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# Blender.Sound module and the Sound PyType object
"""
The Blender.Sound submodule.
Sound
=====
This module provides access to B{Sound} objects in Blender.
Example::
import Blender
from Blender import Sound
#
sound = Sound.Load("/path/to/my/sound.wav") # load a sound file
print "Sound from", sound.getFilename(),
print "loaded to obj", sound.getName())
print "All Sounds available now:", Sound.Get()
def Load (filename):
Load the sound called 'filename' into a Sound object.
@type filename: string
@param filename: The full path to the sound file.
@rtype: Blender Sound
@return: A Blender Sound object with the data from I{filename}.
def Get (name = None):
Get the Sound object(s) from Blender.
@type name: string
@param name: The name of the Sound object.
@rtype: Blender Sound or a list of Blender Sounds
@return: It depends on the I{name} parameter:
- (name): The Sound object called I{name}, None if not found;
- (): A list with all Sound objects in the current scene.
class Sound:
The Sound object
================
This object gives access to Sounds in Blender.
@ivar name: The name of this Sound object.
@ivar filename: The filename (path) to the sound file loaded into this Sound
object.
def getName():
Get the name of this Sound object.
@rtype: string
def getFilename():
Get the filename of the sound file loaded into this Sound object.
def play():
Play this sound.
def setCurrent():
Make this the active sound in the sound buttons window (also redraws).
def getVolume():
Get this sound's volume.
rtype: float
def setVolume(f):
Set this sound's volume.
@type f: float
@param f: the new volume value in the range [0.0, 1.0].
def getAttenuation():
Get this sound's attenuation value.
def setAttenuation(f):
Set this sound's attenuation.
@param f: the new attenuation value in the range [0.0, 5.0].
def getPitch():
Get this sound's pitch value.
def setPitch(f):
Set this sound's pitch.
@param f: the new pitch value in the range [-12.0, 12.0].