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blender-archive/source/blender/compositor/operations/COM_MaskOperation.cpp

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/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#include "COM_MaskOperation.h"
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_scene_types.h"
#ifdef USE_RASKTER
extern "C" {
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#include "../../../../intern/raskter/raskter.h"
}
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MaskOperation::MaskOperation() : NodeOperation()
{
this->addOutputSocket(COM_DT_VALUE);
this->m_mask = NULL;
this->m_maskWidth = 0;
this->m_maskHeight = 0;
this->m_framenumber = 0;
this->m_rasterizedMask = NULL;
setComplex(true);
}
void MaskOperation::initExecution()
{
initMutex();
this->m_rasterizedMask = NULL;
this->m_maskLayers.first = this->m_maskLayers.last = NULL;
if (this->m_mask) {
BKE_mask_layer_copy_list(&this->m_maskLayers, &this->m_mask->masklayers);
}
}
void MaskOperation::deinitExecution()
{
BKE_mask_layer_free_list(&this->m_maskLayers);
if (this->m_rasterizedMask) {
MEM_freeN(this->m_rasterizedMask);
this->m_rasterizedMask = NULL;
}
}
void *MaskOperation::initializeTileData(rcti *rect)
{
if (this->m_rasterizedMask)
return this->m_rasterizedMask;
if (!this->m_mask)
return NULL;
lockMutex();
if (this->m_rasterizedMask == NULL) {
int width = this->getWidth();
int height = this->getHeight();
float *buffer;
buffer = (float *)MEM_callocN(sizeof(float) * width * height, "rasterized mask");
BKE_mask_rasterize_layers(&this->m_maskLayers, width, height, buffer, TRUE,
this->m_do_smooth, this->m_do_feather);
if (this->m_do_smooth) {
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PLX_antialias_buffer(buffer, width, height);
}
this->m_rasterizedMask = buffer;
}
unlockMutex();
return this->m_rasterizedMask;
}
void MaskOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
{
if (this->m_maskWidth == 0 || this->m_maskHeight == 0) {
NodeOperation::determineResolution(resolution, preferredResolution);
}
else {
unsigned int nr[2];
nr[0] = this->m_maskWidth;
nr[1] = this->m_maskHeight;
NodeOperation::determineResolution(resolution, nr);
resolution[0] = this->m_maskWidth;
resolution[1] = this->m_maskHeight;
}
}
void MaskOperation::executePixel(float *color, int x, int y, void *data)
{
if (!data) {
color[0] = 0.0f;
}
else {
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float *buffer = (float *) data;
int index = (y * this->getWidth() + x);
color[0] = buffer[index];
}
}
#else /* mask rasterizer by campbell wip */
MaskOperation::MaskOperation() : NodeOperation()
{
this->addOutputSocket(COM_DT_VALUE);
this->m_mask = NULL;
this->m_maskWidth = 0;
this->m_maskHeight = 0;
this->m_maskWidthInv = 0.0f;
this->m_maskHeightInv = 0.0f;
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this->m_frame_shutter = 0.0f;
this->m_frame_number = 0;
this->m_rasterMaskHandleTot = 1;
memset(this->m_rasterMaskHandles, 0, sizeof(this->m_rasterMaskHandles));
}
void MaskOperation::initExecution()
{
if (this->m_mask && this->m_rasterMaskHandles[0] == NULL) {
if (this->m_rasterMaskHandleTot == 1) {
this->m_rasterMaskHandles[0] = BKE_maskrasterize_handle_new();
BKE_maskrasterize_handle_init(this->m_rasterMaskHandles[0], this->m_mask,
this->m_maskWidth, this->m_maskHeight,
TRUE, this->m_do_smooth, this->m_do_feather);
}
else {
/* make a throw away copy of the mask */
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const float frame = (float)this->m_frame_number - this->m_frame_shutter;
const float frame_step = (this->m_frame_shutter * 2.0f) / this->m_rasterMaskHandleTot;
float frame_iter = frame;
Mask *mask_temp;
mask_temp = BKE_mask_copy_nolib(this->m_mask);
/* trick so we can get unkeyed edits to display */
{
MaskLayer *masklay;
MaskLayerShape *masklay_shape;
for (masklay = (MaskLayer *)mask_temp->masklayers.first;
masklay;
masklay = (MaskLayer *)masklay->next)
{
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masklay_shape = BKE_mask_layer_shape_varify_frame(masklay, this->m_frame_number);
BKE_mask_layer_shape_from_mask(masklay, masklay_shape);
}
}
for (unsigned int i = 0; i < this->m_rasterMaskHandleTot; i++) {
this->m_rasterMaskHandles[i] = BKE_maskrasterize_handle_new();
/* re-eval frame info */
BKE_mask_evaluate(mask_temp, frame_iter, TRUE);
BKE_maskrasterize_handle_init(this->m_rasterMaskHandles[i], mask_temp,
this->m_maskWidth, this->m_maskHeight,
TRUE, this->m_do_smooth, this->m_do_feather);
frame_iter += frame_step;
}
BKE_mask_free(mask_temp);
MEM_freeN(mask_temp);
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}
}
}
void MaskOperation::deinitExecution()
{
for (unsigned int i = 0; i < this->m_rasterMaskHandleTot; i++) {
if (this->m_rasterMaskHandles[i]) {
BKE_maskrasterize_handle_free(this->m_rasterMaskHandles[i]);
this->m_rasterMaskHandles[i] = NULL;
}
}
}
void MaskOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
{
if (this->m_maskWidth == 0 || this->m_maskHeight == 0) {
NodeOperation::determineResolution(resolution, preferredResolution);
}
else {
unsigned int nr[2];
nr[0] = this->m_maskWidth;
nr[1] = this->m_maskHeight;
NodeOperation::determineResolution(resolution, nr);
resolution[0] = this->m_maskWidth;
resolution[1] = this->m_maskHeight;
}
}
void MaskOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
{
const float xy[2] = {x * this->m_maskWidthInv, y * this->m_maskHeightInv};
if (this->m_rasterMaskHandleTot == 1) {
if (this->m_rasterMaskHandles[0]) {
color[0] = BKE_maskrasterize_handle_sample(this->m_rasterMaskHandles[0], xy);
}
else {
color[0] = 0.0f;
}
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}
else {
/* incase loop below fails */
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color[0] = 0.0f;
for (unsigned int i = 0; i < this->m_rasterMaskHandleTot; i++) {
if (this->m_rasterMaskHandles[i]) {
color[0] += BKE_maskrasterize_handle_sample(this->m_rasterMaskHandles[i], xy);
}
}
/* until we get better falloff */
color[0] /= this->m_rasterMaskHandleTot;
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}
}
#endif /* USE_RASKTER */