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blender-archive/source/blender/editors/interface/interface_panel.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/*
a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_text.h"
#include "UI_view2d.h"
#include "interface_intern.h"
/* Defines */
#define ANIMATION_TIME 0.30
#define ANIMATION_INTERVAL 0.02
typedef enum uiHandlePanelState {
PANEL_STATE_DRAG,
PANEL_STATE_DRAG_SCALE,
PANEL_STATE_WAIT_UNTAB,
PANEL_STATE_ANIMATION,
PANEL_STATE_EXIT
} uiHandlePanelState;
typedef struct uiHandlePanelData {
uiHandlePanelState state;
/* animation */
wmTimer *animtimer;
double starttime;
/* dragging */
int startx, starty;
int startofsx, startofsy;
int startsizex, startsizey;
} uiHandlePanelData;
static void panel_activate_state(bContext *C, Panel *pa, uiHandlePanelState state);
/* ******************************** */
/* temporary code to remove all sbuts stuff from panel code */
static int panel_aligned(ScrArea *sa, ARegion *ar)
{
if(sa->spacetype==SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) {
SpaceButs *sbuts= sa->spacedata.first;
return sbuts->align;
}
else if(ar->regiontype==RGN_TYPE_UI)
return BUT_VERTICAL;
return 0;
}
static int panels_re_align(ScrArea *sa, ARegion *ar)
{
if(sa->spacetype==SPACE_BUTS && ar->regiontype == RGN_TYPE_WINDOW) {
SpaceButs *sbuts= sa->spacedata.first;
if(sbuts->align) {
if(sbuts->re_align || sbuts->mainbo!=sbuts->mainb || sbuts->tabo!=sbuts->tab[sbuts->mainb]) {
sbuts->re_align= 0;
return 1;
}
}
return 0;
}
else if(ar->regiontype==RGN_TYPE_UI)
return 1;
return 0;
}
/* ************** panels ************* */
static void copy_panel_offset(Panel *pa, Panel *papar)
{
/* with respect to sizes... papar is parent */
pa->ofsx= papar->ofsx;
pa->ofsy= papar->ofsy + papar->sizey-pa->sizey;
}
/* global... but will be NULLed after each 'newPanel' call */
static char *panel_tabbed=NULL, *group_tabbed=NULL;
void uiNewPanelTabbed(char *panelname, char *groupname)
{
panel_tabbed= panelname;
group_tabbed= groupname;
}
/* another global... */
static int pnl_control= UI_PNL_TRANSP;
void uiPanelControl(int control)
{
pnl_control= control;
}
/* another global... */
static int pnl_handler= 0;
void uiSetPanelHandler(int handler)
{
pnl_handler= handler;
}
/* ofsx/ofsy only used for new panel definitions */
/* return 1 if visible (create buttons!) */
int uiNewPanel(const bContext *C, ARegion *ar, uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey)
{
Panel *pa;
/* check if Panel exists, then use that one */
for(pa=ar->panels.first; pa; pa=pa->next)
if(strncmp(pa->panelname, panelname, UI_MAX_NAME_STR)==0)
if(strncmp(pa->tabname, tabname, UI_MAX_NAME_STR)==0)
break;
if(pa) {
/* scale correction */
if(pa->control & UI_PNL_SCALE);
else {
pa->sizex= sizex;
if(pa->sizey != sizey) {
pa->ofsy+= (pa->sizey - sizey); // check uiNewPanelHeight()
pa->sizey= sizey;
}
}
}
else {
/* new panel */
pa= MEM_callocN(sizeof(Panel), "new panel");
BLI_addtail(&ar->panels, pa);
strncpy(pa->panelname, panelname, UI_MAX_NAME_STR);
strncpy(pa->tabname, tabname, UI_MAX_NAME_STR);
pa->ofsx= ofsx & ~(PNL_GRID-1);
pa->ofsy= ofsy & ~(PNL_GRID-1);
pa->sizex= sizex;
pa->sizey= sizey;
/* make new Panel tabbed? */
if(panel_tabbed && group_tabbed) {
Panel *papar;
for(papar= ar->panels.first; papar; papar= papar->next) {
if(papar->active && papar->paneltab==NULL) {
if( strncmp(panel_tabbed, papar->panelname, UI_MAX_NAME_STR)==0) {
if( strncmp(group_tabbed, papar->tabname, UI_MAX_NAME_STR)==0) {
pa->paneltab= papar;
copy_panel_offset(pa, papar);
break;
}
}
}
}
}
}
block->panel= pa;
block->handler= pnl_handler;
pa->active= 1;
pa->control= pnl_control;
/* global control over this feature; UI_PNL_TO_MOUSE only called for hotkey panels */
if(U.uiflag & USER_PANELPINNED);
else if(pnl_control & UI_PNL_TO_MOUSE) {
int mx, my;
mx= CTX_wm_window(C)->eventstate->x;
my= CTX_wm_window(C)->eventstate->y;
pa->ofsx= mx-pa->sizex/2;
pa->ofsy= my-pa->sizey/2;
if(pa->flag & PNL_CLOSED) pa->flag &= ~PNL_CLOSED;
}
if(pnl_control & UI_PNL_UNSTOW) {
if(pa->flag & PNL_CLOSEDY) {
pa->flag &= ~PNL_CLOSED;
}
}
/* clear ugly globals */
panel_tabbed= group_tabbed= NULL;
pnl_handler= 0;
pnl_control= UI_PNL_TRANSP; // back to default
if(pa->paneltab) return 0;
if(pa->flag & PNL_CLOSED) return 0;
/* the 'return 0' above makes this to be in end. otherwise closes panels show wrong title */
pa->drawname[0]= 0;
return 1;
}
Panel *uiPanelFromBlock(uiBlock *block)
{
return block->panel;
}
void uiFreePanels(ListBase *lb)
{
BLI_freelistN(lb);
}
void uiNewPanelHeight(uiBlock *block, int sizey)
{
if(sizey<0) sizey= 0;
if(block->panel) {
block->panel->ofsy+= (block->panel->sizey - sizey);
block->panel->sizey= sizey;
}
}
void uiNewPanelTitle(uiBlock *block, char *str)
{
if(block->panel)
BLI_strncpy(block->panel->drawname, str, UI_MAX_NAME_STR);
}
static int panel_has_tabs(ARegion *ar, Panel *panel)
{
Panel *pa= ar->panels.first;
if(panel==NULL) return 0;
while(pa) {
if(pa->active && pa->paneltab==panel) {
return 1;
}
pa= pa->next;
}
return 0;
}
static void ui_scale_panel_block(uiBlock *block)
{
uiBut *but;
float facx= 1.0, facy= 1.0;
int centerx= 0, topy=0, tabsy=0;
if(block->panel==NULL) return;
if(block->autofill) ui_autofill(block);
/* buttons min/max centered, offset calculated */
ui_bounds_block(block);
if( block->maxx-block->minx > block->panel->sizex - 2*PNL_SAFETY ) {
facx= (block->panel->sizex - (2*PNL_SAFETY))/( block->maxx-block->minx );
}
else centerx= (block->panel->sizex-( block->maxx-block->minx ) - 2*PNL_SAFETY)/2;
// tabsy= PNL_HEADER*panel_has_tabs(block->panel);
if( (block->maxy-block->miny) > block->panel->sizey - 2*PNL_SAFETY - tabsy) {
facy= (block->panel->sizey - (2*PNL_SAFETY) - tabsy)/( block->maxy-block->miny );
}
else topy= (block->panel->sizey- 2*PNL_SAFETY - tabsy) - ( block->maxy-block->miny ) ;
but= block->buttons.first;
while(but) {
but->x1= PNL_SAFETY+centerx+ facx*(but->x1-block->minx);
but->y1= PNL_SAFETY+topy + facy*(but->y1-block->miny);
but->x2= PNL_SAFETY+centerx+ facx*(but->x2-block->minx);
but->y2= PNL_SAFETY+topy + facy*(but->y2-block->miny);
if(facx!=1.0) ui_check_but(but); /* for strlen */
but= but->next;
}
block->maxx= block->panel->sizex;
block->maxy= block->panel->sizey;
block->minx= block->miny= 0.0;
}
// for 'home' key
void uiPanelsHome(ARegion *ar)
{
Panel *pa;
uiBlock *block;
View2D *v2d;
float minx=10000, maxx= -10000, miny=10000, maxy= -10000;
int done=0;
v2d= &ar->v2d;
for(pa= ar->panels.first; pa; pa=pa->next) {
if(pa->active && pa->paneltab==NULL) {
done= 1;
if(pa->ofsx < minx) minx= pa->ofsx;
if(pa->ofsx+pa->sizex > maxx) maxx= pa->ofsx+pa->sizex;
if(pa->ofsy < miny) miny= pa->ofsy;
if(pa->ofsy+pa->sizey+PNL_HEADER > maxy) maxy= pa->ofsy+pa->sizey+PNL_HEADER;
}
}
if(done) {
v2d->tot.xmin= minx-PNL_DIST;
v2d->tot.xmax= maxx+PNL_DIST;
v2d->tot.ymin= miny-PNL_DIST;
v2d->tot.ymax= maxy+PNL_DIST;
}
else {
v2d->tot.xmin= 0;
v2d->tot.xmax= 1280;
v2d->tot.ymin= 0;
v2d->tot.ymax= 228;
/* no panels, but old 'loose' buttons, as in old logic editor */
for(block= ar->uiblocks.first; block; block= block->next) {
//XXX 2.50 if(block->win==sa->win) {
if(block->minx < v2d->tot.xmin) v2d->tot.xmin= block->minx;
if(block->maxx > v2d->tot.xmax) v2d->tot.xmax= block->maxx;
if(block->miny < v2d->tot.ymin) v2d->tot.ymin= block->miny;
if(block->maxy > v2d->tot.ymax) v2d->tot.ymax= block->maxy;
//XXX }
}
}
}
// make sure the panels are not outside 'tot' area
static void ui_panels_update_totrct(ARegion *ar)
{
Panel *pa;
uiBlock *block;
View2D *v2d;
int done=0;
v2d= &ar->v2d;
v2d->tot.xmin= 0.0f;
v2d->tot.xmax= ar->winx;
v2d->tot.ymax= 0.0f;
v2d->tot.ymin= -ar->winy;
for(pa= ar->panels.first; pa; pa=pa->next) {
if(pa->active && pa->paneltab==NULL) {
done= 1;
if(pa->ofsx < v2d->tot.xmin)
v2d->tot.xmin= pa->ofsx;
if(pa->ofsx+pa->sizex > v2d->tot.xmax)
v2d->tot.xmax= pa->ofsx+pa->sizex;
if(pa->ofsy < v2d->tot.ymin)
v2d->tot.ymin= pa->ofsy;
if(pa->ofsy+pa->sizey+PNL_HEADER > v2d->tot.ymax)
v2d->tot.ymax= pa->ofsy+pa->sizey+PNL_HEADER;
}
}
if(done==0) {
/* no panels, but old 'loose' buttons, as in old logic editor */
for(block= ar->uiblocks.first; block; block= block->next) {
//XXX 2.50 if(block->win==sa->win) {
if(block->minx < v2d->tot.xmin) v2d->tot.xmin= block->minx;
if(block->maxx > v2d->tot.xmax) v2d->tot.xmax= block->maxx;
if(block->miny < v2d->tot.ymin) v2d->tot.ymin= block->miny;
if(block->maxy > v2d->tot.ymax) v2d->tot.ymax= block->maxy;
//XXX }
}
}
UI_view2d_totRect_set(v2d, v2d->tot.xmax, v2d->tot.ymin);
}
/* extern used by previewrender */
void uiPanelPush(uiBlock *block)
{
glPushMatrix();
if(block->panel)
glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0);
}
void uiPanelPop(uiBlock *block)
{
glPopMatrix();
}
uiBlock *uiFindOpenPanelBlockName(ListBase *lb, char *name)
{
uiBlock *block;
for(block= lb->first; block; block= block->next) {
if(block->panel && block->panel->active && block->panel->paneltab==NULL) {
if(block->panel->flag & PNL_CLOSED);
else if(strncmp(name, block->panel->panelname, UI_MAX_NAME_STR)==0) break;
}
}
return block;
}
/* triangle 'icon' for panel header */
void ui_draw_tria_icon(float x, float y, float aspect, char dir)
{
if(dir=='h') {
ui_draw_anti_tria( x-1, y, x-1, y+11.0, x+9, y+6.25);
}
else {
ui_draw_anti_tria( x-3, y+10, x+8-1, y+10, x+4.25-2, y);
}
}
void ui_draw_anti_x(float x1, float y1, float x2, float y2)
{
/* set antialias line */
glEnable( GL_LINE_SMOOTH );
glEnable( GL_BLEND );
glLineWidth(2.0);
fdrawline(x1, y1, x2, y2);
fdrawline(x1, y2, x2, y1);
glLineWidth(1.0);
glDisable( GL_LINE_SMOOTH );
glDisable( GL_BLEND );
}
/* x 'icon' for panel header */
static void ui_draw_x_icon(float x, float y)
{
UI_ThemeColor(TH_TEXT_HI);
ui_draw_anti_x( x, y, x+9.375, y+9.375);
}
#if 0
static void ui_set_panel_pattern(char dir)
{
static int firsttime= 1;
static GLubyte path[4*32], patv[4*32];
int a,b,i=0;
if(firsttime) {
firsttime= 0;
for(a=0; a<128; a++) patv[a]= 0x33;
for(a=0; a<8; a++) {
for(b=0; b<4; b++) path[i++]= 0xff; /* 1 scanlines */
for(b=0; b<12; b++) path[i++]= 0x0; /* 3 lines */
}
}
glEnable(GL_POLYGON_STIPPLE);
if(dir=='h') glPolygonStipple(path);
else glPolygonStipple(patv);
}
#endif
static char *ui_block_cut_str(uiBlock *block, char *str, short okwidth)
{
short width, ofs=strlen(str);
static char str1[128];
if(ofs>127) return str;
width= block->aspect*UI_GetStringWidth(block->curfont, str, ui_translate_buttons());
if(width <= okwidth) return str;
strcpy(str1, str);
while(width > okwidth && ofs>0) {
ofs--;
str1[ofs]= 0;
width= block->aspect*UI_GetStringWidth(block->curfont, str1, 0);
if(width < 10) break;
}
return str1;
}
#define PNL_ICON 20
#define PNL_DRAGGER 20
static void ui_draw_panel_header(ARegion *ar, uiBlock *block)
{
Panel *pa, *panel= block->panel;
float width;
int a, nr= 1, pnl_icons;
char *activename= panel->drawname[0]?panel->drawname:panel->panelname;
char *panelname, *str;
/* count */
for(pa= ar->panels.first; pa; pa=pa->next)
if(pa->active)
if(pa->paneltab==panel)
nr++;
pnl_icons= PNL_ICON+8;
if(panel->control & UI_PNL_CLOSE) pnl_icons+= PNL_ICON;
if(nr==1) {
// full header
UI_ThemeColorShade(TH_HEADER, -30);
uiSetRoundBox(3);
uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
/* active tab */
/* draw text label */
UI_ThemeColor(TH_TEXT_HI);
ui_rasterpos_safe(4.0f+block->minx+pnl_icons, block->maxy+5.0f, block->aspect);
UI_DrawString(block->curfont, activename, ui_translate_buttons());
return;
}
// tabbed, full header brighter
//UI_ThemeColorShade(TH_HEADER, 0);
//uiSetRoundBox(3);
//uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
a= 0;
width= (panel->sizex - 3 - pnl_icons - PNL_ICON)/nr;
for(pa= ar->panels.first; pa; pa=pa->next) {
panelname= pa->drawname[0]?pa->drawname:pa->panelname;
if(a == 0)
activename= panelname;
if(pa->active==0);
else if(pa==panel) {
/* active tab */
/* draw the active tab */
uiSetRoundBox(3);
UI_ThemeColorShade(TH_HEADER, -3);
uiRoundBox(2+pnl_icons+a*width, panel->sizey-1, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8);
/* draw the active text label */
UI_ThemeColor(TH_TEXT);
ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect);
if(panelname != activename && strstr(panelname, activename) == panelname)
str= ui_block_cut_str(block, panelname+strlen(activename), (short)(width-10));
else
str= ui_block_cut_str(block, panelname, (short)(width-10));
UI_DrawString(block->curfont, str, ui_translate_buttons());
a++;
}
else if(pa->paneltab==panel) {
/* draw an inactive tab */
uiSetRoundBox(3);
UI_ThemeColorShade(TH_HEADER, -60);
uiRoundBox(2+pnl_icons+a*width, panel->sizey, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8);
/* draw an inactive tab label */
UI_ThemeColorShade(TH_TEXT_HI, -40);
ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect);
if(panelname != activename && strstr(panelname, activename) == panelname)
str= ui_block_cut_str(block, panelname+strlen(activename), (short)(width-10));
else
str= ui_block_cut_str(block, panelname, (short)(width-10));
UI_DrawString(block->curfont, str, ui_translate_buttons());
a++;
}
}
// dragger
/*
uiSetRoundBox(15);
UI_ThemeColorShade(TH_HEADER, -70);
uiRoundBox(panel->sizex-PNL_ICON+5, panel->sizey+5, panel->sizex-5, panel->sizey+PNL_HEADER-5, 5);
*/
}
static void ui_draw_panel_scalewidget(uiBlock *block)
{
float xmin, xmax, dx;
float ymin, ymax, dy;
xmin= block->maxx-PNL_HEADER+2;
xmax= block->maxx-3;
ymin= block->miny+3;
ymax= block->miny+PNL_HEADER-2;
dx= 0.5f*(xmax-xmin);
dy= 0.5f*(ymax-ymin);
glEnable(GL_BLEND);
glColor4ub(255, 255, 255, 50);
fdrawline(xmin, ymin, xmax, ymax);
fdrawline(xmin+dx, ymin, xmax, ymax-dy);
glColor4ub(0, 0, 0, 50);
fdrawline(xmin, ymin+block->aspect, xmax, ymax+block->aspect);
fdrawline(xmin+dx, ymin+block->aspect, xmax, ymax-dy+block->aspect);
glDisable(GL_BLEND);
}
static void ui_draw_panel_old(ARegion *ar, uiBlock *block)
{
Panel *panel= block->panel;
int ofsx;
char *panelname= panel->drawname[0]?panel->drawname:panel->panelname;
if(panel->paneltab) return;
/* if the panel is minimized vertically:
* (------)
*/
if(panel->flag & PNL_CLOSEDY) {
/* draw a little rounded box, the size of the header */
uiSetRoundBox(15);
UI_ThemeColorShade(TH_HEADER, -30);
uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
/* title */
ofsx= PNL_ICON+8;
if(panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON;
UI_ThemeColor(TH_TEXT_HI);
ui_rasterpos_safe(4+block->minx+ofsx, block->maxy+5, block->aspect);
UI_DrawString(block->curfont, panelname, ui_translate_buttons());
/* border */
if(panel->flag & PNL_SELECT) {
UI_ThemeColorShade(TH_HEADER, -120);
uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
}
/* if it's being overlapped by a panel being dragged */
if(panel->flag & PNL_OVERLAP) {
UI_ThemeColor(TH_TEXT_HI);
uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
}
}
/* if the panel is minimized horizontally:
* /-\
* |
* |
* |
* \_/
*/
else if(panel->flag & PNL_CLOSEDX) {
char str[4];
int a, end, ofs;
/* draw a little rounded box, the size of the header, rotated 90 deg */
uiSetRoundBox(15);
UI_ThemeColorShade(TH_HEADER, -30);
uiRoundBox(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8);
/* title, only the initial character for now */
UI_ThemeColor(TH_TEXT_HI);
str[1]= 0;
end= strlen(panelname);
ofs= 20;
for(a=0; a<end; a++) {
str[0]= panelname[a];
if( isupper(str[0]) ) {
ui_rasterpos_safe(block->minx+5, block->maxy-ofs, block->aspect);
UI_DrawString(block->curfont, str, 0);
ofs+= 15;
}
}
/* border */
if(panel->flag & PNL_SELECT) {
UI_ThemeColorShade(TH_HEADER, -120);
uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8);
}
if(panel->flag & PNL_OVERLAP) {
UI_ThemeColor(TH_TEXT_HI);
uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8);
}
}
/* an open panel */
else {
/* all panels now... */
if(panel->control & UI_PNL_SOLID) {
UI_ThemeColorShade(TH_HEADER, -30);
uiSetRoundBox(3);
uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
glEnable(GL_BLEND);
UI_ThemeColor4(TH_PANEL);
uiSetRoundBox(12);
/* bad code... but its late :) */
if(strcmp(block->name, "image_panel_preview")==0)
uiRoundRect(block->minx, block->miny, block->maxx, block->maxy, 8);
else
uiRoundBox(block->minx, block->miny, block->maxx, block->maxy, 8);
// glRectf(block->minx, block->miny, block->maxx, block->maxy);
/* shadow */
/*
glColor4ub(0, 0, 0, 40);
fdrawline(block->minx+2, block->miny-1, block->maxx+1, block->miny-1);
fdrawline(block->maxx+1, block->miny-1, block->maxx+1, block->maxy+7);
glColor4ub(0, 0, 0, 10);
fdrawline(block->minx+3, block->miny-2, block->maxx+2, block->miny-2);
fdrawline(block->maxx+2, block->miny-2, block->maxx+2, block->maxy+6);
*/
glDisable(GL_BLEND);
}
/* floating panel */
else if(panel->control & UI_PNL_TRANSP) {
UI_ThemeColorShade(TH_HEADER, -30);
uiSetRoundBox(3);
uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
glEnable(GL_BLEND);
UI_ThemeColor4(TH_PANEL);
glRectf(block->minx, block->miny, block->maxx, block->maxy);
glDisable(GL_BLEND);
}
/* draw the title, tabs, etc in the header */
ui_draw_panel_header(ar, block);
/* in some occasions, draw a border */
if(panel->flag & PNL_SELECT) {
if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
else uiSetRoundBox(3);
UI_ThemeColorShade(TH_HEADER, -120);
uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8);
}
if(panel->flag & PNL_OVERLAP) {
if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
else uiSetRoundBox(3);
UI_ThemeColor(TH_TEXT_HI);
uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8);
}
if(panel->control & UI_PNL_SCALE)
ui_draw_panel_scalewidget(block);
/* and a soft shadow-line for now */
/*
glEnable( GL_BLEND );
glColor4ub(0, 0, 0, 50);
fdrawline(block->maxx, block->miny, block->maxx, block->maxy+PNL_HEADER/2);
fdrawline(block->minx, block->miny, block->maxx, block->miny);
glDisable(GL_BLEND);
*/
}
/* draw optional close icon */
ofsx= 6;
if(panel->control & UI_PNL_CLOSE) {
ui_draw_x_icon(block->minx+2+ofsx, block->maxy+5);
ofsx= 22;
}
/* draw collapse icon */
UI_ThemeColor(TH_TEXT_HI);
if(panel->flag & PNL_CLOSEDY)
ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'h');
else if(panel->flag & PNL_CLOSEDX)
ui_draw_tria_icon(block->minx+7, block->maxy+2, block->aspect, 'h');
else
ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'v');
}
/* XXX has follow style definitions still */
static void ui_draw_panel_style(ARegion *ar, uiBlock *block)
{
Panel *panel= block->panel;
int ofsx;
char *panelname= panel->drawname[0]?panel->drawname:panel->panelname;
if(panel->paneltab) return;
/* divider */
if(panel->prev) {
float minx= block->minx+10;
float maxx= block->maxx-10;
float y= block->maxy + PNL_HEADER;
glEnable(GL_BLEND);
glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
fdrawline(minx, y, maxx, y);
glColor4f(1.0f, 1.0f, 1.0f, 0.25f);
fdrawline(minx, y-block->aspect, maxx, y-block->aspect);
glDisable(GL_BLEND);
}
/* title */
if(!(panel->flag & PNL_CLOSEDX)) {
ofsx= PNL_ICON+8;
if(panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON;
UI_ThemeColor(TH_TEXT);
ui_rasterpos_safe(4+block->minx+ofsx, block->maxy+2, block->aspect);
UI_DrawString(block->curfont, panelname, ui_translate_buttons());
}
/* if the panel is minimized vertically:
* (------)
*/
if(panel->flag & PNL_CLOSEDY) {
/* if it's being overlapped by a panel being dragged */
if(panel->flag & PNL_OVERLAP) {
UI_ThemeColor(TH_TEXT_HI);
uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
}
}
else if(panel->flag & PNL_CLOSEDX) {
}
/* an open panel */
else {
/* in some occasions, draw a border */
if(panel->flag & PNL_SELECT) {
if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
else uiSetRoundBox(3);
UI_ThemeColorShade(TH_HEADER, -120);
uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8);
}
if(panel->flag & PNL_OVERLAP) {
if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
else uiSetRoundBox(3);
UI_ThemeColor(TH_TEXT_HI);
uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8);
}
if(panel->control & UI_PNL_SCALE)
ui_draw_panel_scalewidget(block);
}
/* draw optional close icon */
ofsx= 6;
if(panel->control & UI_PNL_CLOSE) {
ui_draw_x_icon(block->minx+2+ofsx, block->maxy+2);
ofsx= 22;
}
/* draw collapse icon */
UI_ThemeColor(TH_TEXT);
if(panel->flag & PNL_CLOSEDY)
ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+1, block->aspect, 'h');
else if(panel->flag & PNL_CLOSEDX)
ui_draw_tria_icon(block->minx+7, block->maxy+1, block->aspect, 'h');
else
ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+1, block->aspect, 'v');
}
void ui_draw_panel(ARegion *ar, uiBlock *block)
{
if(block->flag & UI_BLOCK_2_50)
ui_draw_panel_style(ar, block);
else
ui_draw_panel_old(ar, block);
}
/* ------------ panel alignment ---------------- */
/* this function is needed because uiBlock and Panel itself dont
change sizey or location when closed */
static int get_panel_real_ofsy(Panel *pa)
{
if(pa->flag & PNL_CLOSEDY) return pa->ofsy+pa->sizey;
else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy+pa->sizey;
else return pa->ofsy;
}
static int get_panel_real_ofsx(Panel *pa)
{
if(pa->flag & PNL_CLOSEDX) return pa->ofsx+PNL_HEADER;
else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx+PNL_HEADER;
else return pa->ofsx+pa->sizex;
}
typedef struct PanelSort {
Panel *pa, *orig;
} PanelSort;
/* note about sorting;
the sortcounter has a lower value for new panels being added.
however, that only works to insert a single panel, when more new panels get
added the coordinates of existing panels and the previously stored to-be-insterted
panels do not match for sorting */
static int find_leftmost_panel(const void *a1, const void *a2)
{
const PanelSort *ps1=a1, *ps2=a2;
if( ps1->pa->ofsx > ps2->pa->ofsx) return 1;
else if( ps1->pa->ofsx < ps2->pa->ofsx) return -1;
else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1;
else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1;
return 0;
}
static int find_highest_panel(const void *a1, const void *a2)
{
const PanelSort *ps1=a1, *ps2=a2;
if( ps1->pa->ofsy+ps1->pa->sizey < ps2->pa->ofsy+ps2->pa->sizey) return 1;
else if( ps1->pa->ofsy+ps1->pa->sizey > ps2->pa->ofsy+ps2->pa->sizey) return -1;
else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1;
else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1;
return 0;
}
/* this doesnt draw */
/* returns 1 when it did something */
int uiAlignPanelStep(ScrArea *sa, ARegion *ar, float fac)
{
Panel *pa;
PanelSort *ps, *panelsort, *psnext;
static int sortcounter= 0;
int a, tot=0, done;
int align= panel_aligned(sa, ar);
/* count active, not tabbed Panels */
for(pa= ar->panels.first; pa; pa= pa->next) {
if(pa->active && pa->paneltab==NULL) tot++;
}
if(tot==0) return 0;
/* extra; change close direction? */
for(pa= ar->panels.first; pa; pa= pa->next) {
if(pa->active && pa->paneltab==NULL) {
if( (pa->flag & PNL_CLOSEDX) && (align==BUT_VERTICAL) )
pa->flag ^= PNL_CLOSED;
else if( (pa->flag & PNL_CLOSEDY) && (align==BUT_HORIZONTAL) )
pa->flag ^= PNL_CLOSED;
}
}
panelsort= MEM_callocN( tot*sizeof(PanelSort), "panelsort");
/* fill panelsort array */
ps= panelsort;
for(pa= ar->panels.first; pa; pa= pa->next) {
if(pa->active && pa->paneltab==NULL) {
ps->pa= MEM_dupallocN(pa);
ps->orig= pa;
ps++;
}
}
if(align==BUT_VERTICAL)
qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel);
else
qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel);
/* no smart other default start loc! this keeps switching f5/f6/etc compatible */
ps= panelsort;
ps->pa->ofsx= PNL_DIST;
if(align==BUT_VERTICAL)
ps->pa->ofsy= -ps->pa->sizey-PNL_HEADER-PNL_DIST;
else
ps->pa->ofsy= -ps->pa->sizey-PNL_HEADER-PNL_DIST; // XXX was 0;
for(a=0 ; a<tot-1; a++, ps++) {
psnext= ps+1;
if(align==BUT_VERTICAL) {
psnext->pa->ofsx = ps->pa->ofsx;
psnext->pa->ofsy = get_panel_real_ofsy(ps->pa) - psnext->pa->sizey-PNL_HEADER-PNL_DIST;
}
else {
psnext->pa->ofsx = get_panel_real_ofsx(ps->pa)+PNL_DIST;
psnext->pa->ofsy = ps->pa->ofsy + ps->pa->sizey - psnext->pa->sizey;
}
}
/* we interpolate */
done= 0;
ps= panelsort;
for(a=0; a<tot; a++, ps++) {
if((ps->pa->flag & PNL_SELECT)==0) {
if((ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) {
ps->orig->ofsx= floor(0.5 + fac*ps->pa->ofsx + (1.0-fac)*ps->orig->ofsx);
ps->orig->ofsy= floor(0.5 + fac*ps->pa->ofsy + (1.0-fac)*ps->orig->ofsy);
done= 1;
}
}
}
/* copy locations to tabs */
for(pa= ar->panels.first; pa; pa= pa->next) {
if(pa->paneltab && pa->active) {
copy_panel_offset(pa, pa->paneltab);
}
}
/* set counter, used for sorting with newly added panels */
sortcounter++;
for(pa= ar->panels.first; pa; pa= pa->next)
if(pa->active)
pa->sortcounter= sortcounter;
/* free panelsort array */
for(ps= panelsort, a=0; a<tot; a++, ps++)
MEM_freeN(ps->pa);
MEM_freeN(panelsort);
return done;
}
static void ui_do_animate(bContext *C, Panel *panel)
{
uiHandlePanelData *data= panel->activedata;
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
float fac;
fac= (PIL_check_seconds_timer()-data->starttime)/ANIMATION_TIME;
fac= sqrt(fac);
fac= MIN2(fac, 1.0f);
/* for max 1 second, interpolate positions */
if(uiAlignPanelStep(sa, ar, fac))
ED_region_tag_redraw(ar);
else
fac= 1.0f;
if(fac == 1.0f) {
panel_activate_state(C, panel, PANEL_STATE_EXIT);
return;
}
}
void uiBeginPanels(const bContext *C, ARegion *ar)
{
Panel *pa;
/* set all panels as inactive, so that at the end we know
* which ones were used */
for(pa=ar->panels.first; pa; pa=pa->next)
pa->active= 0;
}
/* only draws blocks with panels */
void uiEndPanels(const bContext *C, ARegion *ar)
{
ScrArea *sa= CTX_wm_area(C);
uiBlock *block;
Panel *panot, *panew, *patest;
/* scaling contents */
for(block= ar->uiblocks.first; block; block= block->next)
if(block->active && block->panel)
ui_scale_panel_block(block);
/* consistancy; are panels not made, whilst they have tabs */
for(panot= ar->panels.first; panot; panot= panot->next) {
if(panot->active==0) { // not made
for(panew= ar->panels.first; panew; panew= panew->next) {
if(panew->active) {
if(panew->paneltab==panot) { // panew is tab in notmade pa
break;
}
}
}
/* now panew can become the new parent, check all other tabs */
if(panew) {
for(patest= ar->panels.first; patest; patest= patest->next) {
if(patest->paneltab == panot) {
patest->paneltab= panew;
}
}
panot->paneltab= panew;
panew->paneltab= NULL;
ED_region_tag_redraw(ar); // the buttons panew were not made
}
}
}
/* re-align */
if(panels_re_align(sa, ar))
uiAlignPanelStep(sa, ar, 1.0);
if(sa->spacetype!=SPACE_BUTS) {
#if 0 // XXX make float panel exception
SpaceLink *sl= sa->spacedata.first;
for(block= ar->uiblocks.first; block; block= block->next) {
if(block->active && block->panel && block->panel->active && block->panel->paneltab == NULL) {
float dx=0.0, dy=0.0, minx, miny, maxx, maxy, miny_panel;
minx= sl->blockscale*block->panel->ofsx;
maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex);
miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey);
maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER);
miny_panel= sl->blockscale*(block->panel->ofsy);
/* check to see if snapped panels have been left out in the open by resizing a window
* and if so, offset them back to where they belong */
if (block->panel->snap) {
if (((block->panel->snap) & PNL_SNAP_RIGHT) &&
(maxx < (float)sa->winx)) {
dx = sa->winx-maxx;
block->panel->ofsx+= dx/sl->blockscale;
}
if (((block->panel->snap) & PNL_SNAP_TOP) &&
(maxy < (float)sa->winy)) {
dy = sa->winy-maxy;
block->panel->ofsy+= dy/sl->blockscale;
}
/* reset these vars with updated panel offset distances */
minx= sl->blockscale*block->panel->ofsx;
maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex);
miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey);
maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER);
miny_panel= sl->blockscale*(block->panel->ofsy);
} else
/* reset to no snapping */
block->panel->snap = PNL_SNAP_NONE;
/* clip panels (headers) for non-butspace situations (maybe make optimized event later) */
/* check left and right edges */
if (minx < PNL_SNAP_DIST) {
dx = -minx;
block->panel->snap |= PNL_SNAP_LEFT;
}
else if (maxx > ((float)sa->winx - PNL_SNAP_DIST)) {
dx= sa->winx-maxx;
block->panel->snap |= PNL_SNAP_RIGHT;
}
if( minx + dx < 0.0) dx= -minx; // when panel cant fit, put it fixed here
/* check top and bottom edges */
if ((miny_panel < PNL_SNAP_DIST) && (miny_panel > -PNL_SNAP_DIST)) {
dy= -miny_panel;
block->panel->snap |= PNL_SNAP_BOTTOM;
}
if(miny < PNL_SNAP_DIST) {
dy= -miny;
block->panel->snap |= PNL_SNAP_BOTTOM;
}
else if(maxy > ((float)sa->winy - PNL_SNAP_DIST)) {
dy= sa->winy-maxy;
block->panel->snap |= PNL_SNAP_TOP;
}
if( miny + dy < 0.0) dy= -miny; // when panel cant fit, put it fixed here
block->panel->ofsx+= dx/sl->blockscale;
block->panel->ofsy+= dy/sl->blockscale;
/* copy locations */
for(patest= ar->panels.first; patest; patest= patest->next) {
if(patest->paneltab==block->panel) copy_panel_offset(patest, block->panel);
}
}
}
#endif
}
/* update v2d->totrct and update view */
ui_panels_update_totrct(ar);
UI_view2d_view_restore(C);
UI_view2d_view_ortho(C, &ar->v2d);
/* draw panels, selected on top */
for(block= ar->uiblocks.first; block; block=block->next) {
if(block->active && block->panel && !(block->panel->flag & PNL_SELECT)) {
uiPanelPush(block);
uiDrawBlock(C, block);
uiPanelPop(block);
}
}
for(block= ar->uiblocks.first; block; block=block->next) {
if(block->active && block->panel && (block->panel->flag & PNL_SELECT)) {
uiPanelPush(block);
uiDrawBlock(C, block);
uiPanelPop(block);
}
}
}
/* ------------ panel merging ---------------- */
static void check_panel_overlap(ARegion *ar, Panel *panel)
{
Panel *pa;
/* also called with panel==NULL for clear */
for(pa=ar->panels.first; pa; pa=pa->next) {
pa->flag &= ~PNL_OVERLAP;
if(panel && (pa != panel)) {
if(pa->paneltab==NULL && pa->active) {
float safex= 0.2, safey= 0.2;
if( pa->flag & PNL_CLOSEDX) safex= 0.05;
else if(pa->flag & PNL_CLOSEDY) safey= 0.05;
else if( panel->flag & PNL_CLOSEDX) safex= 0.05;
else if(panel->flag & PNL_CLOSEDY) safey= 0.05;
if( pa->ofsx > panel->ofsx- safex*panel->sizex)
if( pa->ofsx+pa->sizex < panel->ofsx+ (1.0+safex)*panel->sizex)
if( pa->ofsy > panel->ofsy- safey*panel->sizey)
if( pa->ofsy+pa->sizey < panel->ofsy+ (1.0+safey)*panel->sizey)
pa->flag |= PNL_OVERLAP;
}
}
}
}
static void test_add_new_tabs(ARegion *ar)
{
Panel *pa, *pasel=NULL, *palap=NULL;
/* search selected and overlapped panel */
pa= ar->panels.first;
while(pa) {
if(pa->active) {
if(pa->flag & PNL_SELECT) pasel= pa;
if(pa->flag & PNL_OVERLAP) palap= pa;
}
pa= pa->next;
}
if(pasel && palap==NULL) {
/* copy locations */
pa= ar->panels.first;
while(pa) {
if(pa->paneltab==pasel) {
copy_panel_offset(pa, pasel);
}
pa= pa->next;
}
}
if(pasel==NULL || palap==NULL) return;
/* the overlapped panel becomes a tab */
palap->paneltab= pasel;
/* the selected panel gets coords of overlapped one */
copy_panel_offset(pasel, palap);
/* and its tabs */
pa= ar->panels.first;
while(pa) {
if(pa->paneltab == pasel) {
copy_panel_offset(pa, palap);
}
pa= pa->next;
}
/* but, the overlapped panel already can have tabs too! */
pa= ar->panels.first;
while(pa) {
if(pa->paneltab == palap) {
pa->paneltab = pasel;
}
pa= pa->next;
}
}
/* ------------ panel drag ---------------- */
static void ui_do_drag(bContext *C, wmEvent *event, Panel *panel)
{
uiHandlePanelData *data= panel->activedata;
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
short align= panel_aligned(sa, ar), dx=0, dy=0;
/* first clip for window, no dragging outside */
if(!BLI_in_rcti(&ar->winrct, event->x, event->y))
return;
dx= (event->x-data->startx) & ~(PNL_GRID-1);
dy= (event->y-data->starty) & ~(PNL_GRID-1);
if(data->state == PANEL_STATE_DRAG_SCALE) {
panel->sizex = MAX2(data->startsizex+dx, UI_PANEL_MINX);
if(data->startsizey-dy < UI_PANEL_MINY) {
dy= -UI_PANEL_MINY+data->startsizey;
}
panel->sizey = data->startsizey-dy;
panel->ofsy= data->startofsy+dy;
}
else {
/* reset the panel snapping, to allow dragging away from snapped edges */
panel->snap = PNL_SNAP_NONE;
panel->ofsx = data->startofsx+dx;
panel->ofsy = data->startofsy+dy;
check_panel_overlap(ar, panel);
if(align) uiAlignPanelStep(sa, ar, 0.2);
}
ED_region_tag_redraw(ar);
}
static void ui_do_untab(bContext *C, wmEvent *event, Panel *panel)
{
uiHandlePanelData *data= panel->activedata;
ARegion *ar= CTX_wm_region(C);
Panel *pa, *panew= NULL;
int nr;
/* wait until a threshold is passed to untab */
if(abs(event->x-data->startx) + abs(event->y-data->starty) > 6) {
/* find new parent panel */
nr= 0;
for(pa= ar->panels.first; pa; pa=pa->next) {
if(pa->paneltab==panel) {
panew= pa;
nr++;
}
}
/* make old tabs point to panew */
panew->paneltab= NULL;
for(pa= ar->panels.first; pa; pa=pa->next)
if(pa->paneltab==panel)
pa->paneltab= panew;
panel_activate_state(C, panel, PANEL_STATE_DRAG);
}
}
/* region level panel interaction */
static void panel_clicked_tabs(bContext *C, ScrArea *sa, ARegion *ar, uiBlock *block, int mousex)
{
Panel *pa, *tabsel=NULL, *panel= block->panel;
int nr= 1, a, width, ofsx;
ofsx= PNL_ICON;
if(block->panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON;
/* count */
for(pa= ar->panels.first; pa; pa=pa->next)
if(pa!=panel)
if(pa->active && pa->paneltab==panel)
nr++;
if(nr==1) return;
/* find clicked tab, mouse in panel coords */
a= 0;
width= (int)((float)(panel->sizex - ofsx-10)/nr);
pa= ar->panels.first;
while(pa) {
if(pa==panel || (pa->active && pa->paneltab==panel)) {
if( (mousex > ofsx+a*width) && (mousex < ofsx+(a+1)*width) ) {
tabsel= pa;
break;
}
a++;
}
pa= pa->next;
}
if(tabsel) {
if(tabsel == panel) {
panel_activate_state(C, panel, PANEL_STATE_WAIT_UNTAB);
}
else {
/* tabsel now becomes parent for all others */
panel->paneltab= tabsel;
tabsel->paneltab= NULL;
pa= ar->panels.first;
while(pa) {
if(pa->paneltab == panel) pa->paneltab = tabsel;
pa= pa->next;
}
/* panels now differ size.. */
if(panel_aligned(sa, ar))
uiAlignPanelStep(sa, ar, 1.0);
ED_region_tag_redraw(ar);
}
}
}
/* this function is supposed to call general window drawing too */
/* also it supposes a block has panel, and isnt a menu */
static void ui_handle_panel_header(bContext *C, uiBlock *block, int mx, int my)
{
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
Panel *pa;
int align= panel_aligned(sa, ar), button= 0;
/* mouse coordinates in panel space! */
/* check open/collapsed button */
if(block->panel->flag & PNL_CLOSEDX) {
if(my >= block->maxy) button= 1;
}
else if(block->panel->control & UI_PNL_CLOSE) {
if(mx <= block->minx+PNL_ICON-2) button= 2;
else if(mx <= block->minx+2*PNL_ICON+2) button= 1;
}
else if(mx <= block->minx+PNL_ICON+2) {
button= 1;
}
if(button) {
if(button==2) { // close
//XXX 2.50 rem_blockhandler(sa, block->handler);
ED_region_tag_redraw(ar);
}
else { // collapse
if(block->panel->flag & PNL_CLOSED) {
block->panel->flag &= ~PNL_CLOSED;
/* snap back up so full panel aligns with screen edge */
if (block->panel->snap & PNL_SNAP_BOTTOM)
block->panel->ofsy= 0;
}
else if(align==BUT_HORIZONTAL) {
block->panel->flag |= PNL_CLOSEDX;
}
else {
/* snap down to bottom screen edge*/
block->panel->flag |= PNL_CLOSEDY;
if (block->panel->snap & PNL_SNAP_BOTTOM)
block->panel->ofsy= -block->panel->sizey;
}
for(pa= ar->panels.first; pa; pa= pa->next) {
if(pa->paneltab==block->panel) {
if(block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED;
else pa->flag &= ~PNL_CLOSED;
}
}
}
if(align)
panel_activate_state(C, block->panel, PANEL_STATE_ANIMATION);
else
ED_region_tag_redraw(ar);
}
else if(block->panel->flag & PNL_CLOSED) {
panel_activate_state(C, block->panel, PANEL_STATE_DRAG);
}
/* check if clicked in tabbed area */
else if(mx < block->maxx-PNL_ICON-3 && panel_has_tabs(ar, block->panel)) {
panel_clicked_tabs(C, sa, ar, block, mx);
}
else {
panel_activate_state(C, block->panel, PANEL_STATE_DRAG);
}
}
int ui_handler_panel_region(bContext *C, wmEvent *event)
{
ARegion *ar= CTX_wm_region(C);
uiBlock *block;
int retval, mx, my, inside_header= 0, inside_scale= 0, inside;
retval= WM_UI_HANDLER_CONTINUE;
for(block=ar->uiblocks.last; block; block=block->prev) {
mx= event->x;
my= event->y;
ui_window_to_block(ar, block, &mx, &my);
/* check if inside boundbox */
inside= 0;
if(block->panel && block->panel->paneltab==NULL)
if(block->minx <= mx && block->maxx >= mx)
if(block->miny <= my && block->maxy+PNL_HEADER >= my)
inside= 1;
if(inside) {
/* clicked at panel header? */
if(block->panel->flag & PNL_CLOSEDX) {
if(block->minx <= mx && block->minx+PNL_HEADER >= mx)
inside_header= 1;
}
else if((block->maxy <= my) && (block->maxy+PNL_HEADER >= my)) {
inside_header= 1;
}
else if(block->panel->control & UI_PNL_SCALE) {
if(block->maxx-PNL_HEADER <= mx)
if(block->miny+PNL_HEADER >= my)
inside_scale= 1;
}
if(event->val==KM_PRESS) {
if(event->type == LEFTMOUSE) {
if(inside_header)
ui_handle_panel_header(C, block, mx, my);
else if(inside_scale && !(block->panel->flag & PNL_CLOSED))
panel_activate_state(C, block->panel, PANEL_STATE_DRAG_SCALE);
}
else if(event->type == ESCKEY) {
/*XXX 2.50 if(block->handler) {
rem_blockhandler(sa, block->handler);
ED_region_tag_redraw(ar);
retval= WM_UI_HANDLER_BREAK;
}*/
}
else if(event->type==PADPLUSKEY || event->type==PADMINUS) {
int zoom=0;
/* if panel is closed, only zoom if mouse is over the header */
if (block->panel->flag & (PNL_CLOSEDX|PNL_CLOSEDY)) {
if (inside_header)
zoom=1;
}
else
zoom=1;
#if 0 // XXX make float panel exception?
if(zoom) {
ScrArea *sa= CTX_wm_area(C);
SpaceLink *sl= sa->spacedata.first;
if(sa->spacetype!=SPACE_BUTS) {
if(!(block->panel->control & UI_PNL_SCALE)) {
if(event->type==PADPLUSKEY) sl->blockscale+= 0.1;
else sl->blockscale-= 0.1;
CLAMP(sl->blockscale, 0.6, 1.0);
ED_region_tag_redraw(ar);
retval= WM_UI_HANDLER_BREAK;
}
}
}
#endif
}
}
}
}
return retval;
}
/* window level modal panel interaction */
static int ui_handler_panel(bContext *C, wmEvent *event, void *userdata)
{
Panel *panel= userdata;
uiHandlePanelData *data= panel->activedata;
/* verify if we can stop */
if(event->type == LEFTMOUSE && event->val!=KM_PRESS) {
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
int align= panel_aligned(sa, ar);
if(align)
panel_activate_state(C, panel, PANEL_STATE_ANIMATION);
else
panel_activate_state(C, panel, PANEL_STATE_EXIT);
return WM_UI_HANDLER_BREAK;
}
else if(event->type == MOUSEMOVE) {
if(data->state == PANEL_STATE_WAIT_UNTAB)
ui_do_untab(C, event, panel);
else if(data->state == PANEL_STATE_DRAG)
ui_do_drag(C, event, panel);
}
else if(event->type == TIMER && event->customdata == data->animtimer) {
if(data->state == PANEL_STATE_ANIMATION)
ui_do_animate(C, panel);
else if(data->state == PANEL_STATE_DRAG)
ui_do_drag(C, event, panel);
}
data= panel->activedata;
if(data && data->state == PANEL_STATE_ANIMATION)
return WM_UI_HANDLER_CONTINUE;
else
return WM_UI_HANDLER_BREAK;
}
static void ui_handler_remove_panel(bContext *C, void *userdata)
{
Panel *pa= userdata;
panel_activate_state(C, pa, PANEL_STATE_EXIT);
}
static void panel_activate_state(bContext *C, Panel *pa, uiHandlePanelState state)
{
uiHandlePanelData *data= pa->activedata;
wmWindow *win= CTX_wm_window(C);
ARegion *ar= CTX_wm_region(C);
if(data && data->state == state)
return;
if(state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) {
if(data && data->state != PANEL_STATE_ANIMATION) {
test_add_new_tabs(ar); // also copies locations of tabs in dragged panel
check_panel_overlap(ar, NULL); // clears
}
pa->flag &= ~PNL_SELECT;
}
else
pa->flag |= PNL_SELECT;
if(data && data->animtimer) {
WM_event_remove_window_timer(win, data->animtimer);
data->animtimer= NULL;
}
if(state == PANEL_STATE_EXIT) {
MEM_freeN(data);
pa->activedata= NULL;
WM_event_remove_ui_handler(&win->handlers, ui_handler_panel, ui_handler_remove_panel, pa);
}
else {
if(!data) {
data= MEM_callocN(sizeof(uiHandlePanelData), "uiHandlePanelData");
pa->activedata= data;
WM_event_add_ui_handler(C, &win->handlers, ui_handler_panel, ui_handler_remove_panel, pa);
}
if(ELEM(state, PANEL_STATE_ANIMATION, PANEL_STATE_DRAG))
data->animtimer= WM_event_add_window_timer(win, TIMER, ANIMATION_INTERVAL);
data->state= state;
data->startx= win->eventstate->x;
data->starty= win->eventstate->y;
data->startofsx= pa->ofsx;
data->startofsy= pa->ofsy;
data->startsizex= pa->sizex;
data->startsizey= pa->sizey;
data->starttime= PIL_check_seconds_timer();
}
ED_region_tag_redraw(ar);
/* XXX exception handling, 3d window preview panel */
/* if(block->drawextra==BIF_view3d_previewdraw)
BIF_view3d_previewrender_clear(curarea);*/
/* XXX exception handling, 3d window preview panel */
/* if(block->drawextra==BIF_view3d_previewdraw)
BIF_view3d_previewrender_signal(curarea, PR_DISPRECT);
else if(strcmp(block->name, "image_panel_preview")==0)
image_preview_event(2); */
}