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blender-archive/source/blender/editors/space_logic/space_logic.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "logic_intern.h"
/* ******************** manage regions ********************* */
ARegion *logic_has_buttons_region(ScrArea *sa)
{
ARegion *ar, *arnew;
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->regiontype==RGN_TYPE_UI)
return ar;
/* add subdiv level; after header */
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->regiontype==RGN_TYPE_HEADER)
break;
/* is error! */
if(ar==NULL) return NULL;
arnew= MEM_callocN(sizeof(ARegion), "buttons for image");
BLI_insertlinkafter(&sa->regionbase, ar, arnew);
arnew->regiontype= RGN_TYPE_UI;
arnew->alignment= RGN_ALIGN_LEFT;
arnew->flag = RGN_FLAG_HIDDEN;
return arnew;
}
/* ******************** default callbacks for image space ***************** */
static SpaceLink *logic_new(const bContext *C)
{
ARegion *ar;
SpaceLogic *slogic;
slogic= MEM_callocN(sizeof(SpaceLogic), "initlogic");
slogic->spacetype= SPACE_LOGIC;
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for logic");
BLI_addtail(&slogic->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
/* buttons/list view */
ar= MEM_callocN(sizeof(ARegion), "buttons for logic");
BLI_addtail(&slogic->regionbase, ar);
ar->regiontype= RGN_TYPE_UI;
ar->alignment= RGN_ALIGN_LEFT;
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for logic");
BLI_addtail(&slogic->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
ar->v2d.tot.xmin= 0.0f;
ar->v2d.tot.ymin= 0.0f;
ar->v2d.tot.xmax= 1280;
ar->v2d.tot.ymax= 240.0f;
ar->v2d.cur.xmin= 0.0f;
ar->v2d.cur.ymin= 0.0f;
ar->v2d.cur.xmax= 1280.0f;
ar->v2d.cur.ymax= 240.0f;
ar->v2d.min[0]= 1.0f;
ar->v2d.min[1]= 1.0f;
ar->v2d.max[0]= 32000.0f;
ar->v2d.max[1]= 32000.0f;
ar->v2d.minzoom= 0.5f;
ar->v2d.maxzoom= 1.21f;
ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
ar->v2d.keepzoom= V2D_KEEPZOOM|V2D_KEEPASPECT;
ar->v2d.keeptot= 0;
return (SpaceLink *)slogic;
}
/* not spacelink itself */
static void logic_free(SpaceLink *sl)
{
// Spacelogic *slogic= (SpaceLogic*) sl;
// if(slogic->gpd)
// XXX free_gpencil_data(slogic->gpd);
}
/* spacetype; init callback */
static void logic_init(struct wmWindowManager *wm, ScrArea *sa)
{
}
static SpaceLink *logic_duplicate(SpaceLink *sl)
{
SpaceLogic *slogicn= MEM_dupallocN(sl);
return (SpaceLink *)slogicn;
}
void logic_operatortypes(void)
{
WM_operatortype_append(LOGIC_OT_properties);
}
void logic_keymap(struct wmWindowManager *wm)
{
ListBase *keymap= WM_keymap_listbase(wm, "Logic Generic", SPACE_LOGIC, 0);
WM_keymap_add_item(keymap, "LOGIC_OT_properties", NKEY, KM_PRESS, 0, 0);
}
static void logic_refresh(const bContext *C, ScrArea *sa)
{
// SpaceLogic *slogic= CTX_wm_space_logic(C);
// Object *obedit= CTX_data_edit_object(C);
}
static void logic_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch(wmn->category) {
case NC_SCENE:
switch(wmn->data) {
case ND_FRAME:
ED_region_tag_redraw(ar);
break;
case ND_OB_ACTIVE:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_OBJECT:
break;
}
}
static int logic_context(const bContext *C, const char *member, bContextDataResult *result)
{
// SpaceLogic *slogic= CTX_wm_space_logic(C);
return 0;
}
/************************** main region ***************************/
/* add handlers, stuff you only do once or on area/region changes */
static void logic_main_area_init(wmWindowManager *wm, ARegion *ar)
{
ListBase *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
/* own keymaps */
keymap= WM_keymap_listbase(wm, "Logic Generic", SPACE_LOGIC, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void logic_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
// SpaceLogic *slogic= CTX_wm_space_logic(C);
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
logic_buttons((bContext *)C, ar);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
scrollers= UI_view2d_scrollers_calc(C, v2d, 10, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
/* *********************** buttons region ************************ */
/* add handlers, stuff you only do once or on area/region changes */
static void logic_buttons_area_init(wmWindowManager *wm, ARegion *ar)
{
ListBase *keymap;
ED_region_panels_init(wm, ar);
keymap= WM_keymap_listbase(wm, "Logic Generic", SPACE_LOGIC, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void logic_buttons_area_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar, 1, NULL);
}
/************************* header region **************************/
/* add handlers, stuff you only do once or on area/region changes */
static void logic_header_area_init(wmWindowManager *wm, ARegion *ar)
{
ED_region_header_init(ar);
}
static void logic_header_area_draw(const bContext *C, ARegion *ar)
{
float col[3];
/* clear */
if(ED_screen_area_active(C))
UI_GetThemeColor3fv(TH_HEADER, col);
else
UI_GetThemeColor3fv(TH_HEADERDESEL, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(C, &ar->v2d);
logic_header_buttons(C, ar);
/* restore view matrix? */
UI_view2d_view_restore(C);
}
/**************************** spacetype *****************************/
/* only called once, from space/spacetypes.c */
void ED_spacetype_logic(void)
{
SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype logic");
ARegionType *art;
st->spaceid= SPACE_LOGIC;
st->new= logic_new;
st->free= logic_free;
st->init= logic_init;
st->duplicate= logic_duplicate;
st->operatortypes= logic_operatortypes;
st->keymap= logic_keymap;
st->refresh= logic_refresh;
st->context= logic_context;
/* regions: main window */
art= MEM_callocN(sizeof(ARegionType), "spacetype logic region");
art->regionid = RGN_TYPE_WINDOW;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES|ED_KEYMAP_VIEW2D;
art->init= logic_main_area_init;
art->draw= logic_main_area_draw;
art->listener= logic_listener;
BLI_addhead(&st->regiontypes, art);
/* regions: listview/buttons */
art= MEM_callocN(sizeof(ARegionType), "spacetype logic region");
art->regionid = RGN_TYPE_UI;
art->minsizex= 220; // XXX
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
art->listener= logic_listener;
art->init= logic_buttons_area_init;
art->draw= logic_buttons_area_draw;
BLI_addhead(&st->regiontypes, art);
logic_buttons_register(art);
/* regions: header */
art= MEM_callocN(sizeof(ARegionType), "spacetype logic region");
art->regionid = RGN_TYPE_HEADER;
art->minsizey= HEADERY;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
art->init= logic_header_area_init;
art->draw= logic_header_area_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}