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/*
* $ Id $
*
* * * * * * BEGIN GPL / BL DUAL LICENSE BLOCK * * * * *
*
* This program is free software ; you can redistribute it and / or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation ; either version 2
* of the License , or ( at your option ) any later version . The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License . See http : //www.blender.org/BL/ for information
* about this .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software Foundation ,
* Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*
* The Original Code is Copyright ( C ) 2001 - 2002 by NaN Holding BV .
* All rights reserved .
*
* This is a new part of Blender .
*
* Contributor ( s ) : Joseph Gilbert , Campbell Barton
*
* * * * * * END GPL / BL DUAL LICENSE BLOCK * * * * *
*/
# include "Geometry.h"
/* - Not needed for now though other geometry functions will probably need them
# include "BLI_arithb.h"
# include "BKE_utildefines.h"
*/
/* Used for PolyFill */
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# include "BKE_displist.h"
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# include "MEM_guardedalloc.h"
# include "BLI_blenlib.h"
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/* needed for EXPP_ReturnPyObjError and EXPP_check_sequence_consistency */
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# include "gen_utils.h"
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//#include "util.h" /* MIN2 and MAX2 */
# include "BKE_utildefines.h"
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# define SWAP_FLOAT(a,b,tmp) tmp=a; a=b; b=tmp
# define eul 0.000001
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/*-------------------------DOC STRINGS ---------------------------*/
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static char M_Geometry_doc [ ] = " The Blender Geometry module \n \n " ;
static char M_Geometry_PolyFill_doc [ ] = " (veclist_list) - takes a list of polylines (each point a vector) and returns the point indicies for a polyline filled with triangles " ;
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static char M_Geometry_LineIntersect2D_doc [ ] = " (lineA_p1, lineA_p2, lineB_p1, lineB_p2) - takes 2 lines (as 4 vectors) and returns a vector for their point of intersection or None " ;
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/*-----------------------METHOD DEFINITIONS ----------------------*/
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struct PyMethodDef M_Geometry_methods [ ] = {
{ " PolyFill " , ( PyCFunction ) M_Geometry_PolyFill , METH_VARARGS , M_Geometry_PolyFill_doc } ,
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{ " LineIntersect2D " , ( PyCFunction ) M_Geometry_LineIntersect2D , METH_VARARGS , M_Geometry_LineIntersect2D_doc } ,
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{ NULL , NULL , 0 , NULL }
} ;
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/*----------------------------MODULE INIT-------------------------*/
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PyObject * Geometry_Init ( void )
{
PyObject * submodule ;
submodule = Py_InitModule3 ( " Blender.Geometry " ,
M_Geometry_methods , M_Geometry_doc ) ;
return ( submodule ) ;
}
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/*----------------------------------Geometry.PolyFill() -------------------*/
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/* PolyFill function, uses Blenders scanfill to fill multiple poly lines */
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static PyObject * M_Geometry_PolyFill ( PyObject * self , PyObject * args )
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{
PyObject * tri_list ; /*return this list of tri's */
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PyObject * polyLineSeq , * polyLine , * polyVec ;
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int i , len_polylines , len_polypoints ;
/* display listbase */
ListBase dispbase = { NULL , NULL } ;
DispList * dl ;
float * fp ; /*pointer to the array of malloced dl->verts to set the points from the vectors */
int index , * dl_face , totpoints = 0 ;
dispbase . first = dispbase . last = NULL ;
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if ( ! PyArg_ParseTuple ( args , " O " , & polyLineSeq ) | | ! PySequence_Check ( polyLineSeq ) ) {
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return EXPP_ReturnPyObjError ( PyExc_TypeError ,
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" expected a sequence of poly lines " ) ;
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}
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len_polylines = PySequence_Size ( polyLineSeq ) ;
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for ( i = 0 ; i < len_polylines ; + + i ) {
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polyLine = PySequence_GetItem ( polyLineSeq , i ) ;
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if ( ! PySequence_Check ( polyLine ) ) {
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freedisplist ( & dispbase ) ;
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Py_XDECREF ( polyLine ) ; /* may be null so use Py_XDECREF*/
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return EXPP_ReturnPyObjError ( PyExc_TypeError ,
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" One or more of the polylines is not a sequence of Mathutils.Vector's " ) ;
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}
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len_polypoints = PySequence_Size ( polyLine ) ;
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if ( len_polypoints > 0 ) { /* dont bother adding edges as polylines */
if ( EXPP_check_sequence_consistency ( polyLine , & vector_Type ) ! = 1 ) {
freedisplist ( & dispbase ) ;
Py_DECREF ( polyLine ) ;
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return EXPP_ReturnPyObjError ( PyExc_TypeError ,
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" A point in one of the polylines is not a Mathutils.Vector type " ) ;
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}
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dl = MEM_callocN ( sizeof ( DispList ) , " poly disp " ) ;
BLI_addtail ( & dispbase , dl ) ;
dl - > type = DL_INDEX3 ;
dl - > nr = len_polypoints ;
dl - > type = DL_POLY ;
dl - > parts = 1 ; /* no faces, 1 edge loop */
dl - > col = 0 ; /* no material */
dl - > verts = fp = MEM_callocN ( sizeof ( float ) * 3 * len_polypoints , " dl verts " ) ;
dl - > index = MEM_callocN ( sizeof ( int ) * 3 * len_polypoints , " dl index " ) ;
for ( index = 0 ; index < len_polypoints ; + + index , fp + = 3 ) {
polyVec = PySequence_GetItem ( polyLine , index ) ;
fp [ 0 ] = ( ( VectorObject * ) polyVec ) - > vec [ 0 ] ;
fp [ 1 ] = ( ( VectorObject * ) polyVec ) - > vec [ 1 ] ;
if ( ( ( VectorObject * ) polyVec ) - > size > 2 )
fp [ 2 ] = ( ( VectorObject * ) polyVec ) - > vec [ 2 ] ;
else
fp [ 2 ] = 0.0f ; /* if its a 2d vector then set the z to be zero */
totpoints + + ;
Py_DECREF ( polyVec ) ;
}
}
Py_DECREF ( polyLine ) ;
}
if ( totpoints ) {
/* now make the list to return */
filldisplist ( & dispbase , & dispbase ) ;
/* The faces are stored in a new DisplayList
thats added to the head of the listbase */
dl = dispbase . first ;
tri_list = PyList_New ( dl - > parts ) ;
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if ( ! tri_list ) {
freedisplist ( & dispbase ) ;
return EXPP_ReturnPyObjError ( PyExc_RuntimeError ,
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" Geometry.PolyFill failed to make a new list " ) ;
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}
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index = 0 ;
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dl_face = dl - > index ;
while ( index < dl - > parts ) {
PyList_SetItem ( tri_list , index , Py_BuildValue ( " iii " , dl_face [ 0 ] , dl_face [ 1 ] , dl_face [ 2 ] ) ) ;
dl_face + = 3 ;
index + + ;
}
freedisplist ( & dispbase ) ;
} else {
/* no points, do this so scripts dont barf */
tri_list = PyList_New ( 0 ) ;
}
return tri_list ;
}
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static PyObject * M_Geometry_LineIntersect2D ( PyObject * self , PyObject * args )
{
VectorObject * line_a1 , * line_a2 , * line_b1 , * line_b2 ;
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float a1x , a1y , a2x , a2y , b1x , b1y , b2x , b2y , xi , yi , a1 , a2 , b1 , b2 , newvec [ 2 ] ;
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if ( ! PyArg_ParseTuple ( args , " O!O!O!O! " ,
& vector_Type , & line_a1 ,
& vector_Type , & line_a2 ,
& vector_Type , & line_b1 ,
& vector_Type , & line_b2 )
)
return ( EXPP_ReturnPyObjError
( PyExc_TypeError , " expected 4 vector types \n " ) ) ;
a1x = line_a1 - > vec [ 0 ] ;
a1y = line_a1 - > vec [ 1 ] ;
a2x = line_a2 - > vec [ 0 ] ;
a2y = line_a2 - > vec [ 1 ] ;
b1x = line_b1 - > vec [ 0 ] ;
b1y = line_b1 - > vec [ 1 ] ;
b2x = line_b2 - > vec [ 0 ] ;
b2y = line_b2 - > vec [ 1 ] ;
if ( ( MIN2 ( a1x , a2x ) > MAX2 ( b1x , b2x ) ) | |
( MAX2 ( a1x , a2x ) < MIN2 ( b1x , b2x ) ) | |
( MIN2 ( a1y , a2y ) > MAX2 ( b1y , b2y ) ) | |
( MAX2 ( a1y , a2y ) < MIN2 ( b1y , b2y ) ) ) {
Py_RETURN_NONE ;
}
/* Make sure the hoz/vert line comes first. */
if ( fabs ( b1x - b2x ) < eul | | fabs ( b1y - b2y ) < eul ) {
SWAP_FLOAT ( a1x , b1x , xi ) ; /*abuse xi*/
SWAP_FLOAT ( a1y , b1y , xi ) ;
SWAP_FLOAT ( a2x , b2x , xi ) ;
SWAP_FLOAT ( a2y , b2y , xi ) ;
}
if ( fabs ( a1x - a2x ) < eul ) { /* verticle line */
if ( fabs ( b1x - b2x ) < eul ) { /*verticle second line */
Py_RETURN_NONE ; /* 2 verticle lines dont intersect. */
}
else if ( fabs ( b1y - b2y ) < eul ) {
/*X of vert, Y of hoz. no calculation needed */
newvec [ 0 ] = a1x ;
newvec [ 1 ] = b1y ;
return newVectorObject ( newvec , 2 , Py_NEW ) ;
}
yi = ( ( b1y / fabs ( b1x - b2x ) ) * fabs ( b2x - a1x ) ) + ( ( b2y / fabs ( b1x - b2x ) ) * fabs ( b1x - a1x ) ) ;
if ( yi > MAX2 ( a1y , a2y ) ) { /* New point above seg1's vert line */
Py_RETURN_NONE ;
} else if ( yi < MIN2 ( a1y , a2y ) ) { /* New point below seg1's vert line */
Py_RETURN_NONE ;
}
newvec [ 0 ] = a1x ;
newvec [ 1 ] = yi ;
return newVectorObject ( newvec , 2 , Py_NEW ) ;
} else if ( fabs ( a2y - a1y ) < eul ) { /* hoz line1 */
if ( fabs ( b2y - b1y ) < eul ) { /*hoz line2*/
Py_RETURN_NONE ; /*2 hoz lines dont intersect*/
}
/* Can skip vert line check for seg 2 since its covered above. */
xi = ( ( b1x / fabs ( b1y - b2y ) ) * fabs ( b2y - a1y ) ) + ( ( b2x / fabs ( b1y - b2y ) ) * fabs ( b1y - a1y ) ) ;
if ( xi > MAX2 ( a1x , a2x ) ) { /* New point right of hoz line1's */
Py_RETURN_NONE ;
} else if ( xi < MIN2 ( a1x , a2x ) ) { /*New point left of seg1's hoz line */
Py_RETURN_NONE ;
}
newvec [ 0 ] = xi ;
newvec [ 1 ] = a1y ;
return newVectorObject ( newvec , 2 , Py_NEW ) ;
}
b1 = ( a2y - a1y ) / ( a2x - a1x ) ;
b2 = ( b2y - b1y ) / ( b2x - b1x ) ;
a1 = a1y - b1 * a1x ;
a2 = b1y - b2 * b1x ;
if ( b1 - b2 = = 0.0 ) {
Py_RETURN_NONE ;
}
xi = - ( a1 - a2 ) / ( b1 - b2 ) ;
yi = a1 + b1 * xi ;
if ( ( a1x - xi ) * ( xi - a2x ) > = 0 & & ( b1x - xi ) * ( xi - b2x ) > = 0 & & ( a1y - yi ) * ( yi - a2y ) > = 0 & & ( b1y - yi ) * ( yi - b2y ) > = 0 ) {
newvec [ 0 ] = xi ;
newvec [ 1 ] = yi ;
return newVectorObject ( newvec , 2 , Py_NEW ) ;
}
Py_RETURN_NONE ;
}