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blender-archive/source/blender/alembic/intern/abc_object.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Esteban Tovagliari, Cedric Paille, Kevin Dietrich
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __ABC_OBJECT_H__
#define __ABC_OBJECT_H__
#include <Alembic/Abc/All.h>
#include <Alembic/AbcGeom/All.h>
#include "abc_exporter.h"
extern "C" {
#include "DNA_ID.h"
}
class AbcTransformWriter;
struct Main;
struct Object;
/* ************************************************************************** */
class AbcObjectWriter {
protected:
Object *m_object;
ExportSettings &m_settings;
Scene *m_scene;
uint32_t m_time_sampling;
Imath::Box3d m_bounds;
std::vector<AbcObjectWriter *> m_children;
std::vector< std::pair<std::string, IDProperty *> > m_props;
bool m_first_frame;
std::string m_name;
public:
AbcObjectWriter(Scene *scene,
Object *ob,
uint32_t time_sampling,
ExportSettings &settings,
AbcObjectWriter *parent = NULL);
virtual ~AbcObjectWriter();
void addChild(AbcObjectWriter *child);
virtual Imath::Box3d bounds();
void write();
private:
virtual void do_write() = 0;
};
/* ************************************************************************** */
struct CacheFile;
struct ImportSettings {
bool do_convert_mat;
float conversion_mat[4][4];
int from_up;
int from_forward;
float scale;
bool is_sequence;
bool set_frame_range;
/* Length and frame offset of file sequences. */
int sequence_len;
int offset;
/* From MeshSeqCacheModifierData.read_flag */
int read_flag;
bool validate_meshes;
CacheFile *cache_file;
ImportSettings()
: do_convert_mat(false)
, from_up(0)
, from_forward(0)
, scale(1.0f)
, is_sequence(false)
, set_frame_range(false)
, sequence_len(1)
, offset(0)
, read_flag(0)
, validate_meshes(false)
, cache_file(NULL)
{}
};
template <typename Schema>
static bool has_animations(Schema &schema, ImportSettings *settings)
{
return settings->is_sequence || !schema.isConstant();
}
/* ************************************************************************** */
struct DerivedMesh;
using Alembic::AbcCoreAbstract::chrono_t;
class AbcObjectReader {
protected:
std::string m_name;
std::string m_object_name;
std::string m_data_name;
Object *m_object;
Alembic::Abc::IObject m_iobject;
ImportSettings *m_settings;
chrono_t m_min_time;
chrono_t m_max_time;
/* Use reference counting since the same reader may be used by multiple
* modifiers and/or constraints. */
int m_refcount;
public:
AbcObjectReader *parent_reader;
public:
explicit AbcObjectReader(const Alembic::Abc::IObject &object, ImportSettings &settings);
virtual ~AbcObjectReader();
const Alembic::Abc::IObject &iobject() const;
typedef std::vector<AbcObjectReader *> ptr_vector;
/**
* Returns the transform of this object. This can be the Alembic object
* itself (in case of an Empty) or it can be the parent Alembic object.
*/
virtual Alembic::AbcGeom::IXform xform();
Object *object() const;
void object(Object *ob);
const std::string & name() const { return m_name; }
const std::string & object_name() const { return m_object_name; }
const std::string & data_name() const { return m_data_name; }
virtual bool valid() const = 0;
virtual void readObjectData(Main *bmain, const Alembic::Abc::ISampleSelector &sample_sel) = 0;
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virtual DerivedMesh *read_derivedmesh(DerivedMesh *dm,
const Alembic::Abc::ISampleSelector &sample_sel,
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int read_flag,
const char **err_str);
/** Reads the object matrix and sets up an object transform if animated. */
void setupObjectTransform(const float time);
void addCacheModifier();
chrono_t minTime() const;
chrono_t maxTime() const;
int refcount() const;
void incref();
void decref();
void read_matrix(float r_mat[4][4], const float time,
const float scale, bool &is_constant);
};
Imath::M44d get_matrix(const Alembic::AbcGeom::IXformSchema &schema, const float time);
#endif /* __ABC_OBJECT_H__ */