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blender-archive/source/blender/sequencer/intern/strip_relations.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* - Blender Foundation, 2003-2009
* - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
*/
/** \file
* \ingroup bke
*/
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
#include "BLI_session_uuid.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "IMB_imbuf.h"
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#include "SEQ_iterator.h"
#include "SEQ_prefetch.h"
#include "SEQ_relations.h"
#include "SEQ_sequencer.h"
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#include "SEQ_time.h"
#include "effects.h"
#include "image_cache.h"
#include "utils.h"
/* check whether sequence cur depends on seq */
static bool seq_relations_check_depend(Sequence *seq, Sequence *cur)
{
if (cur->seq1 == seq || cur->seq2 == seq || cur->seq3 == seq) {
return true;
}
/* sequences are not intersecting in time, assume no dependency exists between them */
if (cur->enddisp < seq->startdisp || cur->startdisp > seq->enddisp) {
return false;
}
/* checking sequence is below reference one, not dependent on it */
if (cur->machine < seq->machine) {
return false;
}
/* sequence is not blending with lower machines, no dependency here occurs
* check for non-effects only since effect could use lower machines as input
*/
if ((cur->type & SEQ_TYPE_EFFECT) == 0 &&
((cur->blend_mode == SEQ_BLEND_REPLACE) ||
(cur->blend_mode == SEQ_TYPE_CROSS && cur->blend_opacity == 100.0f))) {
return false;
}
return true;
}
static void sequence_do_invalidate_dependent(Scene *scene, Sequence *seq, ListBase *seqbase)
{
Sequence *cur;
for (cur = seqbase->first; cur; cur = cur->next) {
if (cur == seq) {
continue;
}
if (seq_relations_check_depend(seq, cur)) {
/* Effect must be invalidated completely if they depend on invalidated seq. */
if ((cur->type & SEQ_TYPE_EFFECT) != 0) {
seq_cache_cleanup_sequence(scene, cur, seq, SEQ_CACHE_ALL_TYPES, false);
}
else {
/* In case of alpha over for example only invalidate composite image */
seq_cache_cleanup_sequence(
scene, cur, seq, SEQ_CACHE_STORE_COMPOSITE | SEQ_CACHE_STORE_FINAL_OUT, false);
}
}
if (cur->seqbase.first) {
sequence_do_invalidate_dependent(scene, seq, &cur->seqbase);
}
}
}
static void sequence_invalidate_cache(Scene *scene,
Sequence *seq,
bool invalidate_self,
int invalidate_types)
{
Editing *ed = scene->ed;
if (invalidate_self) {
seq_cache_cleanup_sequence(scene, seq, seq, invalidate_types, false);
}
if (seq->effectdata && seq->type == SEQ_TYPE_SPEED) {
seq_effect_speed_rebuild_map(scene, seq, true);
}
sequence_do_invalidate_dependent(scene, seq, &ed->seqbase);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
SEQ_prefetch_stop(scene);
}
/* Find metastrips that contain invalidated_seq and invalidate them. */
static bool seq_relations_find_and_invalidate_metas(Scene *scene,
Sequence *invalidated_seq,
Sequence *meta_seq)
{
ListBase *seqbase;
if (meta_seq == NULL) {
Editing *ed = SEQ_editing_get(scene, false);
seqbase = &ed->seqbase;
}
else {
seqbase = &meta_seq->seqbase;
}
LISTBASE_FOREACH (Sequence *, seq, seqbase) {
if (seq->type == SEQ_TYPE_META) {
if (seq_relations_find_and_invalidate_metas(scene, invalidated_seq, seq)) {
sequence_invalidate_cache(scene, seq, true, SEQ_CACHE_ALL_TYPES);
return true;
}
}
if (seq == invalidated_seq && meta_seq != NULL) {
sequence_invalidate_cache(scene, meta_seq, true, SEQ_CACHE_ALL_TYPES);
return true;
}
}
return false;
}
void SEQ_relations_invalidate_cache_in_range(Scene *scene,
Sequence *seq,
Sequence *range_mask,
int invalidate_types)
{
seq_cache_cleanup_sequence(scene, seq, range_mask, invalidate_types, true);
seq_relations_find_and_invalidate_metas(scene, seq, NULL);
}
void SEQ_relations_invalidate_cache_raw(Scene *scene, Sequence *seq)
{
sequence_invalidate_cache(scene, seq, true, SEQ_CACHE_ALL_TYPES);
seq_relations_find_and_invalidate_metas(scene, seq, NULL);
}
void SEQ_relations_invalidate_cache_preprocessed(Scene *scene, Sequence *seq)
{
sequence_invalidate_cache(scene,
seq,
true,
SEQ_CACHE_STORE_PREPROCESSED | SEQ_CACHE_STORE_COMPOSITE |
SEQ_CACHE_STORE_FINAL_OUT);
seq_relations_find_and_invalidate_metas(scene, seq, NULL);
}
void SEQ_relations_invalidate_cache_composite(Scene *scene, Sequence *seq)
{
if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD)) {
return;
}
sequence_invalidate_cache(
scene, seq, true, SEQ_CACHE_STORE_COMPOSITE | SEQ_CACHE_STORE_FINAL_OUT);
seq_relations_find_and_invalidate_metas(scene, seq, NULL);
}
void SEQ_relations_invalidate_dependent(Scene *scene, Sequence *seq)
{
if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD)) {
return;
}
sequence_invalidate_cache(
scene, seq, false, SEQ_CACHE_STORE_COMPOSITE | SEQ_CACHE_STORE_FINAL_OUT);
seq_relations_find_and_invalidate_metas(scene, seq, NULL);
}
static void invalidate_scene_strips(Scene *scene, Scene *scene_target, ListBase *seqbase)
{
for (Sequence *seq = seqbase->first; seq != NULL; seq = seq->next) {
if (seq->scene == scene_target) {
SEQ_relations_invalidate_cache_raw(scene, seq);
}
if (seq->seqbase.first != NULL) {
invalidate_scene_strips(scene, scene_target, &seq->seqbase);
}
}
}
void SEQ_relations_invalidate_scene_strips(Main *bmain, Scene *scene_target)
{
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
if (scene->ed != NULL) {
invalidate_scene_strips(scene, scene_target, &scene->ed->seqbase);
}
}
}
static void invalidate_movieclip_strips(Scene *scene, MovieClip *clip_target, ListBase *seqbase)
{
for (Sequence *seq = seqbase->first; seq != NULL; seq = seq->next) {
if (seq->clip == clip_target) {
SEQ_relations_invalidate_cache_raw(scene, seq);
}
if (seq->seqbase.first != NULL) {
invalidate_movieclip_strips(scene, clip_target, &seq->seqbase);
}
}
}
void SEQ_relations_invalidate_movieclip_strips(Main *bmain, MovieClip *clip_target)
{
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
if (scene->ed != NULL) {
invalidate_movieclip_strips(scene, clip_target, &scene->ed->seqbase);
}
}
}
void SEQ_relations_free_imbuf(Scene *scene, ListBase *seqbase, bool for_render)
{
if (scene->ed == NULL) {
return;
}
Sequence *seq;
SEQ_cache_cleanup(scene);
SEQ_prefetch_stop(scene);
for (seq = seqbase->first; seq; seq = seq->next) {
if (for_render && CFRA >= seq->startdisp && CFRA <= seq->enddisp) {
continue;
}
if (seq->strip) {
if (seq->type == SEQ_TYPE_MOVIE) {
SEQ_relations_sequence_free_anim(seq);
}
if (seq->type == SEQ_TYPE_SPEED) {
seq_effect_speed_rebuild_map(scene, seq, true);
}
}
if (seq->type == SEQ_TYPE_META) {
SEQ_relations_free_imbuf(scene, &seq->seqbase, for_render);
}
if (seq->type == SEQ_TYPE_SCENE) {
/* FIXME: recurse downwards,
* but do recurse protection somehow! */
}
}
}
static bool update_changed_seq_recurs(
Scene *scene, Sequence *seq, Sequence *changed_seq, int len_change, int ibuf_change)
{
Sequence *subseq;
bool free_imbuf = false;
/* recurse downwards to see if this seq depends on the changed seq */
if (seq == NULL) {
return false;
}
if (seq == changed_seq) {
free_imbuf = true;
}
for (subseq = seq->seqbase.first; subseq; subseq = subseq->next) {
if (update_changed_seq_recurs(scene, subseq, changed_seq, len_change, ibuf_change)) {
free_imbuf = true;
}
}
if (seq->seq1) {
if (update_changed_seq_recurs(scene, seq->seq1, changed_seq, len_change, ibuf_change)) {
free_imbuf = true;
}
}
if (seq->seq2 && (seq->seq2 != seq->seq1)) {
if (update_changed_seq_recurs(scene, seq->seq2, changed_seq, len_change, ibuf_change)) {
free_imbuf = true;
}
}
if (seq->seq3 && (seq->seq3 != seq->seq1) && (seq->seq3 != seq->seq2)) {
if (update_changed_seq_recurs(scene, seq->seq3, changed_seq, len_change, ibuf_change)) {
free_imbuf = true;
}
}
if (free_imbuf) {
if (ibuf_change) {
if (seq->type == SEQ_TYPE_MOVIE) {
SEQ_relations_sequence_free_anim(seq);
}
else if (seq->type == SEQ_TYPE_SPEED) {
seq_effect_speed_rebuild_map(scene, seq, true);
}
}
if (len_change) {
SEQ_time_update_sequence(scene, seq);
}
}
return free_imbuf;
}
void SEQ_relations_update_changed_seq_and_deps(Scene *scene,
Sequence *changed_seq,
int len_change,
int ibuf_change)
{
Editing *ed = SEQ_editing_get(scene, false);
Sequence *seq;
if (ed == NULL) {
return;
}
for (seq = ed->seqbase.first; seq; seq = seq->next) {
update_changed_seq_recurs(scene, seq, changed_seq, len_change, ibuf_change);
}
}
/* Unused */
static void sequencer_all_free_anim_ibufs(ListBase *seqbase, int timeline_frame)
{
for (Sequence *seq = seqbase->first; seq != NULL; seq = seq->next) {
if (seq->enddisp < timeline_frame || seq->startdisp > timeline_frame) {
SEQ_relations_sequence_free_anim(seq);
}
if (seq->type == SEQ_TYPE_META) {
sequencer_all_free_anim_ibufs(&seq->seqbase, timeline_frame);
}
}
}
/* Unused */
void SEQ_relations_free_all_anim_ibufs(Scene *scene, int timeline_frame)
{
Editing *ed = SEQ_editing_get(scene, false);
if (ed == NULL) {
return;
}
sequencer_all_free_anim_ibufs(&ed->seqbase, timeline_frame);
SEQ_cache_cleanup(scene);
}
static Sequence *sequencer_check_scene_recursion(Scene *scene, ListBase *seqbase)
{
LISTBASE_FOREACH (Sequence *, seq, seqbase) {
if (seq->type == SEQ_TYPE_SCENE && seq->scene == scene) {
return seq;
}
if (seq->type == SEQ_TYPE_SCENE && (seq->flag & SEQ_SCENE_STRIPS)) {
if (sequencer_check_scene_recursion(scene, &seq->scene->ed->seqbase)) {
return seq;
}
}
if (seq->type == SEQ_TYPE_META && sequencer_check_scene_recursion(scene, &seq->seqbase)) {
return seq;
}
}
return NULL;
}
bool SEQ_relations_check_scene_recursion(Scene *scene, ReportList *reports)
{
Editing *ed = SEQ_editing_get(scene, false);
if (ed == NULL) {
return false;
}
Sequence *recursive_seq = sequencer_check_scene_recursion(scene, &ed->seqbase);
if (recursive_seq != NULL) {
BKE_reportf(reports,
RPT_WARNING,
"Recursion detected in video sequencer. Strip %s at frame %d will not be rendered",
recursive_seq->name + 2,
recursive_seq->startdisp);
LISTBASE_FOREACH (Sequence *, seq, &ed->seqbase) {
if (seq->type != SEQ_TYPE_SCENE && sequencer_seq_generates_image(seq)) {
/* There are other strips to render, so render them. */
return false;
}
}
/* No other strips to render - cancel operator. */
return true;
}
return false;
}
/* Check if "seq_main" (indirectly) uses strip "seq". */
bool SEQ_relations_render_loop_check(Sequence *seq_main, Sequence *seq)
{
if (seq_main == NULL || seq == NULL) {
return false;
}
if (seq_main == seq) {
return true;
}
if ((seq_main->seq1 && SEQ_relations_render_loop_check(seq_main->seq1, seq)) ||
(seq_main->seq2 && SEQ_relations_render_loop_check(seq_main->seq2, seq)) ||
(seq_main->seq3 && SEQ_relations_render_loop_check(seq_main->seq3, seq))) {
return true;
}
SequenceModifierData *smd;
for (smd = seq_main->modifiers.first; smd; smd = smd->next) {
if (smd->mask_sequence && SEQ_relations_render_loop_check(smd->mask_sequence, seq)) {
return true;
}
}
return false;
}
/* Function to free imbuf and anim data on changes */
void SEQ_relations_sequence_free_anim(Sequence *seq)
{
while (seq->anims.last) {
StripAnim *sanim = seq->anims.last;
if (sanim->anim) {
IMB_free_anim(sanim->anim);
sanim->anim = NULL;
}
BLI_freelinkN(&seq->anims, sanim);
}
BLI_listbase_clear(&seq->anims);
}
void SEQ_relations_session_uuid_generate(struct Sequence *sequence)
{
sequence->runtime.session_uuid = BLI_session_uuid_generate();
}
void SEQ_relations_check_uuids_unique_and_report(const Scene *scene)
{
if (scene->ed == NULL) {
return;
}
struct GSet *used_uuids = BLI_gset_new(
BLI_session_uuid_ghash_hash, BLI_session_uuid_ghash_compare, "sequencer used uuids");
const Sequence *sequence;
SEQ_ALL_BEGIN (scene->ed, sequence) {
const SessionUUID *session_uuid = &sequence->runtime.session_uuid;
if (!BLI_session_uuid_is_generated(session_uuid)) {
printf("Sequence %s does not have UUID generated.\n", sequence->name);
continue;
}
if (BLI_gset_lookup(used_uuids, session_uuid) != NULL) {
printf("Sequence %s has duplicate UUID generated.\n", sequence->name);
continue;
}
BLI_gset_insert(used_uuids, (void *)session_uuid);
}
SEQ_ALL_END;
BLI_gset_free(used_uuids, NULL);
}