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										 |  |  | /*
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										 |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
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										 |  |  |  * of the License, or (at your option) any later version. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
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										 |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  */ | 
					
						
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										 |  |  | 
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							|  |  |  | /** \file SCA_ILogicBrick.h
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							|  |  |  |  *  \ingroup gamelogic | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef __SCA_ILOGICBRICK_H__
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							|  |  |  | #define __SCA_ILOGICBRICK_H__
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										 |  |  | 
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										 |  |  | #include "EXP_Value.h"
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										 |  |  | #include "SCA_IObject.h"
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										 |  |  | #include "EXP_BoolValue.h"
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										 |  |  | #include "CTR_Map.h"
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							|  |  |  | #include "CTR_HashedPtr.h"
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										 |  |  | 
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										 |  |  | class NG_NetworkScene; | 
					
						
							|  |  |  | class SCA_IScene; | 
					
						
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										 |  |  | class SCA_LogicManager; | 
					
						
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										 |  |  | 
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										 |  |  | class SCA_ILogicBrick : public CValue | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	Py_Header | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	SCA_IObject*		m_gameobj; | 
					
						
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										 |  |  | 	SCA_LogicManager *m_logicManager; | 
					
						
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										 |  |  | 	int					m_Execute_Priority; | 
					
						
							|  |  |  | 	int					m_Execute_Ueber_Priority; | 
					
						
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							|  |  |  | 	bool				m_bActive; | 
					
						
							|  |  |  | 	CValue*				m_eventval; | 
					
						
							|  |  |  | 	STR_String			m_text; | 
					
						
							|  |  |  | 	STR_String			m_name; | 
					
						
							|  |  |  | 	//unsigned long		m_drawcolor;
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							|  |  |  | 	void RegisterEvent(CValue* eventval); | 
					
						
							|  |  |  | 	void RemoveEvent(); | 
					
						
							|  |  |  | 	CValue* GetEvent(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	SCA_ILogicBrick(SCA_IObject* gameobj); | 
					
						
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										 |  |  | 	virtual ~SCA_ILogicBrick(); | 
					
						
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							|  |  |  | 	void SetExecutePriority(int execute_Priority); | 
					
						
							|  |  |  | 	void SetUeberExecutePriority(int execute_Priority); | 
					
						
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										 |  |  | 	SCA_IObject*	GetParent() { return m_gameobj; } | 
					
						
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										 |  |  | 	virtual void	ReParent(SCA_IObject* parent); | 
					
						
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										 |  |  | 	virtual void	Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map); | 
					
						
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										 |  |  | 	virtual void Delete() { Release(); } | 
					
						
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							|  |  |  | 	// act as a BoolValue (with value IsPositiveTrigger)
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							|  |  |  | 	virtual CValue*	Calc(VALUE_OPERATOR op, CValue *val); | 
					
						
							|  |  |  | 	virtual CValue*	CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val); | 
					
						
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							|  |  |  | 	virtual const STR_String &	GetText(); | 
					
						
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										 |  |  | 	virtual double		GetNumber(); | 
					
						
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										 |  |  | 	virtual STR_String&	GetName(); | 
					
						
							|  |  |  | 	virtual void		SetName(const char *); | 
					
						
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										 |  |  | 		 | 
					
						
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										 |  |  | 	bool				IsActive() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return m_bActive; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void				SetActive(bool active) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_bActive=active; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	// insert in a QList at position corresponding to m_Execute_Priority
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							|  |  |  | 	void			    InsertActiveQList(SG_QList& head) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SG_QList::iterator<SCA_ILogicBrick> it(head); | 
					
						
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										 |  |  | 		for (it.begin(); !it.end() && m_Execute_Priority > (*it)->m_Execute_Priority; ++it); | 
					
						
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										 |  |  | 		it.add_back(this); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	// insert in a QList at position corresponding to m_Execute_Priority
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							|  |  |  | 	// inside a longer list that contains elements of other objects. 
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							|  |  |  | 	// Sorting is done only between the elements of the same object.
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							|  |  |  | 	// head is the head of the combined list
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							|  |  |  | 	// current points to the first element of the object in the list, NULL if none yet
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							|  |  |  | 	void			    InsertSelfActiveQList(SG_QList& head, SG_QList** current) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!*current) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// first element can be put anywhere
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							|  |  |  | 			head.QAddBack(this); | 
					
						
							|  |  |  | 			*current = this; | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// note: we assume current points actually to one o our element, skip the tests
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							|  |  |  | 		SG_QList::iterator<SCA_ILogicBrick> it(head,*current); | 
					
						
							|  |  |  | 		if (m_Execute_Priority <= (*it)->m_Execute_Priority) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// this element comes before the first
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							|  |  |  | 			*current = this; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		else { | 
					
						
							|  |  |  | 			for (++it; !it.end() && (*it)->m_gameobj == m_gameobj &&  m_Execute_Priority > (*it)->m_Execute_Priority; ++it); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		it.add_back(this); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
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							|  |  |  | 	virtual	bool		LessComparedTo(SCA_ILogicBrick* other); | 
					
						
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										 |  |  | 	virtual void SetLogicManager(SCA_LogicManager *logicmgr); | 
					
						
							|  |  |  | 	SCA_LogicManager *GetLogicManager(); | 
					
						
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										 |  |  | 	/* for moving logic bricks between scenes */ | 
					
						
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										 |  |  | 	virtual void		Replace_IScene(SCA_IScene *val) {} | 
					
						
							|  |  |  | 	virtual void		Replace_NetworkScene(NG_NetworkScene *val) {} | 
					
						
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										 |  |  | #ifdef WITH_PYTHON
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										 |  |  | 	// python methods
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										 |  |  | 	 | 
					
						
							|  |  |  | 	static PyObject*	pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); | 
					
						
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										 |  |  | 	// check that attribute is a property
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							|  |  |  | 	static int CheckProperty(void *self, const PyAttributeDef *attrdef); | 
					
						
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										 |  |  | 	enum KX_BOOL_TYPE { | 
					
						
							|  |  |  | 		KX_BOOL_NODEF = 0, | 
					
						
							|  |  |  | 		KX_TRUE, | 
					
						
							|  |  |  | 		KX_FALSE, | 
					
						
							|  |  |  | 		KX_BOOL_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | protected:  | 
					
						
							|  |  |  | 	/* Some conversions to go with the bool type. */ | 
					
						
							|  |  |  | 	/** Convert a KX_TRUE, KX_FALSE in Python to a c++ value. */ | 
					
						
							|  |  |  | 	bool PyArgToBool(int boolArg); | 
					
						
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							|  |  |  | 	/** Convert a a c++ value to KX_TRUE, KX_FALSE in Python. */ | 
					
						
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										 |  |  | 	PyObject *BoolToPyArg(bool); | 
					
						
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										 |  |  | #endif  /* WITH_PYTHON */
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										 |  |  | }; | 
					
						
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										 |  |  | #endif  /* __SCA_ILOGICBRICK_H__ */
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