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blender-archive/source/blender/editors/armature/armature_utils.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2009 full recode.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/armature/armature_utils.c
* \ingroup edarmature
*/
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_main.h"
#include "ED_armature.h"
#include "ED_util.h"
#include "armature_intern.h"
/* *************************************************************** */
/* Validation */
/* Sync selection to parent for connected children */
void ED_armature_sync_selection(ListBase *edbo)
{
EditBone *ebo;
for (ebo = edbo->first; ebo; ebo = ebo->next) {
/* if bone is not selectable, we shouldn't alter this setting... */
if ((ebo->flag & BONE_UNSELECTABLE) == 0) {
if ((ebo->flag & BONE_CONNECTED) && (ebo->parent)) {
if (ebo->parent->flag & BONE_TIPSEL)
ebo->flag |= BONE_ROOTSEL;
else
ebo->flag &= ~BONE_ROOTSEL;
}
if ((ebo->flag & BONE_TIPSEL) && (ebo->flag & BONE_ROOTSEL))
ebo->flag |= BONE_SELECTED;
else
ebo->flag &= ~BONE_SELECTED;
}
}
}
void ED_armature_validate_active(struct bArmature *arm)
{
EditBone *ebone = arm->act_edbone;
if (ebone) {
if (ebone->flag & BONE_HIDDEN_A)
arm->act_edbone = NULL;
}
}
/* *************************************************************** */
/* Bone Operations */
/* XXX bone_looper is only to be used when we want to access settings
* (i.e. editability/visibility/selected) that context doesn't offer */
int bone_looper(Object *ob, Bone *bone, void *data,
int (*bone_func)(Object *, Bone *, void *))
{
/* We want to apply the function bone_func to every bone
* in an armature -- feed bone_looper the first bone and
* a pointer to the bone_func and watch it go!. The int count
* can be useful for counting bones with a certain property
* (e.g. skinnable)
*/
int count = 0;
if (bone) {
/* only do bone_func if the bone is non null */
count += bone_func(ob, bone, data);
/* try to execute bone_func for the first child */
count += bone_looper(ob, bone->childbase.first, data, bone_func);
/* try to execute bone_func for the next bone at this
* depth of the recursion.
*/
count += bone_looper(ob, bone->next, data, bone_func);
}
return count;
}
/* *************************************************************** */
/* Bone Removal */
void bone_free(bArmature *arm, EditBone *bone)
{
if (arm->act_edbone == bone)
arm->act_edbone = NULL;
if (bone->prop) {
IDP_FreeProperty(bone->prop);
MEM_freeN(bone->prop);
}
BLI_freelinkN(arm->edbo, bone);
}
void ED_armature_edit_bone_remove(bArmature *arm, EditBone *exBone)
{
EditBone *curBone;
/* Find any bones that refer to this bone */
for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
if (curBone->parent == exBone) {
curBone->parent = exBone->parent;
curBone->flag &= ~BONE_CONNECTED;
}
}
bone_free(arm, exBone);
}
bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child)
{
for (ebone_child = ebone_child->parent; ebone_child; ebone_child = ebone_child->parent) {
if (ebone_child == ebone_parent)
return true;
}
return false;
}
/**
* Finds the first parent shared by \a ebone_child
*
* \param ebone_child Children bones to search
* \param ebone_child_tot Size of the ebone_child array
* \return The shared parent or NULL.
*/
EditBone *ED_armature_bone_find_shared_parent(EditBone *ebone_child[], const unsigned int ebone_child_tot)
{
unsigned int i;
EditBone *ebone_iter;
#define EBONE_TEMP_UINT(ebone) (*((unsigned int *)(&((ebone)->temp))))
/* clear all */
for (i = 0; i < ebone_child_tot; i++) {
for (ebone_iter = ebone_child[i]; ebone_iter; ebone_iter = ebone_iter->parent) {
EBONE_TEMP_UINT(ebone_iter) = 0;
}
}
/* accumulate */
for (i = 0; i < ebone_child_tot; i++) {
for (ebone_iter = ebone_child[i]->parent; ebone_iter; ebone_iter = ebone_iter->parent) {
EBONE_TEMP_UINT(ebone_iter) += 1;
}
}
/* only need search the first chain */
for (ebone_iter = ebone_child[0]->parent; ebone_iter; ebone_iter = ebone_iter->parent) {
if (EBONE_TEMP_UINT(ebone_iter) == ebone_child_tot) {
return ebone_iter;
}
}
#undef EBONE_TEMP_UINT
return NULL;
}
void ED_armature_ebone_to_mat3(EditBone *ebone, float mat[3][3])
{
float delta[3];
/* Find the current bone matrix */
sub_v3_v3v3(delta, ebone->tail, ebone->head);
vec_roll_to_mat3(delta, ebone->roll, mat);
}
void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4])
{
float m3[3][3];
ED_armature_ebone_to_mat3(ebone, m3);
copy_m4_m3(mat, m3);
copy_v3_v3(mat[3], ebone->head);
}
void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3])
{
float vec[3], roll;
const float len = len_v3v3(ebone->head, ebone->tail);
mat3_to_vec_roll(mat, vec, &roll);
madd_v3_v3v3fl(ebone->tail, ebone->head, vec, len);
ebone->roll = roll;
}
void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4])
{
float mat3[3][3];
copy_m3_m4(mat3, mat);
/* We want normalized matrix here, to be consistent with ebone_to_mat. */
BLI_ASSERT_UNIT_M3(mat3);
sub_v3_v3(ebone->tail, ebone->head);
copy_v3_v3(ebone->head, mat[3]);
add_v3_v3(ebone->tail, mat[3]);
ED_armature_ebone_from_mat3(ebone, mat3);
}
/**
* Return a pointer to the bone of the given name
*/
EditBone *ED_armature_bone_find_name(const ListBase *edbo, const char *name)
{
return BLI_findstring(edbo, name, offsetof(EditBone, name));
}
/* *************************************************************** */
/* Mirroring */
/**
* \see #BKE_pose_channel_get_mirrored (pose-mode, matching function)
*/
EditBone *ED_armature_bone_get_mirrored(const ListBase *edbo, EditBone *ebo)
{
char name_flip[MAXBONENAME];
if (ebo == NULL)
return NULL;
BKE_deform_flip_side_name(name_flip, ebo->name, false);
if (!STREQ(name_flip, ebo->name)) {
return ED_armature_bone_find_name(edbo, name_flip);
}
return NULL;
}
/* ------------------------------------- */
/* helper function for tools to work on mirrored parts.
* it leaves mirrored bones selected then too, which is a good indication of what happened */
void armature_select_mirrored_ex(bArmature *arm, const int flag)
{
BLI_assert((flag & ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) == 0);
/* Select mirrored bones */
if (arm->flag & ARM_MIRROR_EDIT) {
EditBone *curBone, *ebone_mirr;
for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
if (arm->layer & curBone->layer) {
if (curBone->flag & flag) {
ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, curBone);
if (ebone_mirr)
ebone_mirr->flag |= (curBone->flag & flag);
}
}
}
}
}
void armature_select_mirrored(bArmature *arm)
{
armature_select_mirrored_ex(arm, BONE_SELECTED);
}
void armature_tag_select_mirrored(bArmature *arm)
{
EditBone *curBone;
/* always untag */
for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
curBone->flag &= ~BONE_DONE;
}
/* Select mirrored bones */
if (arm->flag & ARM_MIRROR_EDIT) {
for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
if (arm->layer & curBone->layer) {
if (curBone->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) {
EditBone *ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, curBone);
if (ebone_mirr && (ebone_mirr->flag & BONE_SELECTED) == 0) {
ebone_mirr->flag |= BONE_DONE;
}
}
}
}
for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
if (curBone->flag & BONE_DONE) {
EditBone *ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, curBone);
curBone->flag |= ebone_mirr->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
}
}
}
}
/* only works when tagged */
void armature_tag_unselect(bArmature *arm)
{
EditBone *curBone;
for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
if (curBone->flag & BONE_DONE) {
curBone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL | BONE_DONE);
}
}
}
/* ------------------------------------- */
/* if editbone (partial) selected, copy data */
/* context; editmode armature, with mirror editing enabled */
void transform_armature_mirror_update(Object *obedit)
{
bArmature *arm = obedit->data;
EditBone *ebo, *eboflip;
for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
/* no layer check, correct mirror is more important */
if (ebo->flag & (BONE_TIPSEL | BONE_ROOTSEL)) {
eboflip = ED_armature_bone_get_mirrored(arm->edbo, ebo);
if (eboflip) {
/* we assume X-axis flipping for now */
if (ebo->flag & BONE_TIPSEL) {
EditBone *children;
eboflip->tail[0] = -ebo->tail[0];
eboflip->tail[1] = ebo->tail[1];
eboflip->tail[2] = ebo->tail[2];
eboflip->rad_tail = ebo->rad_tail;
eboflip->roll = -ebo->roll;
/* Also move connected children, in case children's name aren't mirrored properly */
for (children = arm->edbo->first; children; children = children->next) {
if (children->parent == eboflip && children->flag & BONE_CONNECTED) {
copy_v3_v3(children->head, eboflip->tail);
children->rad_head = ebo->rad_tail;
}
}
}
if (ebo->flag & BONE_ROOTSEL) {
eboflip->head[0] = -ebo->head[0];
eboflip->head[1] = ebo->head[1];
eboflip->head[2] = ebo->head[2];
eboflip->rad_head = ebo->rad_head;
eboflip->roll = -ebo->roll;
/* Also move connected parent, in case parent's name isn't mirrored properly */
if (eboflip->parent && eboflip->flag & BONE_CONNECTED) {
EditBone *parent = eboflip->parent;
copy_v3_v3(parent->tail, eboflip->head);
parent->rad_tail = ebo->rad_head;
}
}
if (ebo->flag & BONE_SELECTED) {
eboflip->dist = ebo->dist;
eboflip->roll = -ebo->roll;
eboflip->xwidth = ebo->xwidth;
eboflip->zwidth = ebo->zwidth;
}
}
}
}
}
/* *************************************************************** */
/* Armature EditMode Conversions */
/* converts Bones to EditBone list, used for tools as well */
EditBone *make_boneList(ListBase *edbo, ListBase *bones, EditBone *parent, Bone *actBone)
{
EditBone *eBone;
EditBone *eBoneAct = NULL;
EditBone *eBoneTest = NULL;
Bone *curBone;
for (curBone = bones->first; curBone; curBone = curBone->next) {
eBone = MEM_callocN(sizeof(EditBone), "make_editbone");
/* Copy relevant data from bone to eBone */
eBone->parent = parent;
BLI_strncpy(eBone->name, curBone->name, sizeof(eBone->name));
eBone->flag = curBone->flag;
/* fix selection flags */
if (eBone->flag & BONE_SELECTED) {
/* if the bone is selected the copy its root selection to the parents tip */
eBone->flag |= BONE_TIPSEL;
if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
eBone->parent->flag |= BONE_TIPSEL;
eBone->flag &= ~BONE_ROOTSEL; /* this is ignored when there is a connected parent, so unset it */
}
else {
eBone->flag |= BONE_ROOTSEL;
}
}
else {
/* if the bone is not selected, but connected to its parent
* always use the parents tip selection state */
if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
eBone->flag &= ~BONE_ROOTSEL;
}
}
copy_v3_v3(eBone->head, curBone->arm_head);
copy_v3_v3(eBone->tail, curBone->arm_tail);
eBone->roll = curBone->arm_roll;
/* rest of stuff copy */
eBone->length = curBone->length;
eBone->dist = curBone->dist;
eBone->weight = curBone->weight;
eBone->xwidth = curBone->xwidth;
eBone->zwidth = curBone->zwidth;
eBone->ease1 = curBone->ease1;
eBone->ease2 = curBone->ease2;
eBone->rad_head = curBone->rad_head;
eBone->rad_tail = curBone->rad_tail;
eBone->segments = curBone->segments;
eBone->layer = curBone->layer;
if (curBone->prop)
eBone->prop = IDP_CopyProperty(curBone->prop);
BLI_addtail(edbo, eBone);
/* Add children if necessary */
if (curBone->childbase.first) {
eBoneTest = make_boneList(edbo, &curBone->childbase, eBone, actBone);
if (eBoneTest)
eBoneAct = eBoneTest;
}
if (curBone == actBone)
eBoneAct = eBone;
}
return eBoneAct;
}
/* This function:
* - sets local head/tail rest locations using parent bone's arm_mat.
* - calls BKE_armature_where_is_bone() which uses parent's transform (arm_mat) to define this bone's transform.
* - fixes (converts) EditBone roll into Bone roll.
2015-09-14 02:21:15 +10:00
* - calls again BKE_armature_where_is_bone(), since roll fiddling may have changed things for our bone...
* Note that order is crucial here, we can only handle child if all its parents in chain have already been handled
* (this is ensured by recursive process). */
static void armature_finalize_restpose(ListBase *bonelist, ListBase *editbonelist)
{
Bone *curBone;
EditBone *ebone;
for (curBone = bonelist->first; curBone; curBone = curBone->next) {
/* Set bone's local head/tail.
* Note that it's important to use final parent's restpose (arm_mat) here, instead of setting those values
* from editbone's matrix (see T46010). */
if (curBone->parent) {
float parmat_inv[4][4];
invert_m4_m4(parmat_inv, curBone->parent->arm_mat);
/* Get the new head and tail */
sub_v3_v3v3(curBone->head, curBone->arm_head, curBone->parent->arm_tail);
sub_v3_v3v3(curBone->tail, curBone->arm_tail, curBone->parent->arm_tail);
mul_mat3_m4_v3(parmat_inv, curBone->head);
mul_mat3_m4_v3(parmat_inv, curBone->tail);
}
else {
copy_v3_v3(curBone->head, curBone->arm_head);
copy_v3_v3(curBone->tail, curBone->arm_tail);
}
/* Set local matrix and arm_mat (restpose).
* Do not recurse into children here, armature_finalize_restpose() is already recursive. */
BKE_armature_where_is_bone(curBone, curBone->parent, false);
/* Find the associated editbone */
for (ebone = editbonelist->first; ebone; ebone = ebone->next) {
if (ebone->temp.bone == curBone) {
float premat[3][3];
float postmat[3][3];
float difmat[3][3];
float imat[3][3];
/* Get the ebone premat and its inverse. */
ED_armature_ebone_to_mat3(ebone, premat);
invert_m3_m3(imat, premat);
/* Get the bone postmat. */
copy_m3_m4(postmat, curBone->arm_mat);
mul_m3_m3m3(difmat, imat, postmat);
#if 0
printf("Bone %s\n", curBone->name);
print_m4("premat", premat);
print_m4("postmat", postmat);
print_m4("difmat", difmat);
printf("Roll = %f\n", RAD2DEGF(-atan2(difmat[2][0], difmat[2][2])));
#endif
curBone->roll = -atan2f(difmat[2][0], difmat[2][2]);
/* and set restposition again */
BKE_armature_where_is_bone(curBone, curBone->parent, false);
break;
}
}
/* Recurse into children... */
armature_finalize_restpose(&curBone->childbase, editbonelist);
}
}
/* put EditMode back in Object */
void ED_armature_from_edit(bArmature *arm)
{
EditBone *eBone, *neBone;
Bone *newBone;
Object *obt;
/* armature bones */
BKE_armature_bonelist_free(&arm->bonebase);
arm->act_bone = NULL;
2013-10-31 14:10:01 +00:00
/* remove zero sized bones, this gives unstable restposes */
for (eBone = arm->edbo->first; eBone; eBone = neBone) {
2015-09-07 00:48:26 +10:00
float len_sq = len_squared_v3v3(eBone->head, eBone->tail);
neBone = eBone->next;
2015-09-07 00:48:26 +10:00
if (len_sq <= SQUARE(0.000001f)) { /* FLT_EPSILON is too large? */
EditBone *fBone;
/* Find any bones that refer to this bone */
for (fBone = arm->edbo->first; fBone; fBone = fBone->next) {
if (fBone->parent == eBone)
fBone->parent = eBone->parent;
}
if (G.debug & G_DEBUG)
printf("Warning: removed zero sized bone: %s\n", eBone->name);
bone_free(arm, eBone);
}
}
/* Copy the bones from the editData into the armature */
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
newBone = MEM_callocN(sizeof(Bone), "bone");
eBone->temp.bone = newBone; /* Associate the real Bones with the EditBones */
BLI_strncpy(newBone->name, eBone->name, sizeof(newBone->name));
copy_v3_v3(newBone->arm_head, eBone->head);
copy_v3_v3(newBone->arm_tail, eBone->tail);
newBone->arm_roll = eBone->roll;
newBone->flag = eBone->flag;
if (eBone == arm->act_edbone) {
/* don't change active selection, this messes up separate which uses
* editmode toggle and can separate active bone which is de-selected originally */
/* newBone->flag |= BONE_SELECTED; */ /* important, editbones can be active with only 1 point selected */
arm->act_bone = newBone;
}
newBone->roll = 0.0f;
newBone->weight = eBone->weight;
newBone->dist = eBone->dist;
newBone->xwidth = eBone->xwidth;
newBone->zwidth = eBone->zwidth;
newBone->ease1 = eBone->ease1;
newBone->ease2 = eBone->ease2;
newBone->rad_head = eBone->rad_head;
newBone->rad_tail = eBone->rad_tail;
newBone->segments = eBone->segments;
newBone->layer = eBone->layer;
if (eBone->prop)
newBone->prop = IDP_CopyProperty(eBone->prop);
}
/* Fix parenting in a separate pass to ensure ebone->bone connections are valid at this point.
2015-09-14 02:21:15 +10:00
* Do not set bone->head/tail here anymore, using EditBone data for that is not OK since our later fiddling
* with parent's arm_mat (for roll conversion) may have some small but visible impact on locations (T46010). */
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
newBone = eBone->temp.bone;
if (eBone->parent) {
newBone->parent = eBone->parent->temp.bone;
BLI_addtail(&newBone->parent->childbase, newBone);
}
/* ...otherwise add this bone to the armature's bonebase */
else {
BLI_addtail(&arm->bonebase, newBone);
}
}
/* Finalize definition of restpose data (roll, bone_mat, arm_mat, head/tail...). */
armature_finalize_restpose(&arm->bonebase, arm->edbo);
/* so all users of this armature should get rebuilt */
for (obt = G.main->object.first; obt; obt = obt->id.next) {
if (obt->data == arm) {
BKE_pose_rebuild(obt, arm);
}
}
DAG_id_tag_update(&arm->id, 0);
}
void ED_armature_edit_free(struct bArmature *arm)
{
EditBone *eBone;
/* Clear the editbones list */
if (arm->edbo) {
if (arm->edbo->first) {
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
if (eBone->prop) {
IDP_FreeProperty(eBone->prop);
MEM_freeN(eBone->prop);
}
}
BLI_freelistN(arm->edbo);
}
MEM_freeN(arm->edbo);
arm->edbo = NULL;
arm->act_edbone = NULL;
}
}
/* Put armature in EditMode */
void ED_armature_to_edit(bArmature *arm)
{
ED_armature_edit_free(arm);
arm->edbo = MEM_callocN(sizeof(ListBase), "edbo armature");
arm->act_edbone = make_boneList(arm->edbo, &arm->bonebase, NULL, arm->act_bone);
// BIF_freeTemplates(); /* force template update when entering editmode */
}
/* *************************************************************** */
/* Undo for Armature EditMode*/
/* free's bones and their properties */
static void ED_armature_ebone_listbase_free(ListBase *lb)
{
EditBone *ebone, *ebone_next;
for (ebone = lb->first; ebone; ebone = ebone_next) {
ebone_next = ebone->next;
if (ebone->prop) {
IDP_FreeProperty(ebone->prop);
MEM_freeN(ebone->prop);
}
MEM_freeN(ebone);
}
BLI_listbase_clear(lb);
}
static void ED_armature_ebone_listbase_copy(ListBase *lb_dst, ListBase *lb_src)
{
EditBone *ebone_src;
EditBone *ebone_dst;
BLI_assert(BLI_listbase_is_empty(lb_dst));
for (ebone_src = lb_src->first; ebone_src; ebone_src = ebone_src->next) {
ebone_dst = MEM_dupallocN(ebone_src);
if (ebone_dst->prop) {
ebone_dst->prop = IDP_CopyProperty(ebone_dst->prop);
}
ebone_src->temp.ebone = ebone_dst;
BLI_addtail(lb_dst, ebone_dst);
}
/* set pointers */
for (ebone_dst = lb_dst->first; ebone_dst; ebone_dst = ebone_dst->next) {
if (ebone_dst->parent) {
ebone_dst->parent = ebone_dst->parent->temp.ebone;
}
}
}
void ED_armature_ebone_listbase_temp_clear(ListBase *lb)
{
EditBone *ebone;
/* be sure they don't hang ever */
for (ebone = lb->first; ebone; ebone = ebone->next) {
ebone->temp.p = NULL;
}
}
typedef struct UndoArmature {
EditBone *act_edbone;
ListBase lb;
} UndoArmature;
static void undoBones_to_editBones(void *uarmv, void *armv, void *UNUSED(data))
{
UndoArmature *uarm = uarmv;
bArmature *arm = armv;
EditBone *ebone;
ED_armature_ebone_listbase_free(arm->edbo);
ED_armature_ebone_listbase_copy(arm->edbo, &uarm->lb);
/* active bone */
if (uarm->act_edbone) {
ebone = uarm->act_edbone;
arm->act_edbone = ebone->temp.ebone;
}
else {
arm->act_edbone = NULL;
}
ED_armature_ebone_listbase_temp_clear(arm->edbo);
}
static void *editBones_to_undoBones(void *armv, void *UNUSED(obdata))
{
bArmature *arm = armv;
UndoArmature *uarm;
EditBone *ebone;
uarm = MEM_callocN(sizeof(UndoArmature), "listbase undo");
ED_armature_ebone_listbase_copy(&uarm->lb, arm->edbo);
/* active bone */
if (arm->act_edbone) {
ebone = arm->act_edbone;
uarm->act_edbone = ebone->temp.ebone;
}
ED_armature_ebone_listbase_temp_clear(&uarm->lb);
return uarm;
}
static void free_undoBones(void *uarmv)
{
UndoArmature *uarm = uarmv;
ED_armature_ebone_listbase_free(&uarm->lb);
MEM_freeN(uarm);
}
static void *get_armature_edit(bContext *C)
{
Object *obedit = CTX_data_edit_object(C);
if (obedit && obedit->type == OB_ARMATURE) {
return obedit->data;
}
return NULL;
}
/* and this is all the undo system needs to know */
void undo_push_armature(bContext *C, const char *name)
{
// XXX solve getdata()
undo_editmode_push(C, name, get_armature_edit, free_undoBones, undoBones_to_editBones, editBones_to_undoBones, NULL);
}
/* *************************************************************** */
/* Low level selection functions which hide connected-parent
* flag behavior which gets tricky to handle in selection operators.
* (no flushing in ED_armature_ebone_select.*, that should be explicit) */
int ED_armature_ebone_selectflag_get(const EditBone *ebone)
{
if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
return ((ebone->flag & (BONE_SELECTED | BONE_TIPSEL)) |
((ebone->parent->flag & BONE_TIPSEL) ? BONE_ROOTSEL : 0));
}
else {
return (ebone->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL));
}
}
void ED_armature_ebone_selectflag_set(EditBone *ebone, int flag)
{
flag = flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
ebone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
ebone->parent->flag &= ~BONE_TIPSEL;
ebone->flag |= flag;
ebone->parent->flag |= (flag & BONE_ROOTSEL) ? BONE_TIPSEL : 0;
}
else {
ebone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
ebone->flag |= flag;
}
}
void ED_armature_ebone_selectflag_enable(EditBone *ebone, int flag)
{
BLI_assert((flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) != 0);
ED_armature_ebone_selectflag_set(ebone, ebone->flag | flag);
}
void ED_armature_ebone_selectflag_disable(EditBone *ebone, int flag)
{
BLI_assert((flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) != 0);
ED_armature_ebone_selectflag_set(ebone, ebone->flag & ~flag);
}
/* could be used in more places */
void ED_armature_ebone_select_set(EditBone *ebone, bool select)
{
int flag;
if (select) {
BLI_assert((ebone->flag & BONE_UNSELECTABLE) == 0);
flag = (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
else {
flag = 0;
}
ED_armature_ebone_selectflag_set(ebone, flag);
}