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Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsnode.cc
* \ingroup depsgraph
*/
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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#include <stdio.h>
#include <string.h>
#include "BLI_utildefines.h"
extern "C" {
#include "DNA_ID.h"
#include "DNA_anim_types.h"
#include "BKE_animsys.h"
#include "DEG_depsgraph.h"
}
#include "depsnode.h" /* own include */
#include "depsnode_component.h"
#include "depsnode_operation.h"
#include "depsgraph_intern.h"
/* *************** */
/* Node Management */
/* Add ------------------------------------------------ */
DepsNode::TypeInfo::TypeInfo(eDepsNode_Type type, const char *tname)
{
this->type = type;
if (type == DEPSNODE_TYPE_OPERATION)
this->tclass = DEPSNODE_CLASS_OPERATION;
else if (type < DEPSNODE_TYPE_PARAMETERS)
this->tclass = DEPSNODE_CLASS_GENERIC;
else
this->tclass = DEPSNODE_CLASS_COMPONENT;
this->tname = tname;
}
DepsNode::DepsNode()
{
this->name[0] = '\0';
}
DepsNode::~DepsNode()
{
/* free links
* note: deleting relations will remove them from the node relations set,
* but only touch the same position as we are using here, which is safe.
*/
DEPSNODE_RELATIONS_ITER_BEGIN(this->inlinks, rel)
{
OBJECT_GUARDED_DELETE(rel, DepsRelation);
}
DEPSNODE_RELATIONS_ITER_END;
DEPSNODE_RELATIONS_ITER_BEGIN(this->outlinks, rel)
{
OBJECT_GUARDED_DELETE(rel, DepsRelation);
}
DEPSNODE_RELATIONS_ITER_END;
}
/* Generic identifier for Depsgraph Nodes. */
string DepsNode::identifier() const
{
char typebuf[7];
sprintf(typebuf, "(%d)", type);
return string(typebuf) + " : " + name;
}
/* ************* */
/* Generic Nodes */
/* Time Source Node ============================================== */
void TimeSourceDepsNode::tag_update(Depsgraph *graph)
{
for (DepsNode::Relations::const_iterator it = outlinks.begin();
it != outlinks.end();
++it)
{
DepsRelation *rel = *it;
DepsNode *node = rel->to;
node->tag_update(graph);
}
}
/* Root Node ============================================== */
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RootDepsNode::RootDepsNode() : scene(NULL), time_source(NULL)
{
}
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
RootDepsNode::~RootDepsNode()
{
OBJECT_GUARDED_DELETE(time_source, TimeSourceDepsNode);
}
TimeSourceDepsNode *RootDepsNode::add_time_source(const string &name)
{
if (!time_source) {
DepsNodeFactory *factory = DEG_get_node_factory(DEPSNODE_TYPE_TIMESOURCE);
time_source = (TimeSourceDepsNode *)factory->create_node(NULL, "", name);
/*time_source->owner = this;*/ // XXX
}
return time_source;
}
DEG_DEPSNODE_DEFINE(RootDepsNode, DEPSNODE_TYPE_ROOT, "Root DepsNode");
static DepsNodeFactoryImpl<RootDepsNode> DNTI_ROOT;
/* Time Source Node ======================================= */
DEG_DEPSNODE_DEFINE(TimeSourceDepsNode, DEPSNODE_TYPE_TIMESOURCE, "Time Source");
static DepsNodeFactoryImpl<TimeSourceDepsNode> DNTI_TIMESOURCE;
/* ID Node ================================================ */
/* Initialize 'id' node - from pointer data given. */
void IDDepsNode::init(const ID *id, const string &UNUSED(subdata))
{
/* Store ID-pointer. */
BLI_assert(id != NULL);
this->id = (ID *)id;
this->layers = (1 << 20) - 1;
this->eval_flags = 0;
/* NOTE: components themselves are created if/when needed.
* This prevents problems with components getting added
* twice if an ID-Ref needs to be created to house it...
*/
}
/* Free 'id' node. */
IDDepsNode::~IDDepsNode()
{
clear_components();
}
/* Copy 'id' node. */
void IDDepsNode::copy(DepsgraphCopyContext *dcc, const IDDepsNode *src)
{
(void)src; /* Ignored. */
/* Iterate over items in original hash, adding them to new hash. */
for (IDDepsNode::ComponentMap::const_iterator it = this->components.begin();
it != this->components.end();
++it)
{
/* Get current <type : component> mapping. */
ComponentIDKey c_key = it->first;
DepsNode *old_component = it->second;
/* Make a copy of component. */
ComponentDepsNode *component = (ComponentDepsNode *)DEG_copy_node(dcc, old_component);
/* Add new node to hash... */
this->components[c_key] = component;
}
// TODO: perform a second loop to fix up links?
BLI_assert(!"Not expected to be used");
}
ComponentDepsNode *IDDepsNode::find_component(eDepsNode_Type type,
const string &name) const
{
ComponentIDKey key(type, name);
ComponentMap::const_iterator it = components.find(key);
return it != components.end() ? it->second : NULL;
}
ComponentDepsNode *IDDepsNode::add_component(eDepsNode_Type type,
const string &name)
{
ComponentIDKey key(type, name);
ComponentDepsNode *comp_node = find_component(type, name);
if (!comp_node) {
DepsNodeFactory *factory = DEG_get_node_factory(type);
comp_node = (ComponentDepsNode *)factory->create_node(this->id, "", name);
/* Register. */
this->components[key] = comp_node;
comp_node->owner = this;
}
return comp_node;
}
void IDDepsNode::remove_component(eDepsNode_Type type, const string &name)
{
ComponentIDKey key(type, name);
ComponentDepsNode *comp_node = find_component(type, name);
if (comp_node) {
/* Unregister. */
this->components.erase(key);
OBJECT_GUARDED_DELETE(comp_node, ComponentDepsNode);
}
}
void IDDepsNode::clear_components()
{
for (ComponentMap::const_iterator it = components.begin();
it != components.end();
++it)
{
ComponentDepsNode *comp_node = it->second;
OBJECT_GUARDED_DELETE(comp_node, ComponentDepsNode);
}
components.clear();
}
void IDDepsNode::tag_update(Depsgraph *graph)
{
for (ComponentMap::const_iterator it = components.begin();
it != components.end();
++it)
{
ComponentDepsNode *comp_node = it->second;
/* TODO(sergey): What about drievrs? */
bool do_component_tag = comp_node->type != DEPSNODE_TYPE_ANIMATION;
if (comp_node->type == DEPSNODE_TYPE_ANIMATION) {
AnimData *adt = BKE_animdata_from_id(id);
/* Animation data might be null if relations are tagged for update. */
if (adt != NULL && (adt->recalc & ADT_RECALC_ANIM)) {
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
do_component_tag = true;
}
}
if (do_component_tag) {
comp_node->tag_update(graph);
}
}
}
DEG_DEPSNODE_DEFINE(IDDepsNode, DEPSNODE_TYPE_ID_REF, "ID Node");
static DepsNodeFactoryImpl<IDDepsNode> DNTI_ID_REF;
/* Subgraph Node ========================================== */
/* Initialize 'subgraph' node - from pointer data given. */
void SubgraphDepsNode::init(const ID *id, const string &UNUSED(subdata))
{
/* Store ID-ref if provided. */
this->root_id = (ID *)id;
/* NOTE: graph will need to be added manually,
* as we don't have any way of passing this down.
*/
}
/* Free 'subgraph' node */
SubgraphDepsNode::~SubgraphDepsNode()
{
/* Only free if graph not shared, of if this node is the first
* reference to it...
*/
// XXX: prune these flags a bit...
if ((this->flag & SUBGRAPH_FLAG_FIRSTREF) || !(this->flag & SUBGRAPH_FLAG_SHARED)) {
/* Free the referenced graph. */
DEG_graph_free(this->graph);
this->graph = NULL;
}
}
/* Copy 'subgraph' node - Assume that the subgraph doesn't get copied for now... */
void SubgraphDepsNode::copy(DepsgraphCopyContext * /*dcc*/,
const SubgraphDepsNode * /*src*/)
{
//const SubgraphDepsNode *src_node = (const SubgraphDepsNode *)src;
//SubgraphDepsNode *dst_node = (SubgraphDepsNode *)dst;
/* for now, subgraph itself isn't copied... */
BLI_assert(!"Not expected to be used");
}
DEG_DEPSNODE_DEFINE(SubgraphDepsNode, DEPSNODE_TYPE_SUBGRAPH, "Subgraph Node");
static DepsNodeFactoryImpl<SubgraphDepsNode> DNTI_SUBGRAPH;
void DEG_register_base_depsnodes()
{
DEG_register_node_typeinfo(&DNTI_ROOT);
DEG_register_node_typeinfo(&DNTI_TIMESOURCE);
DEG_register_node_typeinfo(&DNTI_ID_REF);
DEG_register_node_typeinfo(&DNTI_SUBGRAPH);
}