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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* Copyright 2011, Blender Foundation.
*/
#ifndef __COM_SETSAMPLEROPERATION_H__
#define __COM_SETSAMPLEROPERATION_H__
#include "COM_NodeOperation.h"
/**
* this program converts an input color to an output Sampler.
* it assumes we are in sRGB color space.
class SetSamplerOperation : public NodeOperation {
private:
PixelSampler m_sampler;
SocketReader *m_reader;
public:
* Default constructor
SetSamplerOperation();
void setSampler(PixelSampler sampler) { this->m_sampler = sampler; }
* the inner loop of this program
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
void initExecution();
void deinitExecution();
};
#endif