
return true;
}
static bool mesh_render_data_looptri_vert_indices_get(
const MeshRenderData *rdata, const int tri_idx,
int r_vert_idx[3])
{
BLI_assert(rdata->types & (MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP));
if (rdata->edit_bmesh) {
const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx];
if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
return false;
}
r_vert_idx[0] = BM_elem_index_get(bm_looptri[0]->v);
r_vert_idx[1] = BM_elem_index_get(bm_looptri[1]->v);
r_vert_idx[2] = BM_elem_index_get(bm_looptri[2]->v);
}
else {
const unsigned int *l_idx = rdata->mlooptri[tri_idx].tri;
const MLoop *l_tri[3] = {&rdata->mloop[l_idx[0]], &rdata->mloop[l_idx[1]], &rdata->mloop[l_idx[2]]};
r_vert_idx[0] = l_tri[0]->v;
r_vert_idx[1] = l_tri[1]->v;
r_vert_idx[2] = l_tri[2]->v;
}
return true;
}
static bool mesh_render_data_looptri_mat_index_get(
const MeshRenderData *rdata, const int tri_idx,
short *r_face_mat)
{
BLI_assert(rdata->types & (MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
if (rdata->edit_bmesh) {
const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx];
if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
return false;
}
*r_face_mat = ((BMFace *)bm_looptri[0]->f)->mat_nr;
}
else {
const int poly_idx = rdata->mlooptri[tri_idx].poly; ;
const MPoly *poly = &rdata->mpoly[poly_idx]; ;
*r_face_mat = poly->mat_nr;
}
return true;
}
/**
* Version of #mesh_render_data_looptri_verts_indices_get that assigns
* edge indices too \a r_edges_idx (-1 for non-existant edges).
*/
static bool mesh_render_data_looptri_vert_edge_indices_get(
const MeshRenderData *rdata, const int tri_idx,
int r_vert_idx[3], int r_edges_idx[3])
{
BLI_assert(rdata->types & (MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP));
unsigned int e_pair_edge[2];
unsigned int e_pair_loop[2];
if (rdata->edit_bmesh) {
const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx];
if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
return false;
}
/* assign 'r_edges_idx' & 'r_vert_idx' */
int j, j_next;
for (j = 2, j_next = 0; j_next < 3; j = j_next++) {
const BMLoop *l = bm_looptri[j], *l_next = bm_looptri[j_next];
const BMEdge *e = l->e;
ARRAY_SET_ITEMS(e_pair_edge, BM_elem_index_get(e->v1), BM_elem_index_get(e->v2));
ARRAY_SET_ITEMS(e_pair_loop, BM_elem_index_get(l->v), BM_elem_index_get(l_next->v));
if ((e_pair_edge[0] == e_pair_loop[0] && e_pair_edge[1] == e_pair_loop[1]) ||
(e_pair_edge[0] == e_pair_loop[1] && e_pair_edge[1] == e_pair_loop[0]))
{
r_edges_idx[j] = BM_elem_index_get(l->e);
}
else {
r_edges_idx[j] = -1;
}
r_vert_idx[j] = e_pair_loop[0]; /* BM_elem_index_get(l->v) */
}
}
else {
const unsigned int *l_idx = rdata->mlooptri[tri_idx].tri;
const MLoop *l_tri[3] = {&rdata->mloop[l_idx[0]], &rdata->mloop[l_idx[1]], &rdata->mloop[l_idx[2]]};
/* assign 'r_edges_idx' & 'r_vert_idx' */
int j, j_next;
for (j = 2, j_next = 0; j_next < 3; j = j_next++) {
const MLoop *l = l_tri[j], *l_next = l_tri[j_next];
const MEdge *e = &rdata->medge[l->e]; \
ARRAY_SET_ITEMS(e_pair_edge, e->v1, e->v2);
ARRAY_SET_ITEMS(e_pair_loop, l->v, l_next->v);
if ((e_pair_edge[0] == e_pair_loop[0] && e_pair_edge[1] == e_pair_loop[1]) ||
(e_pair_edge[0] == e_pair_loop[1] && e_pair_edge[1] == e_pair_loop[0]))
{
r_edges_idx[j] = l->e;
}
else {
r_edges_idx[j] = -1;
}
r_vert_idx[j] = e_pair_loop[0]; /* l->v */
}
}
return true;
}
static bool mesh_render_data_looptri_cos_nors_smooth_get(
MeshRenderData *rdata, const int tri_idx,
float *(*r_vert_cos)[3], short **r_tri_nor, short *(*r_vert_nors)[3], bool *r_is_smooth)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
if (rdata->edit_bmesh) {
const BMLoop **bm_looptri = (const BMLoop **)rdata->edit_bmesh->looptris[tri_idx];
if (BM_elem_flag_test(bm_looptri[0]->f, BM_ELEM_HIDDEN)) {
return false;
}
short (*pnors_short)[3] = rdata->poly_normals_short;
short (*vnors_short)[3] = rdata->vert_normals_short;
if (!pnors_short) {
BMesh *bm = rdata->edit_bmesh->bm;
BMIter fiter;
BMFace *face;
int i;
pnors_short = rdata->poly_normals_short = MEM_mallocN(sizeof(*pnors_short) * rdata->poly_len, __func__);
BM_ITER_MESH_INDEX(face, &fiter, bm, BM_FACES_OF_MESH, i) {
normal_float_to_short_v3(pnors_short[i], face->no);
}
}
if (!vnors_short) {
BMesh *bm = rdata->edit_bmesh->bm;
BMIter viter;
BMVert *vert;
int i;
vnors_short = rdata->vert_normals_short = MEM_mallocN(sizeof(*vnors_short) * rdata->vert_len, __func__);
BM_ITER_MESH_INDEX(vert, &viter, bm, BM_VERT, i) {
normal_float_to_short_v3(vnors_short[i], vert->no);
}
}
(*r_vert_cos)[0] = bm_looptri[0]->v->co;
(*r_vert_cos)[1] = bm_looptri[1]->v->co;
(*r_vert_cos)[2] = bm_looptri[2]->v->co;
*r_tri_nor = pnors_short[BM_elem_index_get(bm_looptri[0]->f)];
(*r_vert_nors)[0] = vnors_short[BM_elem_index_get(bm_looptri[0]->v)];
(*r_vert_nors)[1] = vnors_short[BM_elem_index_get(bm_looptri[1]->v)];
(*r_vert_nors)[2] = vnors_short[BM_elem_index_get(bm_looptri[2]->v)];
*r_is_smooth = BM_elem_flag_test_bool(bm_looptri[0]->f, BM_ELEM_SMOOTH);
}
else {
const MLoopTri *mlt = &rdata->mlooptri[tri_idx];
short (*pnors_short)[3] = rdata->poly_normals_short;
if (!pnors_short) {
float (*pnors)[3] = rdata->poly_normals;
if (!pnors) {
pnors = rdata->poly_normals = MEM_mallocN(sizeof(*pnors) * rdata->poly_len, __func__);
BKE_mesh_calc_normals_poly(
rdata->mvert, NULL, rdata->vert_len,
rdata->mloop, rdata->mpoly, rdata->loop_len, rdata->poly_len, pnors, true);
}
pnors_short = rdata->poly_normals_short = MEM_mallocN(sizeof(*pnors_short) * rdata->poly_len, __func__);
for (int i = 0; i < rdata->poly_len; i++) {
normal_float_to_short_v3(pnors_short[i], pnors[i]);
}
}
(*r_vert_cos)[0] = rdata->mvert[rdata->mloop[mlt->tri[0]].v].co;
(*r_vert_cos)[1] = rdata->mvert[rdata->mloop[mlt->tri[1]].v].co;
(*r_vert_cos)[2] = rdata->mvert[rdata->mloop[mlt->tri[2]].v].co;
*r_tri_nor = pnors_short[mlt->poly];
(*r_vert_nors)[0] = rdata->mvert[rdata->mloop[mlt->tri[0]].v].no;
(*r_vert_nors)[1] = rdata->mvert[rdata->mloop[mlt->tri[1]].v].no;
(*r_vert_nors)[2] = rdata->mvert[rdata->mloop[mlt->tri[2]].v].no;
*r_is_smooth = (rdata->mpoly[mlt->poly].flag & ME_SMOOTH) != 0;
}
return true;
}
/* First 2 bytes are bit flags
* 3rd is for sharp edges
* 4rd is for creased edges */
enum {
VFLAG_VERTEX_ACTIVE = 1 << 0,
VFLAG_VERTEX_SELECTED = 1 << 1,
VFLAG_FACE_ACTIVE = 1 << 2,
VFLAG_FACE_SELECTED = 1 << 3,
};
enum {
VFLAG_EDGE_EXISTS = 1 << 0,
VFLAG_EDGE_ACTIVE = 1 << 1,
VFLAG_EDGE_SELECTED = 1 << 2,
VFLAG_EDGE_SEAM = 1 << 3,
VFLAG_EDGE_SHARP = 1 << 4,
/* Beware to not go over 1 << 7
* (see gpu_shader_edit_mesh_overlay_geom.glsl) */
};
static unsigned char mesh_render_data_looptri_flag(MeshRenderData *rdata, const int f)
{
unsigned char fflag = 0;
if (rdata->edit_bmesh) {
BMFace *bf = rdata->edit_bmesh->looptris[f][0]->f;
if (bf == rdata->efa_act)
fflag |= VFLAG_FACE_ACTIVE;
if (BM_elem_flag_test(bf, BM_ELEM_SELECT))
fflag |= VFLAG_FACE_SELECTED;
}
return fflag;
}
static EdgeDrawAttr *mesh_render_data_edge_flag(MeshRenderData *rdata, const int e)
{
static EdgeDrawAttr eattr;
memset(&eattr, 0, sizeof(eattr));
if (e == -1) {
return &eattr;
}
/* if edge exists */
if (rdata->edit_bmesh) {
BMesh *bm = rdata->edit_bmesh->bm;
BMEdge *be = NULL;
be = BM_edge_at_index(bm, e);
eattr.e_flag |= VFLAG_EDGE_EXISTS;
if (be == rdata->eed_act)
eattr.e_flag |= VFLAG_EDGE_ACTIVE;
if (BM_elem_flag_test(be, BM_ELEM_SELECT))
eattr.e_flag |= VFLAG_EDGE_SELECTED;
if (BM_elem_flag_test(be, BM_ELEM_SEAM))
eattr.e_flag |= VFLAG_EDGE_SEAM;
if (!BM_elem_flag_test(be, BM_ELEM_SMOOTH))
eattr.e_flag |= VFLAG_EDGE_SHARP;
/* Use a byte for value range */
if (rdata->crease_ofs != -1) {
float crease = BM_ELEM_CD_GET_FLOAT(be, rdata->crease_ofs);
if (crease > 0) {
eattr.crease = (char)(crease * 255.0f);
}
}
/* Use a byte for value range */
if (rdata->bweight_ofs != -1) {
float bweight = BM_ELEM_CD_GET_FLOAT(be, rdata->bweight_ofs);
if (bweight > 0) {
eattr.bweight = (char)(bweight * 255.0f);
}
}
}
else {
eattr.e_flag |= VFLAG_EDGE_EXISTS;
}
return &eattr;
}
static unsigned char mesh_render_data_vertex_flag(MeshRenderData *rdata, const int v)
{
unsigned char vflag = 0;
if (rdata->edit_bmesh) {
BMesh *bm = rdata->edit_bmesh->bm;
BMVert *bv = BM_vert_at_index(bm, v);
/* Current vertex */
if (bv == rdata->eve_act)
vflag |= VFLAG_VERTEX_ACTIVE;
if (BM_elem_flag_test(bv, BM_ELEM_SELECT))
vflag |= VFLAG_VERTEX_SELECTED;
}
return vflag;
}
static void add_overlay_tri(
MeshRenderData *rdata, VertexBuffer *vbo, const unsigned int pos_id, const unsigned int edgeMod_id,
const int tri_vert_idx[3], const int tri_edge_idx[3], const int f, const int base_vert_idx)
{
const float *pos;
EdgeDrawAttr *eattr;
unsigned char fflag;
unsigned char vflag;
pos = mesh_render_data_vert_co(rdata, tri_vert_idx[0]);
eattr = mesh_render_data_edge_flag(rdata, tri_edge_idx[1]);
fflag = mesh_render_data_looptri_flag(rdata, f);
vflag = mesh_render_data_vertex_flag(rdata, tri_vert_idx[0]);
eattr->v_flag = fflag | vflag;
VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos);
VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, eattr);
pos = mesh_render_data_vert_co(rdata, tri_vert_idx[1]);
eattr = mesh_render_data_edge_flag(rdata, tri_edge_idx[2]);
vflag = mesh_render_data_vertex_flag(rdata, tri_vert_idx[1]);
eattr->v_flag = fflag | vflag;
VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 1, pos);
VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 1, eattr);
pos = mesh_render_data_vert_co(rdata, tri_vert_idx[2]);
eattr = mesh_render_data_edge_flag(rdata, tri_edge_idx[0]);
vflag = mesh_render_data_vertex_flag(rdata, tri_vert_idx[2]);
eattr->v_flag = fflag | vflag;
VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 2, pos);
VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 2, eattr);
}
static void add_overlay_loose_edge(
MeshRenderData *rdata, VertexBuffer *vbo, const unsigned int pos_id, const unsigned int edgeMod_id,
const int v1, const int v2, const int e, const int base_vert_idx)
{
EdgeDrawAttr *eattr = mesh_render_data_edge_flag(rdata, e);
const float *pos = mesh_render_data_vert_co(rdata, v1);
eattr->v_flag = mesh_render_data_vertex_flag(rdata, v1);
VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos);
VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, eattr);
pos = mesh_render_data_vert_co(rdata, v2);
eattr->v_flag = mesh_render_data_vertex_flag(rdata, v2);
VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 1, pos);
VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 1, eattr);
}
static void add_overlay_loose_vert(
MeshRenderData *rdata, VertexBuffer *vbo, const unsigned int pos_id, const unsigned int edgeMod_id,
const int v, const int base_vert_idx)
{
unsigned char vflag[4] = {0, 0, 0, 0};
const float *pos = mesh_render_data_vert_co(rdata, v);
vflag[0] = mesh_render_data_vertex_flag(rdata, v);
VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos);
VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, vflag);
}
/* ---------------------------------------------------------------------- */
/* Mesh Batch Cache */
typedef struct MeshBatchCache {
VertexBuffer *pos_in_order;
VertexBuffer *nor_in_order;
ElementList *edges_in_order;
ElementList *triangles_in_order;
Batch *all_verts;
Batch *all_edges;
Batch *all_triangles;
VertexBuffer *pos_with_normals;
Batch *triangles_with_normals;
Batch *points_with_normals;
Batch *fancy_edges; /* owns its vertex buffer (not shared) */
/* Maybe have shaded_triangles_data split into pos_nor and uv_tangent
* to minimise data transfer for skinned mesh. */
VertexBuffer *shaded_triangles_data;
ElementList **shaded_triangles_in_order;
Batch **shaded_triangles;
/* TODO : split in 2 buffers to avoid unnecessary
* data transfer when selecting/deselecting
* and combine into one batch and use offsets to render
* Tri / edges / verts separately */
Batch *overlay_triangles;
Batch *overlay_loose_verts;
Batch *overlay_loose_edges;
Batch *overlay_facedots;
/* settings to determine if cache is invalid */
bool is_dirty;
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int edge_len;
int tri_len;
int poly_len;
int vert_len;
int mat_ct;
bool is_editmode;
} MeshBatchCache;
/* Batch cache management. */
static bool mesh_batch_cache_valid(Mesh *me)
{
MeshBatchCache *cache = me->batch_cache;
if (cache == NULL) {
return false;
}
/* XXX find another place for this */
if (cache->mat_ct != mesh_render_mat_ct_get(me)) {
cache->is_dirty = true;
}
if (cache->is_editmode != (me->edit_btmesh != NULL)) {
return false;
}
if (cache->is_dirty == false) {
return true;
}
else {
if (cache->is_editmode) {
return false;
}
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else if ((cache->vert_len != mesh_render_verts_len_get(me)) ||
(cache->edge_len != mesh_render_edges_len_get(me)) ||
(cache->tri_len != mesh_render_looptri_len_get(me)) ||
(cache->poly_len != mesh_render_polys_len_get(me)) ||
(cache->mat_ct != mesh_render_mat_ct_get(me)))
{
return false;
}
}
return true;
}
static void mesh_batch_cache_init(Mesh *me)
{
MeshBatchCache *cache = me->batch_cache;
if (!cache) {
cache = me->batch_cache = MEM_callocN(sizeof(*cache), __func__);
}
else {
memset(cache, 0, sizeof(*cache));
}
cache->is_editmode = me->edit_btmesh != NULL;
if (cache->is_editmode == false) {
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cache->edge_len = mesh_render_edges_len_get(me);
cache->tri_len = mesh_render_looptri_len_get(me);
cache->poly_len = mesh_render_polys_len_get(me);
cache->vert_len = mesh_render_verts_len_get(me);
}
cache->mat_ct = mesh_render_mat_ct_get(me);
cache->is_dirty = false;
}
static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
{
if (!mesh_batch_cache_valid(me)) {
mesh_batch_cache_clear(me);
mesh_batch_cache_init(me);
}
return me->batch_cache;
}
void DRW_mesh_batch_cache_dirty(Mesh *me, int mode)
{
MeshBatchCache *cache = me->batch_cache;
if (cache == NULL) {
return;
}
switch (mode) {
case BKE_MESH_BATCH_DIRTY_ALL:
cache->is_dirty = true;
break;
case BKE_MESH_BATCH_DIRTY_SELECT:
/* TODO Separate Flag vbo */
BATCH_DISCARD_ALL_SAFE(cache->overlay_triangles);
BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_verts);
BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_edges);
BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots);
break;
default:
BLI_assert(0);
}
}
static void mesh_batch_cache_clear(Mesh *me)
{
MeshBatchCache *cache = me->batch_cache;
if (!cache) {
return;
}
BATCH_DISCARD_SAFE(cache->all_verts);
BATCH_DISCARD_SAFE(cache->all_edges);
BATCH_DISCARD_SAFE(cache->all_triangles);
VERTEXBUFFER_DISCARD_SAFE(cache->pos_in_order);
ELEMENTLIST_DISCARD_SAFE(cache->edges_in_order);
ELEMENTLIST_DISCARD_SAFE(cache->triangles_in_order);
BATCH_DISCARD_ALL_SAFE(cache->overlay_triangles);
BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_verts);
BATCH_DISCARD_ALL_SAFE(cache->overlay_loose_edges);
BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots);
BATCH_DISCARD_SAFE(cache->triangles_with_normals);
BATCH_DISCARD_SAFE(cache->points_with_normals);
VERTEXBUFFER_DISCARD_SAFE(cache->pos_with_normals);
BATCH_DISCARD_ALL_SAFE(cache->fancy_edges);
VERTEXBUFFER_DISCARD_SAFE(cache->shaded_triangles_data);
if (cache->shaded_triangles_in_order) {
for (int i = 0; i < cache->mat_ct; ++i) {
ELEMENTLIST_DISCARD_SAFE(cache->shaded_triangles_in_order[i]);
}
}
if (cache->shaded_triangles) {
for (int i = 0; i < cache->mat_ct; ++i) {
BATCH_DISCARD_SAFE(cache->shaded_triangles[i]);
}
}
MEM_SAFE_FREE(cache->shaded_triangles_in_order);
MEM_SAFE_FREE(cache->shaded_triangles);
}
void DRW_mesh_batch_cache_free(Mesh *me)
{
mesh_batch_cache_clear(me);
MEM_SAFE_FREE(me->batch_cache);
}
/* Batch cache usage. */
static VertexBuffer *mesh_batch_cache_get_shading_data(MeshRenderData *rdata, MeshBatchCache *cache)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
if (cache->shaded_triangles_data == NULL) {
unsigned int vidx = 0, nidx = 0;
static VertexFormat format = { 0 };
static unsigned int pos_id, nor_id;
if (format.attrib_ct == 0) {
/* initialize vertex format */
/* TODO add tangent, UVs */
pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
nor_id = VertexFormat_add_attrib(&format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT);
}
const int tri_len = mesh_render_data_looptri_len_get(rdata);
VertexBuffer *vbo = cache->shaded_triangles_data = VertexBuffer_create_with_format(&format);
const int vbo_len_capacity = tri_len * 3;
int vbo_len_used = 0;
VertexBuffer_allocate_data(vbo, vbo_len_capacity);
/* TODO deduplicate all verts and make use of ElementList in mesh_batch_cache_get_shaded_triangles_in_order. */
for (int i = 0; i < tri_len; i++) {
float *tri_vert_cos[3];
short *tri_nor, *tri_vert_nors[3];
bool is_smooth;
if (mesh_render_data_looptri_cos_nors_smooth_get(
rdata, i, &tri_vert_cos, &tri_nor, &tri_vert_nors, &is_smooth))
{
if (is_smooth) {
VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[0]);
VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[1]);
VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[2]);
}
else {
VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor);
VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor);
VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor);
}
VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[0]);
VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[1]);
VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[2]);
}
}
vbo_len_used = vidx;
if (vbo_len_capacity != vbo_len_used) {
VertexBuffer_resize_data(vbo, vbo_len_used);
}
}
return cache->shaded_triangles_data;
}
static VertexBuffer *mesh_batch_cache_get_pos_and_normals(MeshRenderData *rdata, MeshBatchCache *cache)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
if (cache->pos_with_normals == NULL) {
unsigned int vidx = 0, nidx = 0;
static VertexFormat format = { 0 };
static unsigned int pos_id, nor_id;
if (format.attrib_ct == 0) {
/* initialize vertex format */
pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
nor_id = VertexFormat_add_attrib(&format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT);
}
const int tri_len = mesh_render_data_looptri_len_get(rdata);
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VertexBuffer *vbo = cache->pos_with_normals = VertexBuffer_create_with_format(&format);
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const int vbo_len_capacity = tri_len * 3;
int vbo_len_used = 0;
VertexBuffer_allocate_data(vbo, vbo_len_capacity);
for (int i = 0; i < tri_len; i++) {
float *tri_vert_cos[3];
short *tri_nor, *tri_vert_nors[3];
bool is_smooth;
if (mesh_render_data_looptri_cos_nors_smooth_get(
rdata, i, &tri_vert_cos, &tri_nor, &tri_vert_nors, &is_smooth))
{
if (is_smooth) {
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VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[0]);
VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[1]);
VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_vert_nors[2]);
}
else {
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VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor);
VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor);
VertexBuffer_set_attrib(vbo, nor_id, nidx++, tri_nor);
}
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VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[0]);
VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[1]);
VertexBuffer_set_attrib(vbo, pos_id, vidx++, tri_vert_cos[2]);
}
}
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vbo_len_used = vidx;
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if (vbo_len_capacity != vbo_len_used) {
VertexBuffer_resize_data(vbo, vbo_len_used);
}
}
return cache->pos_with_normals;
}
static VertexBuffer *mesh_batch_cache_get_pos_and_nor_in_order(MeshRenderData *rdata, MeshBatchCache *cache)
{
BLI_assert(rdata->types & MR_DATATYPE_VERT);
if (cache->pos_in_order == NULL) {
static VertexFormat format = { 0 };
static unsigned pos_id, nor_id;
if (format.attrib_ct == 0) {
/* initialize vertex format */
pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
nor_id = VertexFormat_add_attrib(&format, "nor", COMP_I16, 3, NORMALIZE_INT_TO_FLOAT);
}
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VertexBuffer *vbo = cache->pos_in_order = VertexBuffer_create_with_format(&format);
const int vbo_len_capacity = mesh_render_data_verts_len_get(rdata);
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VertexBuffer_allocate_data(vbo, vbo_len_capacity);
for (int i = 0; i < vbo_len_capacity; ++i) {
VertexBuffer_set_attrib(vbo, pos_id, i, mesh_render_data_vert_co(rdata, i));
VertexBuffer_set_attrib(vbo, nor_id, i, mesh_render_data_vert_nor(rdata, i));
}
}
return cache->pos_in_order;
}
static ElementList *mesh_batch_cache_get_edges_in_order(MeshRenderData *rdata, MeshBatchCache *cache)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE));
if (cache->edges_in_order == NULL) {
printf("Caching edges in order...\n");
const int vert_len = mesh_render_data_verts_len_get(rdata);
const int edge_len = mesh_render_data_edges_len_get(rdata);
ElementListBuilder elb;
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ElementListBuilder_init(&elb, PRIM_LINES, edge_len, vert_len);
for (int i = 0; i < edge_len; ++i) {
int vert_idx[2];
if (mesh_render_data_edge_verts_indices_get(rdata, i, vert_idx)) {
add_line_vertices(&elb, vert_idx[0], vert_idx[1]);
}
}
cache->edges_in_order = ElementList_build(&elb);
}
return cache->edges_in_order;
}
static ElementList *mesh_batch_cache_get_triangles_in_order(MeshRenderData *rdata, MeshBatchCache *cache)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
if (cache->triangles_in_order == NULL) {
const int vert_len = mesh_render_data_verts_len_get(rdata);
const int tri_len = mesh_render_data_looptri_len_get(rdata);
ElementListBuilder elb;
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ElementListBuilder_init(&elb, PRIM_TRIANGLES, tri_len, vert_len);
for (int i = 0; i < tri_len; ++i) {
int tri_vert_idx[3];
if (mesh_render_data_looptri_vert_indices_get(rdata, i, tri_vert_idx)) {
add_triangle_vertices(&elb, tri_vert_idx[0], tri_vert_idx[1], tri_vert_idx[2]);
}
}
cache->triangles_in_order = ElementList_build(&elb);
}
return cache->triangles_in_order;
}
static ElementList **mesh_batch_cache_get_shaded_triangles_in_order(MeshRenderData *rdata, MeshBatchCache *cache)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_POLY));
if (cache->shaded_triangles_in_order == NULL) {
const int tri_len = mesh_render_data_looptri_len_get(rdata);
const int mat_ct = mesh_render_data_mat_ct_get(rdata);
int *mat_tri_len = MEM_callocN(sizeof(*mat_tri_len) * mat_ct, "mat_tri_len");
cache->shaded_triangles_in_order = MEM_callocN(sizeof(*cache->shaded_triangles) * mat_ct, "shaded_triangles_in_order");
ElementListBuilder *elb = MEM_callocN(sizeof(*elb) * mat_ct, "shaded ElementListBuilder");
for (int i = 0; i < tri_len; ++i) {
short ma_id;
if (mesh_render_data_looptri_mat_index_get(rdata, i, &ma_id)) {
mat_tri_len[ma_id] += 1;
}
}
/* Init ELBs. */
for (int i = 0; i < mat_ct; ++i) {
ElementListBuilder_init(&elb[i], PRIM_TRIANGLES, mat_tri_len[i], tri_len * 3);
}
/* Populate ELBs. */
unsigned int nidx = 0;
for (int i = 0; i < tri_len; ++i) {
short ma_id;
/* TODO deduplicate verts see mesh_batch_cache_get_shading_data */
if (mesh_render_data_looptri_mat_index_get(rdata, i, &ma_id)) {
add_triangle_vertices(&elb[ma_id], nidx + 0, nidx + 1, nidx + 2);
nidx += 3;
}
}
/* Build ELBs. */
for (int i = 0; i < mat_ct; ++i) {
cache->shaded_triangles_in_order[i] = ElementList_build(&elb[i]);
}
MEM_freeN(mat_tri_len);
MEM_freeN(elb);
}
return cache->shaded_triangles_in_order;
}
Batch *DRW_mesh_batch_cache_get_all_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->all_edges == NULL) {
/* create batch from Mesh */
MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_EDGE);
cache->all_edges = Batch_create(PRIM_LINES, mesh_batch_cache_get_pos_and_nor_in_order(rdata, cache),
mesh_batch_cache_get_edges_in_order(rdata, cache));
mesh_render_data_free(rdata);
}
return cache->all_edges;
}
Batch *DRW_mesh_batch_cache_get_all_triangles(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->all_triangles == NULL) {
/* create batch from DM */
MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI);
cache->all_triangles = Batch_create(PRIM_TRIANGLES, mesh_batch_cache_get_pos_and_nor_in_order(rdata, cache),
mesh_batch_cache_get_triangles_in_order(rdata, cache));
mesh_render_data_free(rdata);
}
return cache->all_triangles;
}
Batch *DRW_mesh_batch_cache_get_triangles_with_normals(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->triangles_with_normals == NULL) {
MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
cache->triangles_with_normals = Batch_create(PRIM_TRIANGLES, mesh_batch_cache_get_pos_and_normals(rdata, cache), NULL);
mesh_render_data_free(rdata);
}
return cache->triangles_with_normals;
}
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Batch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->points_with_normals == NULL) {
MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
cache->points_with_normals = Batch_create(PRIM_POINTS, mesh_batch_cache_get_pos_and_normals(rdata, cache), NULL);
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mesh_render_data_free(rdata);
}
return cache->points_with_normals;
}
Batch *DRW_mesh_batch_cache_get_all_verts(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->all_verts == NULL) {
/* create batch from DM */
MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT);
cache->all_verts = Batch_create(PRIM_POINTS, mesh_batch_cache_get_pos_and_nor_in_order(rdata, cache), NULL);
mesh_render_data_free(rdata);
}
return cache->all_verts;
}
Batch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->fancy_edges == NULL) {
/* create batch from DM */
static VertexFormat format = { 0 };
static unsigned int pos_id, n1_id, n2_id;
if (format.attrib_ct == 0) {
/* initialize vertex format */
pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
#if USE_10_10_10 /* takes 1/3 the space */
n1_id = VertexFormat_add_attrib(&format, "N1", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT);
n2_id = VertexFormat_add_attrib(&format, "N2", COMP_I10, 3, NORMALIZE_INT_TO_FLOAT);
#else
n1_id = VertexFormat_add_attrib(&format, "N1", COMP_F32, 3, KEEP_FLOAT);
n2_id = VertexFormat_add_attrib(&format, "N2", COMP_F32, 3, KEEP_FLOAT);
#endif
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
const int edge_len = mesh_render_data_edges_len_get(rdata);
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const int vbo_len_capacity = edge_len * 2; /* these are PRIM_LINE verts, not mesh verts */
int vbo_len_used = 0;
VertexBuffer_allocate_data(vbo, vbo_len_capacity);
for (int i = 0; i < edge_len; ++i) {
float *vcos1, *vcos2;
float *pnor1 = NULL, *pnor2 = NULL;
bool is_manifold;
if (mesh_render_data_edge_vcos_manifold_pnors(rdata, i, &vcos1, &vcos2, &pnor1, &pnor2, &is_manifold)) {
#if USE_10_10_10
PackedNormal n1value = { .x = 0, .y = 0, .z = +511 };
PackedNormal n2value = { .x = 0, .y = 0, .z = -511 };
if (is_manifold) {
n1value = convert_i10_v3(pnor1);
n2value = convert_i10_v3(pnor2);
}
const PackedNormal *n1 = &n1value;
const PackedNormal *n2 = &n2value;
#else
const float dummy1[3] = { 0.0f, 0.0f, +1.0f };
const float dummy2[3] = { 0.0f, 0.0f, -1.0f };
const float *n1 = (is_manifold) ? pnor1 : dummy1;
const float *n2 = (is_manifold) ? pnor2 : dummy2;
#endif
VertexBuffer_set_attrib(vbo, pos_id, 2 * i, vcos1);
VertexBuffer_set_attrib(vbo, n1_id, 2 * i, n1);
VertexBuffer_set_attrib(vbo, n2_id, 2 * i, n2);
VertexBuffer_set_attrib(vbo, pos_id, 2 * i + 1, vcos2);
VertexBuffer_set_attrib(vbo, n1_id, 2 * i + 1, n1);
VertexBuffer_set_attrib(vbo, n2_id, 2 * i + 1, n2);
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vbo_len_used += 2;
}
}
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if (vbo_len_used != vbo_len_capacity) {
VertexBuffer_resize_data(vbo, vbo_len_used);
}
cache->fancy_edges = Batch_create(PRIM_LINES, vbo, NULL);
mesh_render_data_free(rdata);
}
return cache->fancy_edges;
}
static void mesh_batch_cache_create_overlay_batches(Mesh *me)
{
/* Since MR_DATATYPE_OVERLAY is slow to generate, generate them all at once */
int options = MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_LOOPTRI | MR_DATATYPE_OVERLAY;
MeshBatchCache *cache = mesh_batch_cache_get(me);
MeshRenderData *rdata = mesh_render_data_create(me, options);
static VertexFormat format = { 0 };
static unsigned pos_id, data_id;
if (format.attrib_ct == 0) {
/* initialize vertex format */
pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
data_id = VertexFormat_add_attrib(&format, "data", COMP_U8, 4, KEEP_INT);
}
const int tri_len = mesh_render_data_looptri_len_get(rdata);
const int ledge_len = mesh_render_data_loose_edges_len_get(rdata);
const int lvert_len = mesh_render_data_loose_verts_len_get(rdata);
if (cache->overlay_triangles == NULL) {
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
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const int vbo_len_capacity = tri_len * 3;
int vbo_len_used = 0;
VertexBuffer_allocate_data(vbo, vbo_len_capacity);
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for (int i = 0; i < tri_len; ++i) {
int tri_vert_idx[3], tri_edge_idx[3];
if (mesh_render_data_looptri_vert_edge_indices_get(rdata, i, tri_vert_idx, tri_edge_idx)) {
add_overlay_tri(
rdata, vbo, pos_id, data_id,
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tri_vert_idx, tri_edge_idx, i, vbo_len_used);
vbo_len_used += 3;
}
}
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if (vbo_len_used != vbo_len_capacity) {
VertexBuffer_resize_data(vbo, vbo_len_used);
}
cache->overlay_triangles = Batch_create(PRIM_TRIANGLES, vbo, NULL);
}
if (cache->overlay_loose_edges == NULL) {
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
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const int vbo_len_capacity = ledge_len * 2;
int vbo_len_used = 0;
VertexBuffer_allocate_data(vbo, vbo_len_capacity);
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for (int i = 0; i < ledge_len; ++i) {
int vert_idx[2];
bool ok = mesh_render_data_edge_verts_indices_get(rdata, rdata->loose_edges[i], vert_idx);
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assert(ok); /* we don't add */
add_overlay_loose_edge(
rdata, vbo, pos_id, data_id,
vert_idx[0], vert_idx[1], rdata->loose_edges[i], vbo_len_used);
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vbo_len_used += 2;
}
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BLI_assert(vbo_len_used == vbo_len_capacity);
cache->overlay_loose_edges = Batch_create(PRIM_LINES, vbo, NULL);
}
if (cache->overlay_loose_verts == NULL) {
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
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const int vbo_len_capacity = lvert_len;
int vbo_len_used = 0;
VertexBuffer_allocate_data(vbo, vbo_len_capacity);
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for (int i = 0; i < lvert_len; ++i) {
add_overlay_loose_vert(rdata, vbo, pos_id, data_id,
rdata->loose_verts[i], vbo_len_used);
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vbo_len_used += 1;
}
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BLI_assert(vbo_len_used == vbo_len_capacity);
cache->overlay_loose_verts = Batch_create(PRIM_POINTS, vbo, NULL);
}
mesh_render_data_free(rdata);
}
Batch *DRW_mesh_batch_cache_get_overlay_triangles(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->overlay_triangles == NULL) {
mesh_batch_cache_create_overlay_batches(me);
}
return cache->overlay_triangles;
}
Batch *DRW_mesh_batch_cache_get_overlay_loose_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->overlay_loose_edges == NULL) {
mesh_batch_cache_create_overlay_batches(me);
}
return cache->overlay_loose_edges;
}
Batch *DRW_mesh_batch_cache_get_overlay_loose_verts(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->overlay_loose_verts == NULL) {
mesh_batch_cache_create_overlay_batches(me);
}
return cache->overlay_loose_verts;
}
Batch *DRW_mesh_batch_cache_get_overlay_facedots(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->overlay_facedots == NULL) {
MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
static VertexFormat format = { 0 };
static unsigned pos_id, data_id;
if (format.attrib_ct == 0) {
/* initialize vertex format */
pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
#if USE_10_10_10
data_id = VertexFormat_add_attrib(&format, "norAndFlag", COMP_I10, 4, NORMALIZE_INT_TO_FLOAT);
#else
data_id = VertexFormat_add_attrib(&format, "norAndFlag", COMP_F32, 4, KEEP_FLOAT);
#endif
}
const int vbo_len_capacity = mesh_render_data_polys_len_get(rdata);
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int vbo_len_used = 0;
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
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VertexBuffer_allocate_data(vbo, vbo_len_capacity);
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for (int i = 0; i < vbo_len_capacity; ++i) {
float pcenter[3], pnor[3];
bool selected = false;
if (mesh_render_data_pnors_pcenter_select_get(rdata, i, pnor, pcenter, &selected)) {
#if USE_10_10_10
PackedNormal nor = { .x = 0, .y = 0, .z = -511 };
nor = convert_i10_v3(pnor);
nor.w = selected ? 1 : 0;
VertexBuffer_set_attrib(vbo, data_id, i, &nor);
#else
float nor[4] = {pnor[0], pnor[1], pnor[2], selected ? 1 : 0};
VertexBuffer_set_attrib(vbo, data_id, i, nor);
#endif
VertexBuffer_set_attrib(vbo, pos_id, i, pcenter);
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vbo_len_used += 1;
}
}
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if (vbo_len_used != vbo_len_capacity) {
VertexBuffer_resize_data(vbo, vbo_len_used);
}
cache->overlay_facedots = Batch_create(PRIM_POINTS, vbo, NULL);
mesh_render_data_free(rdata);
}
return cache->overlay_facedots;
}
Batch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
if (cache->shaded_triangles == NULL) {
/* create batch from DM */
MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI | MR_DATATYPE_POLY);
const int mat_ct = mesh_render_data_mat_ct_get(rdata);
cache->shaded_triangles = MEM_callocN(sizeof(*cache->shaded_triangles) * mat_ct, "shaded triangles batches");
ElementList **el = mesh_batch_cache_get_shaded_triangles_in_order(rdata, cache);
for (int i = 0; i < mat_ct; ++i) {
cache->shaded_triangles[i] = Batch_create(PRIM_TRIANGLES, mesh_batch_cache_get_shading_data(rdata, cache), el[i]);
}
mesh_render_data_free(rdata);
}
return cache->shaded_triangles;
}
#undef MESH_RENDER_FUNCTION