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blender-archive/source/blender/bmesh/operators/bmo_join_triangles.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/operators/bmo_join_triangles.c
* \ingroup bmesh
*
* Convert triangle to quads.
*
* TODO
* - convert triangles to any sided faces, not just quads.
*/
#include "MEM_guardedalloc.h"
#include "DNA_meshdata_types.h"
#include "BLI_math.h"
#include "BLI_sort_utils.h"
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#include "BKE_customdata.h"
#include "bmesh.h"
#include "intern/bmesh_operators_private.h" /* own include */
#define FACE_OUT (1 << 0)
/* assumes edges are validated before reaching this poin */
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static float measure_facepair(
const float v1[3], const float v2[3],
const float v3[3], const float v4[3],
const float limit)
{
/* gives a 'weight' to a pair of triangles that join an edge to decide how good a join they would make */
/* Note: this is more complicated than it needs to be and should be cleaned up.. */
float n1[3], n2[3], measure = 0.0f, angle1, angle2, diff;
float edgeVec1[3], edgeVec2[3], edgeVec3[3], edgeVec4[3];
float minarea, maxarea, areaA, areaB;
/* First Test: Normal difference */
normal_tri_v3(n1, v1, v2, v3);
normal_tri_v3(n2, v1, v3, v4);
angle1 = (compare_v3v3(n1, n2, FLT_EPSILON)) ? 0.0f : angle_normalized_v3v3(n1, n2);
normal_tri_v3(n1, v2, v3, v4);
normal_tri_v3(n2, v4, v1, v2);
angle2 = (compare_v3v3(n1, n2, FLT_EPSILON)) ? 0.0f : angle_normalized_v3v3(n1, n2);
measure += (angle1 + angle2) * 0.5f;
if (measure > limit) {
return measure;
}
/* Second test: Colinearity */
sub_v3_v3v3(edgeVec1, v1, v2);
sub_v3_v3v3(edgeVec2, v2, v3);
sub_v3_v3v3(edgeVec3, v3, v4);
sub_v3_v3v3(edgeVec4, v4, v1);
normalize_v3(edgeVec1);
normalize_v3(edgeVec2);
normalize_v3(edgeVec3);
normalize_v3(edgeVec4);
/* a completely skinny face is 'pi' after halving */
diff = 0.25f * (fabsf(angle_normalized_v3v3(edgeVec1, edgeVec2) - (float)M_PI_2) +
fabsf(angle_normalized_v3v3(edgeVec2, edgeVec3) - (float)M_PI_2) +
fabsf(angle_normalized_v3v3(edgeVec3, edgeVec4) - (float)M_PI_2) +
fabsf(angle_normalized_v3v3(edgeVec4, edgeVec1) - (float)M_PI_2));
if (!diff) {
return 0.0;
}
measure += diff;
if (measure > limit) {
return measure;
}
/* Third test: Concavity */
areaA = area_tri_v3(v1, v2, v3) + area_tri_v3(v1, v3, v4);
areaB = area_tri_v3(v2, v3, v4) + area_tri_v3(v4, v1, v2);
if (areaA <= areaB) minarea = areaA;
else minarea = areaB;
if (areaA >= areaB) maxarea = areaA;
else maxarea = areaB;
if (!maxarea) measure += 1;
else measure += (1 - (minarea / maxarea));
return measure;
}
#define T2QUV_LIMIT 0.005f
#define T2QCOL_LIMIT 3
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static bool bm_edge_faces_cmp(BMesh *bm, BMEdge *e, const bool do_uv, const bool do_tf, const bool do_vcol)
{
/* first get loops */
BMLoop *l[4];
l[0] = e->l;
l[2] = e->l->radial_next;
/* match up loops on each side of an edge corresponding to each vert */
if (l[0]->v == l[2]->v) {
l[1] = l[0]->next;
l[3] = l[1]->next;
}
else {
l[1] = l[0]->next;
l[3] = l[2];
l[2] = l[3]->next;
}
/* Test UV's */
if (do_uv) {
const MLoopUV *luv[4] = {
CustomData_bmesh_get(&bm->ldata, l[0]->head.data, CD_MLOOPUV),
CustomData_bmesh_get(&bm->ldata, l[1]->head.data, CD_MLOOPUV),
CustomData_bmesh_get(&bm->ldata, l[2]->head.data, CD_MLOOPUV),
CustomData_bmesh_get(&bm->ldata, l[3]->head.data, CD_MLOOPUV),
};
/* do UV */
if (luv[0] && (!compare_v2v2(luv[0]->uv, luv[2]->uv, T2QUV_LIMIT) ||
!compare_v2v2(luv[1]->uv, luv[3]->uv, T2QUV_LIMIT)))
{
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return false;
}
}
if (do_tf) {
const MTexPoly *tp[2] = {
CustomData_bmesh_get(&bm->pdata, l[0]->f->head.data, CD_MTEXPOLY),
CustomData_bmesh_get(&bm->pdata, l[1]->f->head.data, CD_MTEXPOLY),
};
if (tp[0] && (tp[0]->tpage != tp[1]->tpage)) {
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return false;
}
}
/* Test Vertex Colors */
if (do_vcol) {
const MLoopCol *lcol[4] = {
CustomData_bmesh_get(&bm->ldata, l[0]->head.data, CD_MLOOPCOL),
CustomData_bmesh_get(&bm->ldata, l[1]->head.data, CD_MLOOPCOL),
CustomData_bmesh_get(&bm->ldata, l[2]->head.data, CD_MLOOPCOL),
CustomData_bmesh_get(&bm->ldata, l[3]->head.data, CD_MLOOPCOL),
};
if (lcol[0]) {
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if (!compare_rgb_uchar((unsigned char *)&lcol[0]->r, (unsigned char *)&lcol[2]->r, T2QCOL_LIMIT) ||
!compare_rgb_uchar((unsigned char *)&lcol[1]->r, (unsigned char *)&lcol[3]->r, T2QCOL_LIMIT))
{
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return false;
}
}
}
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return true;
}
#define EDGE_MARK 1
#define EDGE_CHOSEN 2
#define FACE_MARK 1
#define FACE_INPUT 2
void bmo_join_triangles_exec(BMesh *bm, BMOperator *op)
{
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const bool do_sharp = BMO_slot_bool_get(op->slots_in, "cmp_sharp");
const bool do_uv = BMO_slot_bool_get(op->slots_in, "cmp_uvs");
const bool do_tf = do_uv; /* texture face, make make its own option eventually */
const bool do_vcol = BMO_slot_bool_get(op->slots_in, "cmp_vcols");
const bool do_mat = BMO_slot_bool_get(op->slots_in, "cmp_materials");
float limit;
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BMIter iter;
BMOIter siter;
BMFace *f;
BMEdge *e, *e_next;
/* data: edge-to-join, sort_value: error weight */
struct SortPointerByFloat *jedges;
unsigned i, totedge;
unsigned int totedge_tag = 0;
limit = BMO_slot_float_get(op->slots_in, "limit");
if (limit == DEG2RADF(180.0f)) {
limit = FLT_MAX;
}
/* flag all edges of all input face */
BMO_ITER (f, &siter, op->slots_in, "faces", BM_FACE) {
if (f->len == 3) {
BMO_elem_flag_enable(bm, f, FACE_INPUT);
}
}
/* flag edges surrounded by 2 flagged triangles */
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
BMFace *f_a, *f_b;
if (BM_edge_face_pair(e, &f_a, &f_b) &&
(BMO_elem_flag_test(bm, f_a, FACE_INPUT) && BMO_elem_flag_test(bm, f_b, FACE_INPUT)))
{
BMO_elem_flag_enable(bm, e, EDGE_MARK);
totedge_tag++;
}
}
if (totedge_tag == 0) {
return;
}
/* over alloc, some of the edges will be delimited */
jedges = MEM_mallocN(sizeof(*jedges) * totedge_tag, __func__);
i = 0;
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
BMVert *v1, *v2, *v3, *v4;
BMFace *f_a, *f_b;
float measure;
if (!BMO_elem_flag_test(bm, e, EDGE_MARK))
continue;
f_a = e->l->f;
f_b = e->l->radial_next->f;
if (do_sharp && !BM_elem_flag_test(e, BM_ELEM_SMOOTH))
continue;
if (do_mat && f_a->mat_nr != f_b->mat_nr)
continue;
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if ((do_uv || do_tf || do_vcol) && (bm_edge_faces_cmp(bm, e, do_uv, do_tf, do_vcol) == false))
continue;
v1 = e->l->v;
v2 = e->l->prev->v;
v3 = e->l->next->v;
v4 = e->l->radial_next->prev->v;
measure = measure_facepair(v1->co, v2->co, v3->co, v4->co, limit);
if (measure < limit) {
jedges[i].data = e;
jedges[i].sort_value = measure;
i++;
}
}
totedge = i;
qsort(jedges, totedge, sizeof(*jedges), BLI_sortutil_cmp_float);
for (i = 0; i < totedge; i++) {
BMFace *f_a, *f_b;
e = jedges[i].data;
f_a = e->l->f;
f_b = e->l->radial_next->f;
/* check if another edge already claimed this face */
if ((BMO_elem_flag_test(bm, f_a, FACE_MARK) == false) ||
(BMO_elem_flag_test(bm, f_b, FACE_MARK) == false))
{
BMO_elem_flag_enable(bm, f_a, FACE_MARK);
BMO_elem_flag_enable(bm, f_b, FACE_MARK);
BMO_elem_flag_enable(bm, e, EDGE_CHOSEN);
}
}
MEM_freeN(jedges);
/* join best weighted */
BM_ITER_MESH_MUTABLE (e, e_next, &iter, bm, BM_EDGES_OF_MESH) {
BMFace *f_new;
BMFace *f_a, *f_b;
if (!BMO_elem_flag_test(bm, e, EDGE_CHOSEN))
continue;
BM_edge_face_pair(e, &f_a, &f_b); /* checked above */
if ((f_a->len == 3 && f_b->len == 3)) {
f_new = BM_faces_join_pair(bm, f_a, f_b, e, true);
if (f_new) {
BMO_elem_flag_enable(bm, f_new, FACE_OUT);
}
}
}
BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, FACE_OUT);
}