Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								/*
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								 * ***** BEGIN GPL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * Contributor(s): Bastien Montagne
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								 *
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								 * ***** END GPL LICENSE BLOCK *****
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								 */
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								/** \file blender/python/intern/bpy_app_translations.c
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								 *  \ingroup pythonintern
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								 *
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								 * This file defines a singleton py object accessed via 'bpy.app.translations',
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								 * which exposes various data and functions useful in i18n work.
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								 * Most notably, it allows to extend main translations with py dicts.
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								 */
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								#include <Python.h>
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								/* XXX Why bloody hell isn't that included in Python.h???? */
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								#include <structmember.h>
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											2013-03-04 19:27:51 +00:00
										 
									 
								 
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								#include "BLI_utildefines.h"
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								#include "BLI_string.h"
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								#include "BLI_ghash.h"
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								#include "BPY_extern.h"
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								#include "bpy_app_translations.h"
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								#include "MEM_guardedalloc.h"
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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								#include "BLT_translation.h"
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								#include "BLT_lang.h"
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								#include "RNA_types.h"
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											2015-01-06 16:42:22 +11:00
										 
									 
								 
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								#include "../generic/python_utildefines.h"
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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											2015-04-07 11:25:42 +10:00
										 
									 
								 
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								typedef struct {
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									PyObject_HEAD
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									/* The string used to separate context from actual message in PY_TRANSLATE RNA props. */
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									const char *context_separator;
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									/* A "named tuple" (StructSequence actually...) containing all C-defined contexts. */
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									PyObject *contexts;
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									/* A readonly mapping {C context id: python id}  (actually, a MappingProxy). */
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									PyObject *contexts_C_to_py;
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									/* A py dict containing all registered py dicts (order is more or less random, first match wins!). */
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									PyObject *py_messages;
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								} BlenderAppTranslations;
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								/* Our singleton instance pointer */
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								static BlenderAppTranslations *_translations = NULL;
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								#ifdef WITH_INTERNATIONAL
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								/***** Helpers for ghash *****/
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								typedef struct GHashKey {
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									const char *msgctxt;
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									const char *msgid;
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								} GHashKey;
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								static GHashKey *_ghashutil_keyalloc(const void *msgctxt, const void *msgid)
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								{
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											2013-01-23 07:59:07 +00:00
										 
									 
								 
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									GHashKey *key = MEM_mallocN(sizeof(GHashKey), "Py i18n GHashKey");
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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									key->msgctxt = BLI_strdup(BLT_is_default_context(msgctxt) ? BLT_I18NCONTEXT_DEFAULT_BPYRNA : msgctxt);
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
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									key->msgid = BLI_strdup(msgid);
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									return key;
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								}
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								static unsigned int _ghashutil_keyhash(const void *ptr)
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								{
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									const GHashKey *key = ptr;
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									unsigned int hash =  BLI_ghashutil_strhash(key->msgctxt);
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									return hash ^ BLI_ghashutil_strhash(key->msgid);
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								}
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											2014-09-25 17:00:07 +06:00
										 
									 
								 
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								static bool _ghashutil_keycmp(const void *a, const void *b)
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								{
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									const GHashKey *A = a;
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									const GHashKey *B = b;
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							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* Note: comparing msgid first, most of the time it will be enough! */
							 | 
						
					
						
							
								
									
										
										
										
											2014-09-25 14:29:23 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (BLI_ghashutil_strcmp(A->msgid, B->msgid) == false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return BLI_ghashutil_strcmp(A->msgctxt, B->msgctxt);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return true;  /* true means they are not equal! */
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
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								static void _ghashutil_keyfree(void *ptr)
							 | 
						
					
						
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								{
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									const GHashKey *key = ptr;
							 | 
						
					
						
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									/* We assume both msgctxt and msgid were BLI_strdup'ed! */
							 | 
						
					
						
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									MEM_freeN((void *)key->msgctxt);
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									MEM_freeN((void *)key->msgid);
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									MEM_freeN((void *)key);
							 | 
						
					
						
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							 | 
							
							
								}
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							 | 
						
					
						
							
								
									
										
										
										
											2013-05-21 08:45:10 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								#define _ghashutil_valfree MEM_freeN
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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							 | 
							
							
								
							 | 
						
					
						
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								/***** Python's messages cache *****/
							 | 
						
					
						
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								/* We cache all messages available for a given locale from all py dicts into a single ghash.
							 | 
						
					
						
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								 * Changing of locale is not so common, while looking for a message translation is, so let's try to optimize
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								 * the later as much as we can!
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								 * Note changing of locale, as well as (un)registering a message dict, invalidate that cache.
							 | 
						
					
						
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							 | 
							
							
								 */
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								static GHash *_translations_cache = NULL;
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								static void _clear_translations_cache(void)
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								{
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									if (_translations_cache) {
							 | 
						
					
						
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										BLI_ghash_free(_translations_cache, _ghashutil_keyfree, _ghashutil_valfree);
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									}
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									_translations_cache = NULL;
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								}
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								static void _build_translations_cache(PyObject *py_messages, const char *locale)
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-21 12:01:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									PyObject *uuid, *uuid_dict;
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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							 | 
							
							
									Py_ssize_t pos = 0;
							 | 
						
					
						
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							 | 
							
							
									char *language = NULL, *language_country = NULL, *language_variant = NULL;
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									/* For each py dict, we'll search for full locale, then language+country, then language+variant,
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									 * then only language keys... */
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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							 | 
							
							
									BLT_lang_locale_explode(locale, &language, NULL, NULL, &language_country, &language_variant);
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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									/* Clear the cached ghash if needed, and create a new one. */
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									_clear_translations_cache();
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									_translations_cache = BLI_ghash_new(_ghashutil_keyhash, _ghashutil_keycmp, __func__);
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									/* Iterate over all py dicts. */
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											2013-01-21 12:01:47 +00:00
										 
									 
								 
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							 | 
							
							
									while (PyDict_Next(py_messages, &pos, &uuid, &uuid_dict)) {
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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										PyObject *lang_dict;
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								#if 0
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										PyObject_Print(uuid_dict, stdout, 0);
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										printf("\n");
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								#endif
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										/* Try to get first complete locale, then language+country, then language+variant, then only language */
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										lang_dict = PyDict_GetItemString(uuid_dict, locale);
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											2013-01-21 12:01:47 +00:00
										 
									 
								 
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							 | 
							
							
										if (!lang_dict && language_country) {
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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											lang_dict = PyDict_GetItemString(uuid_dict, language_country);
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											2013-01-21 12:01:47 +00:00
										 
									 
								 
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											locale = language_country;
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										}
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							 | 
							
								
							 | 
							
							
										if (!lang_dict && language_variant) {
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											lang_dict = PyDict_GetItemString(uuid_dict, language_variant);
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											2013-01-21 12:01:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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											locale = language_variant;
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										}
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										if (!lang_dict && language) {
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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											lang_dict = PyDict_GetItemString(uuid_dict, language);
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											2013-01-21 12:01:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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											locale = language;
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							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2013-01-21 12:01:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (lang_dict) {
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											PyObject *pykey, *trans;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
											Py_ssize_t ppos = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-21 12:01:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											if (!PyDict_Check(lang_dict)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												printf("WARNING! In translations' dict of \"");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												PyObject_Print(uuid, stdout, Py_PRINT_RAW);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												printf("\":\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												printf("    Each language key must have a dictionary as value, \"%s\" is not valid, skipping: ",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												       locale);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												PyObject_Print(lang_dict, stdout, Py_PRINT_RAW);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												printf("\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											/* Iterate over all translations of the found language dict, and populate our ghash cache. */
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-21 02:30:40 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											while (PyDict_Next(lang_dict, &ppos, &pykey, &trans)) {
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const char *msgctxt = NULL, *msgid = NULL;
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-21 12:01:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												bool invalid_key = false;
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-21 12:01:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												if ((PyTuple_CheckExact(pykey) == false) || (PyTuple_GET_SIZE(pykey) != 2)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													invalid_key = true;
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-21 10:52:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-21 12:01:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													PyObject *tmp = PyTuple_GET_ITEM(pykey, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (tmp == Py_None) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-08-16 17:32:01 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
														msgctxt = BLT_I18NCONTEXT_DEFAULT_BPYRNA;
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-21 12:01:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													else if (PyUnicode_Check(tmp)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														msgctxt = _PyUnicode_AsString(tmp);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														invalid_key = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													tmp = PyTuple_GET_ITEM(pykey, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													if (PyUnicode_Check(tmp)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														msgid = _PyUnicode_AsString(tmp);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														invalid_key = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													}
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2013-01-21 12:01:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												if (invalid_key) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													printf("WARNING! In translations' dict of \"");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													PyObject_Print(uuid, stdout, Py_PRINT_RAW);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													printf("\", %s language:\n", locale);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													printf("    Keys must be tuples of (msgctxt [string or None], msgid [string]), "
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													       "this one is not valid, skipping: ");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													PyObject_Print(pykey, stdout, Py_PRINT_RAW);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													printf("\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (PyUnicode_Check(trans) == false) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													printf("WARNING! In translations' dict of \"");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													PyObject_Print(uuid, stdout, Py_PRINT_RAW);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													printf("\":\n");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													printf("    Values must be strings, this one is not valid, skipping: ");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													PyObject_Print(trans, stdout, Py_PRINT_RAW);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													printf("\n");
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
													continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												/* Do not overwrite existing keys! */
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-01 11:40:23 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												if (BPY_app_translations_py_pgettext(msgctxt, msgid) == msgid) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													GHashKey *key = _ghashutil_keyalloc(msgctxt, msgid);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													BLI_ghash_insert(_translations_cache, key, BLI_strdup(_PyUnicode_AsString(trans)));
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* Clean up! */
							 | 
						
					
						
							
								
									
										
										
										
											2014-12-27 17:24:39 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									MEM_SAFE_FREE(language);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									MEM_SAFE_FREE(language_country);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									MEM_SAFE_FREE(language_variant);
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const char *BPY_app_translations_py_pgettext(const char *msgctxt, const char *msgid)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#define STATIC_LOCALE_SIZE 32  /* Should be more than enough! */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-01 11:40:23 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GHashKey key;
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static char locale[STATIC_LOCALE_SIZE] = "";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const char *tmp;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/* Just in case, should never happen! */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!_translations)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return msgid;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2015-08-16 17:32:01 +10:00
										 
									 
								 
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									tmp = BLT_lang_get();
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											2015-01-26 16:03:11 +01:00
										 
									 
								 
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									if (!STREQ(tmp, locale) || !_translations_cache) {
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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										PyGILState_STATE _py_state;
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										BLI_strncpy(locale, tmp, STATIC_LOCALE_SIZE);
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										/* Locale changed or cache does not exist, refresh the whole cache! */
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										/* This func may be called from C (i.e. outside of python interpreter 'context'). */
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										_py_state = PyGILState_Ensure();
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										_build_translations_cache(_translations->py_messages, locale);
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										PyGILState_Release(_py_state);
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									}
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									/* And now, simply create the key (context, messageid) and find it in the cached dict! */
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											2016-03-01 11:40:23 +01:00
										 
									 
								 
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									key.msgctxt = BLT_is_default_context(msgctxt) ? BLT_I18NCONTEXT_DEFAULT_BPYRNA : msgctxt;
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									key.msgid = msgid;
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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											2016-03-01 11:40:23 +01:00
										 
									 
								 
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									tmp = BLI_ghash_lookup(_translations_cache, &key);
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											2013-01-23 07:59:07 +00:00
										 
									 
								 
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											2013-02-13 11:52:01 +00:00
										 
									 
								 
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									return tmp ? tmp : msgid;
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								#undef STATIC_LOCALE_SIZE
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								}
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								#endif  /* WITH_INTERNATIONAL */
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								PyDoc_STRVAR(app_translations_py_messages_register_doc,
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								".. method:: register(module_name, translations_dict)\n"
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								"\n"
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								"   Registers an addon's UI translations.\n"
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								"\n"
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
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								"   .. note::\n"
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								"       Does nothing when Blender is built without internationalization support.\n"
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								"\n"
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								"   :arg module_name: The name identifying the addon.\n"
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								"   :type module_name: string\n"
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								"   :arg translations_dict: A dictionary built like that:\n"
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
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								"       ``{locale: {msg_key: msg_translation, ...}, ...}``\n"
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								"   :type translations_dict: dict\n"
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								"\n"
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								);
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								static PyObject *app_translations_py_messages_register(BlenderAppTranslations *self, PyObject *args, PyObject *kw)
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								{
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								#ifdef WITH_INTERNATIONAL
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									static const char *kwlist[] = {"module_name", "translations_dict", NULL};
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									PyObject *module_name, *uuid_dict;
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									if (!PyArg_ParseTupleAndKeywords(args, kw, "O!O!:bpy.app.translations.register", (char **)kwlist, &PyUnicode_Type,
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									                                 &module_name, &PyDict_Type, &uuid_dict))
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									{
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										return NULL;
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									}
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									if (PyDict_Contains(self->py_messages, module_name)) {
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										PyErr_Format(PyExc_ValueError,
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										             "bpy.app.translations.register: translations message cache already contains some data for "
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											2013-01-21 12:01:47 +00:00
										 
									 
								 
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										             "addon '%s'", (const char *)_PyUnicode_AsString(module_name));
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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										return NULL;
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									}
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									PyDict_SetItem(self->py_messages, module_name, uuid_dict);
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									/* Clear cached messages dict! */
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									_clear_translations_cache();
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								#else
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									(void)self;
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									(void)args;
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									(void)kw;
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								#endif
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									/* And we are done! */
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									Py_RETURN_NONE;
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								}
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								PyDoc_STRVAR(app_translations_py_messages_unregister_doc,
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								".. method:: unregister(module_name)\n"
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								"   Unregisters an addon's UI translations.\n"
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								"\n"
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
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								"   .. note::\n"
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								"       Does nothing when Blender is built without internationalization support.\n"
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								"\n"
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								"   :arg module_name: The name identifying the addon.\n"
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								"   :type module_name: string\n"
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								"\n"
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								);
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								static PyObject *app_translations_py_messages_unregister(BlenderAppTranslations *self, PyObject *args, PyObject *kw)
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								{
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								#ifdef WITH_INTERNATIONAL
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									static const char *kwlist[] = {"module_name", NULL};
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									PyObject *module_name;
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									if (!PyArg_ParseTupleAndKeywords(args, kw, "O!:bpy.app.translations.unregister", (char **)kwlist, &PyUnicode_Type,
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									                                 &module_name))
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									{
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										return NULL;
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									}
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									if (PyDict_Contains(self->py_messages, module_name)) {
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										PyDict_DelItem(self->py_messages, module_name);
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										/* Clear cached messages ghash! */
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										_clear_translations_cache();
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									}
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								#else
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									(void)self;
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									(void)args;
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									(void)kw;
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								#endif
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									/* And we are done! */
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									Py_RETURN_NONE;
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								}
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								/***** C-defined contexts *****/
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								/* This is always available (even when WITH_INTERNATIONAL is not defined). */
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								static PyTypeObject BlenderAppTranslationsContextsType;
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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								static BLT_i18n_contexts_descriptor _contexts[] = BLT_I18NCONTEXTS_DESC;
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								/* These fields are just empty placeholders, actual values get set in app_translations_struct().
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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								 * This allows us to avoid many handwriting, and above all, to keep all context definition stuff in BLT_translation.h!
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								 */
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								static PyStructSequence_Field
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											2014-06-17 02:47:57 +10:00
										 
									 
								 
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								app_translations_contexts_fields[ARRAY_SIZE(_contexts)] = {{NULL}};
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								static PyStructSequence_Desc app_translations_contexts_desc = {
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									(char *)"bpy.app.translations.contexts",     /* name */
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									(char *)"This named tuple contains all pre-defined translation contexts",    /* doc */
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									app_translations_contexts_fields,    /* fields */
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											2014-06-17 02:47:57 +10:00
										 
									 
								 
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									ARRAY_SIZE(app_translations_contexts_fields) - 1
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								};
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								static PyObject *app_translations_contexts_make(void)
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								{
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									PyObject *translations_contexts;
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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									BLT_i18n_contexts_descriptor *ctxt;
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									int pos = 0;
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									translations_contexts = PyStructSequence_New(&BlenderAppTranslationsContextsType);
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									if (translations_contexts == NULL) {
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										return NULL;
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									}
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								#define SetObjString(item) PyStructSequence_SET_ITEM(translations_contexts, pos++, PyUnicode_FromString((item)))
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											2015-01-06 16:42:22 +11:00
										 
									 
								 
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								#define SetObjNone() PyStructSequence_SET_ITEM(translations_contexts, pos++, Py_INCREF_RET(Py_None))
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									for (ctxt = _contexts; ctxt->c_id; ctxt++) {
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											2013-01-21 10:52:34 +00:00
										 
									 
								 
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										if (ctxt->value) {
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											SetObjString(ctxt->value);
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										}
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										else {
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											SetObjNone();
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										}
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									}
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								#undef SetObjString
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											2013-01-21 10:52:34 +00:00
										 
									 
								 
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								#undef SetObjNone
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									return translations_contexts;
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								}
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								/***** Main BlenderAppTranslations Py object definition *****/
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								PyDoc_STRVAR(app_translations_contexts_doc,
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											2015-03-02 16:43:14 +11:00
										 
									 
								 
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								"A named tuple containing all pre-defined translation contexts.\n"
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								"\n"
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								".. warning::\n"
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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								"    Never use a (new) context starting with \"" BLT_I18NCONTEXT_DEFAULT_BPYRNA "\", it would be internally \n"
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											2015-03-02 16:43:14 +11:00
										 
									 
								 
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								"    assimilated as the default one!\n"
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								);
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								PyDoc_STRVAR(app_translations_contexts_C_to_py_doc,
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									"A readonly dict mapping contexts' C-identifiers to their py-identifiers."
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								);
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											2013-03-22 05:34:10 +00:00
										 
									 
								 
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								static PyMemberDef app_translations_members[] = {
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									{(char *)"contexts", T_OBJECT_EX, offsetof(BlenderAppTranslations, contexts), READONLY,
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									                     app_translations_contexts_doc},
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									{(char *)"contexts_C_to_py", T_OBJECT_EX, offsetof(BlenderAppTranslations, contexts_C_to_py), READONLY,
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									                             app_translations_contexts_C_to_py_doc},
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									{NULL}
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								};
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								PyDoc_STRVAR(app_translations_locale_doc,
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											2015-03-02 16:43:14 +11:00
										 
									 
								 
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								"The actual locale currently in use (will always return a void string when Blender is built without "
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								"internationalization support)."
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											2013-01-21 15:10:22 +00:00
										 
									 
								 
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								);
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								static PyObject *app_translations_locale_get(PyObject *UNUSED(self), void *UNUSED(userdata))
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								{
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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									return PyUnicode_FromString(BLT_lang_get());
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								}
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								/* Note: defining as getter, as (even if quite unlikely), this *may* change during runtime... */
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								PyDoc_STRVAR(app_translations_locales_doc, "All locales currently known by Blender (i.e. available as translations).");
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								static PyObject *app_translations_locales_get(PyObject *UNUSED(self), void *UNUSED(userdata))
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								{
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									PyObject *ret;
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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									EnumPropertyItem *it, *items = BLT_lang_RNA_enum_properties();
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
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									int num_locales = 0, pos = 0;
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									if (items) {
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										/* This is not elegant, but simple! */
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										for (it = items; it->identifier; it++) {
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											if (it->value)
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												num_locales++;
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										}
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
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									}
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									ret = PyTuple_New(num_locales);
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									if (items) {
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										for (it = items; it->identifier; it++) {
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											if (it->value)
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												PyTuple_SET_ITEM(ret, pos++, PyUnicode_FromString(it->description));
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										}
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									}
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									return ret;
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								}
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											2013-03-22 05:34:10 +00:00
										 
									 
								 
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								static PyGetSetDef app_translations_getseters[] = {
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									/* {name, getter, setter, doc, userdata} */
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									{(char *)"locale", (getter)app_translations_locale_get, NULL, app_translations_locale_doc, NULL},
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									{(char *)"locales", (getter)app_translations_locales_get, NULL, app_translations_locales_doc, NULL},
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									{NULL}
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								};
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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								/* pgettext helper. */
							 | 
						
					
						
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							 | 
							
							
								static PyObject *_py_pgettext(PyObject *args, PyObject *kw, const char *(*_pgettext)(const char *, const char *))
							 | 
						
					
						
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							 | 
							
							
								{
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							 | 
							
							
									static const char *kwlist[] = {"msgid", "msgctxt", NULL};
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								#ifdef WITH_INTERNATIONAL
							 | 
						
					
						
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									char *msgid, *msgctxt = NULL;
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							| 
								
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											2013-02-14 23:49:30 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									if (!PyArg_ParseTupleAndKeywords(args, kw,
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									                                 "s|z:bpy.app.translations.pgettext",
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									                                 (char **)kwlist, &msgid, &msgctxt))
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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									{
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										return NULL;
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									}
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									return PyUnicode_FromString((*_pgettext)(msgctxt ? msgctxt : BLT_I18NCONTEXT_DEFAULT, msgid));
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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								#else
							 | 
						
					
						
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									PyObject *msgid, *msgctxt;
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							| 
								
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							 | 
							
							
									(void)_pgettext;
							 | 
						
					
						
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											2013-02-14 23:49:30 +00:00
										 
									 
								 
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									if (!PyArg_ParseTupleAndKeywords(args, kw,
							 | 
						
					
						
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									                                 "O|O:bpy.app.translations.pgettext",
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									                                 (char **)kwlist, &msgid, &msgctxt))
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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									{
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										return NULL;
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									}
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											2015-01-06 16:42:22 +11:00
										 
									 
								 
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									return Py_INCREF_RET(msgid);
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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								#endif
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								}
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							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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								PyDoc_STRVAR(app_translations_pgettext_doc,
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								".. method:: pgettext(msgid, msgctxt)\n"
							 | 
						
					
						
							| 
								
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								"\n"
							 | 
						
					
						
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								"   Try to translate the given msgid (with optional msgctxt).\n"
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
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								"\n"
							 | 
						
					
						
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								"   .. note::\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
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								"       The ``(msgid, msgctxt)`` parameters order has been switched compared to gettext function, to allow\n"
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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								"       single-parameter calls (context then defaults to BLT_I18NCONTEXT_DEFAULT).\n"
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
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								"\n"
							 | 
						
					
						
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							 | 
							
								
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								"   .. note::\n"
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								"       You should really rarely need to use this function in regular addon code, as all translation should be\n"
							 | 
						
					
						
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								"       handled by Blender internal code. The only exception are string containing formatting (like \"File: %r\"),\n"
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								"       but you should rather use :func:`pgettext_iface`/:func:`pgettext_tip` in those cases!\n"
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								"\n"
							 | 
						
					
						
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								"   .. note::\n"
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								"       Does nothing when Blender is built without internationalization support (hence always returns ``msgid``).\n"
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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								"\n"
							 | 
						
					
						
							| 
								
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								"   :arg msgid: The string to translate.\n"
							 | 
						
					
						
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								"   :type msgid: string\n"
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								"   :arg msgctxt: The translation context (defaults to BLT_I18NCONTEXT_DEFAULT).\n"
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											2013-01-21 10:52:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								"   :type msgctxt: string or None\n"
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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								"   :return: The translated string (or msgid if no translation was found).\n"
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								"\n"
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								);
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								static PyObject *app_translations_pgettext(BlenderAppTranslations *UNUSED(self), PyObject *args, PyObject *kw)
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								{
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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									return _py_pgettext(args, kw, BLT_pgettext);
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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								PyDoc_STRVAR(app_translations_pgettext_iface_doc,
							 | 
						
					
						
							| 
								
							 | 
							
								
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								".. method:: pgettext_iface(msgid, msgctxt)\n"
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							| 
								
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								"\n"
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							| 
								
							 | 
							
								
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								"   Try to translate the given msgid (with optional msgctxt), if labels' translation is enabled.\n"
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
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								"\n"
							 | 
						
					
						
							| 
								
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								"   .. note::\n"
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								"       See :func:`pgettext` notes.\n"
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								"\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
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								"   :arg msgid: The string to translate.\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
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								"   :type msgid: string\n"
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								"   :arg msgctxt: The translation context (defaults to BLT_I18NCONTEXT_DEFAULT).\n"
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								"   :type msgctxt: string or None\n"
							 | 
						
					
						
							| 
								
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								"   :return: The translated string (or msgid if no translation was found).\n"
							 | 
						
					
						
							| 
								
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								"\n"
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							| 
								
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								);
							 | 
						
					
						
							| 
								
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								static PyObject *app_translations_pgettext_iface(BlenderAppTranslations *UNUSED(self), PyObject *args, PyObject *kw)
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								{
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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									return _py_pgettext(args, kw, BLT_translate_do_iface);
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								}
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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								PyDoc_STRVAR(app_translations_pgettext_tip_doc,
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											2013-03-20 18:42:09 +00:00
										 
									 
								 
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								".. method:: pgettext_tip(msgid, msgctxt)\n"
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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								"\n"
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								"   Try to translate the given msgid (with optional msgctxt), if tooltips' translation is enabled.\n"
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
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								"\n"
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								"   .. note::\n"
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								"       See :func:`pgettext` notes.\n"
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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								"\n"
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							| 
								
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								"   :arg msgid: The string to translate.\n"
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							| 
								
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								"   :type msgid: string\n"
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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								"   :arg msgctxt: The translation context (defaults to BLT_I18NCONTEXT_DEFAULT).\n"
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											2013-02-10 10:29:38 +00:00
										 
									 
								 
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								"   :type msgctxt: string or None\n"
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								"   :return: The translated string (or msgid if no translation was found).\n"
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								"\n"
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static PyObject *app_translations_pgettext_tip(BlenderAppTranslations *UNUSED(self), PyObject *args, PyObject *kw)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2015-08-16 17:32:01 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return _py_pgettext(args, kw, BLT_translate_do_tooltip);
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
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											2013-03-20 18:42:09 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								PyDoc_STRVAR(app_translations_pgettext_data_doc,
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								".. method:: pgettext_data(msgid, msgctxt)\n"
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								"\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								"   Try to translate the given msgid (with optional msgctxt), if new data name's translation is enabled.\n"
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								"\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								"   .. note::\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
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								"       See :func:`pgettext` notes.\n"
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-20 18:42:09 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								"\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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								"   :arg msgid: The string to translate.\n"
							 | 
						
					
						
							| 
								
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							 | 
							
								
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								"   :type msgid: string\n"
							 | 
						
					
						
							
								
									
										
										
										
											2015-08-16 17:32:01 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								"   :arg msgctxt: The translation context (defaults to BLT_I18NCONTEXT_DEFAULT).\n"
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-20 18:42:09 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								"   :type msgctxt: string or None\n"
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								"   :return: The translated string (or ``msgid`` if no translation was found).\n"
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											2013-03-20 18:42:09 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								"\n"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static PyObject *app_translations_pgettext_data(BlenderAppTranslations *UNUSED(self), PyObject *args, PyObject *kw)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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									return _py_pgettext(args, kw, BLT_translate_do_new_dataname);
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											2013-03-20 18:42:09 +00:00
										 
									 
								 
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							 | 
							
								
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								}
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							| 
								
							 | 
							
								
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											2013-01-21 10:57:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								PyDoc_STRVAR(app_translations_locale_explode_doc,
							 | 
						
					
						
							| 
								
							 | 
							
								
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								".. method:: locale_explode(locale)\n"
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								"\n"
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								"   Return all components and their combinations  of the given ISO locale string.\n"
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								"\n"
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								"   >>> bpy.app.translations.locale_explode(\"sr_RS@latin\")\n"
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								"   (\"sr\", \"RS\", \"latin\", \"sr_RS\", \"sr@latin\")\n"
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								"\n"
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								"   For non-complete locales, missing elements will be None.\n"
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								"\n"
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								"   :arg locale: The ISO locale string to explode.\n"
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								"   :type msgid: string\n"
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
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								"   :return: A tuple ``(language, country, variant, language_country, language@variant)``.\n"
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											2013-01-21 10:57:24 +00:00
										 
									 
								 
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								"\n"
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								);
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								static PyObject *app_translations_locale_explode(BlenderAppTranslations *UNUSED(self), PyObject *args, PyObject *kw)
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								{
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											2014-12-27 17:24:39 +01:00
										 
									 
								 
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									PyObject *ret_tuple;
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											2013-01-21 10:57:24 +00:00
										 
									 
								 
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									static const char *kwlist[] = {"locale", NULL};
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									const char *locale;
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									char *language, *country, *variant, *language_country, *language_variant;
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											2013-01-22 11:23:05 +00:00
										 
									 
								 
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									if (!PyArg_ParseTupleAndKeywords(args, kw, "s:bpy.app.translations.locale_explode", (char **)kwlist, &locale)) {
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											2013-01-21 10:57:24 +00:00
										 
									 
								 
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										return NULL;
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									}
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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									BLT_lang_locale_explode(locale, &language, &country, &variant, &language_country, &language_variant);
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											2013-01-21 10:57:24 +00:00
										 
									 
								 
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											2014-12-27 17:24:39 +01:00
										 
									 
								 
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									ret_tuple = Py_BuildValue("sssss", language, country, variant, language_country, language_variant);
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									MEM_SAFE_FREE(language);
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									MEM_SAFE_FREE(country);
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									MEM_SAFE_FREE(variant);
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									MEM_SAFE_FREE(language_country);
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									MEM_SAFE_FREE(language_variant);
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									return ret_tuple;
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											2013-01-21 10:57:24 +00:00
										 
									 
								 
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								}
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											2013-03-22 05:34:10 +00:00
										 
									 
								 
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								static PyMethodDef app_translations_methods[] = {
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									/* Can't use METH_KEYWORDS alone, see http://bugs.python.org/issue11587 */
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											2013-03-20 18:42:09 +00:00
										 
									 
								 
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									{"register", (PyCFunction)app_translations_py_messages_register, METH_VARARGS | METH_KEYWORDS,
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									              app_translations_py_messages_register_doc},
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									{"unregister", (PyCFunction)app_translations_py_messages_unregister, METH_VARARGS | METH_KEYWORDS,
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									                app_translations_py_messages_unregister_doc},
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									{"pgettext", (PyCFunction)app_translations_pgettext, METH_VARARGS | METH_KEYWORDS | METH_STATIC,
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									              app_translations_pgettext_doc},
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									{"pgettext_iface", (PyCFunction)app_translations_pgettext_iface, METH_VARARGS | METH_KEYWORDS | METH_STATIC,
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									                    app_translations_pgettext_iface_doc},
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									{"pgettext_tip", (PyCFunction)app_translations_pgettext_tip, METH_VARARGS | METH_KEYWORDS | METH_STATIC,
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									                  app_translations_pgettext_tip_doc},
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									{"pgettext_data", (PyCFunction)app_translations_pgettext_data, METH_VARARGS | METH_KEYWORDS | METH_STATIC,
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									                   app_translations_pgettext_data_doc},
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									{"locale_explode", (PyCFunction)app_translations_locale_explode, METH_VARARGS | METH_KEYWORDS | METH_STATIC,
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									                    app_translations_locale_explode_doc},
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									{NULL}
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								};
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								static PyObject *app_translations_new(PyTypeObject *type, PyObject *UNUSED(args), PyObject *UNUSED(kw))
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								{
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								/*	printf("%s (%p)\n", __func__, _translations); */
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									if (!_translations) {
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										_translations = (BlenderAppTranslations *)type->tp_alloc(type, 0);
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										if (_translations) {
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											PyObject *py_ctxts;
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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											BLT_i18n_contexts_descriptor *ctxt;
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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											_translations->contexts = app_translations_contexts_make();
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											2016-07-31 17:22:04 +10:00
										 
									 
								 
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											py_ctxts = _PyDict_NewPresized(ARRAY_SIZE(_contexts));
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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											for (ctxt = _contexts; ctxt->c_id; ctxt++) {
							 | 
						
					
						
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												PyObject *val = PyUnicode_FromString(ctxt->py_id);
							 | 
						
					
						
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												PyDict_SetItemString(py_ctxts, ctxt->c_id, val);
							 | 
						
					
						
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												Py_DECREF(val);
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											}
							 | 
						
					
						
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											_translations->contexts_C_to_py = PyDictProxy_New(py_ctxts);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Py_DECREF(py_ctxts);  /* The actual dict is only owned by its proxy */
							 | 
						
					
						
							| 
								
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											_translations->py_messages = PyDict_New();
							 | 
						
					
						
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							 | 
							
							
										}
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									}
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									return (PyObject *)_translations;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								}
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											2013-01-24 13:43:37 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								static void app_translations_free(void *obj)
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											2013-01-24 11:38:17 +00:00
										 
									 
								 
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								{
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									PyObject_Del(obj);
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								#ifdef WITH_INTERNATIONAL
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									_clear_translations_cache();
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								#endif
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								}
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							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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								PyDoc_STRVAR(app_translations_doc,
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											2013-05-14 15:33:59 +00:00
										 
									 
								 
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								"This object contains some data/methods regarding internationalization in Blender, and allows every py script\n"
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								"to feature translations for its own UI messages.\n"
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								"\n"
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
							 | 
							
								
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							 | 
							
							
								);
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								static PyTypeObject BlenderAppTranslationsType = {
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									PyVarObject_HEAD_INIT(NULL, 0)
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									                            /* tp_name */
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											2013-03-20 18:42:09 +00:00
										 
									 
								 
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									"bpy.app._translations_type",
							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									                            /* tp_basicsize */
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									sizeof(BlenderAppTranslations),
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									0,                          /* tp_itemsize */
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									/* methods */
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									/* No destructor, this is a singleton! */
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									NULL,                       /* tp_dealloc */
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									NULL,                       /* printfunc tp_print; */
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									NULL,                       /* getattrfunc tp_getattr; */
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									NULL,                       /* setattrfunc tp_setattr; */
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									NULL,                       /* tp_compare */ /* DEPRECATED in python 3.0! */
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									NULL,                       /* tp_repr */
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									/* Method suites for standard classes */
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									NULL,                       /* PyNumberMethods *tp_as_number; */
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									NULL,                       /* PySequenceMethods *tp_as_sequence; */
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									NULL,                       /* PyMappingMethods *tp_as_mapping; */
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									/* More standard operations (here for binary compatibility) */
							 | 
						
					
						
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									NULL,                       /* hashfunc tp_hash; */
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									NULL,                       /* ternaryfunc tp_call; */
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									NULL,                       /* reprfunc tp_str; */
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									NULL,                       /* getattrofunc tp_getattro; */
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									NULL,                       /* setattrofunc tp_setattro; */
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									/* Functions to access object as input/output buffer */
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									NULL,                       /* PyBufferProcs *tp_as_buffer; */
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									/*** Flags to define presence of optional/expanded features ***/
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									Py_TPFLAGS_DEFAULT,         /* long tp_flags; */
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									app_translations_doc,       /* char *tp_doc;  Documentation string */
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									/*** Assigned meaning in release 2.0 ***/
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									/* call function for all accessible objects */
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									NULL,                       /* traverseproc tp_traverse; */
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									/* delete references to contained objects */
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									NULL,                       /* inquiry tp_clear; */
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									/***  Assigned meaning in release 2.1 ***/
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									/*** rich comparisons ***/
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									NULL,                       /* richcmpfunc tp_richcompare; */
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									/***  weak reference enabler ***/
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									0,                          /* long tp_weaklistoffset */
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									/*** Added in release 2.2 ***/
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									/*   Iterators */
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									NULL,                       /* getiterfunc tp_iter; */
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									NULL,                       /* iternextfunc tp_iternext; */
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									/*** Attribute descriptor and subclassing stuff ***/
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									app_translations_methods,   /* struct PyMethodDef *tp_methods; */
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									app_translations_members,   /* struct PyMemberDef *tp_members; */
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									app_translations_getseters, /* struct PyGetSetDef *tp_getset; */
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									NULL,                       /* struct _typeobject *tp_base; */
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									NULL,                       /* PyObject *tp_dict; */
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									NULL,                       /* descrgetfunc tp_descr_get; */
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									NULL,                       /* descrsetfunc tp_descr_set; */
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									0,                          /* long tp_dictoffset; */
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									NULL,                       /* initproc tp_init; */
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									NULL,                       /* allocfunc tp_alloc; */
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									                            /* newfunc tp_new; */
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									(newfunc)app_translations_new,
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									/*  Low-level free-memory routine */
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											2013-01-25 21:21:38 +00:00
										 
									 
								 
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									app_translations_free,      /* freefunc tp_free;  */
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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									/* For PyObject_IS_GC */
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									NULL,                       /* inquiry tp_is_gc;  */
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									NULL,                       /* PyObject *tp_bases; */
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									/* method resolution order */
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									NULL,                       /* PyObject *tp_mro;  */
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									NULL,                       /* PyObject *tp_cache; */
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									NULL,                       /* PyObject *tp_subclasses; */
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									NULL,                       /* PyObject *tp_weaklist; */
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									NULL
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								};
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								PyObject *BPY_app_translations_struct(void)
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								{
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									PyObject *ret;
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									/* Let's finalize our contexts structseq definition! */
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									{
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											2015-08-16 17:32:01 +10:00
										 
									 
								 
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										BLT_i18n_contexts_descriptor *ctxt;
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												Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
											
										 
										
											2013-01-20 17:29:07 +00:00
										 
									 
								 
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										PyStructSequence_Field *desc;
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										/* We really populate the contexts' fields here! */
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										for (ctxt = _contexts, desc = app_translations_contexts_desc.fields; ctxt->c_id; ctxt++, desc++) {
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											desc->name = (char *)ctxt->py_id;
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											desc->doc = NULL;
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										}
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										desc->name = desc->doc = NULL;  /* End sentinel! */
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										PyStructSequence_InitType(&BlenderAppTranslationsContextsType, &app_translations_contexts_desc);
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									}
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									if (PyType_Ready(&BlenderAppTranslationsType) < 0)
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										return NULL;
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									ret = PyObject_CallObject((PyObject *)&BlenderAppTranslationsType, NULL);
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									/* prevent user from creating new instances */
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									BlenderAppTranslationsType.tp_new = NULL;
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									/* without this we can't do set(sys.modules) [#29635] */
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									BlenderAppTranslationsType.tp_hash = (hashfunc)_Py_HashPointer;
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									return ret;
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								}
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											2015-04-01 09:34:01 +02:00
										 
									 
								 
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								void BPY_app_translations_end(void)
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								{
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									/* Incase the object remains in a module's namespace, see T44127. */
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								#ifdef WITH_INTERNATIONAL
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									_clear_translations_cache();
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								#endif
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								}
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