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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
* `blender::ListBaseWrapper` is a typed wrapper for the #ListBase struct. That makes it safer and
* more convenient to use in C++ in some cases. However, if you find yourself iterating over a
* linked list a lot, consider to convert it into a vector for further processing. This improves
* performance and debug-ability.
#include "BLI_listbase.h"
#include "DNA_listBase.h"
namespace blender {
template<typename T> class ListBaseWrapper {
private:
ListBase *listbase_;
public:
ListBaseWrapper(ListBase *listbase) : listbase_(listbase)
{
BLI_assert(listbase);
}
ListBaseWrapper(ListBase &listbase) : ListBaseWrapper(&listbase)
class Iterator {
T *current_;
Iterator(ListBase *listbase, T *current) : listbase_(listbase), current_(current)
Iterator &operator++()
current_ = current_->next;
return *this;
Iterator operator++(int)
Iterator iterator = *this;
++*this;
return iterator;
bool operator!=(const Iterator &iterator) const
return current_ != iterator.current_;
T *operator*() const
return current_;
};
Iterator begin() const
return Iterator(listbase_, (T *)listbase_->first);
Iterator end() const
return Iterator(listbase_, nullptr);
T get(uint index) const
void *ptr = BLI_findlink(listbase_, index);
BLI_assert(ptr);
return (T *)ptr;
int64_t index_of(const T *value) const
int64_t index = 0;
for (T *ptr : *this) {
if (ptr == value) {
return index;
index++;
BLI_assert(false);
return -1;
} /* namespace blender */